[GSL] Super Tourney ro64 D4 - Page 32
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Further balance whining will result in severe bans. Time stamp 21:09 KST. | ||
Goibon
New Zealand8185 Posts
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Drazerk
United Kingdom31255 Posts
On May 26 2011 19:33 Drazerk wrote: 9:00 Ling speed is now starting for Revival Two factories are out for Ensnare while a baneling nest is being produced for Revival 10:30 Revival sneaks some zerglings out of his base but is seen by a hellion which picks a few of the zerglings off before falling Revival now has a hatchery on the way while ensnare is getting siege tanks with siege tech already researched | ||
GwSC
United States1997 Posts
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Santi
Colombia466 Posts
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Seditary
Australia7033 Posts
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TehForce
1072 Posts
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roymarthyup
1442 Posts
with this command causes all units in the group to try and move 5 spaces "away" from that location. that means if you got 30 marines you can click "move away" in the center and all 30 marines will spread out and unclump to avoid splash i support something like that I dont believe infestors are that overpowered and they dont need a nerf, however i do feel such a "move away" command should be added, making splits easier, which would be a indirect nerf to infestors i also dont think BC's are a bad choice against zerg however i think you should crank out 15 vikings first (with air upgrades) easy to do with reactored starports. then after that start cranking out BC's and always have 4-5 cloaked banshees to snipe infestors using nueral parasite. however even if nueral goes off it only lasts 10 seconds who cares. 15 vikings, 30 food 5 banshees, 15 food 8 bc's, 42 food 7 tanks, 21 food 5 blue flame hellions, 12food 20 marines, 20food 60 SCV's (less if you mass orbitals) total 200food seems like the best way to go | ||
Metaltoss
France781 Posts
It's not zerg favored, it's sneaky player favored. | ||
Insomniac22
United States907 Posts
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chocopaw
2072 Posts
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sc2olorin
292 Posts
oh my god | ||
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Fionn
United States23455 Posts
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Mailing
United States3087 Posts
He has good builds but always fails when he tries to push... | ||
Drazerk
United Kingdom31255 Posts
On May 26 2011 19:34 Drazerk wrote: 10:30 Revival sneaks some zerglings out of his base but is seen by a hellion which picks a few of the zerglings off before falling Revival now has a hatchery on the way while ensnare is getting siege tanks with siege tech already researched 13:00 Banelings manage to get into the base of Ensnare and manages to kill a huge amount of Scvs out Meanwhile Ensnare is sieging up by the natural of Revival 3rd base now up for revival | ||
skullhoof
Korea (North)835 Posts
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provrorsbarn
Sweden766 Posts
On May 26 2011 19:36 TehForce wrote: ensnare is sooooo bad So is revival ![]() | ||
TheRPGAddict
United States1403 Posts
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scaban84
United States1080 Posts
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RockStarCrft
Turkey470 Posts
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VictorX
United States773 Posts
On May 26 2011 19:32 VictorX wrote: moletrap sugarcoating it, revival's screwed I'm eating my own words I don't even know what to say... what the fuck ensnare, why are you pushing with 3 tanks and 8-10 marines... I don't even know | ||
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