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On May 23 2011 19:41 godemperor wrote:Show nested quote +On May 23 2011 19:39 Golgotha wrote:On May 23 2011 19:38 SKtheAnathema wrote: i feel like i deserved to see that top class korean play after sitting through the terrible NASL games today :D oh god watching nasl games has become a chore. go mvp!! Painuser vs drebie was just painful to watch, as if they trying to win the worst NASL player award.
Most of the games last night, yes. Zenio VS Idra though? That was probably one of the most entertaining ZvZs I've seen.
On another note, I can't wait to see creator back in the next Code A. That last series should definitely be a nice confidence boost for him, and it should generate a lot of positive buzz for him too.
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Great series. MVP almost let Creator back into the match but it's so hard to defend those multi-prong attacks as Protoss especially on a map like Taldarim where MVP used the terrain really well and Creator eventually just crumbled.
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On May 23 2011 19:41 Beyonder wrote: Wondering what creators apm is.. he missed so many medivac snipes with his stalkers :o Could have been a lot better, though it was good already. Well, now Ganzi is going to make thebutterflyeffect cry. Yay!
Considering MVP bating style I think Creator was afraid to blink into marauders. Blinking is almost instinctive, I don't think it is due to lack of APM
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On May 23 2011 19:42 kagemucha wrote: So I'm agreeing with everyone that MVP's lategame was terrible. His MMM army was being absolutely destroyed by archon/chargelot deathball. It may have been the SCV count, but tastosis said they were both even ~ 60. I'm wondering what MVP could have even transitioned to? BCS? Thors? Both are VERY susceptible to feeback though... What is lategame TvP even suppose to be? Bio/Mech to play cost effektiv in the lategame u need Tanks and AMP vs Immortals But MVPs Eco was so good he dont need to win any Fights. He had like 7 PFs and just massdroppt.
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On May 23 2011 19:42 ShootingStars wrote: Creator has such great defense... amazing play from a 14 year old KID! and MVP is like +10 years he couldnt beat him easily heh
Actually, Mvp is younger than u think. He's like one year older than MKP
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On May 23 2011 19:42 TooN wrote:Show nested quote +On May 23 2011 19:41 godemperor wrote:On May 23 2011 19:39 Golgotha wrote:On May 23 2011 19:38 SKtheAnathema wrote: i feel like i deserved to see that top class korean play after sitting through the terrible NASL games today :D oh god watching nasl games has become a chore. go mvp!! Painuser vs drebie was just painful to watch, as if they trying to win the worst NASL player award. hahaha was it really? I didn't get to check that series actually. Was is really that bad?
Painuser played like he'd not played SC2 in a month.
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On May 23 2011 19:42 skullhoof wrote:Show nested quote +On May 23 2011 19:41 HolyArrow wrote: I'm curious as to how Protoss deals with such huge drops and mobility in the lategame. I almost feel like Protoss should keep a squad of Phoenixes, perhaps 16-20 supply worth, so that Terran can't just pick up, jump across a gap, and hit another expansion while the slow Toss army has to run around to catch up (then of course Terran just picks up again and goes elsewhere) cannons, they are really good. Yeah a few cannons and LOTS of gateways, like 20+. That way you always have a lot of them not on cooldown, and can warp in 10 zealots or whatever whenever you need to. Creator badly needed lots more gateways, he was often only able to warp in a couple units at a time.
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On May 23 2011 19:42 skullhoof wrote:Show nested quote +On May 23 2011 19:41 HolyArrow wrote: I'm curious as to how Protoss deals with such huge drops and mobility in the lategame. I almost feel like Protoss should keep a squad of Phoenixes, perhaps 16-20 supply worth, so that Terran can't just pick up, jump across a gap, and hit another expansion while the slow Toss army has to run around to catch up (then of course Terran just picks up again and goes elsewhere) cannons, they are really good.
I suppose cannons can help delay the drops by making them fly around them. But once you get the units on the ground, the cannons will fall very quickly.
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On May 23 2011 19:42 TooN wrote:Show nested quote +On May 23 2011 19:41 godemperor wrote:On May 23 2011 19:39 Golgotha wrote:On May 23 2011 19:38 SKtheAnathema wrote: i feel like i deserved to see that top class korean play after sitting through the terrible NASL games today :D oh god watching nasl games has become a chore. go mvp!! Painuser vs drebie was just painful to watch, as if they trying to win the worst NASL player award. hahaha was it really? I didn't get to check that series actually. Was is really that bad? one of the worst series i have seen, even worse than artosis vs grubby. (at least i expected pvp to be boring.)
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On May 23 2011 19:44 Mioraka wrote:Show nested quote +On May 23 2011 19:42 ShootingStars wrote: Creator has such great defense... amazing play from a 14 year old KID! and MVP is like +10 years he couldnt beat him easily heh Actually, Mvp is younger than u think. He's like one year older than MKP
20 vs 14
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On May 23 2011 19:41 espritsc wrote: What was the song playing just now before the break? Anyone?
New Boyz - Better with the Lights Off feat. Chris Brown
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Yes, Tastosis. THAT WAS BUTTERFLYEFFECT!
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Butterflyeffect vs Littleboy
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I love how the argue over the merits of the butterfly effect movie every time hahahahha
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isnt chaostheory the dude whose planetary fortress actually burned to death on xel'naga that one time?
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On May 23 2011 19:42 skullhoof wrote:Show nested quote +On May 23 2011 19:41 HolyArrow wrote: I'm curious as to how Protoss deals with such huge drops and mobility in the lategame. I almost feel like Protoss should keep a squad of Phoenixes, perhaps 16-20 supply worth, so that Terran can't just pick up, jump across a gap, and hit another expansion while the slow Toss army has to run around to catch up (then of course Terran just picks up again and goes elsewhere) cannons, they are really good.
That late I'd also think that a mothership and mass recall would work too. DOOM DROP MEET GIANT ARMY.
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On May 23 2011 19:42 kagemucha wrote: So I'm agreeing with everyone that MVP's lategame was terrible. His MMM army was being absolutely destroyed by archon/chargelot deathball. It may have been the SCV count, but tastosis said they were both even ~ 60. I'm wondering what MVP could have even transitioned to? BCS? Thors? Both are VERY susceptible to feeback though... What is lategame TvP even suppose to be?
He won, he didn't need to transition into anything, he played to the strength of bio, that barracks are cheap, and marine/marauder is fast to max out on lose armies over and over again, then he used PF's to make sure even if he lost his army he could rebuild in time to not die.
The idea that you need to transition into something that can beat your opponents army ball vs ball needs to die, some units are more expensive and harder to reproduce than others.
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On May 23 2011 19:42 TooN wrote:Show nested quote +On May 23 2011 19:41 godemperor wrote:On May 23 2011 19:39 Golgotha wrote:On May 23 2011 19:38 SKtheAnathema wrote: i feel like i deserved to see that top class korean play after sitting through the terrible NASL games today :D oh god watching nasl games has become a chore. go mvp!! Painuser vs drebie was just painful to watch, as if they trying to win the worst NASL player award. hahaha was it really? I didn't get to check that series actually. Was is really that bad?
One of them canceled his orbital upgrade and then remade it immediately.
Didn't quite get supply blocked at 11 but close ...
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On May 23 2011 19:42 skullhoof wrote:Show nested quote +On May 23 2011 19:41 HolyArrow wrote: I'm curious as to how Protoss deals with such huge drops and mobility in the lategame. I almost feel like Protoss should keep a squad of Phoenixes, perhaps 16-20 supply worth, so that Terran can't just pick up, jump across a gap, and hit another expansion while the slow Toss army has to run around to catch up (then of course Terran just picks up again and goes elsewhere) cannons, they are really good. DTs to counter harass also.
Or just pushing for the production structures of the Terran.
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