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[GSL] Super Tourney ro64 D1 - Page 69

Forum Index > StarCraft 2 Tournaments
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Haydin
Profile Joined December 2010
United States1481 Posts
May 23 2011 10:43 GMT
#1361
On May 23 2011 19:41 godemperor wrote:
Show nested quote +
On May 23 2011 19:39 Golgotha wrote:
On May 23 2011 19:38 SKtheAnathema wrote:
i feel like i deserved to see that top class korean play after sitting through the terrible NASL games today :D


oh god watching nasl games has become a chore. go mvp!!

Painuser vs drebie was just painful to watch, as if they trying to win the worst NASL player award.


Most of the games last night, yes. Zenio VS Idra though? That was probably one of the most entertaining ZvZs I've seen.

On another note, I can't wait to see creator back in the next Code A. That last series should definitely be a nice confidence boost for him, and it should generate a lot of positive buzz for him too.
aka ilovesharkpeople
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
May 23 2011 10:44 GMT
#1362
Great series. MVP almost let Creator back into the match but it's so hard to defend those multi-prong attacks as Protoss especially on a map like Taldarim where MVP used the terrain really well and Creator eventually just crumbled.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Reasonable
Profile Joined September 2010
Ukraine1432 Posts
May 23 2011 10:44 GMT
#1363
On May 23 2011 19:41 Beyonder wrote:
Wondering what creators apm is.. he missed so many medivac snipes with his stalkers :o Could have been a lot better, though it was good already. Well, now Ganzi is going to make thebutterflyeffect cry. Yay!


Considering MVP bating style I think Creator was afraid to blink into marauders. Blinking is almost instinctive, I don't think it is due to lack of APM
Zakarummx
Profile Joined September 2010
Austria61 Posts
Last Edited: 2011-05-23 10:45:35
May 23 2011 10:44 GMT
#1364
On May 23 2011 19:42 kagemucha wrote:
So I'm agreeing with everyone that MVP's lategame was terrible. His MMM army was being absolutely destroyed by archon/chargelot deathball. It may have been the SCV count, but tastosis said they were both even ~ 60. I'm wondering what MVP could have even transitioned to? BCS? Thors? Both are VERY susceptible to feeback though... What is lategame TvP even suppose to be?

Bio/Mech
to play cost effektiv in the lategame u need Tanks and AMP vs Immortals
But MVPs Eco was so good he dont need to win any Fights. He had like 7 PFs and just massdroppt.
Mioraka
Profile Blog Joined October 2010
Canada1353 Posts
May 23 2011 10:44 GMT
#1365
On May 23 2011 19:42 ShootingStars wrote:
Creator has such great defense... amazing play from a 14 year old KID!
and MVP is like +10 years he couldnt beat him easily heh


Actually, Mvp is younger than u think. He's like one year older than MKP
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
May 23 2011 10:44 GMT
#1366
On May 23 2011 19:42 TooN wrote:
Show nested quote +
On May 23 2011 19:41 godemperor wrote:
On May 23 2011 19:39 Golgotha wrote:
On May 23 2011 19:38 SKtheAnathema wrote:
i feel like i deserved to see that top class korean play after sitting through the terrible NASL games today :D


oh god watching nasl games has become a chore. go mvp!!

Painuser vs drebie was just painful to watch, as if they trying to win the worst NASL player award.


hahaha was it really? I didn't get to check that series actually. Was is really that bad?


Painuser played like he'd not played SC2 in a month.
Did you ever say Yes to a single joy?
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-05-23 10:45:20
May 23 2011 10:44 GMT
#1367
On May 23 2011 19:42 skullhoof wrote:
Show nested quote +
On May 23 2011 19:41 HolyArrow wrote:
I'm curious as to how Protoss deals with such huge drops and mobility in the lategame. I almost feel like Protoss should keep a squad of Phoenixes, perhaps 16-20 supply worth, so that Terran can't just pick up, jump across a gap, and hit another expansion while the slow Toss army has to run around to catch up (then of course Terran just picks up again and goes elsewhere)


cannons, they are really good.

Yeah a few cannons and LOTS of gateways, like 20+. That way you always have a lot of them not on cooldown, and can warp in 10 zealots or whatever whenever you need to. Creator badly needed lots more gateways, he was often only able to warp in a couple units at a time.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
May 23 2011 10:44 GMT
#1368
On May 23 2011 19:42 skullhoof wrote:
Show nested quote +
On May 23 2011 19:41 HolyArrow wrote:
I'm curious as to how Protoss deals with such huge drops and mobility in the lategame. I almost feel like Protoss should keep a squad of Phoenixes, perhaps 16-20 supply worth, so that Terran can't just pick up, jump across a gap, and hit another expansion while the slow Toss army has to run around to catch up (then of course Terran just picks up again and goes elsewhere)


cannons, they are really good.


I suppose cannons can help delay the drops by making them fly around them. But once you get the units on the ground, the cannons will fall very quickly.
godemperor
Profile Joined October 2010
Belgium2043 Posts
May 23 2011 10:44 GMT
#1369
On May 23 2011 19:42 TooN wrote:
Show nested quote +
On May 23 2011 19:41 godemperor wrote:
On May 23 2011 19:39 Golgotha wrote:
On May 23 2011 19:38 SKtheAnathema wrote:
i feel like i deserved to see that top class korean play after sitting through the terrible NASL games today :D


oh god watching nasl games has become a chore. go mvp!!

Painuser vs drebie was just painful to watch, as if they trying to win the worst NASL player award.


hahaha was it really? I didn't get to check that series actually. Was is really that bad?

one of the worst series i have seen, even worse than artosis vs grubby. (at least i expected pvp to be boring.)
ShootingStars
Profile Joined August 2010
1475 Posts
May 23 2011 10:44 GMT
#1370
On May 23 2011 19:44 Mioraka wrote:
Show nested quote +
On May 23 2011 19:42 ShootingStars wrote:
Creator has such great defense... amazing play from a 14 year old KID!
and MVP is like +10 years he couldnt beat him easily heh


Actually, Mvp is younger than u think. He's like one year older than MKP


20 vs 14
imfilichino
Profile Joined February 2011
United States48 Posts
May 23 2011 10:44 GMT
#1371
On May 23 2011 19:41 espritsc wrote:
What was the song playing just now before the break? Anyone?


New Boyz - Better with the Lights Off feat. Chris Brown
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
May 23 2011 10:45 GMT
#1372
Yes, Tastosis. THAT WAS BUTTERFLYEFFECT!
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
zerious
Profile Joined August 2010
Canada3803 Posts
May 23 2011 10:45 GMT
#1373
Butterflyeffect vs Littleboy
elmizzt
Profile Joined February 2010
United States3309 Posts
May 23 2011 10:45 GMT
#1374
I love how the argue over the merits of the butterfly effect movie every time hahahahha
d=(^_^)z
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
May 23 2011 10:45 GMT
#1375
ganzi fighting!
https://twitter.com/#!/IrisAnother
corpsepose
Profile Blog Joined August 2010
1678 Posts
May 23 2011 10:45 GMT
#1376
isnt chaostheory the dude whose planetary fortress actually burned to death on xel'naga that one time?
http://www.twitch.tv/corpsep0se
Haydin
Profile Joined December 2010
United States1481 Posts
May 23 2011 10:45 GMT
#1377
On May 23 2011 19:42 skullhoof wrote:
Show nested quote +
On May 23 2011 19:41 HolyArrow wrote:
I'm curious as to how Protoss deals with such huge drops and mobility in the lategame. I almost feel like Protoss should keep a squad of Phoenixes, perhaps 16-20 supply worth, so that Terran can't just pick up, jump across a gap, and hit another expansion while the slow Toss army has to run around to catch up (then of course Terran just picks up again and goes elsewhere)


cannons, they are really good.


That late I'd also think that a mothership and mass recall would work too. DOOM DROP MEET GIANT ARMY.
aka ilovesharkpeople
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 23 2011 10:45 GMT
#1378
On May 23 2011 19:42 kagemucha wrote:
So I'm agreeing with everyone that MVP's lategame was terrible. His MMM army was being absolutely destroyed by archon/chargelot deathball. It may have been the SCV count, but tastosis said they were both even ~ 60. I'm wondering what MVP could have even transitioned to? BCS? Thors? Both are VERY susceptible to feeback though... What is lategame TvP even suppose to be?


He won, he didn't need to transition into anything, he played to the strength of bio, that barracks are cheap, and marine/marauder is fast to max out on lose armies over and over again, then he used PF's to make sure even if he lost his army he could rebuild in time to not die.

The idea that you need to transition into something that can beat your opponents army ball vs ball needs to die, some units are more expensive and harder to reproduce than others.
Sixes
Profile Joined July 2010
Canada1123 Posts
May 23 2011 10:45 GMT
#1379
On May 23 2011 19:42 TooN wrote:
Show nested quote +
On May 23 2011 19:41 godemperor wrote:
On May 23 2011 19:39 Golgotha wrote:
On May 23 2011 19:38 SKtheAnathema wrote:
i feel like i deserved to see that top class korean play after sitting through the terrible NASL games today :D


oh god watching nasl games has become a chore. go mvp!!

Painuser vs drebie was just painful to watch, as if they trying to win the worst NASL player award.


hahaha was it really? I didn't get to check that series actually. Was is really that bad?


One of them canceled his orbital upgrade and then remade it immediately.

Didn't quite get supply blocked at 11 but close ...
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 23 2011 10:45 GMT
#1380
On May 23 2011 19:42 skullhoof wrote:
Show nested quote +
On May 23 2011 19:41 HolyArrow wrote:
I'm curious as to how Protoss deals with such huge drops and mobility in the lategame. I almost feel like Protoss should keep a squad of Phoenixes, perhaps 16-20 supply worth, so that Terran can't just pick up, jump across a gap, and hit another expansion while the slow Toss army has to run around to catch up (then of course Terran just picks up again and goes elsewhere)


cannons, they are really good.

DTs to counter harass also.

Or just pushing for the production structures of the Terran.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
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