On September 15 2011 09:23 WindCalibur wrote:
Who ever is casting this is awesome. Keep up the good work!
Who ever is casting this is awesome. Keep up the good work!
orb, he's a hero =)
Forum Index > StarCraft 2 Tournaments |
Asha
United Kingdom38255 Posts
On September 15 2011 09:23 WindCalibur wrote: Who ever is casting this is awesome. Keep up the good work! orb, he's a hero =) | ||
Telcontar
United Kingdom16710 Posts
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JohnnyBlaze420
Australia814 Posts
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WindCalibur
Canada938 Posts
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woobsauce
United States491 Posts
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figq
12519 Posts
On September 15 2011 09:30 JohnnyBlaze420 wrote: Yes, Bo7.is this the final? | ||
babylon
8765 Posts
On September 15 2011 09:18 Caesarion wrote: Show nested quote + On September 15 2011 09:16 babylon wrote: On September 15 2011 09:13 cablesc wrote: Ghosts are so powerful. I get the sense that they will get nerfed eventually. Or feedback will get an increase in range so that it's equal with Snipe/EMP. That would cause so many issues with the ZvP match-up, esp. if the NP nerf goes through. HTs already own infestors pretty hard. How about reducing range of Snipe/EMP then? I'm sure Zergs would also be happy with that. Disclaimer: Not a balance expert. ![]() I think reducing the range of EMP would be very reasonable and a good change. Not too sure about Snipe, though. If you reduce Snipe's range to 9, I feel it would be way too easy for HTs to completely destroy ghosts through minimap spam-clicking; Snipe wouldn't be able to help as much against it since it actually requires good mouse accuracy vs. spamming, which is just so much faster (assuming the Terran doesn't have medivacs floating around). If feedback through minimap is removed, I think it would be fine to reduce Snipe by 1. | ||
woobsauce
United States491 Posts
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Therg
Sweden238 Posts
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cablesc
United States1540 Posts
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Toadvine
Poland2234 Posts
On September 15 2011 09:13 Baffels wrote: Show nested quote + On September 15 2011 09:10 Toadvine wrote: This is why I can't take this matchup seriously. Why? Because taeja went the perfect counter to what Squirtle was doing? Throw in 2 colossus and that engagement would have looked so differently. Taeja had no vikings and no way to re-max as quickly as Squirtle. Sorry that maxing out does not equal win. This just makes me think of all the QQ from Zergs when they were maxing out on roach/ling against terran and failing. Yeah, I mean, how silly of Squirtle to max out on his core units with some support, against a Terran maxed out on his own core units with some support. He should have known the Terran building Ghosts meant he had to whip out a gateway/ht/Colossus/archon ball, and then maybe have a chance at coming out even in an engagement if Taeja decided to miss his EMPs. And yeah, 2 Colossi would have changed something, just like 10 Carriers. I guess Squirtle should get 10 Carriers next time, that way he can win! Also, when exactly were Zergs maxing out on roach/ling vs Terran? o.O | ||
woobsauce
United States491 Posts
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Asha
United Kingdom38255 Posts
Poor BbongBbong. I guess we know where that bench got their specimens now though! | ||
diarsenic
United States385 Posts
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Caesarion
Australia8332 Posts
On September 15 2011 09:31 babylon wrote: Show nested quote + On September 15 2011 09:18 Caesarion wrote: On September 15 2011 09:16 babylon wrote: On September 15 2011 09:13 cablesc wrote: Ghosts are so powerful. I get the sense that they will get nerfed eventually. Or feedback will get an increase in range so that it's equal with Snipe/EMP. That would cause so many issues with the ZvP match-up, esp. if the NP nerf goes through. HTs already own infestors pretty hard. How about reducing range of Snipe/EMP then? I'm sure Zergs would also be happy with that. Disclaimer: Not a balance expert. ![]() I think reducing the range of EMP would be very reasonable and a good change. Not too sure about Snipe, though. If you reduce Snipe's range to 9, I feel it would be way too easy for HTs to completely destroy ghosts through minimap spam-clicking; Snipe wouldn't be able to help as much against it since it actually requires good mouse accuracy vs. spamming, which is just so much faster (assuming the Terran doesn't have medivacs floating around). If feedback through minimap is removed, I think it would be fine to reduce Snipe by 1. Does any pro player really use minimap feedbacks? I'm pretty sure that it's far less useful than you think it is. On large maps, it has to be almost pixel perfect and harder than simply targeting them. Edit: BbongBbong getting destroyed here | ||
babylon
8765 Posts
On September 15 2011 09:43 diarsenic wrote: Taeja just does one base all-ins woo... Is this your first time watching the Weekly? | ||
babylon
8765 Posts
On September 15 2011 09:44 Caesarion wrote: Show nested quote + On September 15 2011 09:31 babylon wrote: On September 15 2011 09:18 Caesarion wrote: On September 15 2011 09:16 babylon wrote: On September 15 2011 09:13 cablesc wrote: Ghosts are so powerful. I get the sense that they will get nerfed eventually. Or feedback will get an increase in range so that it's equal with Snipe/EMP. That would cause so many issues with the ZvP match-up, esp. if the NP nerf goes through. HTs already own infestors pretty hard. How about reducing range of Snipe/EMP then? I'm sure Zergs would also be happy with that. Disclaimer: Not a balance expert. ![]() I think reducing the range of EMP would be very reasonable and a good change. Not too sure about Snipe, though. If you reduce Snipe's range to 9, I feel it would be way too easy for HTs to completely destroy ghosts through minimap spam-clicking; Snipe wouldn't be able to help as much against it since it actually requires good mouse accuracy vs. spamming, which is just so much faster (assuming the Terran doesn't have medivacs floating around). If feedback through minimap is removed, I think it would be fine to reduce Snipe by 1. Does any pro player really use minimap feedbacks? I'm pretty sure that it's far less useful than you think it is. On large maps, it has to be almost pixel perfect and harder than simply targeting them. Edit: BbongBbong getting destroyed here. If they don't -- I actually think they might swap between the two methods depending on the situation and/or map (e.g. if your opponent just has a bunch of ghosts wandering around, then why not spam-click for faster casting?) -- then there's no harm in removing minimap casting anyways. ^^; | ||
figq
12519 Posts
On September 15 2011 09:43 diarsenic wrote: Taeja just does one base all-ins woo... ![]() | ||
woobsauce
United States491 Posts
On September 15 2011 09:44 babylon wrote: Show nested quote + On September 15 2011 09:43 diarsenic wrote: Taeja just does one base all-ins woo... Is this your first time watching the Weekly? More like, is this your first time watching TaeJa? Go watch him in GSL: zero all ins ![]() | ||
cablesc
United States1540 Posts
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