Just really awesome timing on the "All Kill" Caption.
Actually reminded me of bowling for some reason.
MC and da chair comes 2nd. Ballers be balling.
Forum Index > StarCraft 2 Tournaments |
Aruno
New Zealand748 Posts
May 18 2011 04:29 GMT
#4121
Just really awesome timing on the "All Kill" Caption. Actually reminded me of bowling for some reason. MC and da chair comes 2nd. Ballers be balling. | ||
TheDougler
Canada8304 Posts
May 18 2011 04:42 GMT
#4122
| ||
zyzq
United States3123 Posts
May 18 2011 04:47 GMT
#4123
| ||
tdt
United States3179 Posts
May 18 2011 05:27 GMT
#4124
| ||
tdt
United States3179 Posts
May 18 2011 05:36 GMT
#4125
On May 18 2011 01:24 Vorenius wrote: Show nested quote + On May 18 2011 01:05 DarkPlasmaBall wrote: On May 18 2011 00:50 Vorenius wrote: On May 18 2011 00:21 DarkPlasmaBall wrote: On May 18 2011 00:11 Vorenius wrote: On May 17 2011 23:38 DarkPlasmaBall wrote: On May 17 2011 23:33 Vorenius wrote: On May 17 2011 23:26 Fyzar wrote: On May 17 2011 23:22 Skyze wrote: On May 17 2011 23:18 GGTesomas wrote: Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units. Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg. This, people should look at it from both sides. I'm P and I know that my ff's aren't really the best, because of that I lose to pmuch every zerg army -,-. FF's are essential, you can't argue with that. I don't think that was his point. Everyone knows you can't just straight up remove force fields. But that doesn't change the fact that it is just so damn frustrating to both play against and watch. You can hope your opponent misses some FFs and you win or maybe he won't and you'll lose. It's just a bad mechanic that shouldn't have been in the game in the first place. But now that it's here there is sadly no easy way to re-balance the game without it. Or you could research burrow move or drop tech, or learn how to use flanks, multi-pronged attacks, or nydus worms. Last time I checked, Sen, Idra, Dimaga, Sheth, Morrow, and all the Korean Zergs' ZvP win percentages weren't 0%. In fact, ZvP win ratios at the high levels are pretty even. Why won't you read my post? =( I never said zergs couldn't win because protoss has force fields. There are a lot of thing zergs can do to counter that and they are doing it with a lot of success currently. I was simply saying that Force field is imo a very bad mechanic to have in a game like starcraft. It is a completely one sided ability, either the toss has good force fields or he doesn't. Nothing his opponent can do to micro around them once they are there. Of course you can try to avoid situations where it will happen, but it's still a bad mechanic. I did read your post, and you saying that a spell is a bad spell doesn't make it true. Why won't you read my rebuttal? =( You say that FF is a one-sided ability, and yet I gave you many ways to overcome them (and not even all of them for each match-up: massive units, EMP, the list goes on...). The Protoss player is not immune to counters to FF-tech. He doesn't have the convenience of getting to use his FFs at all times and stopping everything with FFs. That's not the way it works. It's simply not the case that every game is auto-decided by FF-use. Every spell in the game is up to both the attacker's ability to use them effectively and the defender's ability to counter them appropriately. People who QQ about forcefields apparently seem to think that sentries' spells get to be cast first (and at any time), before any other play in the game gets to go into effect. Sentries don't have haste, and they don't trump every other unit. Sorry. And the game still goes on when a Protoss player wants to use forcefields as well. Remember that. EDIT: And it's very hard to take you seriously when I mention burrow-move and drop tech, and THEN you say that Zerg can't micro around FFs. Gosh, I guess if you ignore the fact that some Protoss units run, float, or fly, then their entire armies are immobile too! But seriously, I don't QQ about fungal growth; I learn to deal with infestors. Learn to deal with sentries. You still don't read anything other than what you want to. I'm not QQing about anything. And there is no reason to be so offensive. I have no problem with you so I don't know why you apparently have one with me. I said that in in my opinion force fields are a bad mechanic that is equally frustrating to use and play against I mostly ladder as protoss, but still hate force fields. I also said that it's too late now to do anything about it, since you can't change anything about without completely breaking the game. I also acknowledged that there are ways to work around it. But again that doesn't counter my only point: Force fields are stupid ![]() That doesn't mean I can't have hope that Blizzards decideds to change the way they work in some expansion down the road. By the way, this has nothing to do with balance. It's about making the game fun to both watch and play. Coin flipping is balanced but I don't sit around for hours watching coinflipping tournaments (Except that one time at dreamhack, but that was only because I love 2gd!) I apologize if my tone was sounding offensive; I was simply refuting each of your previous statements with actual evidence and examples, and I guess I came off a little flat and unenthusiastic. I get a little tired of hearing people complain about FFs. And now you claim that your only point is that forcefields are "stupid". Well I think that's a rather... unproductive... claim. Especially since you don't back it up, and you make the claim after we don't see forcefields being "stupid" in the last few games. Personally, I feel that they add an interesting element to the game, as do the rest of the spells in SC2. There is certainly nothing gamebreaking about forcefields (see my previous responses to you), but you are certainly entitled to your opinion that the spell is stupid. But it's pretty clear that they don't need a nerf or buff. I guess just a proper education, in your opinion ![]() Anyways, I'm off to start my day. Enjoy the rest of yours! Actually I think the match we just watched was probably the best example of it I have see to date. The very last battle was completely oGsMC's to either win or lose. It would all come down to his force fields. There was nothing July could have done to micro around that. If MC made good force fields who would win (and he did because he's an awesome player) if he somehow completely missed his force fields July would have won (or maybe not, MC was probably too far ahead it this point). In the end MC won because he was good. Not because he was better than July, or because July played bad. He was good enough to make sufficient force fields and that won him the fight. Obviously July lost the game before that by not knowing where MC's army was. Again, this isn't to show imbalance or anyof the sort. It's just to show how force fields is a badly designed spell. Wouldn't it have been a much more exciting game to watch if both players were able to actually impact the last fight? If it was anyone's match to win? Having the match come down to one player is just pretty bad for entertainment, and pretty frustrating as a player I would imagine. And yeah, there are other spells that work in similar ways, but none are as accessible or commonly used as force fields are. Watch GSL 5. MC beat July w/o sentries and w/o col. One game he literally lost no units. MC just has his number get over it. | ||
relyt
United States1073 Posts
May 18 2011 06:11 GMT
#4126
| ||
FinestHour
United States18466 Posts
May 18 2011 06:19 GMT
#4127
we really need a place to store them all so we can browse later | ||
Belisarius
Australia6231 Posts
May 18 2011 06:20 GMT
#4128
On May 18 2011 14:36 tdt wrote: Show nested quote + On May 18 2011 01:24 Vorenius wrote: Actually I think the match we just watched was probably the best example of it I have see to date. The very last battle was completely oGsMC's to either win or lose. It would all come down to his force fields. There was nothing July could have done to micro around that. If MC made good force fields who would win (and he did because he's an awesome player) if he somehow completely missed his force fields July would have won (or maybe not, MC was probably too far ahead it this point). In the end MC won because he was good. Not because he was better than July, or because July played bad. He was good enough to make sufficient force fields and that won him the fight. Obviously July lost the game before that by not knowing where MC's army was. Again, this isn't to show imbalance or anyof the sort. It's just to show how force fields is a badly designed spell. Wouldn't it have been a much more exciting game to watch if both players were able to actually impact the last fight? If it was anyone's match to win? Having the match come down to one player is just pretty bad for entertainment, and pretty frustrating as a player I would imagine. And yeah, there are other spells that work in similar ways, but none are as accessible or commonly used as force fields are. Watch GSL 5. MC beat July w/o sentries and w/o col. One game he literally lost no units. MC just has his number get over it. Quote wars. That's not the point. His argument isn't "July is better than MC but FFs are imba," his argument is that FFs are a bad mechanic. http://www.teamliquid.net/forum/viewmessage.php?topic_id=213083 goes over more or less the same point in detail. That thread makes the point that this is one of the fundamental differences between SC2 and BW. I disagree with a lot of SC2/BW comparisons, but that one is interesting because it hits on a fundamental design ethos. SC2 seems to come down to big single plays in a short space of time; the battles and games are often won or lost with the first wall of FFs, the first ling flank; the rest of the fight is just waiting for the AI to do its thing. You might think that's bad or you might like it. Personally I think it's interesting, but ultimately not great for competitive play once everyone has MC's FFs. What you really need is interplay. I do feel like it's important to realise that FF is not the only culprit, it's just one of the most common because it comes out so early. Fungal is even worse, because there's literally nothing you can do with a unit that's been fungaled, you can't even burrow or elevator (I think?) or whatever. You just sit there and hope he forgets to place another one before you can get your units out. SC2 has an abundance of abilities which are one-sided. They don't promote interaction, in the sense that "I dark swarm my lurkers so you unsiege your tanks so i push my lings so you [...]" back and forwards until the battle is over. It's "will the toss make his FFs?" FF, fungal, EMP (particularly on KA-less toss), vortex, even smart-cast storm to some extent... they all do the same thing; take options away from the opponent, without making others available. That's the broader argument, I think. It's got nothing to do with whether July should have won or not. | ||
Hibahihi
United States67 Posts
May 18 2011 06:40 GMT
#4129
On May 18 2011 15:11 relyt wrote: Hey I don't know where to ask this but, is tastosis casting the semi final tonight? Doa and Moletrap will be casting the whole GSTL http://www.gomtv.net/forum/view.gom?topicid=192164&cid=0&kind=1 | ||
Roaches
Denmark152 Posts
May 18 2011 07:01 GMT
#4130
| ||
Vorlik
1522 Posts
May 18 2011 07:13 GMT
#4131
On May 18 2011 15:40 Hibahihi wrote: Show nested quote + On May 18 2011 15:11 relyt wrote: Hey I don't know where to ask this but, is tastosis casting the semi final tonight? Doa and Moletrap will be casting the whole GSTL http://www.gomtv.net/forum/view.gom?topicid=192164&cid=0&kind=1 This ruined my day =( | ||
jdeliverer
United States35 Posts
May 18 2011 07:14 GMT
#4132
On May 17 2011 23:24 namedplayer wrote: I hate ogs MC one man team Yeah, that's why ogs has the most code S players of all the teams. By far. | ||
Mios
United States686 Posts
May 18 2011 07:18 GMT
#4133
On May 18 2011 15:40 Hibahihi wrote: Show nested quote + On May 18 2011 15:11 relyt wrote: Hey I don't know where to ask this but, is tastosis casting the semi final tonight? Doa and Moletrap will be casting the whole GSTL http://www.gomtv.net/forum/view.gom?topicid=192164&cid=0&kind=1 God. GSTL literally went from the most anticipated tournament to a complete letdown for me. DoA and moletrap are fine play by play commentators, but they have no insight. They completely fail together, pair one of them with artosis or another high level analytical commentator and fine. Bla bla bla everyone knows why they suck I'm just sad. | ||
Tommylew
Wales2717 Posts
May 18 2011 07:19 GMT
#4134
| ||
Dommk
Australia4865 Posts
May 18 2011 07:35 GMT
#4135
On May 18 2011 01:24 Vorenius wrote: Show nested quote + On May 18 2011 01:05 DarkPlasmaBall wrote: On May 18 2011 00:50 Vorenius wrote: On May 18 2011 00:21 DarkPlasmaBall wrote: On May 18 2011 00:11 Vorenius wrote: On May 17 2011 23:38 DarkPlasmaBall wrote: On May 17 2011 23:33 Vorenius wrote: On May 17 2011 23:26 Fyzar wrote: On May 17 2011 23:22 Skyze wrote: On May 17 2011 23:18 GGTesomas wrote: Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units. Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg. This, people should look at it from both sides. I'm P and I know that my ff's aren't really the best, because of that I lose to pmuch every zerg army -,-. FF's are essential, you can't argue with that. I don't think that was his point. Everyone knows you can't just straight up remove force fields. But that doesn't change the fact that it is just so damn frustrating to both play against and watch. You can hope your opponent misses some FFs and you win or maybe he won't and you'll lose. It's just a bad mechanic that shouldn't have been in the game in the first place. But now that it's here there is sadly no easy way to re-balance the game without it. Or you could research burrow move or drop tech, or learn how to use flanks, multi-pronged attacks, or nydus worms. Last time I checked, Sen, Idra, Dimaga, Sheth, Morrow, and all the Korean Zergs' ZvP win percentages weren't 0%. In fact, ZvP win ratios at the high levels are pretty even. Why won't you read my post? =( I never said zergs couldn't win because protoss has force fields. There are a lot of thing zergs can do to counter that and they are doing it with a lot of success currently. I was simply saying that Force field is imo a very bad mechanic to have in a game like starcraft. It is a completely one sided ability, either the toss has good force fields or he doesn't. Nothing his opponent can do to micro around them once they are there. Of course you can try to avoid situations where it will happen, but it's still a bad mechanic. I did read your post, and you saying that a spell is a bad spell doesn't make it true. Why won't you read my rebuttal? =( You say that FF is a one-sided ability, and yet I gave you many ways to overcome them (and not even all of them for each match-up: massive units, EMP, the list goes on...). The Protoss player is not immune to counters to FF-tech. He doesn't have the convenience of getting to use his FFs at all times and stopping everything with FFs. That's not the way it works. It's simply not the case that every game is auto-decided by FF-use. Every spell in the game is up to both the attacker's ability to use them effectively and the defender's ability to counter them appropriately. People who QQ about forcefields apparently seem to think that sentries' spells get to be cast first (and at any time), before any other play in the game gets to go into effect. Sentries don't have haste, and they don't trump every other unit. Sorry. And the game still goes on when a Protoss player wants to use forcefields as well. Remember that. EDIT: And it's very hard to take you seriously when I mention burrow-move and drop tech, and THEN you say that Zerg can't micro around FFs. Gosh, I guess if you ignore the fact that some Protoss units run, float, or fly, then their entire armies are immobile too! But seriously, I don't QQ about fungal growth; I learn to deal with infestors. Learn to deal with sentries. You still don't read anything other than what you want to. I'm not QQing about anything. And there is no reason to be so offensive. I have no problem with you so I don't know why you apparently have one with me. I said that in in my opinion force fields are a bad mechanic that is equally frustrating to use and play against I mostly ladder as protoss, but still hate force fields. I also said that it's too late now to do anything about it, since you can't change anything about without completely breaking the game. I also acknowledged that there are ways to work around it. But again that doesn't counter my only point: Force fields are stupid ![]() That doesn't mean I can't have hope that Blizzards decideds to change the way they work in some expansion down the road. By the way, this has nothing to do with balance. It's about making the game fun to both watch and play. Coin flipping is balanced but I don't sit around for hours watching coinflipping tournaments (Except that one time at dreamhack, but that was only because I love 2gd!) I apologize if my tone was sounding offensive; I was simply refuting each of your previous statements with actual evidence and examples, and I guess I came off a little flat and unenthusiastic. I get a little tired of hearing people complain about FFs. And now you claim that your only point is that forcefields are "stupid". Well I think that's a rather... unproductive... claim. Especially since you don't back it up, and you make the claim after we don't see forcefields being "stupid" in the last few games. Personally, I feel that they add an interesting element to the game, as do the rest of the spells in SC2. There is certainly nothing gamebreaking about forcefields (see my previous responses to you), but you are certainly entitled to your opinion that the spell is stupid. But it's pretty clear that they don't need a nerf or buff. I guess just a proper education, in your opinion ![]() Anyways, I'm off to start my day. Enjoy the rest of yours! Actually I think the match we just watched was probably the best example of it I have see to date. The very last battle was completely oGsMC's to either win or lose. It would all come down to his force fields. There was nothing July could have done to micro around that. If MC made good force fields who would win (and he did because he's an awesome player) if he somehow completely missed his force fields July would have won (or maybe not, MC was probably too far ahead it this point). In the end MC won because he was good. Not because he was better than July, or because July played bad. He was good enough to make sufficient force fields and that won him the fight. Obviously July lost the game before that by not knowing where MC's army was. Again, this isn't to show imbalance or anyof the sort. It's just to show how force fields is a badly designed spell. Wouldn't it have been a much more exciting game to watch if both players were able to actually impact the last fight? If it was anyone's match to win? Having the match come down to one player is just pretty bad for entertainment, and pretty frustrating as a player I would imagine. And yeah, there are other spells that work in similar ways, but none are as accessible or commonly used as force fields are. Well what are they going to do now? They would have to completely re-design the race, Protoss NEEDS forcefields in the early/mid and sometimes lategame to fight efficiently, look at baneling/ling/Infestor, bad forcefields and you lose your entire army to an army that costs half as much. Just because FF is more obvious in how it works doesn't mean that other things the races can do aren't just as limiting to Protoss. Say, a Ling surrond when pushing out with your early-mid game Stalker/Sentry army is instant death, just because you can kill the lings doesn't take away the fact you can't get out of the pin because you just don't have the DPS that early in the game. Or a Tank contain if the Tanks get in in position, sure you aren't limited, but if you walk out you are going to lose everything to tank fire, you HAVE to employ some tactics and get around it, like with ff's, you have to draw them out, engage in areas that aren't too rewarding for the Protoss. Instead of treating Forcefields like a fucing coin flip, how about respecting what is capable of FF's. Instead of saying "well I hope he doesn't do good FF's" and instead think "how well can he FF's and where can I engage to take minmal losses", because the fact is, just becaue you lose units and the Protoss doesn't, DOES NOT mean you are behind. I think peoples reaction to FF's is just because it is soo obvious compared to other ways of controlling space. If you see a bunch of Lings or Banes then you know you just can't walk out and not care because they will surrond you and will kill you and lose hardly anything in return, you have to be smart about it. Same with Tanks, just because they are unseiged doesnt mean you can engage any which way you want, you know if you step in to the open the Terran is going to seige and ruin you. Protoss unlike Terran or Zerg, don't have that mechanism until Templar, really, how do you pusish a player who steps out too much as Protoss? FF's are your only way of doing it, there is nothing that moves at the speed of light that can surrond or slow a section of your army, nor any 13 range units that make passning certain areas suicide.Their amry in small numbers are much weaker than Terran/Zerg and rely on sticking together. Protoss have no means in which to surrond other races either, infact it is the only race that relies on fight in smaller spaces and how the army balls up is an indicator to that. Forcefield is the only thing they have to punish stupid play other than just being greedy and macroing. In anycase you can think of the sentry energy itself being apart of the Protoss army. For example in the two base Roach/Ling push, even if you fail or do minal damage, you are so far a head of the Protoss if you manage to draw out every forcefield, you know he hasn't got the army strength to push out with what he has and the third you took as you pushed goes uncontested and thus you are free to drone. Also MC's army of Stalker/Sentry cost much more than Julys Hydra/Roach army too. A Stalker is twice the cost of a Roach and 25minerals more than a Hydra. | ||
proxY_
United States1561 Posts
May 18 2011 07:38 GMT
#4136
On May 18 2011 15:40 Hibahihi wrote: Show nested quote + On May 18 2011 15:11 relyt wrote: Hey I don't know where to ask this but, is tastosis casting the semi final tonight? Doa and Moletrap will be casting the whole GSTL http://www.gomtv.net/forum/view.gom?topicid=192164&cid=0&kind=1 Not to dump on Doa and Moletrap but I'm actually not going to buy the gstl for that reason, I just find that I can't enjoy games with their commentary. | ||
Kamikiri
United States1319 Posts
May 18 2011 07:47 GMT
#4137
I have to admit i like moletraps enthusiasim when boxer is playing, i wish he would do that more, perhaps over time they will become just as good as Tastosis. | ||
GreYMisT
United States6736 Posts
May 18 2011 07:57 GMT
#4138
| ||
Zeles
United States335 Posts
May 18 2011 08:02 GMT
#4139
On May 18 2011 16:38 proxY_ wrote: Show nested quote + On May 18 2011 15:40 Hibahihi wrote: On May 18 2011 15:11 relyt wrote: Hey I don't know where to ask this but, is tastosis casting the semi final tonight? Doa and Moletrap will be casting the whole GSTL http://www.gomtv.net/forum/view.gom?topicid=192164&cid=0&kind=1 Not to dump on Doa and Moletrap but I'm actually not going to buy the gstl for that reason, I just find that I can't enjoy games with their commentary. You're not alone with that sentiment. Definitely changed my decision on buying the pass. | ||
Lyter
United Kingdom2145 Posts
May 18 2011 08:08 GMT
#4140
On May 18 2011 17:02 Zeles wrote: Show nested quote + On May 18 2011 16:38 proxY_ wrote: On May 18 2011 15:40 Hibahihi wrote: On May 18 2011 15:11 relyt wrote: Hey I don't know where to ask this but, is tastosis casting the semi final tonight? Doa and Moletrap will be casting the whole GSTL http://www.gomtv.net/forum/view.gom?topicid=192164&cid=0&kind=1 Not to dump on Doa and Moletrap but I'm actually not going to buy the gstl for that reason, I just find that I can't enjoy games with their commentary. You're not alone with that sentiment. Definitely changed my decision on buying the pass. Already bought it before i knew ![]() | ||
| ||
![]() StarCraft: Brood War Britney Dota 2![]() ![]() Horang2 ![]() EffOrt ![]() ggaemo ![]() Leta ![]() ToSsGirL ![]() Aegong ![]() Movie ![]() Backho ![]() SilentControl ![]() [ Show more ] League of Legends Counter-Strike Super Smash Bros Other Games Organizations
StarCraft 2 • davetesta27 StarCraft: Brood War• AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s League of Legends |
WardiTV Summer Champion…
RSL Revival
PiGosaur Monday
WardiTV Summer Champion…
The PondCast
WardiTV Summer Champion…
Replay Cast
LiuLi Cup
Online Event
SC Evo League
[ Show More ] uThermal 2v2 Circuit
CSO Contender
Sparkling Tuna Cup
WardiTV Summer Champion…
SC Evo League
uThermal 2v2 Circuit
Afreeca Starleague
Sharp vs Ample
Larva vs Stork
Wardi Open
RotterdaM Event
Replay Cast
|
|