On May 15 2011 11:57 hifriend wrote:
why are timings so strong in this game?
why are timings so strong in this game?
Limited defender's advantage.
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Games are going on, no caster talk in the LR thread please. | ||
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Azarkon
United States21060 Posts
On May 15 2011 11:57 hifriend wrote: why are timings so strong in this game? Limited defender's advantage. | ||
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oDieN[Siege]
United States2905 Posts
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Drazerk
United Kingdom31255 Posts
Series is tied 1-1 | ||
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I)etox
1240 Posts
p.s. imo both games should be not recommended. see plenty of that style of play on ladder already | ||
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cuppatea
United Kingdom1401 Posts
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kvn4444
1510 Posts
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Kiarip
United States1835 Posts
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zerglingsfolife
United States1694 Posts
On May 15 2011 11:58 I)etox wrote: lol @polls. Stalife ends game with timing push -> recommended. MC ends game with 4gate -> not recommended. p.s. imo both games should be not recommended. see plenty of that style of play on ladder already Well, Stalifes build was unique. MC's was not. I disliked both games, but it's not hard to see why some liked game 1. | ||
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jmbthirteen
United States10734 Posts
On May 15 2011 11:57 hifriend wrote: why are timings so strong in this game? Because players are still going light on the defense. | ||
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GreyKnight
United States4720 Posts
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Tracedragon
United States948 Posts
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duck.fit
United States241 Posts
On May 15 2011 11:56 GreyKnight wrote: it's over, fairly standard 4gate push that was far from standard... the only reason it worked is MC baited out his whole army with 4 stalkers and then converged on it when it was too far away | ||
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SC2Phoenix
Canada2814 Posts
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Drazerk
United Kingdom31255 Posts
Stalife at the north MC at the south | ||
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FliedLice
Germany7494 Posts
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Jyvblamo
Canada13788 Posts
On May 15 2011 11:57 hifriend wrote: why are timings so strong in this game? Because so many timings are unexplored and builds haven't been stable long enough for them to be refined against most timings. | ||
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Magnus Strongchest
Australia89 Posts
You should be, you play Terran. Well played good sir. | ||
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Tracedragon
United States948 Posts
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Stanlot
United States5742 Posts
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hifriend
China7935 Posts
On May 15 2011 11:58 zerglingsfolife wrote: Show nested quote + On May 15 2011 11:58 I)etox wrote: lol @polls. Stalife ends game with timing push -> recommended. MC ends game with 4gate -> not recommended. p.s. imo both games should be not recommended. see plenty of that style of play on ladder already Well, Stalifes build was unique. MC's was not. I disliked both games, but it's not hard to see why some liked game 1. if you think that marine/ghost timing is somehow unique, you sure don't play protoss on european server T_T | ||
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