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[NASL] Day 5-4 - Page 31

Forum Index > StarCraft 2 Tournaments
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Games are going on, no caster talk in the LR thread please.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 15 2011 02:54 GMT
#601
On May 15 2011 11:53 Drazerk wrote:
Show nested quote +
On May 15 2011 11:52 Drazerk wrote:
On May 15 2011 11:51 Drazerk wrote:
On May 15 2011 11:49 Drazerk wrote:
Game two now starting on terminus

MC is at the 3

Stalife is at the 9


3:00

Cyber on the way for MC

Orbital on the way for Stalife


3:40

Warp gate on the way for MC


5:30

Conc shells finish for stalife

now starting stim


6:20

Ghost academy on the way for stalife

garlicface
Profile Joined April 2010
Canada4196 Posts
May 15 2011 02:54 GMT
#602
On May 15 2011 11:52 ffadicted wrote:
Show nested quote +
On May 15 2011 11:48 garlicface wrote:
On May 15 2011 11:47 AlBundy wrote:
LOL MC?!? I can't believe he lost to Stalife. MC looking really bad in the NASL so far

That was amazing by Stalife.


Ya, that amazing "get contained into only making marines" build LOL I swear some people have such low standards

MC's contain didn't restrict Stalife's planned timing attack. It may have altered it with the 2nd base's timing, but only slightly since MC withdrew early.
#TeamBuLba
ffadicted
Profile Joined January 2011
United States3545 Posts
May 15 2011 02:54 GMT
#603
Marauders are good.....
SooYoung-Noona!
Mailing
Profile Joined March 2011
United States3087 Posts
May 15 2011 02:54 GMT
#604
Ugh... MC is losing free sentries.... doesn't seem normal.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
Pajegetc
Profile Joined February 2011
United States3158 Posts
May 15 2011 02:55 GMT
#605
When in Doubt, 4 gate.
Lose Early game - Cheese. Lose Mid Game - All Ined. Lose Late Game - OMG IMBALANCE. My Guide to Zerg LR.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 15 2011 02:55 GMT
#606
On May 15 2011 11:54 Drazerk wrote:
Show nested quote +
On May 15 2011 11:53 Drazerk wrote:
On May 15 2011 11:52 Drazerk wrote:
On May 15 2011 11:51 Drazerk wrote:
On May 15 2011 11:49 Drazerk wrote:
Game two now starting on terminus

MC is at the 3

Stalife is at the 9


3:00

Cyber on the way for MC

Orbital on the way for Stalife


3:40

Warp gate on the way for MC


5:30

Conc shells finish for stalife

now starting stim


6:20

Ghost academy on the way for stalife



8:10

MC attacking with stalkers and sentries Cleaning up Stalifes bio
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 15 2011 02:55 GMT
#607
On May 15 2011 11:53 Exarl25 wrote:
Show nested quote +
On May 15 2011 11:51 Miragee wrote:
And MC is the next protoss, who get up a nice contain against terran and then gives it up without any reasons. I don't understand that at all.


Conc shells means no retreat is possible. Far far better to give up the contain 30 secs too early than 30 secs too late.


tbh i didnt follow the game that close prior to the attack (damn you TL!)

but unless there are tanks,thors or medivacs out there usually is no reason to give up a terrans ramp since no matter how much the T has he cant force his way down if the P doesnt miss his FFs
life of lively to live to life of full life thx to shield battery
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
May 15 2011 02:56 GMT
#608
Great play by MC, he's into the main with a ton of units
화이탱!! @moonsoshi9
GreyKnight
Profile Joined August 2010
United States4720 Posts
May 15 2011 02:56 GMT
#609
it's over, fairly standard 4gate push
I)etox
Profile Joined April 2011
1240 Posts
May 15 2011 02:56 GMT
#610
On May 15 2011 11:55 Pajegetc wrote:
When in Doubt, 4 gate.


just payback for the MMG timing push by stalife
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 15 2011 02:56 GMT
#611
On May 15 2011 11:55 Drazerk wrote:
Show nested quote +
On May 15 2011 11:54 Drazerk wrote:
On May 15 2011 11:53 Drazerk wrote:
On May 15 2011 11:52 Drazerk wrote:
On May 15 2011 11:51 Drazerk wrote:
On May 15 2011 11:49 Drazerk wrote:
Game two now starting on terminus

MC is at the 3

Stalife is at the 9


3:00

Cyber on the way for MC

Orbital on the way for Stalife


3:40

Warp gate on the way for MC


5:30

Conc shells finish for stalife

now starting stim


6:20

Ghost academy on the way for stalife



8:10

MC attacking with stalkers and sentries Cleaning up Stalifes bio


9:30

MC breaks the wall and stalife GGs

Series is tied 1-1
ggrrg
Profile Blog Joined September 2009
Bulgaria2717 Posts
May 15 2011 02:56 GMT
#612
Poll: Recommend Game 2 MC vs Stalife?

No (18)
 
58%

Yes (10)
 
32%

If you have time (3)
 
10%

31 total votes

Your vote: Recommend Game 2 MC vs Stalife?

(Vote): Yes
(Vote): No
(Vote): If you have time

Tracedragon
Profile Joined December 2010
United States948 Posts
May 15 2011 02:56 GMT
#613
Loved MC's play on Game 2. :D
Do the impossible, see the invisible. Row, row, fight the power!
ffadicted
Profile Joined January 2011
United States3545 Posts
May 15 2011 02:56 GMT
#614
On May 15 2011 11:55 Pajegetc wrote:
When in Doubt, 4 gate.


When you know what your opponent is gonna do based on a previous game, do something to counter it lol
SooYoung-Noona!
DarkPlasmaBall
Profile Blog Joined March 2010
United States46498 Posts
May 15 2011 02:56 GMT
#615
Wow great read by MC. Just enough to take out Stalife in game two.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
May 15 2011 02:56 GMT
#616
On May 15 2011 11:50 I)etox wrote:
Show nested quote +
On May 15 2011 11:48 mR.bONG789 wrote:
mc had too many zealots, which melt too fast against mass marines. he needed more stalkers to hold that


stalkers don't do well vs. mass marines in close quarters like that (meaning no room to kite the marines). in the engagement at MC's natural, MC needed more zealots more than anything.

no he needed more stalkers, zealots melt cos the marines at the back also hit them without overkill which make them melt. since mc had split the army the back marines would not have done anything if he had only stalkers. stalife would have had to run up with his marines which would have been negated by the forcefields
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-05-15 02:57:29
May 15 2011 02:57 GMT
#617
When MC is on "aggression" mode, he looks unstoppable. His pylon / warp inside the base was well executed.
o choro é livre
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2011-05-15 02:57:32
May 15 2011 02:57 GMT
#618
Still kinda sloppy by MC, he lost a couple sentries he didn't need to lose.
Pajegetc
Profile Joined February 2011
United States3158 Posts
May 15 2011 02:57 GMT
#619
On May 15 2011 11:56 I)etox wrote:
Show nested quote +
On May 15 2011 11:55 Pajegetc wrote:
When in Doubt, 4 gate.


just payback for the MMG timing push by stalife



Yes, a well timed tech build vs an early all in attack. Totally worthy of cheesing.
Lose Early game - Cheese. Lose Mid Game - All Ined. Lose Late Game - OMG IMBALANCE. My Guide to Zerg LR.
hifriend
Profile Blog Joined June 2009
China7935 Posts
May 15 2011 02:57 GMT
#620
why are timings so strong in this game?
Prev 1 29 30 31 32 33 69 Next
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