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On May 15 2011 03:52 Iblis wrote: Wow am I the only that just noticed how the spawn position can make the third nearly undefendable on Tal'Darim, that is some bad random factor? From the top right you just need to go down to either attack the third or the natural. From the bottom right if you want to hit the third you need to take such a huge way left, you can get spotted anytime and can just attck the opponent army directly?
Nope, just everyone kind of puts up with rotational symetry for some reason. Idra talked about in the first day of EG masters for a while.
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whoever was live reporting, great job, but consider making fewer but lengthier posts. Messy to read when it's too many quotes.
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Wow, I though Hasu might actually come back for a while there with all those colossus but he just couldn't overcome that upgrade disadvantage.
TSL, why are your TvP's soooo Good?!
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United Kingdom31255 Posts
On May 15 2011 03:54 Drazerk wrote:Show nested quote +On May 15 2011 03:52 Drazerk wrote: 2nd game is on xel naga caverns
Kas is at the bottom
Hasu is at the top 2:30 Kas finishes his Rax and gas
3:20
Reactor on the barracks
cyber core on the way for hasu
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Why does Hasu always skip his first zealot? There is absolutely no reason not to get it, especially if you're opponent's opening marauders.
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United Kingdom31255 Posts
On May 15 2011 03:55 Drazerk wrote:Show nested quote +On May 15 2011 03:54 Drazerk wrote:On May 15 2011 03:52 Drazerk wrote: 2nd game is on xel naga caverns
Kas is at the bottom
Hasu is at the top 2:30 Kas finishes his Rax and gas 3:20 Reactor on the barracks cyber core on the way for hasu
4:00
Tech lab on kas's second rax
warp gate on the way for hasu
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I'd just go with marauder expand again if I were kas, it raped hasu last game.
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On May 15 2011 03:51 Fyzar wrote:Show nested quote +On May 15 2011 03:50 Creem wrote:On May 15 2011 03:46 DwmC_Foefen wrote: I'm really curious to see some archons in action with the new patch. Should've watched the Sennheiser Cup just an hour ago where hasuobs had 7-8 archons at one point, completely obliterating the marauder-based army of Tarson. The extra range and the non-kitability seem to have made a huge difference - especially against marauders which is the terran goto core vs toss. But did Tarson have ghosts? I find archons to be lol versus EMP =(.
What protoss unit exactly not "lol" versus emp
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I think Hasu could have won this several times if he had changed some of his HTs into archons.
Archons without upgrades are still pretty rubbish. Hasu didn't have upgrades, he was just relying on killing Kas with non reducible damage
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Even if those games were played on 1.3.3 it looks like neither of the players had much of the practice on it...
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United Kingdom31255 Posts
On May 15 2011 03:55 Drazerk wrote:Show nested quote +On May 15 2011 03:55 Drazerk wrote:On May 15 2011 03:54 Drazerk wrote:On May 15 2011 03:52 Drazerk wrote: 2nd game is on xel naga caverns
Kas is at the bottom
Hasu is at the top 2:30 Kas finishes his Rax and gas 3:20 Reactor on the barracks cyber core on the way for hasu 4:00 Tech lab on kas's second rax warp gate on the way for hasu
5:30
concussive shells finish for kas
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On May 15 2011 03:52 Iblis wrote: Wow am I the only that just noticed how the spawn position can make the third nearly undefendable on Tal'Darim, that is some bad random factor? From the top right you just need to go down to either attack the third or the natural. From the bottom right if you want to hit the third you need to take such a huge way left, you can get spotted anytime and can just attck the opponent army directly?
Rotational symmetry always has positional imbalance. It's the easiest to make, and ultimately just poor map design.
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On May 15 2011 03:46 Amethyst21 wrote: TSL 3rd place game already better than the GSL finals
Did anyone doubt that Nestea, for my money the best player in the world, would destroy Inca - who's builds and play style are largely cheese based. Once Inca's cheese failed, he was embarrassed by Nestea.
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United States5162 Posts
Seeing that army was huge. Hasu was about to put down his expo.
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3 stalker start against concussive shell again?
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United Kingdom31255 Posts
On May 15 2011 03:56 Drazerk wrote:Show nested quote +On May 15 2011 03:55 Drazerk wrote:On May 15 2011 03:55 Drazerk wrote:On May 15 2011 03:54 Drazerk wrote:On May 15 2011 03:52 Drazerk wrote: 2nd game is on xel naga caverns
Kas is at the bottom
Hasu is at the top 2:30 Kas finishes his Rax and gas 3:20 Reactor on the barracks cyber core on the way for hasu 4:00 Tech lab on kas's second rax warp gate on the way for hasu 5:30 concussive shells finish for kas
6:00
warp gate finishes
stim on the way for kas
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Man, Kas is such a beast! I feel like his very safe and macro-heavy builds are such a nice glimpse of how amazing games will be in the future of this game. He's showing some amazing multi-tasking as well as top-notch deciscion making.
To me, Kas is really just putting himself above most terrans just for his insanely well polished builds and super crisp execution. Just a beast in every sense of the word! Go Kas!
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United Kingdom31255 Posts
On May 15 2011 03:57 Drazerk wrote:Show nested quote +On May 15 2011 03:56 Drazerk wrote:On May 15 2011 03:55 Drazerk wrote:On May 15 2011 03:55 Drazerk wrote:On May 15 2011 03:54 Drazerk wrote:On May 15 2011 03:52 Drazerk wrote: 2nd game is on xel naga caverns
Kas is at the bottom
Hasu is at the top 2:30 Kas finishes his Rax and gas 3:20 Reactor on the barracks cyber core on the way for hasu 4:00 Tech lab on kas's second rax warp gate on the way for hasu 5:30 concussive shells finish for kas 6:00 warp gate finishes stim on the way for kas
6:30
small skirmish at hasu's ramp
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On May 15 2011 03:52 iCCup.Diamond wrote:Show nested quote +On May 15 2011 03:51 Mentymion wrote:On May 15 2011 03:49 Puosu wrote:On May 15 2011 03:47 Shifft wrote: I think Hasu could have won this several times if he had changed some of his HTs into archons. It's a waste of time, archons still disappear in a matter of seconds in the midst of a battle. EMP pew pew and your Archons are suddenly turned into fucking useless shit You mean 4 emp's right? EMP's only take 100 shields max. Are you sure? I think EMP removes 100 energy from spell casters but removes all shields.
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