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On July 04 2011 02:31 BaLoO- wrote:Show nested quote +On July 04 2011 02:30 BaLoO- wrote:On July 04 2011 02:27 BaLoO- wrote:On July 04 2011 02:24 BaLoO- wrote:On July 04 2011 02:20 BaLoO- wrote:On July 04 2011 02:19 BaLoO- wrote:On July 04 2011 02:16 BaLoO- wrote:On July 04 2011 02:14 BaLoO- wrote: Shakuras, Merz at 7', Thorzain spawns at 1'. Thorzain opens cloaked banshee then CC, merz open expand a bit faster + tanks (sry i'm not a specialist of TvT). 2 banshees harassed, not very effective but still something like 6 SVCs dead. Thorzain a bit ahead on workers count, a bit behind on tanks count. 12:30 Thorzain drops a full medic of marines, killed some SCVs but lose all marines. Armies positioning in the middle meanwhile Thorzain takes a third. 15:00 the third is up for Thorzain who destroyed a drop with 5 marines before any damage was done. Thorzain getting more and more ahead slowly but surely. Merz starts his third. 21:00 Thorzain now way ahead. 3 3 on the way vs 1 0, just killed a double medic drop and did a huge counter drop. Other drops from Thorzain incoming. 23:00 huge number of marines of Thorzain using old shakuras shitty backdoor for a big attack, but cannot do much. Merz counter the same way. Big engagement at Thorzain fourth. The mouz player gets out with about 30 supply advantage, and a good amount in bank. Omg i'm so bad i miss everything xD Well so Thorzain was transitioning to BCs, merz took his timing window for another big attack down. Did a loooooooot of damage, Thorz countered from the middle on merz 3rd . After the trade, merz managed to get ahead. 30', merz breaks Thorzain's control of the middle. But Thorzain with a much better economy stabilized and takes the lead again.
35', Thorzain is 40 supply ahead, researching 3 3 for BCs. Big drop for merz, 4 medics with marines. The drop did some damages, but everything is dead and Thorzain has a strong lead now: position, units, upgrades, economy.
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upgraded cattlebruisers are pretty good.
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On July 04 2011 02:35 BaLoO- wrote:Show nested quote +On July 04 2011 02:31 BaLoO- wrote:On July 04 2011 02:30 BaLoO- wrote:On July 04 2011 02:27 BaLoO- wrote:On July 04 2011 02:24 BaLoO- wrote:On July 04 2011 02:20 BaLoO- wrote:On July 04 2011 02:19 BaLoO- wrote:On July 04 2011 02:16 BaLoO- wrote:On July 04 2011 02:14 BaLoO- wrote: Shakuras, Merz at 7', Thorzain spawns at 1'. Thorzain opens cloaked banshee then CC, merz open expand a bit faster + tanks (sry i'm not a specialist of TvT). 2 banshees harassed, not very effective but still something like 6 SVCs dead. Thorzain a bit ahead on workers count, a bit behind on tanks count. 12:30 Thorzain drops a full medic of marines, killed some SCVs but lose all marines. Armies positioning in the middle meanwhile Thorzain takes a third. 15:00 the third is up for Thorzain who destroyed a drop with 5 marines before any damage was done. Thorzain getting more and more ahead slowly but surely. Merz starts his third. 21:00 Thorzain now way ahead. 3 3 on the way vs 1 0, just killed a double medic drop and did a huge counter drop. Other drops from Thorzain incoming. 23:00 huge number of marines of Thorzain using old shakuras shitty backdoor for a big attack, but cannot do much. Merz counter the same way. Big engagement at Thorzain fourth. The mouz player gets out with about 30 supply advantage, and a good amount in bank. Omg i'm so bad i miss everything xD Well so Thorzain was transitioning to BCs, merz took his timing window for another big attack down. Did a loooooooot of damage, Thorz countered from the middle on merz 3rd . After the trade, merz managed to get ahead. 30', merz breaks Thorzain's control of the middle. But Thorzain with a much better economy stabilized and takes the lead again. 35', Thorzain is 40 supply ahead, researching 3 3 for BCs. Big drop for merz, 4 medics with marines. The drop did some damages, but everything is dead and Thorzain has a strong lead now: position, units, upgrades, economy.
38', BCs and tanks slowly pushing in the middle. YAAAAAAAMATO on merz's thors, big engagement but much better army for Thorzain, his tanks and BCs crush merz's marines. GG. 2-1 for Thorzain, 1-1 overall in the match.
THIRD MATCH : Mana vs Select
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51339 Posts
i like how someone in the bg just muttererd WELLPLAYED
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I like it, someone it production says "well played" and seconds later djWheat says something about Wellplayed.org :D
great series so far, hope mouze wins it all
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TvT on these large maps I think it's better to ignore getting upgrades for your tanks and instead go for an early transition into upgraded Battlecruisers. At least EU style TvT where these stand offs happen all the time. 3-3 Battlecruisers just tear everything apart, including Vikings.
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Idra just has a face of "please let this end so I can go back to playing"
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First map: Shakuras Plateau, good version this time i think.
Mana spawns at 5, Select at 10.
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On July 04 2011 02:44 BaLoO- wrote: First map: Shakuras Plateau, good version this time i think.
Mana spawns at 5, Select at 10.
FE for Select at 16 after a rax, no gas. Standard on Mana side.
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On July 04 2011 02:46 BaLoO- wrote:Show nested quote +On July 04 2011 02:44 BaLoO- wrote: First map: Shakuras Plateau, good version this time i think.
Mana spawns at 5, Select at 10. FE for Select at 16 after a rax, no gas. Standard on Mana side.
6', Mana's expand is up. Starts his robotic. Factory on the way for Select.
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On July 04 2011 02:48 BaLoO- wrote:Show nested quote +On July 04 2011 02:46 BaLoO- wrote:On July 04 2011 02:44 BaLoO- wrote: First map: Shakuras Plateau, good version this time i think.
Mana spawns at 5, Select at 10. FE for Select at 16 after a rax, no gas. Standard on Mana side. 6', Mana's expand is up. Starts his robotic. Factory on the way for Select.
7:40, Robotic bay starts. Select already going for reactor starport. Nothing happens.
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On July 04 2011 02:49 BaLoO- wrote:Show nested quote +On July 04 2011 02:48 BaLoO- wrote:On July 04 2011 02:46 BaLoO- wrote:On July 04 2011 02:44 BaLoO- wrote: First map: Shakuras Plateau, good version this time i think.
Mana spawns at 5, Select at 10. FE for Select at 16 after a rax, no gas. Standard on Mana side. 6', Mana's expand is up. Starts his robotic. Factory on the way for Select. 7:40, Robotic bay starts. Select already going for reactor starport. Nothing happens.
11:45 first action, Select was wandering around with his medic, did a good drop on Mana's main, destroyed the Robobay and went out without any lose. 3rd on the way for Mana.
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On July 04 2011 02:53 BaLoO- wrote:Show nested quote +On July 04 2011 02:49 BaLoO- wrote:On July 04 2011 02:48 BaLoO- wrote:On July 04 2011 02:46 BaLoO- wrote:On July 04 2011 02:44 BaLoO- wrote: First map: Shakuras Plateau, good version this time i think.
Mana spawns at 5, Select at 10. FE for Select at 16 after a rax, no gas. Standard on Mana side. 6', Mana's expand is up. Starts his robotic. Factory on the way for Select. 7:40, Robotic bay starts. Select already going for reactor starport. Nothing happens. 11:45 first action, Select was wandering around with his medic, did a good drop on Mana's main, destroyed the Robobay and went out without any lose. 3rd on the way for Mana.
14:30, Select crossing the map. Big engagement, beautiful EMP on all the HT, Select wins the fight but cannot push further against reinforcement.
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On July 04 2011 02:55 BaLoO- wrote:Show nested quote +On July 04 2011 02:53 BaLoO- wrote:On July 04 2011 02:49 BaLoO- wrote:On July 04 2011 02:48 BaLoO- wrote:On July 04 2011 02:46 BaLoO- wrote:On July 04 2011 02:44 BaLoO- wrote: First map: Shakuras Plateau, good version this time i think.
Mana spawns at 5, Select at 10. FE for Select at 16 after a rax, no gas. Standard on Mana side. 6', Mana's expand is up. Starts his robotic. Factory on the way for Select. 7:40, Robotic bay starts. Select already going for reactor starport. Nothing happens. 11:45 first action, Select was wandering around with his medic, did a good drop on Mana's main, destroyed the Robobay and went out without any lose. 3rd on the way for Mana. 14:30, Select crossing the map. Big engagement, beautiful EMP on all the HT, Select wins the fight but cannot push further against reinforcement.
17:00, both players on 150 pop, Mana with a little upgrade advantage. Army trade, which is a little win for Select given he had no EMPs ready.
Still Mana with his fourth against Select third is getting ahead step by step.
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select wins every battle but still loses the game, cool race.
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On July 04 2011 02:57 BaLoO- wrote:Show nested quote +On July 04 2011 02:55 BaLoO- wrote:On July 04 2011 02:53 BaLoO- wrote:On July 04 2011 02:49 BaLoO- wrote:On July 04 2011 02:48 BaLoO- wrote:On July 04 2011 02:46 BaLoO- wrote:On July 04 2011 02:44 BaLoO- wrote: First map: Shakuras Plateau, good version this time i think.
Mana spawns at 5, Select at 10. FE for Select at 16 after a rax, no gas. Standard on Mana side. 6', Mana's expand is up. Starts his robotic. Factory on the way for Select. 7:40, Robotic bay starts. Select already going for reactor starport. Nothing happens. 11:45 first action, Select was wandering around with his medic, did a good drop on Mana's main, destroyed the Robobay and went out without any lose. 3rd on the way for Mana. 14:30, Select crossing the map. Big engagement, beautiful EMP on all the HT, Select wins the fight but cannot push further against reinforcement. 17:00, both players on 150 pop, Mana with a little upgrade advantage. Army trade, which is a little win for Select given he had no EMPs ready. Still Mana with his fourth against Select third is getting ahead step by step.
20', another army trade, another time Mana cannot do the killing blow but this time is 30 supply ahead when he backs.
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On July 04 2011 02:59 Tsuki.eu wrote: select wins every battle but still loses the game, cool race. 4base to 3 does that.
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Nuking myself, dont wanna go in to that 
GJ Mana :D Gogo mouz
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