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[NASL] Day 1-5 - Page 12

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Yesterday's broadcast has had its issues. We all saw it. There are 10+ pages of whining. There is an entirely new cast going on now. Please keep whining about issues experienced yesterday to yourself going forward in the thread and allow other people to enjoy the games.
landmarktiger
Profile Joined April 2011
226 Posts
April 18 2011 01:12 GMT
#221
On April 18 2011 09:54 DirtYLOu wrote:
BoxeR playing today with Huge delay, where Drewbie with almost no delay( EU SERVER ) :/

We won't see another Sen vs BoxeR :/


Yeah specially since Boxers game is based heavily on micro and unit control. He isnt really known for his macro. Poor boxer i feel bad for him.
imareaver3
Profile Joined June 2010
United States906 Posts
April 18 2011 01:12 GMT
#222
On April 18 2011 10:11 Sfydjklm wrote:
How is it hard to scout that its a fake nexus? Count the sentries?


Sentry count will be completely normal. Any excess units are hidden in his main; all you'll see is a nexus and an army designed to look like a normal 3-gate expansions's army.
bwally
Profile Joined December 2010
United States670 Posts
Last Edited: 2011-04-18 01:12:46
April 18 2011 01:12 GMT
#223
Spanishiwa spoiled the result on his stream by accident, so yes anyone posting it is an idiot.
Jman5
Profile Joined September 2010
United States745 Posts
April 18 2011 01:12 GMT
#224
On April 18 2011 10:11 dark fury wrote:
is it just me or has NASL improved immensivley? casting is much much better and the observer is top notch.

No complaints from me.
Rodiel3
Profile Joined March 2011
France1158 Posts
April 18 2011 01:12 GMT
#225
Y casting better, but Damn 4 gate is so boring ((
http://www.youtube.com/user/rodiel3 SCBW FPVOD
Lush
Profile Joined May 2010
United States657 Posts
April 18 2011 01:12 GMT
#226
On April 18 2011 10:11 Sfydjklm wrote:
How is it hard to scout that its a fake nexus? Count the sentries?


When I do it I have roughly the same amount of sentries. maybe 1 or 2 less. I like sentries.
"you play that nerdy game?"
Daralii
Profile Joined March 2010
United States16991 Posts
April 18 2011 01:12 GMT
#227
On April 18 2011 10:11 Killerkrack wrote:
I'm not a fan of how FF's can block the ramp for eternity basically.

FFs don't cost energy and sentries don't cost 100 gas, got it.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-04-18 01:13:12
April 18 2011 01:12 GMT
#228
On April 18 2011 10:11 Dali. wrote:
I don't think many would gg in that situation. Such a depressing play.

Well the strategy was a success, and the execution was good, so in my opinion Socke deserved a GG
o choro é livre
sc2olorin
Profile Joined November 2010
292 Posts
April 18 2011 01:13 GMT
#229
What if it was only possible to place a forcefield on a ramp if you have vision of the high ground?

So you would still be able to defensively throw down forcefields from the top of your ramp, but you couldn't just exploit the ramp in the way this specific PvZ build does.

Thoughts?
Zzoram
Profile Joined February 2008
Canada7115 Posts
April 18 2011 01:13 GMT
#230
On April 18 2011 10:05 iNcontroL wrote:
Show nested quote +
On April 18 2011 10:03 Slusher wrote:
Am I the only one who thinks it's weird that they root for opposite positions on Metal every time when they could have saved themselves the trouble and just used MLG Metalopolis?

Don't get me wrong I don't think any of us wants to watch close pos, but why choose this version of the map in the first place?


It was announced the maps will be updated including close spawns


Thanks for being so quick to respond to community criticism.
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
April 18 2011 01:13 GMT
#231
On April 18 2011 10:11 Sfydjklm wrote:
How is it hard to scout that its a fake nexus? Count the sentries?


The extra 2 gateways only came online when the nexus was cancelled. Until he cancelled the nexus, Socke had exactly the same army composition as a standard 3gate expand. The only way to scout this build is to get inside the Protoss player's base and see the additional gateways.
Redox
Profile Joined October 2010
Germany24794 Posts
April 18 2011 01:13 GMT
#232
On April 18 2011 10:11 dark fury wrote:
is it just me or has NASL improved immensivley? casting is much much better and the observer is top notch.

I think the observer could still improve (this game was not really difficult to obs) but the casting has improved a lot. I especially like Gretorps casting better since he is not overhyping that much anymore.
Off-season = best season
johnnysokko
Profile Joined February 2010
United States30 Posts
April 18 2011 01:13 GMT
#233
It's so obvious they're taking criticism seriously, and they've delivered 70-75% of what could have been hoped. People just need to chill, and stop acting like this has been a repeat of MLG Dallas
Dawn11
Profile Joined October 2010
73 Posts
April 18 2011 01:13 GMT
#234
stop crying about balance already...if idra puts ONE spinecrawler there before the oh so fearsome timing attack, he couldve held it...
bean183
Profile Joined November 2010
United States73 Posts
April 18 2011 01:13 GMT
#235
On April 18 2011 10:12 bwally wrote:
Spanishiwa spoiled the result on his stream by accident, so yes anyone posting it is an idiot.


how did he find out the results?
how does anyone find out the results before hand.. is someone leaking or is it match history or what
Jtn
Profile Blog Joined October 2010
444 Posts
April 18 2011 01:13 GMT
#236
On April 18 2011 10:12 Daralii wrote:
Show nested quote +
On April 18 2011 10:11 Killerkrack wrote:
I'm not a fan of how FF's can block the ramp for eternity basically.

FFs don't cost energy and sentries don't cost 100 gas, got it.


When each sentry can FF the ramp maybe twice by the time you get there, and each FF lasts 15 seconds, yes it pretty much is an eternity.

Hopefully this 2nd game will play more to Idra's strengths.
azarat
Profile Joined September 2010
Australia155 Posts
April 18 2011 01:13 GMT
#237
"He played greedy against that"?

Seriously, what kind of inane comment is that? Idra scouted as best as can humanly be expected and reacted pretty damn fast. Unless you make 2 or 3 spines every game and overproduce units, thats an insanely hard push to stop.
Mabius
Profile Joined July 2010
Canada323 Posts
April 18 2011 01:13 GMT
#238
If you actually read TL rules, asking for a mod to ban someone can get you banned as well.. and for people who actually gave away who won, they obviously shouldn't have but I think it's important to mention that ppl who spoil shit should be outed so they will won't do it again in the future..
"Every revolution carries within it the seeds of it's own destruction.. and empires that rise will one day fall"
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
April 18 2011 01:13 GMT
#239
Depends a lot on positions...
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Soulforged
Profile Blog Joined February 2007
Latvia935 Posts
April 18 2011 01:13 GMT
#240
On April 18 2011 10:11 ReTr0[p.S] wrote:
Show nested quote +
On April 18 2011 10:10 Pekkz wrote:
Any player with 50 apm can execute that build and win against pro's. Idra should have used his drones though, would maby have hold it then.

Prove it please, it's harder than it looks...

No it is not :|. Forcefield the ramp, target roaches with zealots until lings arrive in which case they need to shield sentries, focus any distant/possible drone-surround spines with stalkers, etc - all intuitive micro choices. Only thing that 50 apm player would _lack_ is inability to play a proper macro game, so you could sacrifice economy against them by playing extra safe anyway.
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