[NASL] Day 1-2 - Page 135
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TurtlePerson2
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Ensnare takes position at his high ground near his natural. | ||
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ZeromuS
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On April 14 2011 13:59 TurtlePerson2 wrote: This game has been remarkably solid from both players so far. I've been seeing a lot of this marine/tank play in TvP and I'm not sure if it's really a good idea. It's strong at the beginning, but tanks become less useful in the late game and marines get shredded once the colossus count increases. When tanks have +2 atk and there are 15 of them they arent weak at all in the late game ![]() | ||
ffadicted
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whiterabbit
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TheTenthDoc
United States9561 Posts
On April 14 2011 13:59 TurtlePerson2 wrote: This game has been remarkably solid from both players so far. I've been seeing a lot of this marine/tank play in TvP and I'm not sure if it's really a good idea. It's strong at the beginning, but tanks become less useful in the late game and marines get shredded once the colossus count increases. Not only that charge can hugely swing battles towards the Protoss. It's theoretically possible to transition into marauders from this...but as a build I feel like it's hit or miss. | ||
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