Map of the Month #4 - Page 5
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iGrok
United States5142 Posts
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prodiG
Canada2016 Posts
On April 07 2011 08:25 ie wrote: along the same lines as bahunto. It would be interesting to see the scores for all the maps in order to see what scored well on what, if the mapper gave approval to allow their score to be posted. also thanks iGrok and the rest of the MotM team and judges for all the work you put into this. I hear MotM 7 is maps with no reflective/rotational symmetry allowed ..... jk. Once all of the judges have submitted their scores mappers can ask iGrok to pm them their scores. What you do with them beyond that is up to you entirely It's worth noting that the scores don't play a huge role in how we choose our top 5. The scores allow us to round it down easily and filter the good from the bad, but beyond that when the judges get down to the actual map discussion we go over things that are too hard to quantize accurately with a score out of ten and work from there. It's entirely possible that your map - that could potentially score a 30 or better - still doesn't make the top 5. As far as the competition goes, I suggest against trying to read too far into the scores. | ||
bahunto28
Canada262 Posts
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ihasaKAROT
Netherlands4730 Posts
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adso
718 Posts
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ImBa_JaCkAsS
Canada200 Posts
Z, masters 800 points/was 3900s Edit: Can you pm me if I can make it to 16 players or I will be placed in back-up list? | ||
SidianTheBard
United States2474 Posts
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ihasaKAROT
Netherlands4730 Posts
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Synystyr
United States1446 Posts
Terran Masters 3K Season 1 | ||
Hummingb1rd
United States97 Posts
Random 3.5k Masters Season 1 - ~800+ Season 2 (still laddering up, not many games played) | ||
fenX
France127 Posts
On April 07 2011 22:48 adso wrote:of course it helps any map when the judges start out by looking at pretty pictures Can we get more points if we picture boobs on the loading screen ? I might try that next time ;P | ||
lefix
Germany1082 Posts
On April 08 2011 06:24 fenX wrote: Can we get more points if we picture boobs on the loading screen ? I might try that next time ;P i have done that before and i was told to remove them if i wanted people to take my map seriously ![]() | ||
dezi
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Germany1536 Posts
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SidianTheBard
United States2474 Posts
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ihasaKAROT
Netherlands4730 Posts
![]() Cant wait till JUDGEMENTday, allways exited ^^ | ||
Archivian
United Kingdom362 Posts
On April 07 2011 22:48 adso wrote: the judges play the maps and feel them out... ![]() + Show Spoiler + that's why it's important to have strict timetables and "guidelines"... so the judges can spend their time on discussing the data/feeling they got from playing them.. this on as many maps as possible + Show Spoiler + of course it helps any map when the judges start out by looking at pretty pictures Do you think that the map makers could get sent a reply of their map being tested after the competition, even if it doesnt make it past the first hurdle? There's always something nice about seeing someone play/test your map, and if it doesnt make it past the first hurdle, that map might just end up dissapearing into the either anyways. So being able to see one replay of others on your map might be all you get. Additionally, if the reply consists of ingame chat about the map, its pros/cons etc, then its a general good thing in learning about your map and how to improve in the future. | ||
Roeder
Denmark735 Posts
Great, great work. I can't wait to try them out. | ||
pyrestrike
United States235 Posts
![]() FFA on Pora, PvTvT FFA on Shadow Wake, PvTvT My friends are generally turtly players, so I was hoping Pora would make them more aggressive. In the end, it was not the case lol. On Shadow Wake I knew I could warp in rush and make them a little annoyed because they wouldn't think about it ![]() I really like the 1base maps actually, makes the units more precious so you take better care of them, esp. cause I'm the type to keep attacking till all my units are lost u.u | ||
Admiral Adama
United States186 Posts
TaurosPKM.246 xmShakeSAGA.558 OnizukaSAGA.622 | ||
ihasaKAROT
Netherlands4730 Posts
![]() @pyrestrike, somehow close maps make turtly players even more turtly ![]() | ||
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