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On April 06 2011 08:00 HEROwithNOlegacy wrote:Show nested quote +On April 02 2011 16:02 Silence- wrote:The Eighteenthimg Author - Silence Description - Golf themed map featuring 3 spawns and a total of 15 bases. Map Thread - Clicky Here! =D That map looks awesome, looks like a gold course, is this available on battle net?
Yup, on NA and a slightly older version on EU.
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On April 06 2011 07:56 dimfish wrote: motm 4 is frothing at the mouth and aliens are bursting out it
LOL truth. If I can put some rudimentary textures on my new map I'll have a real submission, but I may end up busting out the 3p gem in my secret stash to rival the Poras and Shadow Wakes. (So awesome btw guys.)
Barrin let's race! \o/
[edit] You win! I'm always late..... it's bad..... but at least I'm not using my 80x80 map. xD
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Haha, nice Barrin :D It's definitely got the DKC vibe with those ginormous tree doodads
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Confound Prospect by EatThePath aka omne
Description - A blasted wasteland with dangerous passageways. Your main base area includes a small expansion, and you can even long distance mine the high yield gas. Rocks at your choke help you wall off. The wings have narrow LosB areas, but every point on the map can be accessed by broad lanes, though roundabout. Also, there are no ramps!
Analyzer + Show Spoiler +Main size is 35ish, analyzer can't find the choke. Distance is 135ish.
Map thread - soon
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(3) Strip Mine by Grebliv
![[image loading]](http://img585.imageshack.us/img585/6516/thrir.jpg)
sc2mapanalyzer: + Show Spoiler +![[image loading]](http://img97.imageshack.us/img97/5086/stripminesummary.png) the analyzer seems to be having a hard time with the non-pathable stuff
Pretty straight forward map I guess.
---1gas gold for the bold (or immobile) as well as more reclusive 3rds/4ths. ---Nat can be walled off with 2rax1depot/3rax/simple ramp to nat sim city. Nat opening can then be widened by destroying destructible rocks. ---Nat2nat is the same as 12vs3 metalopolis or slightly less than xel'naga caverns nat2nat.
Map thread pending.
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Submissions are now closed. Thanks for all the maps this month - I know we put out quite a challenge.
Player Registrations are still open!
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I so need a desertmap, they allways look simple yet effective
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Barrin, Eattheomne, Grebliv, great flurry at the end there! And EatThePath, those crack textures on Confound Prospect are sick, sick, sick!!
I love MotM, it makes me want to go start five new maps at once
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has motm #5 challenge been announced yet?? would love to get a headstart.  motm is awesome.
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On April 06 2011 23:48 dimfish wrote: Barrin, Eattheomne, Grebliv, great flurry at the end there! And EatThePath, those crack textures on Confound Prospect are sick, sick, sick!!
I love MotM, it makes me want to go start five new maps at once
Thanks! ;D
I totally second that, seeing all the sweet maps in a row is so exciting!
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18 maps submitted. That´s so cool. For a while I was worried that most map makers would dodge this challenge. I would have liked to see XelNaga Fortress here as well, but since it´s already in the GSL it´s better to give that slot to an up-and-comer. Great submissions, good luck to everyone!
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On April 07 2011 03:06 bahunto28 wrote:has motm #5 challenge been announced yet?? would love to get a headstart.  motm is awesome.
I'm pretty sure motm #5 is going to the normal call for any and all melee maps, but I'm disconnected from the judges' channels for this month.
iGrok will weigh in and maybe drop something about MotM #6, too, if we ask nicely
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isn't motm#6 supposedly the winners of motm#1-5?
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On April 07 2011 03:29 dimfish wrote:Show nested quote +On April 07 2011 03:06 bahunto28 wrote:has motm #5 challenge been announced yet?? would love to get a headstart.  motm is awesome. I'm pretty sure motm #5 is going to the normal call for any and all melee maps, but I'm disconnected from the judges' channels for this month. iGrok will weigh in and maybe drop something about MotM #6, too, if we ask nicely I'm 99% sure MotM #5 will be normal maps (there may be a restriction on bel'shir maps again ) but i'm sure there are a lot of people who didn't want to fight with the editor to make a 3p map (like me~) and want to get another submission in.
On April 07 2011 04:05 lefix wrote: isn't motm#6 supposedly the winners of motm#1-5? Yes.
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motm 5 is normal. MotM 6 is the winners of 1-5
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this is my first motm, will there be feedback from the judges when it doesn't make top 5? great job by all the mappers, there are some amazing maps created. and much thanks to winpark for his 3p symmetry calculator app!
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SaroVati.217 Protoss Masters
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along the same lines as bahunto. It would be interesting to see the scores for all the maps in order to see what scored well on what, if the mapper gave approval to allow their score to be posted.
also thanks iGrok and the rest of the MotM team and judges for all the work you put into this.
I hear MotM 7 is maps with no reflective/rotational symmetry allowed ..... jk.
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