On April 02 2011 13:36 Nijha wrote:
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Forum Index > StarCraft 2 Tournaments |
starcraft2leverage
United States207 Posts
April 02 2011 04:36 GMT
#8801
On April 02 2011 13:36 Nijha wrote: Did the stream die? No, try refreshing. | ||
relyt
United States1073 Posts
April 02 2011 04:36 GMT
#8802
On April 02 2011 13:35 PrimeTimey wrote: Show nested quote + On April 02 2011 13:33 koolaid1990 wrote: as idra said, most of root is mediocre. Catz aint all that amazing, qxc left. Kiwikaki and drewbie are the only ones who are good. Then most of EG is mediocre because Machine, LZGamer, and Incontrol have done much less than ROOT at MLG and other offline events. Only Idra and DeMuslim are good. Your point? I don't ever remember idra saying EG is only filled with gosus. | ||
Asparagus
United States269 Posts
April 02 2011 04:36 GMT
#8803
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nglt
United States187 Posts
April 02 2011 04:36 GMT
#8804
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oGm`REM
United States870 Posts
April 02 2011 04:36 GMT
#8805
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TrANCE,
301 Posts
April 02 2011 04:36 GMT
#8806
On April 02 2011 13:32 sjschmidt93 wrote: Now that qxc is gone, Kiwi and Drewbie are there only good players. Qxc is a mediocre player at best he just has a great grasp of harassing people early+mid game | ||
sjschmidt93
United States2518 Posts
April 02 2011 04:37 GMT
#8807
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zyzq
United States3123 Posts
April 02 2011 04:37 GMT
#8808
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Crazyeyes
Canada1342 Posts
April 02 2011 04:37 GMT
#8809
they look like they're held on by some sort of elastic thing | ||
AngryPolarBear
Cook Islands18 Posts
April 02 2011 04:37 GMT
#8810
On April 02 2011 13:34 StUfF wrote: Show nested quote + On April 02 2011 13:34 AngryPolarBear wrote: On April 02 2011 13:30 Ksi wrote: On April 02 2011 13:29 AngryPolarBear wrote: Hydras definitely help against the protoss ball but not as much as one would think. To take that 30 blink stalker count you need almost pure hydraling. It's a weird balancing act between your roach and hydras. Guess wrong and lights out Yep, the onus is always on the Zerg to somehow scout as if he has a maphack to create a composition that doesn't just melt in seconds. Well it's not that difficult to scout but the frequency that you need to is pretty difficult. Goes something like scout 1 colossus -> 4 corrupters (or 5,6 something like that) scout another colossus -> 4 more scout twilight -> hydralisks - if protoss has X colossus you make Y hydralisks. This is diffcult because zerg macros in bursts So instead of not building Colossus, he hides two colossus and you still lose. Well ya but you have a ton of speed ovies. I play zerg man so I'm not saying it is easy to keep this up. Maybe zerg needs to sit pretty at 160 and save larve. Not sure exactly how this works but committing to a late game composition too fast results in games like this. | ||
AndreiDaGiant
United States394 Posts
April 02 2011 04:37 GMT
#8811
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QueueQueue
Canada1000 Posts
April 02 2011 04:37 GMT
#8812
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FinestHour
United States18466 Posts
April 02 2011 04:37 GMT
#8813
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EnderCraft
United States1746 Posts
April 02 2011 04:37 GMT
#8814
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Welmu
Finland3295 Posts
April 02 2011 04:37 GMT
#8815
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orgazmatron
Serbia21 Posts
April 02 2011 04:37 GMT
#8816
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Funkatron
United States725 Posts
April 02 2011 04:37 GMT
#8817
On April 02 2011 13:34 AngryPolarBear wrote: Show nested quote + On April 02 2011 13:30 Ksi wrote: On April 02 2011 13:29 AngryPolarBear wrote: Hydras definitely help against the protoss ball but not as much as one would think. To take that 30 blink stalker count you need almost pure hydraling. It's a weird balancing act between your roach and hydras. Guess wrong and lights out Yep, the onus is always on the Zerg to somehow scout as if he has a maphack to create a composition that doesn't just melt in seconds. Well it's not that difficult to scout but the frequency that you need to is pretty difficult. Goes something like scout 1 colossus -> 4 corrupters (or 5,6 something like that) scout another colossus -> 4 more scout twilight -> hydralisks - if protoss has X colossus you make Y hydralisks. - if protoss has X colossus + twilight -> Z hydralisks Then roaches fill the rest of the gap This is diffcult because zerg macros in bursts. zerg doesn't HAVE to macro "in bursts" it is their benefit that they are able to | ||
mcc
Czech Republic4646 Posts
April 02 2011 04:37 GMT
#8818
On April 02 2011 13:32 Combine wrote: Show nested quote + On April 02 2011 13:32 greyarea wrote: I really wonder what BIC was thinking...throw in a stereotypically clueless nerd character with his long-suffering, head-shaking 'normal' friend. That'll get the gamers to buy razors? I don't think BIC understands its audience, lol. I think those ads are targeted at the console gamers really EDIT: Even with that considered it is still pretty strange ad anyway | ||
xXFireandIceXx
Canada4296 Posts
April 02 2011 04:37 GMT
#8819
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vdale
Germany1173 Posts
April 02 2011 04:37 GMT
#8820
On April 02 2011 13:29 Mailing wrote: Show nested quote + On April 02 2011 13:28 jmbthirteen wrote: On April 02 2011 13:27 Mailing wrote: On April 02 2011 13:26 Irave wrote: On April 02 2011 13:24 Mailing wrote: On April 02 2011 13:23 ThaZenith wrote: IdrA went way too all-in with his roaches. Coulda gotten 2 more expos up in that time >.> IdrA goes all-in and it's terrible. July does it and it's awesome? When July does it, he has his killswitch on and fully commits, Idra went back and forth with a few roaches and forgot about everything else No.. he purely committed to 2 base roach and didn't stop making them until the immortals were out and his push was over no matter what How is that different than july's 3 base banelings? July wins Except against protoss, case and point. IdrA should of played standard against kiwi. Kiwi is better at FF than Socke, so the aggression failed. what? Socke attacked and was surprised by roaches with tunneling claws on an open field. Kiwikaki scouted the upgrade, was in his base next to many buildings and had an observer after some seconds. Kiwikaki wasn't reacting perfectly because he should know that Idra doesn't build 10 roaches with tunneling claws so early just for defense. You can't say that Kiwi is better at FF because of this games. Socke lost because Idra countered his BO (5 gateway semi-allin) without scouting it. | ||
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