Yup very true Idra is a very consistent and solid player.Jinro now is currently undergoing through a very bad slump as his current play is just plain horrible really hope he gets back his form.
[GSL WC] Ro16 Day 2 - Page 139
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FakeDeath
Malaysia6060 Posts
Yup very true Idra is a very consistent and solid player.Jinro now is currently undergoing through a very bad slump as his current play is just plain horrible really hope he gets back his form. | ||
Namu
United States826 Posts
On March 31 2011 21:29 HeroMystic wrote: This is most definitely false. MMM is not an ideal late game composition. It really makes your matches harder than they should be, and it relies a lot on high micro, drops, and APM if you don't kill your opponent early. There's a reason why Protoss has been using sentries all game long, and it's because Terran players in general are not abusing their natural defender's advantage to negate forcefields. Tanks and Thors do so well vs Protoss due to their insane firepower. Granted, you need about six tanks for them to be good, but it's no different than TvZ. Only thing you need to take into account is mass immortals, which can be stopped with Banshees or Mass Marines. (Keep in mind if you have so many immortals, there'll practically be no Colossi if you haven't been super-turtling the whole game.) MMM is a great build and there's no taking that away. It'll always be a good unit composition, but for Jinro's style, who to be honest is really passive until mid-late game, I would not recommend it for him. Terran needs to get beyond this mobility obsession. EDIT: Especially if you're not gonna use your mobility in the first place. Yeah, the tank firepower is great and all, but the problem is that a good protoss will never fight a mech-heavy terran army head-on (unless the toss has a ridiculous composition). A good protoss will abuse army mobility & production speed of warp gates. A good example would be insolence vs dde in one of the later TSL qualifiers, where dde was able to amount to 200/200 solid mech army, but insolence really used blink stalkers / colossus well by running around the map, attacking expos/destroying production buildings. This mobility abuse is amplified even more on bigger maps. If you try to do a base race as mech, you'll be at a disadvantage because the protoss army can destroy your production buildings much easier (get to them faster), and warp gates are very good in a base race scenario, late game. | ||
Zaffy
United Kingdom128 Posts
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Snowbear
Korea (South)1925 Posts
On March 31 2011 21:29 HeroMystic wrote: This is most definitely false. MMM is not an ideal late game composition. It really makes your matches harder than they should be, and it relies a lot on high micro, drops, and APM if you don't kill your opponent early. There's a reason why Protoss has been using sentries all game long, and it's because Terran players in general are not abusing their natural defender's advantage to negate forcefields. Tanks and Thors do so well vs Protoss due to their insane firepower. Granted, you need about six tanks for them to be good, but it's no different than TvZ. Only thing you need to take into account is mass immortals, which can be stopped with Banshees or Mass Marines. (Keep in mind if you have so many immortals, there'll practically be no Colossi if you haven't been super-turtling the whole game.) MMM is a great build and there's no taking that away. It'll always be a good unit composition, but for Jinro's style, who to be honest is really passive until mid-late game, I would not recommend it for him. Terran needs to get beyond this mobility obsession. EDIT: Especially if you're not gonna use your mobility in the first place. Can you explain me why a TOPTERRAN with SUCCESS is not using tanks / thors. Can you explain me why I feel so bad for goody when I see him losing to an unknown toss? If MMM is not the only viable thing then I want to know why we see 95% MMM (5% for banshee raven tank allin) in games between topplayers? For the record: I used mech for a very long time and I beated alot of good masterplayers with it. I LOVE mech, but people should stop telling that it's viable in tvp. | ||
karpo
Sweden1998 Posts
On March 31 2011 21:31 Deapht wrote: 2 of the 3 foreigners that did well in Korea v World got through. 1 got through by default tough. Kinda weird way of putting it. | ||
Zarahtra
Iceland4053 Posts
On March 31 2011 21:20 Dente wrote: Let's see how this "AWESOME STYLE" works against a good protoss. You saw jinro getting rolled today? With the build you mention it would've been even more terrible. A Rine/Tank/Banshee/Raven ALLIN WILL work against an unprepared protoss, yes, but a Rine/Tank/Banshee/Raven lategame build will melt like butter in the sun. It's NOT viable and it will only work if the opponent doesn't know how to handle it. I remember having the exact discussion with the mech vs protoss fanboys. They all said it worked, but I still don't see it in topgames. Why guys? Don't want to be dragged into balance talk. Terran can probably play some style against toss, and jinro (sadly) didn't loose those games due to anything else than his own mistakes. That being said, I'd have to underline Dente. It only really shines when your opponent doesn't bother to respond to your build. It's kind of "either you annihilate your opponent and make it look soooo good, or your opponent annihilates you and makes it look sooooo crap". The difference just being, does he use the obs to tailor his build to your build. | ||
Namu
United States826 Posts
On March 31 2011 21:28 Dali. wrote: He's been back for what, 3 weeks and has participated in the TSL and nothing more I believe. And his TSL loss was both surprising and not surprising. I'd say his TSL loss is definitely an upset. Also, he performed not so well at FXOpen #2... But I guess it's too early to judge. | ||
Curu
Canada2817 Posts
On March 31 2011 21:34 Synystyr wrote: I've been playing mass Air against Protoss since November last year and I have YET to hit a wall where I feel like there's nothing I can do to beat Protoss. You won't find this play MMMV. Going MMMV leaves you open to so many different approaches to be countered. Colossi, FF + Chargelot, HTs with Storm, higher upgrades etc. If you play Air, you negate 2/3 of this. No FFs to worry about, Colossi and Chargelots are rendered useless and Storm is less potent with the recent KA nerf. Marine/Raven/Banshee -> Viking/BC is going to be how TvP will end up. I promise. I tried a Marine/Banshee style but they get annihilated so fast by Phoenixes it's ridiculous. Phoenixes are so damn mobile it's extremely difficult to cover them with your low range marines. Not to mention High Templar feedback can instantly wipe out your Ravens/Banshees. | ||
acejem
Australia91 Posts
[B]Marine/Raven/Banshee -> Viking/BC is going to be how TvP will end up. I promise. QFT. However, transition only to BCs if you're ahead. | ||
Mailing
United States3087 Posts
On March 31 2011 21:33 entlassen wrote: if by solid you mean getting roflstomped by a guy he publicly declared was a walkover, then yeah. No, it's just that "solid" doesn't work well for zerg, and thus zergs playing risky or greedy are having spike success rates. It's why banelings and drops are back in style, they are out of options. | ||
oz04
United Kingdom32 Posts
On March 31 2011 21:09 Marke wrote: Looks like he screaming "Fitta" to me, but maybe just my swear i could read by the lips. Means "C''nt" in swedish btw. I thought he was saying f*ck sake. | ||
rO_Or
United States306 Posts
On March 31 2011 21:29 HeroMystic wrote: This is most definitely false. MMM is not an ideal late game composition. It really makes your matches harder than they should be, and it relies a lot on high micro, drops, and APM if you don't kill your opponent early. There's a reason why Protoss has been using sentries all game long, and it's because Terran players in general are not abusing their natural defender's advantage to negate forcefields. Tanks and Thors do so well vs Protoss due to their insane firepower. Granted, you need about six tanks for them to be good, but it's no different than TvZ. Only thing you need to take into account is mass immortals, which can be stopped with Banshees or Mass Marines. (Keep in mind if you have so many immortals, there'll practically be no Colossi if you haven't been super-turtling the whole game.) MMM is a great build and there's no taking that away. It'll always be a good unit composition, but for Jinro's style, who to be honest is really passive until mid-late game, I would not recommend it for him. Terran needs to get beyond this mobility obsession. EDIT: Especially if you're not gonna use your mobility in the first place. GL using marine/tank/banshee late game against toss.... People be real, marine/tank/banshee is not going to be the future of TvP. Marines simply cannot make up a great deal of your army late game against toss because of storm/collosus, banshees are laughable against feedback and pheonix play and good luck turtling with tanks across 5+ bases while fielding enough of an army to protect them... | ||
Tufas
Austria2259 Posts
sad panda | ||
Namu
United States826 Posts
On March 31 2011 21:39 Tufas wrote: What happened to Jinro .. playing so good but still losing sad panda i don't think he played so well.. | ||
ABOOMAN
Burma156 Posts
I seriously cant say any Protoss player impresses me so far, is there really no way to play the race more creative? | ||
ttomelle
Sweden243 Posts
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realstarcrafter
92 Posts
On March 31 2011 21:42 ABOOMAN wrote: I am really not sure how anyone can enjoy playing protoss, its just a terrible deathball attack move race. Back in BW Protoss games usually had multi prong attacks, storm drops, reaver drops, alot of micro tricks (zealot bombing), etc. And now we have a Colossus ball attack moving while spamming 0 cooldown forcefields, good job blizzard. I seriously cant say any Protoss player impresses me so far, is there really no way to play the race more creative? yea, colossus ruined the game IMO. | ||
karpo
Sweden1998 Posts
On March 31 2011 21:42 ABOOMAN wrote: I am really not sure how anyone can enjoy playing protoss, its just a terrible deathball attack move race. Back in BW Protoss games usually had multi prong attacks, storm drops, reaver drops, alot of micro tricks (zealot bombing), etc. And now we have a Colossus ball attack moving while spamming 0 cooldown forcefields, good job blizzard. I seriously cant say any Protoss player impresses me so far, is there really no way to play the race more creative? I've seen PvT and PvZ games with great dark templar harass, HT's, blink stalkers and multipronged attacks. It's just that if you feel confident you'll win with two base colussus it turns out like this. | ||
Smorrie
Netherlands2921 Posts
On March 31 2011 21:27 Cabinet Sanchez wrote: Yeah sounds good to me dude, just educating dudes who don't realise it has 2 meanings, he's all fixed up now so it's good. Because Urban Dictionary is such a reliable source, right? Even though QFT is 'internet slang' rather than an official recognized word, it's commonly known to be "Quoted For Truth". And if you really want to refer to UB, 'quit fucking trolling' only has 2 entries which are only found on page 3, and both entries have 75% votes rating it down. Next to that the first "Quoted For Truth" entry was made 3 years before the trolling ones. So erm.. RIP? :\ Nobody cares if you keep using QFT as quit fucking trolling in your own environment, but obviously it's not being used over here and just adds confusing... Like someone else pointed out, some people use lol as an acronym to 'lots of love', and obviously that would have no place here either... So just let it go. | ||
MrSexington
United States1768 Posts
On March 31 2011 21:35 karpo wrote: 1 got through by default tough. Kinda weird way of putting it. Are you counting White-Ra or Sen as the 3rd? Anyway, I'm on the Dimaga bandwagon for the next couple rounds. Dimaga vs. MC finals? Yes, please. | ||
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