On March 28 2011 03:41 veraliar wrote: Again.. no flexibility from Idra. Cruncher has nothing. Go banes and kill him now. But nope.
1.He has a wall off and two cannons 2.To commit that much would be all in(so far away) 3.Defenders advantage would help Cruncher 4.He doesn't know whether Cruncher is going air or gateways.
Zerg can beat that ball, IdrA just didn't react to it properly. His corrupters didn't focus fire the colossi, he let them fight the VR's. What you do is have the corrupters focus fire the colossi, then replenish full hydras.
Idra is so predictable. Cruncher had like 1 gate for a long time, but you can do it against Idra. He doesn't do Roach+Ling all-ins, he doesn't make Hydra drops, etc. He just builds Roaches+Hydras+Corrupter and hopes that he makes enough damage with his first 200/200 push.
On March 28 2011 03:37 Warrior Madness wrote: I don't understand why idra was so passive early on, he kept sniping his core early on but he really should've focused on whittling down his collosus with corrupters if wanted to allow him to get his 3rd uncontested.
You realize its a terrible decision to engage in a small choke right? Well thats all that map is for all 3 of his bases. Small chokes if he even tried to engage he'd kill 2 stalkers and lose his entire army.
I haven't seen VR/collosus on shakuras in a while but what else can you do with roach/hydra/corruptor? If you allow the toss to get his 3rd uncontested you have to dance with his army and try to pick off his gas units (while svaing your own) even if you lose a lot of your own. Later on idra suicided his what 15 corrupters to kill like 3 VRs? (When he intercepted them).
On March 28 2011 03:39 MrCon wrote: Idra with perfect macro but no good micro or game-plan, I mean, he had a lot of timing windows to kill cruncher, and his in battle choices were strange.
No he didn't. that 130 food army of toss would have beat that 200/200 zerg army because only place idra could place a fight was in a small choke as cruncher wasn't moving out till 200/200. I dont' see why people don't understand that...
No Idra pushed into his choke, and fed his corruptors to the voids. Equivalent to walking into a seige line. Your dumb for doing it. He shoulda just kept macroing and banking larva, then engaged more in the middle or a better position and overwhelm him with the reinforcments
On March 28 2011 03:41 Tonic420 wrote: I just love everyone crying about imbalance. To all you zerg players, be sure that one day in the future zerg will be the IMBA race. Just be patient!
I don't think people are neccesairly crying imbalance but did you now watch that fight? It wasn't even close
Idra spawns as Red Zerg @3 Cruncher spawns as Blue Protoss @9
1:00 Idra with OL on 9, scouts north first. Cruncher with pylon on low ground and going with forge FE.
2:30 Idra with hatchery first on 15. 15 Nexus from Cruncher 30 seconds later. Pool goes down on 17, gas follows quickly.
4:00 Cruncher with a proxy pylon at the Zerg ramp. 4 Drones pulled to attack it, pylon cancelled just at the end. Chronon being used on probes. Cybercore is 20% done.
5:25 OLs hovering outside the Protoss base. Idra takes a third at the high-gas expo north of his nat. Cruncher going stargate.
6:50 Stalker and good positioning denies Idra scouting the stargate.
8:00 Voidrays now on the field. No warpgate.
8:30 58 drones out now. Voidray/Phoenix out. Evo Chamber and Hydra Den out now. Void snipes an OL.
On March 28 2011 03:37 riboflavin wrote: Idra had virtually 100 percent scouting and failed to react properly. If the VR/stalker/colo deathball is such an unbeatable play why dont we see every P do it in the GSL? Cause it isn't perfect and a good Z player knows how to prevent it and counter.
Idra had ZERO micro in the final battle and then remade lings. Yeah, really impressive decision making. If ur gonna lose ur army, get value for it (kill the colo). He threw it away in the least cost efficient manner. Cruncher keeps winning against good players and people still want to knock him. I just don't get it.
This is wrong. The 13 void rays are much more scarier than the Colossus. Void rays never overkill and do extra damage against armored. It was necessary to kill them.