On March 28 2011 03:33 Crebstar wrote: I am curious as to why zerg is so reluctant to go mass muta vs what cruncher did. Mass muta with a few corruptors should take down what he built.
youve clearly never used muta vs that mix,... it doesnt work. You need mass corruptor, idra knows what hes doing. Muta dont kill voidrays fast enough with stalker support. You need mass corruptor and remax exactly like idra did
He should have attacked earlier when he had 200 pop when Cruncher was at 130 or so pop. Letting Toss build to 200 worth of voidray colossus, is just plain bad for zerg.
I do hate the fact that protoss can just sit and mass to 200 and amove and win. That's blizzards fault, but zerg has to attack at different places and try to not allow the protoss to mass so much. Infestors postpatch would have helped greatly there.
I have no idea how you can beat that push. Honestly, I'm racking my brain, and I don't think anything could have had any combination of units that would have won a battle. But broodlords would not have helped at all Day9 :/.
Funny Idra ragequits when he was still in that game, cruncher got completely out played and was on two bases at the end. Idra needs to quit just leaving when he loses a battle.
On March 28 2011 03:33 Gatsbi wrote: IdrA had 7 bases, cruncher had 3. IdrA macro's better the entire game, builds the correct units to counter Cruncher's units and still loses... kinda...... dumb...
Well yeah, 200/200 toss wins. IdrA can't let him get to that critical mass.
On March 28 2011 03:33 proxY_ wrote: Every active zerg player has lost dozens of games to that strat. No idea how to beat that.
Its very very hard to beat the protoss deathball, requires multiple pronged attacking. The problem with ZvP is that zerg has to basicly all in early before the protoss deathball.