[TSL] Ro32 Day3 - Page 361
Forum Index > StarCraft 2 Tournaments |
Kelethius
Canada187 Posts
| ||
TemplarCo.
Mexico2870 Posts
| ||
Al Bundy
7257 Posts
On March 27 2011 07:03 DeltruS wrote: Try controlling any amount of stalkers vs 20 broodlords... GL Fair enough ![]() | ||
LorDo
Sweden485 Posts
| ||
Ramuh
Germany238 Posts
On March 27 2011 07:03 Cabinet Sanchez wrote: Another game with only one players minerals, gas, supply in the top right? What's going on there? Isn't 1.3 meant to add it for both? Because these are not the official maps, but custom ones that prevent cross spawn. The double Display thingy only works on official maps (for no apparent reason) | ||
Paradice
New Zealand431 Posts
| ||
ribboo
Sweden1842 Posts
On March 27 2011 07:03 MoonBear wrote: If you don't like my LR, don't read it. Besides, it's better than all the flaming in this thread. We love it, keep up the great job ![]() | ||
![]()
MoonBear
Straight outta Johto18973 Posts
On March 27 2011 07:02 MoonBear wrote: Match 2:Shakuras Plateau (Crossmap Spawns Only) ![]() ![]() ![]() ![]() Ret spawns as Blue Zerg @1 Naniwa spawns as Red Protoss @5 3:20 Naniwa with Fast Expand with standard Forge. Ret expos to the other main's nat at 3 before taking his own nat. | ||
Fyzar
Netherlands8010 Posts
On March 27 2011 07:02 TheAwesomeAll wrote: goody won 2-1 . 1 goody timing attack with thors and tanks, which failed =/ 1 hellion marine medivac banshee rush, and one tank thor map abuse game Bullshit, it wasn't a rush, it was a bit of pressure with a hellion and some marines and when he spotted that NesTea couldn't defend he sent in more units, even made the banshee smartly, because all the defense he had left were roaches. The ''map abuse'' was just bad decisionmaking by NesTea, he sacced his mining base and went for a counter attack, and then left all the production facilities standing so Goody could kill his counter attack eventually. | ||
pwnz0r
United States123 Posts
| ||
Spiffeh
United States830 Posts
| ||
Ludwigvan
Germany2371 Posts
| ||
Jinsho
United Kingdom3101 Posts
On March 27 2011 07:04 FidoDido wrote: Koreans said lag, 4 second delays Foreigners said skill. There is no 4 second lag in SC2. There is no 1 second lag in SC2. The game will stop if one player lags for more than 500ms. | ||
Lennon
United Kingdom2275 Posts
On March 27 2011 07:00 blade55555 wrote: how would a 4 gate have beat that? If ret saw it coming he could make a shitload of units... And he'd have even more larva to get any units he needed lol. You play terran, right? | ||
RogueStatus
266 Posts
| ||
rezzor
El Salvador64 Posts
On March 27 2011 07:03 MoonBear wrote: If you don't like my LR, don't read it. Besides, it's better than all the flaming in this thread. keep the good work up, man! I'm watching live but I'm sure for all the people who cannot watch it live due to slow connection/work/traveling are very thankful. | ||
![]()
Beyonder
![]()
Netherlands15103 Posts
On March 27 2011 07:03 noobinator wrote: Cross positions ![]() Ret lucked out, he has potential for a big macro game... again It is altered so you can only get cross position. Thats not luck. | ||
stepover12
United States175 Posts
On March 27 2011 07:04 FidoDido wrote: Koreans said lag, 4 second delays Foreigners said skill. You decide ![]() where did they say 4 second lag? link plz? | ||
blooblooblahblah
Australia4163 Posts
On March 27 2011 07:03 Numy wrote: The patch just came out. I highly doubt Ret would abandon his strats just to try out untested infestor strats. It will take some time before we see any of the infestor changes in competitions Exactly. ZvP infestor builds are extremely unrefined and in an important tournament, it's better to do wat u know. Also, anyone know if this was actually played on Patch 1.3? There's a possibility the patch wasn't even out. | ||
blade55555
United States17423 Posts
| ||
| ||