Copenhagen Games StarCraft 2 - Page 154
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Fyzar
Netherlands8010 Posts
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RogerChillingworth
Chad3107 Posts
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Daralii
United States16991 Posts
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MattRz
Chile1680 Posts
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Elefanto
Switzerland3584 Posts
grubbys first expansion beeing the low mineral one | ||
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Jono7272
United Kingdom6330 Posts
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PartyBiscuit
Canada4525 Posts
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hitman133
United States1425 Posts
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jellyjello
Korea (South)664 Posts
On April 24 2011 02:12 OgsStump wrote: Thanks I'll have to give that game a look. Yeah I agree with you they can't expect to stay on roach hydra forever. As for mutaling, correct me if I'm wrong I'm not a zerg player but I thought the three gate expand really destroys the muta ling build? In my opinion, Morrow lost the game not because of his micro in big battles, but the game was already determined when Morrow was playing into MC's strategy. You see how MC pushes a bit too hard in early games, like in game 4, and you wonder "man that's crazy risky", but the reality is that you are making the opponent to play in a certain style, or play the style that you want them to do. MC is also getting a big tip on map control, knowing that he can safely take 3rd...etc. Zergs need some a kind of way to do the early-mid game harass to allow them safely to transition into the late game strategy. Terrans have this with dropships, Protoss have this with dangerous early pushes. Zergs, in my opinion, can use mutalisks (just like Nestea did vs Jinro even though Jinro had thors). This game is not all about 200 vs 200 all in micro vs micro. It's also about whether you can make the other guy to play at your pace / strategy with mind games (which is why MMA is so good, and is currently the best terran in my mind). Although you can fault Morrow for losing the micro game, but the real reason he lost is because MC outplayed him in mind games. | ||
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Mailing
United States3087 Posts
Grubbies macro going to cost him again it seems >< | ||
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StUfF
Australia1437 Posts
On April 24 2011 02:29 StUfF wrote: 10:00 Grubby retreats. Grubby starts expansion at his second natural because supply depot was blocking his natural. Kas pushes out with his MM army. Kas pushes down to grubby's probless expansion. Grubby's comes from behind and kills it all taking minimal losses. Pushes out with stalkers but return after reaching front of Kas's base. Kas starts up third CC. Grubby finally finishes a robobay. | ||
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sinii
England989 Posts
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The KY
United Kingdom6252 Posts
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FliedLice
Germany7494 Posts
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Arimaki
22 Posts
On April 24 2011 02:24 Haydin wrote: I think all of this also really reinforces his need to integrate infestors into his strategy. This is theorycraft sure, but it just seems like the PERFECT compliment. Build tons of immortals? Reduce their shields/keep them from moving out in front with fungal. Have to harass? Commit more to multi-pronged attacks, and have the ability to delay counterattacks with infestors. Alternatively, do the damage while major fights are happening, since infestors let you do eco damage for relatively low supply. Have to do assured damage? Kill probes/major tech structures with fungals/infested marines. Sure, they can't do EVERYTHING at once and they aren't unstoppable, but it just seems so foolish not to invest in them. I suggest you go watch the Genius vs Losira game. In case you did or don't care: + Show Spoiler + Losira used a infestorbased build and he lost horribly. Tastosis was complimenting his build and decisions a lot, yet in the end he lost horribly. It wasn't even close... and in my honest opinion, Losira has shown a lot more skill than Genius in recent matches. | ||
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Dommk
Australia4865 Posts
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nam nam
Sweden4672 Posts
Kidding, but Grubby's been very good with his positioning so far in these games. | ||
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revoN
Japan804 Posts
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AimForTheBushes
United States1760 Posts
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AimForTheBushes
United States1760 Posts
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