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Copenhagen Games StarCraft 2 - Page 154

Forum Index > StarCraft 2 Tournaments
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Fyzar
Profile Joined January 2011
Netherlands8010 Posts
April 23 2011 17:29 GMT
#3061
Grubby is playing pretty good!
It appears I have been chosen.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
April 23 2011 17:30 GMT
#3062
Grubby is capable of beating anyone. If you've watched his stream, you've gotten an idea of how he thinks in-game and a lot of his wc skills have carried over. Yeah he needs more practice, but don't count him out just yet.
Daralii
Profile Joined March 2010
United States16991 Posts
April 23 2011 17:30 GMT
#3063
Grubby manages to save his natural and kill Kas's army, now getting a robo.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
MattRz
Profile Joined April 2011
Chile1681 Posts
April 23 2011 17:30 GMT
#3064
Some DT sould be nice
Never interrupt your enemy when he is making a mistake ♞
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
April 23 2011 17:30 GMT
#3065
Kas is ahead, more scvs, more tech, 3rd added

grubbys first expansion beeing the low mineral one

wat
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
April 23 2011 17:30 GMT
#3066
I need to start getting and watching Kas replays, such solid play.
Innovation | Flash | Mvp | Byun | TY
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
April 23 2011 17:30 GMT
#3067
Kas macro is unmatched - immediately getting far ahead of Grubby once again.
the farm ends here
hitman133
Profile Joined October 2010
United States1425 Posts
April 23 2011 17:30 GMT
#3068
Kas's macro is so scary man.
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
April 23 2011 17:30 GMT
#3069
On April 24 2011 02:12 OgsStump wrote:
Show nested quote +
On April 24 2011 02:03 jellyjello wrote:
On April 24 2011 01:46 OgsStump wrote:
On April 24 2011 01:34 .Enigma. wrote:
It hurts to know that MorroW could've won the first two games by just changing up his composition a little, it hurts to see a Zerg staying on roach/hydra tech for too long. :<


Do you mean change composition and stay on the same tech or tech up to infestors or hive. If you are talking about changing tech i both agree and disagree with you. I'm a protoss player and I agree with you in game 1 he had an opportunity to change his tech because of his big lead but I'm not sure he had the same window in game 2. It seems to me like a lot of people don't realize how much you have to commit to change your composition into a higher tech. I mean you hear state of the game people say that people need to add infestors to the composition to be successful but fail to really address the impact that changing your tech has on your army size/economy (besides idra of course lol). It's not like you can have the exact same army and have infestors. Changing tech for zerg does involve some sacrifice. You're likely giving up the instant remax possiblity if you change to infestors or hive tech. Meaning if you can't take down the protoss ball in the first big engagement, you likely won't have enough units in the next engagement. I think in order to change tech without risking huge vulnerabilities to timing attacks you need to have a significant lead on your opponent like he had during game 1. Idk correct me if I'm wrong. Morrow couldn't have held off that initially 2 collosus timing attack if he was simultaneously trying to tech up to hive or infestors.



Watch the Nestea game today at GSL, that could be the solution that the zergs have been looking for.

Personally, I can't understand why zerglings and mutas aren't being utilized more effectively. Mutalisk, especially, is one of the best units for zergs with its overall jack-of-all trade capability.

MC had an army comprised of sentries, stalkers, zealots, immortals, and colossus. He also used a warp prism in game one. If you think that a zerg can counter this army with simply roaches + hydra + corruptors, then I don't know what to tell you really...


Thanks I'll have to give that game a look. Yeah I agree with you they can't expect to stay on roach hydra forever. As for mutaling, correct me if I'm wrong I'm not a zerg player but I thought the three gate expand really destroys the muta ling build?



In my opinion, Morrow lost the game not because of his micro in big battles, but the game was already determined when Morrow was playing into MC's strategy. You see how MC pushes a bit too hard in early games, like in game 4, and you wonder "man that's crazy risky", but the reality is that you are making the opponent to play in a certain style, or play the style that you want them to do. MC is also getting a big tip on map control, knowing that he can safely take 3rd...etc.

Zergs need some a kind of way to do the early-mid game harass to allow them safely to transition into the late game strategy. Terrans have this with dropships, Protoss have this with dangerous early pushes. Zergs, in my opinion, can use mutalisks (just like Nestea did vs Jinro even though Jinro had thors).

This game is not all about 200 vs 200 all in micro vs micro. It's also about whether you can make the other guy to play at your pace / strategy with mind games (which is why MMA is so good, and is currently the best terran in my mind). Although you can fault Morrow for losing the micro game, but the real reason he lost is because MC outplayed him in mind games.
Mailing
Profile Joined March 2011
United States3087 Posts
April 23 2011 17:30 GMT
#3070
Kas bypasses in supply again...

Grubbies macro going to cost him again it seems ><
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
StUfF
Profile Joined September 2010
Australia1437 Posts
April 23 2011 17:30 GMT
#3071
On April 24 2011 02:29 StUfF wrote:
Show nested quote +
On April 24 2011 02:28 StUfF wrote:
On April 24 2011 02:26 StUfF wrote:
On April 24 2011 02:25 StUfF wrote:
On April 24 2011 02:23 StUfF wrote:
On April 24 2011 02:22 StUfF wrote:
Grubby spawns Blue Toss 6oClock
Kas spawns Red Terran 3oClock


3:30 Grubby pylon blocks Kas's natural.
Kas starts CC in his main.


5:00

Grubby 4gating with offensive pylon on one base.
Kas only has raxes and marines.


6:30:
Kas has two bunkers full of marines, pushes back Grubby's first push.
Grubby falls back to pylon and keeps reinforcing.


7:30
Grubby's attack the rocks at the 2nd natural.
Goes in and battle occurs!
Lots of SCV's killed.
Marines chase out stalkers while Grubby sneaks in zealots to main mineral line.



10:00
Grubby retreats.
Grubby starts expansion at his second natural because supply depot was blocking his natural.

Kas pushes out with his MM army.


Kas pushes down to grubby's probless expansion.
Grubby's comes from behind and kills it all taking minimal losses.
Pushes out with stalkers but return after reaching front of Kas's base.
Kas starts up third CC.
Grubby finally finishes a robobay.

sinii
Profile Joined August 2010
England989 Posts
April 23 2011 17:31 GMT
#3072
Grubby with the anti-drop senses :D
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
April 23 2011 17:31 GMT
#3073
Dear dear.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
April 23 2011 17:31 GMT
#3074
"here, have a full medivac!"
Kevmeister @ Dota2
Arimaki
Profile Joined August 2010
22 Posts
April 23 2011 17:31 GMT
#3075
On April 24 2011 02:24 Haydin wrote:
Show nested quote +
On April 24 2011 02:07 StUfF wrote:
Morrow's build for game 1-2 were very strange, especially even after scouting that MC was playing a defensive/macro 3 base game.

Basically his build looked like
-- Get 3 Base
-- Play greedy.
-- Mass Roach
-- Max out
-- Build stockpile
-- Attack
-- Remax on Roach
-- Win or lose because your massively behind on tech.

Might have worked on a lesser protoss but MC's macro was spot on. It also didn't help that MC played a defensive 3 base/reactive style. Good simcity stopped alot of Roach harass. MC's upgrades were always equal or very slightly behind Morrow's even with morrow massive eco advantage. Morrow didn't even try to deny the third or slow letting MC's eco catch up while morrow stayed passive macroing/building a stockpile. MC's double robo let him crank out immortals and Morrow let him build up 5-6 immortals each engagement. Each time Morrow tried to Hydra, well controlled colossus killed them all with gateway force tanking.

Feels like Morrow never had a chance the way he decided to play.





I think all of this also really reinforces his need to integrate infestors into his strategy. This is theorycraft sure, but it just seems like the PERFECT compliment. Build tons of immortals? Reduce their shields/keep them from moving out in front with fungal. Have to harass? Commit more to multi-pronged attacks, and have the ability to delay counterattacks with infestors. Alternatively, do the damage while major fights are happening, since infestors let you do eco damage for relatively low supply. Have to do assured damage? Kill probes/major tech structures with fungals/infested marines. Sure, they can't do EVERYTHING at once and they aren't unstoppable, but it just seems so foolish not to invest in them.


I suggest you go watch the Genius vs Losira game.

In case you did or don't care:
+ Show Spoiler +
Losira used a infestorbased build and he lost horribly. Tastosis was complimenting his build and decisions a lot, yet in the end he lost horribly. It wasn't even close... and in my honest opinion, Losira has shown a lot more skill than Genius in recent matches.
Dommk
Profile Joined May 2010
Australia4865 Posts
April 23 2011 17:31 GMT
#3076
I don't get Kas's decisions to donate 3/4ths of his army to damage the shields of Grubbys expo..
nam nam
Profile Joined June 2010
Sweden4672 Posts
April 23 2011 17:31 GMT
#3077
Maphacks!!

Kidding, but Grubby's been very good with his positioning so far in these games.
revoN
Profile Joined February 2010
Japan804 Posts
April 23 2011 17:31 GMT
#3078
I can't see Kas winning against MC (assuming he will beat Grubby).
StarCraft도 Quake도 좋아해요.
AimForTheBushes
Profile Joined February 2011
United States1760 Posts
April 23 2011 17:31 GMT
#3079
Grubby has some of the craziest star-sense when it comes to predicting incoming drops.. picks off a dropship full of marauders before one can even get dropped.
AimForTheBushes
Profile Joined February 2011
United States1760 Posts
April 23 2011 17:32 GMT
#3080
^And again.
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