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Copenhagen Games StarCraft 2 - Page 120

Forum Index > StarCraft 2 Tournaments
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Logros
Profile Joined September 2010
Netherlands9913 Posts
April 23 2011 15:58 GMT
#2381
On April 24 2011 00:54 oo inflame oo wrote:
Show nested quote +
On April 24 2011 00:52 Yaotzin wrote:
On April 24 2011 00:51 oo inflame oo wrote:
On April 24 2011 00:50 ibogdandx wrote:
Im tired of players not making hive tech -.- ffs



Toss doesn't need the tech equivalent of hive tech

Robo bay is the equivalent actually.


Probably one of the dumbest things I've ever read.

Lol...no what you just posted is.
HuHEN
Profile Joined February 2010
United Kingdom514 Posts
April 23 2011 15:58 GMT
#2382
On April 24 2011 00:54 Hierarch wrote:
Show nested quote +
On April 24 2011 00:51 oo inflame oo wrote:
On April 24 2011 00:50 ibogdandx wrote:
Im tired of players not making hive tech -.- ffs



Toss doesn't need the tech equivalent of hive tech


What is your opinion of a "hive tech equivalent for toss?" Colossus take a ton to tech to, Robo facility + Robo Bay + Range to start making colossus and make them effective, I'm sure morrow could easily have gotten a hive and infestation pit, or Drops or anything else other than trying to ram 50 roaches at a time into a wall of stalker/sentry/immortal/collosus with better upgrades.



Not even worth arguing this stupid tech "debate", there are so many factors other than tech and the tech of the races isnt equivalent, so noobs need to shut up about tech already....
bwally
Profile Joined December 2010
United States670 Posts
Last Edited: 2011-04-23 16:01:19
April 23 2011 15:58 GMT
#2383
The zerg tech tree is a total mess to transition.

But he should have switched to hydra after he killed the colossus.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 23 2011 15:59 GMT
#2384
On April 24 2011 00:54 Vorenius wrote:
Show nested quote +
On April 24 2011 00:51 oo inflame oo wrote:
On April 24 2011 00:50 ibogdandx wrote:
Im tired of players not making hive tech -.- ffs



Toss doesn't need the tech equivalent of hive tech

Collosi is the higest tech unit a protoss can have (besides a mothership) so I'd consider that pretty even.

The closest Protoss equivalent to Hive Tech would have to be multiple tech paths, since Protoss can't actually go as deeply into a single tech line as Zerg can.

A Colossus/Void Ray composition with Air and Ground attack upgrades requires almost the entire Protoss tech tree (Twilight Council for ground upgrades, Fleet Beacon for air upgrades, Support Bay for Colossus) so the dreaded Colossus/Void Ray is certainly a Protoss 'Hive Tech' composition.
My strategy is to fork people.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
April 23 2011 15:59 GMT
#2385
On April 24 2011 00:53 Lann555 wrote:
Show nested quote +
On April 24 2011 00:52 Azarkon wrote:
Morrow was trying to win with a mid-game roach timing I guess. It didn't work, he didn't tech, he lost his 4th to warp prism zealots.


Yes, it was basically an allin with burrowing claws + early upgrades on roaches. There was no way to transition out of it , without MC just walking straight into his main and killing him


It wasn't an allin, I think you're confusing the constant pressure on a zerg against a decent protoss with Morrow not being able to transition. Morrow was playing as standard as possible but never got the opportunity to tech or secure an advantage, not even coming out even in the engagements that he executed as perfectly as possible. MC just played a solid PvZ with no major mistakes and Morrow didn't have an answer.

All the people talking about infestors need to realise how hard covering that timing window is where you're investing in an infestation pit, pathogen glands and infestors for 0 return. Morrow needed one engagement where he came out ahead so that MC wouldn't have the capacity to push but that never happened, hence the gas pileup of Morrow and "easy" win for MC.
"You seem to think about this game a lot"
TYJ.Aoy
Profile Joined March 2011
Brazil1265 Posts
April 23 2011 15:59 GMT
#2386
All I see in the production tab is drones drones drones, mc could've killed morrow with 6 sentries+1 zealot.
manicshock
Profile Joined November 2010
Canada741 Posts
April 23 2011 16:00 GMT
#2387
On April 24 2011 00:52 NHY wrote:
Show nested quote +
On April 24 2011 00:51 manicshock wrote:
Why didn't he use hydras when MC had no collosus?


He did use hydras and MC did have colossus.


MC didn't have collosus for a while, and his hydra count was quite low (I saw 7 in the production tab) and it was pure stalker immortal. The collo count was low the whole game.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
April 23 2011 16:00 GMT
#2388
On April 24 2011 00:58 HolydaKing wrote:
just read what morrow wrote about PvZ and stop telling him what to do. he tried in practise and uses what works for him the best. it's not like he had no chance in game 1 and he's playing vs MC....


Where did he wrote that? I'm curious to see what he tried.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
April 23 2011 16:00 GMT
#2389
On April 24 2011 00:58 HolydaKing wrote:
just read what morrow wrote about PvZ and stop telling him what to do. he tried in practise and uses what works for him the best. it's not like he had no chance in game 1 and he's playing vs MC....


he threw the game away by doing this.
he had multiple leads, but sticking to the same unit composition killed him.
because mc had as much as a hard counter as you can get, 2 robo immortals and blink stalker.

wat
Hierarch
Profile Joined February 2011
United States2197 Posts
April 23 2011 16:01 GMT
#2390
On April 24 2011 00:58 bwally wrote:
The zerg tech tree is a total mess to transition.


It really isn't if zerg transitions with his unit comp, instead of getting a hydra den and spending 150/150 on hydra range when he made very few hydras he could have gotten an infestation pit, he was floating a ton of gas towards the end of the game, infesters solve that problem while giving you an awesome unit vs what MC was using, it also transitions nicely into allowing a Hive transition, Morrow just got stuck on the roach path and failed to make the call when to transition.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
MattRz
Profile Joined April 2011
Chile1681 Posts
April 23 2011 16:01 GMT
#2391
MC doesn't seem to be gatting a lot of upg from the production tab
Never interrupt your enemy when he is making a mistake ♞
oo inflame oo
Profile Joined April 2011
United States286 Posts
April 23 2011 16:01 GMT
#2392
On April 24 2011 01:00 Elefanto wrote:
Show nested quote +
On April 24 2011 00:58 HolydaKing wrote:
just read what morrow wrote about PvZ and stop telling him what to do. he tried in practise and uses what works for him the best. it's not like he had no chance in game 1 and he's playing vs MC....


he threw the game away by doing this.
he had multiple leads, but sticking to the same unit composition killed him.
because mc had as much as a hard counter as you can get, 2 robo immortals and blink stalker.



The chances of a zerg beating a Protoss, especially MC, are slim. Might as well use the style your most comfortable with / have trained with the most.
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
April 23 2011 16:01 GMT
#2393
On April 24 2011 01:00 manicshock wrote:
Show nested quote +
On April 24 2011 00:52 NHY wrote:
On April 24 2011 00:51 manicshock wrote:
Why didn't he use hydras when MC had no collosus?


He did use hydras and MC did have colossus.


MC didn't have collosus for a while, and his hydra count was quite low (I saw 7 in the production tab) and it was pure stalker immortal. The collo count was low the whole game.

Indeed, he wasn´t going roach/hydra, he was going mass roaches and in the end had 3 entire hydra´s mixed in. He probably has his reasons though,
It appears I have been chosen.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 23 2011 16:01 GMT
#2394
On April 24 2011 00:59 Jehct wrote:
All the people talking about infestors need to realise how hard covering that timing window is where you're investing in an infestation pit, pathogen glands and infestors for 0 return. Morrow needed one engagement where he came out ahead so that MC wouldn't have the capacity to push but that never happened, hence the gas pileup of Morrow and "easy" win for MC.

Maybe. Then they need to gamble. Because one thing is pretty damn obvious: "standard" Zerg play is absolutely terrible and loses every time to a good player like MC.
hifriend
Profile Blog Joined June 2009
China7935 Posts
April 23 2011 16:01 GMT
#2395
Guys, I think it's safe to assume that morrow who plays zerg as a profession is well aware of infestors.
HolydaKing
Profile Joined February 2010
21254 Posts
April 23 2011 16:02 GMT
#2396
On April 24 2011 01:00 cyclone25 wrote:
Show nested quote +
On April 24 2011 00:58 HolydaKing wrote:
just read what morrow wrote about PvZ and stop telling him what to do. he tried in practise and uses what works for him the best. it's not like he had no chance in game 1 and he's playing vs MC....


Where did he wrote that? I'm curious to see what he tried.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=214123&currentpage=15#287 is what i mean
Kira__
Profile Joined April 2011
Sweden2672 Posts
April 23 2011 16:02 GMT
#2397
hahaha mc lost like A zealot
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 23 2011 16:02 GMT
#2398
HOLY SHIT BRILLIANT FORCEFIELDSSSSSSSSS
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
hugman
Profile Joined June 2009
Sweden4644 Posts
April 23 2011 16:02 GMT
#2399
Infinity force fields???
MattRz
Profile Joined April 2011
Chile1681 Posts
April 23 2011 16:02 GMT
#2400
On April 24 2011 01:02 Kira__ wrote:
hahaha mc lost like A zealot

amazing micro there
Never interrupt your enemy when he is making a mistake ♞
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