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[March GSL] Code A Ro32 Day 4 - Page 86

Forum Index > StarCraft 2 Tournaments
Post a Reply
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This thread is for discussing the games, not crying about balance. Thanks.
DigitalisDestructi
Profile Joined November 2010
United States488 Posts
February 28 2011 11:50 GMT
#1701
Immortal stalkers.
Deus Ex is awesome -- soundcloud.com/user9260191 -- soundclick.com/ekarinsm -- purevolume.com/ekarinsm
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 28 2011 11:50 GMT
#1702
Somewhere in the world, Liquid'Nazgul gracked a smile while Idra rages some more.

Killer summoning the spirit of Nazgul and his blunk build.
ㅇㅅㅌㅅ
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 28 2011 11:50 GMT
#1703
This is why I always build two spines when I'm in these positions unless I see a nexus. The chances of a strong rush are too high to consider trying to drone whore for very long.
Essentia
Profile Joined July 2010
1150 Posts
February 28 2011 11:50 GMT
#1704
All the zergs lost today, just stating a fact.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 28 2011 11:50 GMT
#1705
GG all

Code A this season is much better quality than last season.. epic
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Jetaap
Profile Blog Joined November 2010
France4814 Posts
February 28 2011 11:50 GMT
#1706
I can't believe we still see games like this 6 month after the release .. Really disapointing day of GSL for me
Finrod1
Profile Joined December 2010
Germany3997 Posts
February 28 2011 11:50 GMT
#1707
On February 28 2011 20:49 cyclone25 wrote:
This is so anticlimactic. At least Blizzard added new maps where close position isn't so ridiculous ... oh wait.

Nice. :D
Matches like sanzenith vs nestea are just so much more fun to watch. why did blizzard remove shakuras? x_X
ihavetofartosis
Profile Joined January 2011
1277 Posts
February 28 2011 11:51 GMT
#1708
0/3 for zergs today. Pretty sad
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
February 28 2011 11:51 GMT
#1709
"hmmm, I see no expansion, stalkers on the map instead of sentries, and I have my expansion up. Yep, lets not make units"

I want to know what gears and knobs were turned in Jookto's mind. Really, you can see that rush coming from a mile away.
soupchicken
Profile Joined October 2010
United States322 Posts
Last Edited: 2011-02-28 11:52:37
February 28 2011 11:51 GMT
#1710
I'm glad i never run into that fast blink build on ladder... or rather the people i play against aren't good enough to micro that well. Honestly it looks unstoppable, especially on xel naga when you can blink behind the rocks. Apparently rushing hydra is good... but with all those early stalkers it's easy for the toss to deny overlord scouts which means you go blind hydra or lose.

Well I guess i'll know once i run into it on ladder.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 28 2011 11:51 GMT
#1711
I knew it's new on the ladder with the extra steam, I just didn't see it here.
Thanks to vrok who was the only one answering my question.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2011-02-28 11:51:46
February 28 2011 11:51 GMT
#1712
On February 28 2011 20:50 VirtuallyJesse wrote:
Another zerg out. I wonder how many are left in code A?

4
Losira, Revival, Coca, Leenock
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Demoralized Monkey
Profile Joined January 2011
Sweden87 Posts
February 28 2011 11:51 GMT
#1713
On February 28 2011 20:48 hugman wrote:
Close positions metal after a great game:
+ Show Spoiler +

The thought of many, hehe. Phonebooth maps really need to go, it's the big macro maps that bring the awesome games.
"The enemy is not the other. It is you."
Leporello
Profile Joined January 2011
United States2845 Posts
February 28 2011 11:51 GMT
#1714
On February 28 2011 20:50 Essentia wrote:
All the zergs lost today, just stating a fact.


The one game they did win, they won by avoiding a fight altogether and simply attacked buildings instead. Another fact.
Big water
Begtse
Profile Joined October 2010
France135 Posts
February 28 2011 11:51 GMT
#1715
LOL zerg!

Did any zerg managed to move up in code A and S?
Besides July winnning against MVP the "god know how" way.

Also ZvZ doesn't count :p
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-02-28 11:55:00
February 28 2011 11:51 GMT
#1716
On February 28 2011 20:48 dark fury wrote:
Show nested quote +
On February 28 2011 20:45 Beyonder wrote:
On February 28 2011 20:43 Highways wrote:
Mass muta is such a lame and boring strategy,


We got such a unique game where mutas beat their destined counter. How can you find this boring!? Oo

It happens more often than you would think because phoenix is not really a counter to mass muta.


Why are you so biased? Ofc phoenixes are counter to mutas but not when you have 3x time more mutas. Just like marauder counters roach but not when you have 1 marauder for 3 roaches, right?
You should never underestimate the predictability of stupidity
BuzZoo
Profile Joined October 2010
Australia1468 Posts
February 28 2011 11:51 GMT
#1717
ROFL I hope Bliz are watching.
ftd.rain
Profile Joined December 2010
United Kingdom539 Posts
February 28 2011 11:52 GMT
#1718
zerg's only chance is 4-base into 70 mutas in a long macro game against P
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
February 28 2011 11:52 GMT
#1719
On February 28 2011 20:50 frucisky wrote:
Why is metalopolis always close spawn in GSL really?

That seems pretty close to impossible to stop if well executed. Sad for JookTo. GG Sangho


It's the GSL curse. You have to assume on LT & Meta you're going to get close. You've got like a 75% chance if playing GSL. I tend to find it hilarious at this point.
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
February 28 2011 11:52 GMT
#1720
On February 28 2011 20:52 ftd.rain wrote:
zerg's only chance is 4-base into 70 mutas in a long macro game against P

As long as it works... ^^;;
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