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[GSL March] Code A Ro32 Day 2 - Page 71

Forum Index > StarCraft 2 Tournaments
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This thread is for commenting on the games. Not for balance discussions and not for commentator bashing.
Tyree
Profile Joined November 2010
1508 Posts
February 23 2011 10:59 GMT
#1401
Perhaps the solution for Zerg to protect their expansions agains Rine drops are a few borrowed Banelings in their bases?

Would that be too costly, too gimmicky or just plain not work? Again mostly for these bigger maps where your army may not have enough time to reach your attacked expansion to save it
★ Top Gun ★
Zacsafus
Profile Joined May 2010
England255 Posts
February 23 2011 11:00 GMT
#1402
On February 23 2011 19:51 Striding Strider wrote:
Good play by Haypro, but unfortunately marines are godly and cost nothing.


Marines actually cost 50 minerals :O

I agree as a terran player that marines are super godly and fullfil like every role possible for a unit, especially when combined with medivacs they are unreal. I do however feel that after magic box was found, terran wouldnt have an answer to mass mutas without these certainly strong marines. You could see it in this game that Haypro almost had the game so many time purely because of his huge muta cloud. This one is certainly difficult to approach cz marines are definately too good compared to other units, but are they rightfully too good?

Perplexing no?
Zim23
Profile Joined August 2010
United States1681 Posts
February 23 2011 11:00 GMT
#1403
Ganzi looks like one serious mofo. I would not want to be on the other end of his intense old man gaze.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
February 23 2011 11:00 GMT
#1404
On February 23 2011 19:59 Jaxx wrote:
Haypro really needed infestors, offcreep banelings that can't catch stimmed marines are painful to watch. But Ganzi is a real beast, no shame losing to him.

On other note, how do marines scale with upgrades, battle.net site says +3 with each level, that would explain that insane dps. Isn't that a bit too much for 50 min. level 1 unit? T_T

it's +1 for each level.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
February 23 2011 11:00 GMT
#1405
On February 23 2011 19:54 emc wrote:
Show nested quote +
On February 23 2011 19:52 TheMute wrote:
Haypro wasn't outplayed. It's just super hard to hold expansions on these big maps. In BW you can could just drop 2 lurkers and a defiler and your base is set, but we don't have that luxury here when Terran can multidrop us everywhere.

But Gangzi played very well. Denying a Z's expo is always a good thing.


yea, I wish lurkers were in the game and I'm terran

So yeah, I think now more than ever after watching this game it would be nice to see lurkers in the game.


That's 2 spines and an infestor? It's not the same of course, but it could work as well...
aPhanther
Profile Joined April 2010
United States119 Posts
February 23 2011 11:00 GMT
#1406
i liked ganzi's interview answer about just having fun while playing. you never really hear that from progamers that often
Synche
Profile Joined May 2010
United States1345 Posts
February 23 2011 11:00 GMT
#1407
On February 23 2011 19:59 Talin wrote:
Show nested quote +
On February 23 2011 19:57 KiNGxXx wrote:
On February 23 2011 19:56 Talin wrote:
On February 23 2011 19:55 {ToT}ColmA wrote:
glad ganzi did it, already saw the lesser player advance yesterday, dont need that shit anymore~


Which lesser player advanced yesterday?

July who's not better then Mvp


July is a "lesser player" than mvp?

Kill me now.





You realize this isn't Broodwar right?
Beider
Profile Joined May 2010
Germany198 Posts
February 23 2011 11:00 GMT
#1408
On February 23 2011 19:58 Tachion wrote:
I think infestors are going to become super crucial for zerg engagements on these bigger maps. Since Terminus is so huge and it's so troublesome to get creep everywhere, your engagements are all going to be slower. You really need the infestors to lock down the marines from kiting your slower banelings into the tank lines. And yea I know about Byun's game, so maybe it'll just come down to infestor vs ghost control.


Exactly this, the terran often ran his marines waaaay ahead of his tanks relying on stim to get them back if any banes or lings came around. If haypro had a few infestors sitting around it would either force terran to do a slower push or to take bigger risks of unsieging the tanks and moving it all at once.

Either way zerg has better chances of catching the terran in a bad spot and utterly destroying his army with minimal losses.
ct2299
Profile Joined February 2011
380 Posts
February 23 2011 11:00 GMT
#1409
Is HayPro going to leave Korea yet? After 5 GSLs I think there may be better chances elsewhere.

Everyone says how the people here make excuses for IdrA whereas when it's HayPro it's his fault. Well IdrA HAS gotten further, MUCH further. After not qualifying/getting kicked out at RO64 and not making it when given a ticket to Code A, it's hard to avoid the elephant in the room.

It's stressful no doubt to play these games, but that's no excuse for losing so many hatcheries and not cancelling.

Also, while people say Ganzi's drops were in vain, he was sacrificing them to get HayPro's mutas and stuff out of position so he could snipe his hatcheries.

8 marines or whatever + medivac < losing hatchery + delaying income substantially.
Every time Ganzi did this, it was like someone stabbing the same cut again and again making it deeper, while sacrificing the same thing. Losing those units doesn't hurt too much but the effect of denying bases compounds substantially.
Kar98
Profile Joined January 2011
Australia924 Posts
February 23 2011 11:00 GMT
#1410
On February 23 2011 19:59 Tyree wrote:
Perhaps the solution for Zerg to protect their expansions agains Rine drops are a few borrowed Banelings in their bases?

Would that be too costly, too gimmicky or just plain not work? Again mostly for these bigger maps where your army may not have enough time to reach your attacked expansion to save it


You would have to predict where those drops would land and then assume the terran wouldn't scan to see if there's an army there so he can drop. Simply wouldn't work
Piski
Profile Blog Joined April 2010
Finland3461 Posts
February 23 2011 11:01 GMT
#1411
On February 23 2011 19:59 Talin wrote:
Show nested quote +
On February 23 2011 19:57 KiNGxXx wrote:
On February 23 2011 19:56 Talin wrote:
On February 23 2011 19:55 {ToT}ColmA wrote:
glad ganzi did it, already saw the lesser player advance yesterday, dont need that shit anymore~


Which lesser player advanced yesterday?

July who's not better then Mvp


July is a "lesser player" than mvp?

Kill me now.





In SC2 yes :o In BW no.
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 23 2011 11:01 GMT
#1412
Infestors are too damned expensive. Like I know it looks like wow, that infestor just allowed a huge group of marines to die. But the damned thing cost almost as much as 6 banelings, and they are so hard to keep alive. And then once that fungal growth goes off, it is useless for the next couple minutes It is so easy to get a bunch of infestors and then just not have enough to make enough of anything else that actually can do damage.
Zacsafus
Profile Joined May 2010
England255 Posts
February 23 2011 11:01 GMT
#1413
On February 23 2011 19:59 Tyree wrote:
Perhaps the solution for Zerg to protect their expansions agains Rine drops are a few borrowed Banelings in their bases?

Would that be too costly, too gimmicky or just plain not work? Again mostly for these bigger maps where your army may not have enough time to reach your attacked expansion to save it


I was thinking this exactly, especially as during the time the terran has to drop his marines and then scan it gives mutas that little extra time to get to the expansion, and even if u dont have blings there, the terran will waste a scan or risk losing his whole drop
fUddO
Profile Joined October 2010
Canada197 Posts
February 23 2011 11:01 GMT
#1414
On February 23 2011 19:59 Talin wrote:
Show nested quote +
On February 23 2011 19:57 KiNGxXx wrote:
On February 23 2011 19:56 Talin wrote:
On February 23 2011 19:55 {ToT}ColmA wrote:
glad ganzi did it, already saw the lesser player advance yesterday, dont need that shit anymore~


Which lesser player advanced yesterday?

July who's not better then Mvp


July is a "lesser player" than mvp?

Kill me now.




MVP is a better SC2 player. July is a better BW player. 2 different games with transferable skills, but being amazing at one doesn't necessarily mean being amazing at the other. Just look at Moon and Lyn.
Domination
Profile Joined December 2010
United States1177 Posts
February 23 2011 11:01 GMT
#1415
On February 23 2011 19:59 Talin wrote:
Show nested quote +
On February 23 2011 19:57 KiNGxXx wrote:
On February 23 2011 19:56 Talin wrote:
On February 23 2011 19:55 {ToT}ColmA wrote:
glad ganzi did it, already saw the lesser player advance yesterday, dont need that shit anymore~


Which lesser player advanced yesterday?

July who's not better then Mvp


July is a "lesser player" than mvp?

Kill me now.

In SC2 he is. Get over yourself sheesh.
Kiyo.
Profile Joined November 2010
United States2284 Posts
February 23 2011 11:01 GMT
#1416
On February 23 2011 20:00 SimDawg wrote:
Show nested quote +
On February 23 2011 19:59 Talin wrote:
On February 23 2011 19:57 KiNGxXx wrote:
On February 23 2011 19:56 Talin wrote:
On February 23 2011 19:55 {ToT}ColmA wrote:
glad ganzi did it, already saw the lesser player advance yesterday, dont need that shit anymore~


Which lesser player advanced yesterday?

July who's not better then Mvp


July is a "lesser player" than mvp?

Kill me now.





You realize this isn't Broodwar right?


You realize that July just beat him two times in a row right?
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
Tisp
Profile Joined August 2010
Canada209 Posts
February 23 2011 11:01 GMT
#1417
On February 23 2011 19:58 Kettchup wrote:
Haypro had one shot to win the game after he had destroyed all of Ganzi's army and still had a huge flock of mutas. Unfortunately, he decided to go after an expansion (and didn't even finish it off). I was really hoping he would go for the production facilities and try to to end it there.


He didnt attack an expo. He went into the main and killed 3 turrets, scvs, 2 ebays and 2 armories. Ganzi then dropped hayder's main and pushed his army into the expos.

He should have killed some rax but he had to pull back or he'd die.
Angelbelow
Profile Joined September 2010
United States3728 Posts
February 23 2011 11:01 GMT
#1418
On February 23 2011 19:59 Tyree wrote:
Perhaps the solution for Zerg to protect their expansions agains Rine drops are a few borrowed Banelings in their bases?

Would that be too costly, too gimmicky or just plain not work? Again mostly for these bigger maps where your army may not have enough time to reach your attacked expansion to save it


Too difficult to predict drop landings IMO. A lot pros like to drop marines in a line while the medivac is still moving. I like the idea, just not 100% its effective yet.
You may delay, but time will not. Current Music obsession: Opeth
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 23 2011 11:01 GMT
#1419
Kelly the beaver

I sense memes incoming
Administrator~ Spirit will set you free ~
nutrage
Profile Joined July 2010
United States17 Posts
February 23 2011 11:01 GMT
#1420
Ye that invite was wasted on haypro. sry the guy sucks.

User was temp banned for this post.
all the pros play terran
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