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[GCPL] Liquid vs Mouz - Page 8

Forum Index > StarCraft 2 Tournaments
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Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
February 10 2011 06:48 GMT
#141
ggs
Administrator
pHelix Equilibria
Profile Joined August 2010
United States1134 Posts
February 10 2011 06:53 GMT
#142
Good game indeed.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
Last Edited: 2011-02-10 06:56:00
February 10 2011 06:55 GMT
#143
+ Show Spoiler +

Those baneling bombs were really awesome on Metalopolis. And he did them really well. The trick with baneling bombs is getting them on the attack-path, but close enough to the Terran base they won't think to scan right next to their base. Like on the LT game, there were a few times before the container landed that the space between the Natural & Gold could have been baneling bombed; if you kill of their guy at the watch tower, there really is a chance to do it. Also give you a lot of vision of the area.

Only real thing I'm seeing Haypro do wrong is that, when he gets Map Control via Mutalisks... he overlords are stuck in his base. Especially noticeable in the 2 "close air" games of LT & Scrap. Overlords between the bases gives you an earlier heads up of the Banshees and so on. Just seemed like that vision could have helped a lot.

Also, after Day[9]'s Funday Monday with mass Queen, I'm seeing a huge utility to about 5 queens by the 10 minute mark on those "pinch points near your natural" maps like Scrap & LT. Let's you get out of the base easier & pushes the creep up to the Terran's front door while you harass with Mutas. Just seems like something that'll be more common as we go.

All told, good games tonight.


Grats to the winner!
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
February 10 2011 06:57 GMT
#144
On February 10 2011 15:30 coReY425 wrote:
"centifical hooks.... centifical hooks!" (is certain he got it right)
"centrifical hooks?"
"DAMMIT!"


It's just "baneling speed" and "zergling speed". No need to be technical. Names were added after they figured out what they wanted to add & given a name to sound good. You don't have to hold to that name.
NeoSlicerZ
Profile Blog Joined September 2010
Ireland470 Posts
February 10 2011 13:29 GMT
#145
Is it me or is there no sound in the Jinro vs Strelok vod?
seph`
Profile Blog Joined August 2010
Austria329 Posts
February 10 2011 13:39 GMT
#146
where can i find the vods ?
looked around @ gosucoachings site, but arent able to find any VODs o_o
teumas
Profile Joined July 2010
Sweden280 Posts
February 10 2011 15:21 GMT
#147
On February 10 2011 22:39 seph` wrote:
where can i find the vods ?
looked around @ gosucoachings site, but arent able to find any VODs o_o


I was also searching for a while. They are on justin.tv, right underneath the stream is a section "Previousy on gosucoaching"
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2011-02-10 16:21:28
February 10 2011 16:20 GMT
#148
It's been a problem of HuK's for a while now. Likewise I saw MC do something similar the other day too. Other players have pointed this out before too including IdrA.
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
February 10 2011 16:29 GMT
#149
On February 10 2011 22:39 seph` wrote:
where can i find the vods ?
looked around @ gosucoachings site, but arent able to find any VODs o_o


All the VODS can be found: http://www.teamliquid.net/forum/viewmessage.php?topic_id=179677
twitter.com/xerislight -- follow me~~
Offhand
Profile Joined June 2010
United States1869 Posts
February 10 2011 16:35 GMT
#150
On February 11 2011 01:29 Xeris wrote:
Show nested quote +
On February 10 2011 22:39 seph` wrote:
where can i find the vods ?
looked around @ gosucoachings site, but arent able to find any VODs o_o


All the VODS can be found: http://www.teamliquid.net/forum/viewmessage.php?topic_id=179677


Lacking in the whole "liquid vs mouz" department. VODs haven't been posted there yet.

Try this:
http://www.justin.tv/gosucoachingtv/b/279309945

Seems to be the VOD for the whole event but the video itself barely works.
pilsken
Profile Joined April 2010
Germany441 Posts
February 10 2011 18:09 GMT
#151
The Vods barely load. For once the quality is too high, but even then i feel Justin.tv has a really crappy on-demand service. It's really nice that you can actually record and stream in HD, but there are plenty of sub-optimal internetconnections out there and i don't need to see every shimmer on the back of a drone to appreciate starcraft. Hell, some of the old BW-vods are hardly more than a bunch of big brown, grey and red pixels running around and you could still watch them for entertainment.

I'd love to watch this tournament, but so far it's been pretty much impossible.
Sv1
Profile Joined June 2010
United States204 Posts
February 10 2011 19:06 GMT
#152
Was a really good set of games, I know the Haypro Strelok series didn't "count" but it was a good series.

In light of all the zerg vs terran discussion, Haypro really gave strelok a run for his money and might have stumbled in a few spots that may have cost him the LT game. The rains down in africa.
clayn
Profile Joined November 2010
Germany444 Posts
February 10 2011 19:14 GMT
#153
GG's, really
branflakes14
Profile Joined July 2010
2082 Posts
February 10 2011 19:20 GMT
#154
HuK, baller Protoss and honorary European.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 10 2011 19:22 GMT
#155
I really love huk's play. I've been thinking about why huk gets so many extra gateways, but then I realized something. Zerg can switch tech at any second since they have larvae. Terran can lift building onto different addons, but if protoss wants to switch it up, they need extra buildings. For example, huk had 4 gate robo. Obviously you can't use all 4 gates, but! If you wait until 4 gates are ready you can warp in 4 units at a time instead of 2-3 which can help in certain situations. If you want to switch to a mass gateway style, you don't have to build anything extra.

When players are on many basses and there are tons of minerals floating, the idea is , make a ton of gateways. This lets you warp in more units at a single time.

A good example is this. Huk wants to attack the front while warping in the units in the back on delta, but he also is making collosus. Instead of warping 2 units, he makes extra gateways and can warp in 4 units. This is much more dangerous and requires a larger response and allows huk to do what he wants.

if you are going for a 4 gate all in, then 5 gates is pointless, but if you are teching and want the ability to switch back and forth between tech and gateway units, then you should always build 1-2 extra gateways (on 2 base). This also allows you to make up for any macro you miss and to be more versatile when warping in. (If you miss a warp in cooldown when on exactly 4 gate on 1 base, then you will soon start floating minerals.)
Developer for http://mtgfiddle.com
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