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No balance whining. 2-day temp bans will be handed out like candy. |
On January 23 2011 16:03 VanGarde wrote: So rewarding to see that ridiculous base trade get crushed. If you have to base trade, it is the sure sign that you are either being out played or that your strategy is flawed.
No, he's actually abusing the immobility of Tanks
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You think he's gonna get a gas? eeeeeehhhhhhhhh no.
Blizzard will ban us
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Canada5155 Posts
On January 23 2011 16:04 polgas wrote:![[image loading]](http://imgur.com/lX0eQ.jpg) Game1 in the bag
So exhausted.
Keep HWAITING Jinro!
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Hope he makes blue flame hellions again. So strong early game.
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On January 23 2011 16:04 AzurewinD wrote: Fuck. MarineKings play is so damned infuriating.
"I'm loosing my base. What should I do? Should I defend it?
Nah, I'll just base trade"
"I'm losing the game, What should I do?
I'll just run my doomdrop into missile turrets"
He's like a snake. Guy refuses to play you straight up, he will find any way he can to base trade.
Ugh, go Jinro!
That seems like a compliment to me.
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That was such a good first game. Surprised that Artosis and Tasteless didn't mention how similar Jinro's strategy was to oGsTop's vs ZenexByun the other night.
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OH, MOTHERFUCKER IT BROKE DOWN
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Jinro really studied MKP's style thoroughly. MK's ridiculously good marine micro and dropship play is what allows him to get away with infantry heavy style in TvT. Jinro answered that with turrets and sensory towers.
Despite doing the perfect counter to MKP's gameplay, MKP's persistence and surgical strike style is truly scary, perhaps comparable to Flash's insane combacks in TvT to a minor degree.
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Many forumers here are actually retarded. They all comment on how MarineKing can only trade bases, not win in proper battles. This is Starcraft, it's a freaking strategy game. MarineKing is abusing the fact of mobility of marines to pull himself back into the game, which is the best possible option he has, given the helion drop and banshee harress. That's what makes him a good player. It's not that he wants to base trade every game, but the way the game plays out, it is the best option he has.
So HATERS CAN CONTINUE TO TROLL, BUT GET THIS INTO YOUR HEAD.
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On January 23 2011 16:03 Ghorgh wrote:Wow! Just another awesome TvT game.  Feel pretty sorry for all the TvT haters. Get over it, folks!
Get over yourself. People who have opinions that you don't agree with aren't by default wrong.
Can be the best TvT on the planet, some people won't like it. Not their style.
I'm not sure if there's an eye-rolling emoticon. If there is, pretend i just put it in. ^^
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United Kingdom38255 Posts
MKP with one rax fast expand on steppes, can't say he's not bold
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MKP fast expanding yet again
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On January 23 2011 16:06 I_Love_Bacon wrote: Hope he makes blue flame hellions again. So strong early game. Against marines lol.
Marineking may be great, but he's quite readable lolz
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OH YES ITS BACK UP AGAIN.
I'm so excited..
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Why are people so blind?
Marineking left some rines/ lots of tanks to defend the push from jinro... basically jinro could not attack into the tankline defense of marineking (tanks on tanks is retarded) and MKP knows that his bio ball is better off in his opponents unseiged base than at his own tankline, waiting to die slowly.
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Australia8532 Posts
On January 23 2011 16:06 iEchoic wrote:Show nested quote +On January 23 2011 16:04 DivinO wrote:That "no balance whining" warning made my fucking day.  Agreed, thanks mods, please work your magic on all the veiled/subtle whining as well, don't let them outsmart you :o Steppes is a strange TvT map, really makes a lot of TvT builds not viable. I remember an ancient game of TLO vs Brat_OK that ended up in a split map and uber nukes from TLO .. hope it heads that way :D
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It's actually pretty amazing that MKP can flip such a disadvantaged position, to one he can win. I dunno about you, but I admire that. I wish I could do that in ladder....
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MK getting gas early this time! ... bunker at his ramp
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On January 23 2011 16:06 I_Love_Bacon wrote: Hope he makes blue flame hellions again. So strong early game.
They would have gotten crushed and done no damage if MKP sent his marauders in front of his marines. That and the 2 mules put MKP so far behind, he lost that game, Jinro didn't win it.
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Sometimes I wonder if MKP concentrates mainly on marines just for his names sake...because when he was known as foxer he was a little more diverse, and in that case, would've held off the banshee harass much better =/
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