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On January 16 2011 19:55 AzureD wrote:Show nested quote +On January 16 2011 03:49 theherder2 wrote:On January 16 2011 00:05 Liquid`Jinro wrote:On January 15 2011 23:58 Fa1nT wrote:On January 15 2011 23:09 ParasitJonte wrote:MC didn't use force fields in the first game versus Jinro when he attacked to block scvs from repairing the bunker. How can he make such a mistake when you know he is the fucking master of doing that (see game versus rainbow). Makes no sense. Edit: I'm crying protoss tears but singing Swedish songs. Just so you know . Any comments on this Jinro? This one move almost cost you the game, and he forum exploded afterwards, but most people shrugged it off as "oh he just messed up this one time...." when force fielding is probably the most important freaking thing a protoss can do when attacking Dunno, mistake or didnt want to block his zealots from attacking the bunker/tanks. Exactly! To everyone comparing MC's first and second game. The first composition was sentry, STALKER against MM in bunkers, the FFs are to keep the units from running away as well as prevent repairing. In Jinro's game, MC had a sentry ZEALOT composition vs only one bunker and TANKS. If he FF the bunker then the tanks would eat up the zealots like nothing. There was also a turret on the high ground to prevent more lifting by the phoenixes, their high dps with low phoenix health would destroy the air force. That is why he spent more energy on guardian shield instead, to reduce the splash damage of the tanks which would do more damage to his units than just a bunker. It was NOT a mistake, it was his strategy and thought process which failed. Guardian Shield is useless against splash damage. It does no reduction as it is not treated as a ranged attack. In fact against mech it pretty much has no effect what-so-ever. I think he could have used FF to block the bunker from being repaired without blocking the path to the siege tanks. I think MC just did not execute his attack as well as he could have. I'm pretty sure GS does reduce the damage of the tank attacks as it's still a ranged attack. However, you're partially right in that against mech GS is more or less useless as tanks are doing so much damage the -2 doesn't really do much at all.
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Does anyone have a link to the video of when Jinro goes over to MC's booth to console him? That was such a great sportsmanship moment and it got cut off the VOD.
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On January 17 2011 11:24 Grantalf wrote: Does anyone have a link to the video of when Jinro goes over to MC's booth to console him? That was such a great sportsmanship moment and it got cut off the VOD.
it's in the VOD at about 18:30. I feel so bad for MC every time I see it (yes I watched that game multiple times).
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Thanks, must have missed it the first time. Yeah, he's definitely devastated, but it was such a gesture for Jinro to be sensitive to his teammate. You can tell he really cares. It also makes for great TV!
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Jinro is a man's man.
And i've watched all the Jinro games several times each also. This bandwagon is mighty comfy indeed.
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Great games, and congrats to Jinro!
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On January 17 2011 09:25 Ryuu314 wrote:Show nested quote +On January 16 2011 19:55 AzureD wrote:On January 16 2011 03:49 theherder2 wrote:On January 16 2011 00:05 Liquid`Jinro wrote:On January 15 2011 23:58 Fa1nT wrote:On January 15 2011 23:09 ParasitJonte wrote:MC didn't use force fields in the first game versus Jinro when he attacked to block scvs from repairing the bunker. How can he make such a mistake when you know he is the fucking master of doing that (see game versus rainbow). Makes no sense. Edit: I'm crying protoss tears but singing Swedish songs. Just so you know . Any comments on this Jinro? This one move almost cost you the game, and he forum exploded afterwards, but most people shrugged it off as "oh he just messed up this one time...." when force fielding is probably the most important freaking thing a protoss can do when attacking Dunno, mistake or didnt want to block his zealots from attacking the bunker/tanks. Exactly! To everyone comparing MC's first and second game. The first composition was sentry, STALKER against MM in bunkers, the FFs are to keep the units from running away as well as prevent repairing. In Jinro's game, MC had a sentry ZEALOT composition vs only one bunker and TANKS. If he FF the bunker then the tanks would eat up the zealots like nothing. There was also a turret on the high ground to prevent more lifting by the phoenixes, their high dps with low phoenix health would destroy the air force. That is why he spent more energy on guardian shield instead, to reduce the splash damage of the tanks which would do more damage to his units than just a bunker. It was NOT a mistake, it was his strategy and thought process which failed. Guardian Shield is useless against splash damage. It does no reduction as it is not treated as a ranged attack. In fact against mech it pretty much has no effect what-so-ever. I think he could have used FF to block the bunker from being repaired without blocking the path to the siege tanks. I think MC just did not execute his attack as well as he could have. I'm pretty sure GS does reduce the damage of the tank attacks as it's still a ranged attack. However, you're partially right in that against mech GS is more or less useless as tanks are doing so much damage the -2 doesn't really do much at all.
No I assure you it does not. I specifically did tests on this ability and made changes to the wiki due to this perception that Sentry blocks all range attacks when it does not block any attack that has splash. It will have no reduction at all. As if it did not exist.
Technically though it will reduce Archon direct attack but not the splash. But Archon is an exception.
Some people had the false idea that Sentry + Immortal would be useful against Colossus since it does 2 ranged attacks when in fact the Sentry is a waste of gas and does no reduction from thermal lance.
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On January 17 2011 16:14 AzureD wrote:Show nested quote +On January 17 2011 09:25 Ryuu314 wrote:On January 16 2011 19:55 AzureD wrote:On January 16 2011 03:49 theherder2 wrote:On January 16 2011 00:05 Liquid`Jinro wrote:On January 15 2011 23:58 Fa1nT wrote:On January 15 2011 23:09 ParasitJonte wrote:MC didn't use force fields in the first game versus Jinro when he attacked to block scvs from repairing the bunker. How can he make such a mistake when you know he is the fucking master of doing that (see game versus rainbow). Makes no sense. Edit: I'm crying protoss tears but singing Swedish songs. Just so you know . Any comments on this Jinro? This one move almost cost you the game, and he forum exploded afterwards, but most people shrugged it off as "oh he just messed up this one time...." when force fielding is probably the most important freaking thing a protoss can do when attacking Dunno, mistake or didnt want to block his zealots from attacking the bunker/tanks. Exactly! To everyone comparing MC's first and second game. The first composition was sentry, STALKER against MM in bunkers, the FFs are to keep the units from running away as well as prevent repairing. In Jinro's game, MC had a sentry ZEALOT composition vs only one bunker and TANKS. If he FF the bunker then the tanks would eat up the zealots like nothing. There was also a turret on the high ground to prevent more lifting by the phoenixes, their high dps with low phoenix health would destroy the air force. That is why he spent more energy on guardian shield instead, to reduce the splash damage of the tanks which would do more damage to his units than just a bunker. It was NOT a mistake, it was his strategy and thought process which failed. Guardian Shield is useless against splash damage. It does no reduction as it is not treated as a ranged attack. In fact against mech it pretty much has no effect what-so-ever. I think he could have used FF to block the bunker from being repaired without blocking the path to the siege tanks. I think MC just did not execute his attack as well as he could have. I'm pretty sure GS does reduce the damage of the tank attacks as it's still a ranged attack. However, you're partially right in that against mech GS is more or less useless as tanks are doing so much damage the -2 doesn't really do much at all. No I assure you it does not. I specifically did tests on this ability and made changes to the wiki due to this perception that Sentry blocks all range attacks when it does not block any attack that has splash. It will have no reduction at all. As if it did not exist. Technically though it will reduce Archon direct attack but not the splash. But Archon is an exception. Some people had the false idea that Sentry + Immortal would be useful against Colossus since it does 2 ranged attacks when in fact the Sentry is a waste of gas and does no reduction from thermal lance.
That sounds like a bug and something you should report to blizzard.
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Wow, what song was that during nestea's video?
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suicidetoss shouldnt do that ceremony anymore, its bad luck
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