Killer 7 o'clock
Byun 2 o'clock
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Jayson X
Switzerland2431 Posts
Killer 7 o'clock Byun 2 o'clock | ||
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Scoop
Finland482 Posts
On January 14 2011 19:19 Dfgj wrote: No sentries and pure stalker colo vs bioball with ghosts. That never ends well. Needed sentries, or zealots to take damage, or to have moved towards ht... anything really. While terran just makes marauders.... I guess that's pretty balanced. | ||
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escobari
Finland192 Posts
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dormer
United States1314 Posts
Because that could turn ugly really fast :-( | ||
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Kultom
Norway59 Posts
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roymarthyup
1442 Posts
its strange how the terran won. i believe tanks are better than vikings because tanksplash kills the zealots so fast letting the marauders incinerate the stalkers and collo | ||
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Elwar
953 Posts
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Mise
Finland580 Posts
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GHOSTCLAW
United States17042 Posts
On January 14 2011 19:20 sleepingdog wrote: Show nested quote + On January 14 2011 19:16 GHOSTCLAW wrote: now sangho is really in trouble, although I think that he can switch over to charglots i think? we'll see, if snagho loses his gold, he's in trouble Chargelots actually suck when not supported by anything imo. Slow-lots serve even better for tanking purposes because chargelots run ahead of your army and take full damage from the whole MM-ball, being in range of everything. Slow-lots just get hit by the first few units which means they live longer. Chargelots are really only useful when you use them like zerglings...and try to "swarm" your opponent. charglots + blink stalkers do okay against small ish balls of bio, and I was assuming that he already had it because of how long he had citadel tech. *shrugs* | ||
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cHicKeLoR
Germany559 Posts
hopefully it gets to map 3... cant wait for another *beep*. btw what does his name mean? | ||
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MidKnight
Lithuania884 Posts
On January 14 2011 19:22 Elwar wrote: I would like to see just a little more action from these players. They basically just maxed and went at it, which is pretty boring. Long games are great - if stuff is happening all game long... That's SC2 for you.2 blobs of armies clashing until 1 of them wins.Not hating, just saying.. | ||
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Dfgj
Singapore5922 Posts
On January 14 2011 19:21 Scoop wrote: Show nested quote + On January 14 2011 19:19 Dfgj wrote: No sentries and pure stalker colo vs bioball with ghosts. That never ends well. Needed sentries, or zealots to take damage, or to have moved towards ht... anything really. While terran just makes marauders.... I guess that's pretty balanced. Marauders, vikings, medivacs, and ghosts. Versus pure stalker/colossus. Come on, man. EMP is pretty crazy though vs stalkers, gotta say. | ||
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Durp
Canada3117 Posts
On January 14 2011 19:21 Jacuzzi wrote: WHY do protoss still go colossus first on their tech route against T? Obviously Sangho should stay in code A. When you make the Terran over commit to Vikings, if you can hide your HT tech you can switch over before the Terran adjusts their unit composition and stomp them while they have the useless vikings. Someone should have told Sang-Ho that marauders hard counter stalkers | ||
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Klogon
MURICA15980 Posts
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FliedLice
Germany7494 Posts
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smileyyy
Germany1816 Posts
Poll: Would you recommend Game 1 ZeNexByun VS TSL_Killer ? Yes (20) No (14) If you have time (4) 38 total votes Your vote: Would you recommend Game 1 ZeNexByun VS TSL_Killer ? bla stupid gom | ||
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Meteora.GB
Canada2479 Posts
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Torpedo.Vegas
United States1890 Posts
On January 14 2011 19:21 Eggcake wrote: Show nested quote + On January 14 2011 19:19 Torpedo.Vegas wrote: On January 14 2011 19:18 Eggcake wrote: The quality of the stream seems WAY worse than some days ago. Which one? The SQ Free Stream seems about normal. Yes, the free stream. I can't identify the numbers of the minerals sometimes. It's completely washed out. Sometimes it seems okay, but after a while the quality is going waaaay down. Look at this: ![]() I see. Well it seems to change for me when there is a lot of action on the screen or the camera moves around really fast. Then when it stops or quiets down, it appears to "re-focus". But that normally happens for me. I usually can't read the small numbers on screen either. I'm not sure what to tell you. | ||
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GHOSTCLAW
United States17042 Posts
On January 14 2011 19:22 Dfgj wrote: Show nested quote + On January 14 2011 19:21 Scoop wrote: On January 14 2011 19:19 Dfgj wrote: No sentries and pure stalker colo vs bioball with ghosts. That never ends well. Needed sentries, or zealots to take damage, or to have moved towards ht... anything really. While terran just makes marauders.... I guess that's pretty balanced. Marauders, vikings, medivacs, and ghosts. Versus pure stalker/colossus. Come on, man. EMP is pretty crazy though vs stalkers, gotta say. emp half healths most of the P units as well, so it's pretty good when you need to get back into the game ^^ | ||
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Jayson X
Switzerland2431 Posts
Ok protoss takes fast second gas. First zealot pops out chases the scv. Oh no fast robo. But a focking 4 gate. | ||
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