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[GSL] Code A Ro16 Day 3 / Code S Ro16 Group C - Page 29

Forum Index > StarCraft 2 Tournaments
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Prev 1 27 28 29 30 31 135 Next
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
January 14 2011 10:19 GMT
#561
good game.
monkeyfetus
Profile Joined October 2010
United States350 Posts
January 14 2011 10:19 GMT
#562
Isn't it capital punishment?
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
January 14 2011 10:20 GMT
#563
I think the protoss should've kept going with sentries. Forcefields are awesome, it's what won him the first few battles afaik.
If wishes were horses we'd be eating steak right now.
pAzand
Profile Joined May 2010
Sweden539 Posts
January 14 2011 10:20 GMT
#564
omg, stalker/colo doesn't beat maruader/viking?! Mindblowing.
If you can chill.. Chill!
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
January 14 2011 10:20 GMT
#565
On January 14 2011 19:19 Beyonder wrote:
Not expand? He just did not tech at all and made WAY too many stalkers versus mass marauders.


I agree - if you make that many stalkers you need to abuse the mobility of the stalkers and harass using blink >.> I was a little frustrated with that remark ^^ (I play P)
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
najreteip
Profile Joined December 2010
Belgium4158 Posts
January 14 2011 10:20 GMT
#566
It's troubling that the tide of a battle can turn simply because of a few good emp's :o
I have no quote!
SmoKim
Profile Joined March 2010
Denmark10305 Posts
January 14 2011 10:20 GMT
#567
*beep*

:D
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
LoCaD
Profile Joined August 2010
Germany1634 Posts
January 14 2011 10:20 GMT
#568
Beep buuahahaha still funny
I give up, I just don't know what to write here.
AndAgain
Profile Joined November 2010
United States2621 Posts
January 14 2011 10:20 GMT
#569
Impossible to overestimate how good ghosts are in TvP.
All your teeth should fall out and hair should grow in their place!
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
January 14 2011 10:20 GMT
#570
That buzz is really funny.
화이탱!! @moonsoshi9
Varth
Profile Joined August 2010
United States426 Posts
January 14 2011 10:20 GMT
#571
Terrible game, killer didn't press his advantage when he had it, and also was super slow on the tech switch. Also stopped making collo during the switch which was just bad
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
January 14 2011 10:20 GMT
#572
haha what was that, Zenex-beep
Do you really want chat rooms?
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-01-14 10:21:44
January 14 2011 10:20 GMT
#573
On January 14 2011 19:16 GHOSTCLAW wrote:
now sangho is really in trouble, although I think that he can switch over to charglots i think? we'll see, if snagho loses his gold, he's in trouble


Chargelots actually suck when not supported by anything imo. Slow-lots serve even better for tanking purposes because chargelots run ahead of your army and take full damage from the whole MM-ball, being in range of everything. Slow-lots just get hit by the first few units which means they live longer.
Chargelots are really only useful when you use them like zerglings...and try to "swarm" your opponent.

Being toss I find myself investing the gas into templar tech/upgrades and stuff before I even start the charge tech.
"You see....YOU SEE..." © 2010 Sen
Weavel
Profile Joined January 2010
Finland9223 Posts
January 14 2011 10:21 GMT
#574
Gogo ZeNexbeep!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
January 14 2011 10:21 GMT
#575
sangho at the bottom left, byuun at top right on xel'naga
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Jacuzzi
Profile Blog Joined August 2010
United States528 Posts
January 14 2011 10:21 GMT
#576
WHY do protoss still go colossus first on their tech route against T? Obviously Sangho should stay in code A.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
January 14 2011 10:21 GMT
#577
so when protoss kept probing for a weakness at the terran gold, terran eventually engaged with many maruders and forced him to retreat taking heavy losses due to concussive shells?

I was in the kitchen so missed how terran got the upper hand
MidKnight
Profile Joined December 2008
Lithuania884 Posts
January 14 2011 10:21 GMT
#578
Damn, I can't get over how retaraded that sounds
" ZeNEX*peep* "
Eggcake
Profile Joined August 2010
Switzerland722 Posts
January 14 2011 10:21 GMT
#579
On January 14 2011 19:19 Torpedo.Vegas wrote:
Show nested quote +
On January 14 2011 19:18 Eggcake wrote:
The quality of the stream seems WAY worse than some days ago.


Which one? The SQ Free Stream seems about normal.


Yes, the free stream.
I can't identify the numbers of the minerals sometimes. It's completely washed out. Sometimes it seems okay, but after a while the quality is going waaaay down.

Look at this:
[image loading]
Piski
Profile Blog Joined April 2010
Finland3461 Posts
January 14 2011 10:21 GMT
#580
On January 14 2011 19:19 GHOSTCLAW wrote:
Show nested quote +
On January 14 2011 19:17 Piski wrote:
On January 14 2011 19:16 GHOSTCLAW wrote:
sighs starcraft 2's lesson - never expand


How come? :O Terran too was on three bases


sangho got 6, then got run over and was forced to cancel


Well true but right after Buyn killed SangHo's army he flied his CC to the 12 location, that means he started it even before the fight so I just blame SangHo for losing that. He was way ahead, he should have gone storm much earlier.
Prev 1 27 28 29 30 31 135 Next
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