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[GSL] Code A Ro32 Day 3 / Code S Ro32 Group D - Page 61

Forum Index > StarCraft 2 Tournaments
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Prev 1 59 60 61 62 63 85 Next
Varth
Profile Joined August 2010
United States426 Posts
January 05 2011 12:38 GMT
#1201
These endless rushs really need to stop, it's obvious who the better overall player is, but all the bad player has to do is practice 1 timing and hope the other dude doesn't counter...

If you don't micro like marineking its also incredibly boring to watch.

booooooooooo
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
January 05 2011 12:38 GMT
#1202
On January 05 2011 21:33 Stratchka wrote:
I don't get how many good players in PvP still lose devastatingly to 4 warp gates...

The 4 warp gate rush is pretty much the gold standard in this matchup against which you have to test your strategies. If your strategy doesn't beat it, then there is probably no reason to do it (ever).

Why not just open safely with 4 warp gates and from there transition into whatever?


It depends so much on maps and position.
Why on scrap, the map with the biggest ramp in the pool he choose to take the risk is beyond me. Especially since it's a map where blink stays viable...
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
January 05 2011 12:38 GMT
#1203
On January 05 2011 21:37 KonohaFlash wrote:
For those who are having issues with the stream, just close the player and start it again. O_O
That doesn't work sometimes, otherwise it wouldn't be much of an issue.
I <3 Plexa.
FataLe
Profile Joined November 2010
New Zealand4516 Posts
January 05 2011 12:38 GMT
#1204
On January 05 2011 21:36 Casta wrote:
Why are they talking like scrapstation is a map where 4 gate is so strong. Isn't it equally strong on all maps since distance don't matter on warpins?

I am not a protoss player, just asking.

The ramp. The key to holding a 4g is FF and Micro. Scrap Station requires 2 Forcefields and 2 sentries that early leaves u with like a zealot and a stalker to actually defend which isn't going to work.
hi. big fan.
psycow
Profile Joined October 2010
55 Posts
January 05 2011 12:38 GMT
#1205
DUSTIN BROWDEN SAYS WARP GATES ARE COOOOOOOOOOOOOOOOOOL!!!!!!
Ingruz
Profile Joined May 2010
Italy380 Posts
January 05 2011 12:38 GMT
#1206
On January 05 2011 21:37 Naphal wrote:
how do they place 1st 2nd 3rd 4th now with 2 guys at 2:1 and 2 at 1:2, direct comparison?


that's a good question... anyone knows?
My life for Aiur!
Durp
Profile Blog Joined September 2010
Canada3117 Posts
January 05 2011 12:39 GMT
#1207
I wonder if there's a 7th game for the two 2:1 players or if they go by the Head to Head winner.. anyone know?
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
deeshoo
Profile Blog Joined October 2010
United States319 Posts
January 05 2011 12:39 GMT
#1208
boooo team kills
gl hf :D
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
January 05 2011 12:39 GMT
#1209
I wish they would nerf warp ability offensive viability (not warp prism however). And I'm a protoss player.
Hello=)
Corrupted
Profile Joined April 2010
United States1255 Posts
January 05 2011 12:39 GMT
#1210
On January 05 2011 21:37 Naphal wrote:
how do they place 1st 2nd 3rd 4th now with 2 guys at 2:1 and 2 at 1:2, direct comparison?


yeah, they'll have all played against each other...so whoever won against them gets the higher seed.
"MarineKing rolling double sevens there" -Artosis
Fiercegore
Profile Joined July 2010
United States294 Posts
January 05 2011 12:39 GMT
#1211
On January 05 2011 21:36 Casta wrote:
Why are they talking like scrapstation is a map where 4 gate is so strong. Isn't it equally strong on all maps since distance don't matter on warpins?

I am not a protoss player, just asking.


The ramp is very wide so you can't force field it.
http://us.battle.net/sc2/en/profile/506893/1/Fiercegore/
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
January 05 2011 12:39 GMT
#1212
On January 05 2011 21:38 Varth wrote:
These endless rushs really need to stop, it's obvious who the better overall player is, but all the bad player has to do is practice 1 timing and hope the other dude doesn't counter...

If you don't micro like marineking its also incredibly boring to watch.

booooooooooo


It' really obvious because one of them made top8 (?) last season and the other one didn't qualify for the last 2.
Kevmeister @ Dota2
MidKnight
Profile Joined December 2008
Lithuania884 Posts
January 05 2011 12:39 GMT
#1213
THUNDER!
ejac
Profile Blog Joined January 2009
United States1195 Posts
January 05 2011 12:39 GMT
#1214
I don't understand how there can be only two more games since it's important who gets 3rd and 4th for the up down matches. Sure, they can figure who moves on by going 2:1 and who doesn't by going 1:2, but how do they determine 3rd and 4th from that?
esq>n
SmoKim
Profile Joined March 2010
Denmark10305 Posts
January 05 2011 12:40 GMT
#1215
Tester please destroy Rain
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
nbMifu
Profile Joined January 2010
Brazil170 Posts
January 05 2011 12:40 GMT
#1216
On January 05 2011 21:37 Naphal wrote:
how do they place 1st 2nd 3rd 4th now with 2 guys at 2:1 and 2 at 1:2, direct comparison?


It seems like the tiebreak maps have a "lesser value" meaning that the guys that get 2x1 before the tie break move on. Don't know if it's fair, but in this case the TSL that wins this match moves on, and the other don't.
Be kind, for everyone you meet is fighting a hard battle - Plato
raidmaster
Profile Joined July 2010
474 Posts
Last Edited: 2011-01-05 12:40:56
January 05 2011 12:40 GMT
#1217
On January 05 2011 21:38 Greentellon wrote:
Show nested quote +
On January 05 2011 21:37 raidmaster wrote:
On January 05 2011 21:34 Vorenius wrote:
On January 05 2011 21:31 raidmaster wrote:
PvP is the most retarded match-up ever. Coinflip all the way.

It's not a coinflip. He could have just went for a 4gate and he would have been fine. Going 4gate isn't an auto-lose versus any certain BO. But NOT going 4gate is.


I was actually reffering to situations where one player don't lose because of build order, like Kisu did. 4 gate vs 4 gate is not a coinflip? Stalkers attacking Stalkers with zealots running around.


And THAT is where player with better micro/army composition wins.


There is not a lot of micro to it, and composition is actually limited to 2 units. I'd say luck is more a factor there.
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
January 05 2011 12:40 GMT
#1218
On January 05 2011 21:38 Ingruz wrote:
Show nested quote +
On January 05 2011 21:37 Naphal wrote:
how do they place 1st 2nd 3rd 4th now with 2 guys at 2:1 and 2 at 1:2, direct comparison?


that's a good question... anyone knows?

head to head record.

1st A 2w 1l
2nd B 2w 1l
3rd C 1w 2l
4th D 1w 2l

as such if A won against B and C won against D previously in one of the games.
s3x2-2 xiao3x2+2 bone3+2+2
GTR
Profile Blog Joined September 2004
51497 Posts
January 05 2011 12:40 GMT
#1219
OMG HAI ARTOSIS
Commentator
nick1689
Profile Joined January 2011
Australia494 Posts
January 05 2011 12:40 GMT
#1220
On January 05 2011 21:37 Naphal wrote:
how do they place 1st 2nd 3rd 4th now with 2 guys at 2:1 and 2 at 1:2, direct comparison?


Everyone plays everyone. So if there are two people stuck in 3rd and 4th spot with a score of 1:2, their exact placing is detrmined by who won when they each played each other.
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