If you don't micro like marineking its also incredibly boring to watch.
booooooooooo
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Varth
United States426 Posts
If you don't micro like marineking its also incredibly boring to watch. booooooooooo | ||
Jayson X
Switzerland2431 Posts
On January 05 2011 21:33 Stratchka wrote: I don't get how many good players in PvP still lose devastatingly to 4 warp gates... The 4 warp gate rush is pretty much the gold standard in this matchup against which you have to test your strategies. If your strategy doesn't beat it, then there is probably no reason to do it (ever). Why not just open safely with 4 warp gates and from there transition into whatever? It depends so much on maps and position. Why on scrap, the map with the biggest ramp in the pool he choose to take the risk is beyond me. Especially since it's a map where blink stays viable... | ||
Kamais_Ookin
Canada4218 Posts
On January 05 2011 21:37 KonohaFlash wrote: That doesn't work sometimes, otherwise it wouldn't be much of an issue.For those who are having issues with the stream, just close the player and start it again. O_O | ||
FataLe
New Zealand4481 Posts
On January 05 2011 21:36 Casta wrote: Why are they talking like scrapstation is a map where 4 gate is so strong. Isn't it equally strong on all maps since distance don't matter on warpins? I am not a protoss player, just asking. The ramp. The key to holding a 4g is FF and Micro. Scrap Station requires 2 Forcefields and 2 sentries that early leaves u with like a zealot and a stalker to actually defend which isn't going to work. | ||
psycow
55 Posts
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Ingruz
Italy380 Posts
On January 05 2011 21:37 Naphal wrote: how do they place 1st 2nd 3rd 4th now with 2 guys at 2:1 and 2 at 1:2, direct comparison? that's a good question... anyone knows? | ||
Durp
Canada3117 Posts
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deeshoo
United States319 Posts
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ParasitJonte
Sweden1768 Posts
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Corrupted
United States1255 Posts
On January 05 2011 21:37 Naphal wrote: how do they place 1st 2nd 3rd 4th now with 2 guys at 2:1 and 2 at 1:2, direct comparison? yeah, they'll have all played against each other...so whoever won against them gets the higher seed. | ||
Fiercegore
United States294 Posts
On January 05 2011 21:36 Casta wrote: Why are they talking like scrapstation is a map where 4 gate is so strong. Isn't it equally strong on all maps since distance don't matter on warpins? I am not a protoss player, just asking. The ramp is very wide so you can't force field it. | ||
FliedLice
Germany7494 Posts
On January 05 2011 21:38 Varth wrote: These endless rushs really need to stop, it's obvious who the better overall player is, but all the bad player has to do is practice 1 timing and hope the other dude doesn't counter... If you don't micro like marineking its also incredibly boring to watch. booooooooooo It' really obvious because one of them made top8 (?) last season and the other one didn't qualify for the last 2. | ||
MidKnight
Lithuania884 Posts
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ejac
United States1195 Posts
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SmoKim
Denmark10301 Posts
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nbMifu
Brazil170 Posts
On January 05 2011 21:37 Naphal wrote: how do they place 1st 2nd 3rd 4th now with 2 guys at 2:1 and 2 at 1:2, direct comparison? It seems like the tiebreak maps have a "lesser value" meaning that the guys that get 2x1 before the tie break move on. Don't know if it's fair, but in this case the TSL that wins this match moves on, and the other don't. | ||
raidmaster
474 Posts
On January 05 2011 21:38 Greentellon wrote: Show nested quote + On January 05 2011 21:37 raidmaster wrote: On January 05 2011 21:34 Vorenius wrote: On January 05 2011 21:31 raidmaster wrote: PvP is the most retarded match-up ever. Coinflip all the way. It's not a coinflip. He could have just went for a 4gate and he would have been fine. Going 4gate isn't an auto-lose versus any certain BO. But NOT going 4gate is. I was actually reffering to situations where one player don't lose because of build order, like Kisu did. 4 gate vs 4 gate is not a coinflip? Stalkers attacking Stalkers with zealots running around. And THAT is where player with better micro/army composition wins. There is not a lot of micro to it, and composition is actually limited to 2 units. I'd say luck is more a factor there. | ||
OopsOopsBaby
Singapore3425 Posts
On January 05 2011 21:38 Ingruz wrote: Show nested quote + On January 05 2011 21:37 Naphal wrote: how do they place 1st 2nd 3rd 4th now with 2 guys at 2:1 and 2 at 1:2, direct comparison? that's a good question... anyone knows? head to head record. 1st A 2w 1l 2nd B 2w 1l 3rd C 1w 2l 4th D 1w 2l as such if A won against B and C won against D previously in one of the games. | ||
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GTR
51329 Posts
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nick1689
Australia494 Posts
On January 05 2011 21:37 Naphal wrote: how do they place 1st 2nd 3rd 4th now with 2 guys at 2:1 and 2 at 1:2, direct comparison? Everyone plays everyone. So if there are two people stuck in 3rd and 4th spot with a score of 1:2, their exact placing is detrmined by who won when they each played each other. | ||
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