I am not a protoss player, just asking.
[GSL] Code A Ro32 Day 3 / Code S Ro32 Group D - Page 60
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Casta
Denmark234 Posts
I am not a protoss player, just asking. | ||
Fa1nT
United States3423 Posts
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nbMifu
Brazil170 Posts
Don't you guys thing the Immortal should not have been canceled? It would probably be sniped because it is slower thans the stalkers, but it was already on the way. | ||
KonohaFlash
Canada1590 Posts
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proxY_
United States1561 Posts
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SmoKim
Denmark10301 Posts
same, reloads it, works for 5 sec, repeats seems to work now, E-han-timing | ||
raidmaster
474 Posts
On January 05 2011 21:34 Vorenius wrote: It's not a coinflip. He could have just went for a 4gate and he would have been fine. Going 4gate isn't an auto-lose versus any certain BO. But NOT going 4gate is. I was actually reffering to situations where one player don't lose because of build order, like Kisu did. 4 gate vs 4 gate is not a coinflip? Stalkers attacking Stalkers with zealots running around. | ||
chboing
France35 Posts
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TheBB
Switzerland5133 Posts
On January 05 2011 21:36 Casta wrote: Why are they talking like scrapstation is a map where 4 gate is so strong. Isn't it equally strong on all maps since distance don't matter on warpins? I am not a protoss player, just asking. It's the ramp size. Too big for forcefields. | ||
ihasaKAROT
Netherlands4730 Posts
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Fa1nT
United States3423 Posts
On January 05 2011 21:36 Casta wrote: Why are they talking like scrapstation is a map where 4 gate is so strong. Isn't it equally strong on all maps since distance don't matter on warpins? I am not a protoss player, just asking. The ramp is really wide I guess. | ||
Sanguinarius
United States3427 Posts
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Belha
Italy2850 Posts
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Naphal
Germany2099 Posts
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nbMifu
Brazil170 Posts
On January 05 2011 21:36 Casta wrote: Why are they talking like scrapstation is a map where 4 gate is so strong. Isn't it equally strong on all maps since distance don't matter on warpins? I am not a protoss player, just asking. Scrap station's wider ramp makes it harder to use force fields to hold a 4gate | ||
Angelbelow
United States3728 Posts
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Deleted User 124618
1142 Posts
On January 05 2011 21:37 raidmaster wrote: I was actually reffering to situations where one player don't lose because of build order, like Kisu did. 4 gate vs 4 gate is not a coinflip? Stalkers attacking Stalkers with zealots running around. And THAT is where player with better micro/army composition wins. | ||
FliedLice
Germany7494 Posts
On January 05 2011 21:36 Casta wrote: Why are they talking like scrapstation is a map where 4 gate is so strong. Isn't it equally strong on all maps since distance don't matter on warpins? I am not a protoss player, just asking. It's the wide ramp, on other maps you can forcefield it easily, on this map you need at least 2 perfect FFs I think | ||
Durp
Canada3117 Posts
On January 05 2011 21:36 nbMifu wrote: There must be a way to hold the 4 gate on scrap.... Don't you guys thing the Immortal should not have been canceled? It would probably be sniped because it is slower thans the stalkers, but it was already on the way. I wouldn't have canceled personally- immortals are great and if for no other reason than to allow myself more time (it would force some focus fire from the stalkers, giving me a little more time to micro against the zealots). | ||
Asha
United Kingdom38149 Posts
On January 05 2011 21:36 Casta wrote: Why are they talking like scrapstation is a map where 4 gate is so strong. Isn't it equally strong on all maps since distance don't matter on warpins? I am not a protoss player, just asking. The ramp is massive, not easy to wall and sentries can't FF it off like you can on maps with a narrow choke. | ||
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