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[GSL] Code A Ro32 Day 2 / Code S Ro32 Group C - Page 9

Forum Index > StarCraft 2 Tournaments
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Prev 1 7 8 9 10 11 72 Next
pAzand
Profile Joined May 2010
Sweden539 Posts
January 04 2011 09:52 GMT
#161
Wow, the viking ball almost one shooting the colo..
If you can chill.. Chill!
pyro19
Profile Joined August 2010
6575 Posts
January 04 2011 09:52 GMT
#162
On January 04 2011 18:52 Highways wrote:
Marauders are the dumbest unit ever.

All you need to do in TvP is mass one unit and attack move. There is no fun in watching mass marauders.

ok
Thy Shall Die Alone...or emm..something like that.
Elwar
Profile Joined August 2010
953 Posts
January 04 2011 09:53 GMT
#163
On January 04 2011 18:52 HollowLord wrote:
You listen to Artosis, because I'm not sure when Day said attacking after expanding is good but that's wrong in most situations. When you expand you're actually in a deficit.

I think (hope) Day means pressure while expanding, but definitely don't commit.

Anyway, marauders are pretty good.
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
January 04 2011 09:53 GMT
#164
Ace rolled over by the mighty marauder ball with enough vikings to almost kill a collouses with a single volley, gg.
I <3 Plexa.
Ingruz
Profile Joined May 2010
Italy380 Posts
January 04 2011 09:53 GMT
#165
poor Ace, he played better than I thought but Top overall is an inch above...
My life for Aiur!
Predze
Profile Joined October 2010
Denmark17 Posts
January 04 2011 09:53 GMT
#166
On January 04 2011 18:51 happyness wrote:
Day9: "Attacking after expanding is good"

Artosis: "Attacking after expanding is the worst time to attack"

Who do I listen to? =/


You should expand behind an attack, which I believe is what Day[9] says as well.
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
January 04 2011 09:53 GMT
#167
Ace should get a shot at Alive instead of just giving Alive a bye.
zerg/human - vancouver, canada
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-01-04 09:56:16
January 04 2011 09:53 GMT
#168
On January 04 2011 18:51 happyness wrote:
Day9: "Attacking after expanding is good"

Artosis: "Attacking after expanding is the worst time to attack"

Who do I listen to? =/


Could swear Day9 suggests to expand behind an attack, because the pressure is forcing your opponent to be thinking about defending his own base while you are able to get yours up safely (as opposed to attacking after you expand)

Artosis is saying that once you've got a new expansion up don't push out immediately because you're currently sitting at a resource deficit till it gets up and running and you've been able to make use of it to macro up more units (as opposed to having cut unit production while you are spending minerals on CC / gas etc).

It's two diffferent concepts that aren't mutually exclusive

===

Observer is doing a good job today so far =)
kirbynator
Profile Joined October 2010
Canada503 Posts
January 04 2011 09:53 GMT
#169
On January 04 2011 18:52 Highways wrote:
Marauders are the dumbest unit ever.

All you need to do in TvP is mass one unit and attack move. There is no fun in watching mass marauders.


yes just marauders, nevermind the marines, medivacs, vikings and ghosts
Krallin
Profile Joined July 2010
France431 Posts
January 04 2011 09:53 GMT
#170
On January 04 2011 18:52 HollowLord wrote:
Show nested quote +
On January 04 2011 18:51 happyness wrote:
Day9: "Attacking after expanding is good"

Artosis: "Attacking after expanding is the worst time to attack"

Who do I listen to? =/


You listen to Artosis, because I'm not sure when Day said attacking after expanding is good but that's wrong in most situations. When you expand you're actually in a deficit.


I thought Day9 said that you should expand when you attack, so that when you fall back, you have an expand that is ready to kick in.
Skytalker
Profile Joined October 2010
Sweden671 Posts
Last Edited: 2011-01-04 09:54:12
January 04 2011 09:54 GMT
#171
On January 04 2011 18:52 bkrow wrote:
Show nested quote +
On January 04 2011 18:51 Skytalker wrote:
damn terran is so powerfull vs protoss, but really nice matches from both of them!


Please don't incite the balance talk about TvP .. because T is as powerful against P as P is against T, particularly since it got to the late game..


you just assume that the game is perfectly balanced already?
Jaedong HWAITING!
revoN
Profile Joined February 2010
Japan804 Posts
January 04 2011 09:54 GMT
#172
I never liked oGsTop but this game made me dislike him even more.
StarCraft도 Quake도 좋아해요.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 04 2011 09:54 GMT
#173
On January 04 2011 18:53 Elwar wrote:
Show nested quote +
On January 04 2011 18:52 HollowLord wrote:
You listen to Artosis, because I'm not sure when Day said attacking after expanding is good but that's wrong in most situations. When you expand you're actually in a deficit.

I think (hope) Day means pressure while expanding, but definitely don't commit.

Anyway, marauders are pretty good.


You expand behind an attack because that is the moment you are 100% certain your opponent cannot attack you, i.e. your expansion is safe..
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
fatkid
Profile Joined August 2010
United States62 Posts
January 04 2011 09:54 GMT
#174
Did anyone notice tops' dropship maras? All of them were colored beautifully as he loaded up to leave Ace's natural, from highest to lowest.

http://img80.imageshack.us/f/marao.png/
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
January 04 2011 09:55 GMT
#175
On January 04 2011 18:53 Asha` wrote:
Show nested quote +
On January 04 2011 18:51 happyness wrote:
Day9: "Attacking after expanding is good"

Artosis: "Attacking after expanding is the worst time to attack"

Who do I listen to? =/


Could swear Day9 suggests to expand behind an attack, because the pressure is forcing your opponent to be thinking about defending his own base while you are able to get yours up safely (as opposed to attacking after you expand)

Artosis is saying that once you've got a new expansion up don't push out immediately because you're currently sitting at a resource deficit till it gets up and running and you've been able to make use of it to macro up more units.


Yeah this is what both of them said, and they are right.

IMO Ace didn't deserve to be knocked out so early, I think he's pretty good, at least top16 Code A material.
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
January 04 2011 09:55 GMT
#176
On January 04 2011 18:54 fatkid wrote:
Did anyone notice tops' dropship maras? All of them were colored beautifully as he loaded up to leave Ace's natural, from highest to lowest.

http://img80.imageshack.us/f/marao.png/


I wish it had been ITR so I could have said:

"Taste the Rainbow."
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
nadafanboy42
Profile Joined August 2009
Netherlands209 Posts
January 04 2011 09:55 GMT
#177
On January 04 2011 18:53 Predze wrote:
Show nested quote +
On January 04 2011 18:51 happyness wrote:
Day9: "Attacking after expanding is good"

Artosis: "Attacking after expanding is the worst time to attack"

Who do I listen to? =/


You should expand behind an attack, which I believe is what Day[9] says as well.

Yeah, pretty sure Day9 is talking about attacking as a way to agressively defend your new expansion, which is smart. Artosis is talking about going all-in before your new expansion has even begun to pay back the investment, which is stupid.
NaDa/Jaedong/Liquid-Fanboy
PheNOM_
Profile Blog Joined January 2010
United States417 Posts
January 04 2011 09:56 GMT
#178
What am I supposed to do for an hour....?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=184006
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 04 2011 09:56 GMT
#179
On January 04 2011 18:51 happyness wrote:
Day9: "Attacking after expanding is good"

Artosis: "Attacking after expanding is the worst time to attack"

Who do I listen to? =/


Day9: what day9 means is, you force your opponent on the defensive (attacker's advantage to even out your slightly weaker army), then you pull back and have the expansion established - as opposed to when you just sit there and let your opponent to develop a gameplan.

To the actual match: TOP hit a very good timing there, not mucht Ace could do about it.
"You see....YOU SEE..." © 2010 Sen
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 04 2011 09:56 GMT
#180
On January 04 2011 18:54 Skytalker wrote:
Show nested quote +
On January 04 2011 18:52 bkrow wrote:
On January 04 2011 18:51 Skytalker wrote:
damn terran is so powerfull vs protoss, but really nice matches from both of them!


Please don't incite the balance talk about TvP .. because T is as powerful against P as P is against T, particularly since it got to the late game..


you just assume that the game is perfectly balanced already?


The game will never be perfectly balanced.. but you pretty much said wow T>P .. which is bullshit. If the game goes on that long and P techs properly, it is gg for Terran. He got Collossus late and then got stuck on them even after seeing mass viking.. If Ace won the song would be different..
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
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