[GSL] Code A Ro32 Day 2 / Code S Ro32 Group C - Page 9
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pAzand
Sweden539 Posts
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pyro19
6575 Posts
On January 04 2011 18:52 Highways wrote: Marauders are the dumbest unit ever. All you need to do in TvP is mass one unit and attack move. There is no fun in watching mass marauders. ok | ||
Elwar
953 Posts
On January 04 2011 18:52 HollowLord wrote: You listen to Artosis, because I'm not sure when Day said attacking after expanding is good but that's wrong in most situations. When you expand you're actually in a deficit. I think (hope) Day means pressure while expanding, but definitely don't commit. Anyway, marauders are pretty good. | ||
Kamais_Ookin
Canada4218 Posts
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Ingruz
Italy380 Posts
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Predze
Denmark17 Posts
On January 04 2011 18:51 happyness wrote: Day9: "Attacking after expanding is good" Artosis: "Attacking after expanding is the worst time to attack" Who do I listen to? =/ You should expand behind an attack, which I believe is what Day[9] says as well. | ||
mindspike
Canada1902 Posts
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Asha
United Kingdom38256 Posts
On January 04 2011 18:51 happyness wrote: Day9: "Attacking after expanding is good" Artosis: "Attacking after expanding is the worst time to attack" Who do I listen to? =/ Could swear Day9 suggests to expand behind an attack, because the pressure is forcing your opponent to be thinking about defending his own base while you are able to get yours up safely (as opposed to attacking after you expand) Artosis is saying that once you've got a new expansion up don't push out immediately because you're currently sitting at a resource deficit till it gets up and running and you've been able to make use of it to macro up more units (as opposed to having cut unit production while you are spending minerals on CC / gas etc). It's two diffferent concepts that aren't mutually exclusive === Observer is doing a good job today so far =) | ||
kirbynator
Canada503 Posts
On January 04 2011 18:52 Highways wrote: Marauders are the dumbest unit ever. All you need to do in TvP is mass one unit and attack move. There is no fun in watching mass marauders. yes just marauders, nevermind the marines, medivacs, vikings and ghosts | ||
Krallin
France431 Posts
On January 04 2011 18:52 HollowLord wrote: You listen to Artosis, because I'm not sure when Day said attacking after expanding is good but that's wrong in most situations. When you expand you're actually in a deficit. I thought Day9 said that you should expand when you attack, so that when you fall back, you have an expand that is ready to kick in. | ||
Skytalker
Sweden671 Posts
On January 04 2011 18:52 bkrow wrote: Please don't incite the balance talk about TvP .. because T is as powerful against P as P is against T, particularly since it got to the late game.. you just assume that the game is perfectly balanced already? | ||
revoN
Japan804 Posts
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bkrow
Australia8532 Posts
On January 04 2011 18:53 Elwar wrote: I think (hope) Day means pressure while expanding, but definitely don't commit. Anyway, marauders are pretty good. You expand behind an attack because that is the moment you are 100% certain your opponent cannot attack you, i.e. your expansion is safe.. | ||
fatkid
United States62 Posts
http://img80.imageshack.us/f/marao.png/ | ||
netherDrake
Singapore1831 Posts
On January 04 2011 18:53 Asha` wrote: Could swear Day9 suggests to expand behind an attack, because the pressure is forcing your opponent to be thinking about defending his own base while you are able to get yours up safely (as opposed to attacking after you expand) Artosis is saying that once you've got a new expansion up don't push out immediately because you're currently sitting at a resource deficit till it gets up and running and you've been able to make use of it to macro up more units. Yeah this is what both of them said, and they are right. IMO Ace didn't deserve to be knocked out so early, I think he's pretty good, at least top16 Code A material. | ||
HollowLord
United States3862 Posts
On January 04 2011 18:54 fatkid wrote: Did anyone notice tops' dropship maras? All of them were colored beautifully as he loaded up to leave Ace's natural, from highest to lowest. http://img80.imageshack.us/f/marao.png/ I wish it had been ITR so I could have said: "Taste the Rainbow." | ||
nadafanboy42
Netherlands209 Posts
On January 04 2011 18:53 Predze wrote: You should expand behind an attack, which I believe is what Day[9] says as well. Yeah, pretty sure Day9 is talking about attacking as a way to agressively defend your new expansion, which is smart. Artosis is talking about going all-in before your new expansion has even begun to pay back the investment, which is stupid. | ||
PheNOM_
United States417 Posts
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sleepingdog
Austria6145 Posts
On January 04 2011 18:51 happyness wrote: Day9: "Attacking after expanding is good" Artosis: "Attacking after expanding is the worst time to attack" Who do I listen to? =/ Day9: what day9 means is, you force your opponent on the defensive (attacker's advantage to even out your slightly weaker army), then you pull back and have the expansion established - as opposed to when you just sit there and let your opponent to develop a gameplan. To the actual match: TOP hit a very good timing there, not mucht Ace could do about it. | ||
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bkrow
Australia8532 Posts
On January 04 2011 18:54 Skytalker wrote: you just assume that the game is perfectly balanced already? The game will never be perfectly balanced.. but you pretty much said wow T>P .. which is bullshit. If the game goes on that long and P techs properly, it is gg for Terran. He got Collossus late and then got stuck on them even after seeing mass viking.. If Ace won the song would be different.. | ||
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