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[GSL] Code S Ro32 Group A - Page 68

Forum Index > StarCraft 2 Tournaments
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Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2011-01-02 12:03:33
January 02 2011 12:03 GMT
#1341
Opening day of the GSL tournament with an epic intro, and not a single recommended game worth watching hahahaha.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 02 2011 12:03 GMT
#1342
On January 02 2011 20:58 Pudge_172 wrote:
Actually what I want is if a group goes 2-0 1-1 1-1 0-2 then two players who are tied 1-1 in the group stage that the player who won the meeting between the 1-1 players should be 2nd in the group with the other placing 3rd.

This is the only flaw I have with their group system. If it goes 2-0 2-0 0-2 0-2 then you have the 2-0 vs 2-0 for 1st/2nd and the 0-2 vs 0-2 for 3rd/4th.

If it goes 1-1 1-1 1-1 1-1 then you will end up 2-1 2-1 1-2 1-2 with clear tiebreaks.

It's just the 2-0 1-1 1-1 0-2 that they screwed up.

...

Let me ask a simple question. What's the point when 2 players are 1-1 who is 2nd and 3rd?
They both have the same amount of games and results. They will play again in the 5th match to decide who is 2nd and 3rd. Which would mean it would end up with 2-0 2-1 1-2 0-2 which makes it fair and logical then right?
So doesn't it kinda strike to you that it's irrelevant who's at 2nd or 3rd after just 2 rounds?
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 02 2011 12:04 GMT
#1343
On January 02 2011 20:58 Pudge_172 wrote:
Actually what I want is if a group goes 2-0 1-1 1-1 0-2 then two players who are tied 1-1 in the group stage that the player who won the meeting between the 1-1 players should be 2nd in the group with the other placing 3rd.

This is the only flaw I have with their group system. If it goes 2-0 2-0 0-2 0-2 then you have the 2-0 vs 2-0 for 1st/2nd and the 0-2 vs 0-2 for 3rd/4th.

If it goes 1-1 1-1 1-1 1-1 then you will end up 2-1 2-1 1-2 1-2 with clear tiebreaks.

It's just the 2-0 1-1 1-1 0-2 that they screwed up.


Well that can happen in, say, the MSL too. Say Bisu beats Stork and Flash beats Jaedong. Flash beats Bisu in the winner's match and Stork beats Jaedong in the loser's match.

Flash 2-0
Bisu 1-1
Stork 1-1
Jaedong 0-2

With Bisu being 1-0 vs Stork.

So this problem's not unique to GSL.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
January 02 2011 12:04 GMT
#1344
On January 02 2011 21:03 shannn wrote:
Show nested quote +
On January 02 2011 20:58 Pudge_172 wrote:
Actually what I want is if a group goes 2-0 1-1 1-1 0-2 then two players who are tied 1-1 in the group stage that the player who won the meeting between the 1-1 players should be 2nd in the group with the other placing 3rd.

This is the only flaw I have with their group system. If it goes 2-0 2-0 0-2 0-2 then you have the 2-0 vs 2-0 for 1st/2nd and the 0-2 vs 0-2 for 3rd/4th.

If it goes 1-1 1-1 1-1 1-1 then you will end up 2-1 2-1 1-2 1-2 with clear tiebreaks.

It's just the 2-0 1-1 1-1 0-2 that they screwed up.

...

Let me ask a simple question. What's the point when 2 players are 1-1 who is 2nd and 3rd?
They both have the same amount of games and results. They will play again in the 5th match to decide who is 2nd and 3rd. Which would mean it would end up with 2-0 2-1 1-2 0-2 which makes it fair and logical then right?
So doesn't it kinda strike to you that it's irrelevant who's at 2nd or 3rd after just 2 rounds?


Maybe they'll FLIP A FUCKING COIN like they did at Dreamhack. (still mad)
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 02 2011 12:05 GMT
#1345
On January 02 2011 21:04 The KY wrote:
Show nested quote +
On January 02 2011 21:03 shannn wrote:
On January 02 2011 20:58 Pudge_172 wrote:
Actually what I want is if a group goes 2-0 1-1 1-1 0-2 then two players who are tied 1-1 in the group stage that the player who won the meeting between the 1-1 players should be 2nd in the group with the other placing 3rd.

This is the only flaw I have with their group system. If it goes 2-0 2-0 0-2 0-2 then you have the 2-0 vs 2-0 for 1st/2nd and the 0-2 vs 0-2 for 3rd/4th.

If it goes 1-1 1-1 1-1 1-1 then you will end up 2-1 2-1 1-2 1-2 with clear tiebreaks.

It's just the 2-0 1-1 1-1 0-2 that they screwed up.

...

Let me ask a simple question. What's the point when 2 players are 1-1 who is 2nd and 3rd?
They both have the same amount of games and results. They will play again in the 5th match to decide who is 2nd and 3rd. Which would mean it would end up with 2-0 2-1 1-2 0-2 which makes it fair and logical then right?
So doesn't it kinda strike to you that it's irrelevant who's at 2nd or 3rd after just 2 rounds?


Maybe they'll FLIP A FUCKING COIN like they did at Dreamhack. (still mad)

This system has no tie breakers whatsoever. So they'll never flip a coin
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 02 2011 12:06 GMT
#1346
Anyway, it should be obvious that the only fair way is for everyone to play everyone else in the group like the OSL does. OSL ran for ten years with only one overly long tiebreaker (Effort/Shine/go.go) so that's not a big deal. I was going to make a new thread about it but the point is too obvious to need its own thread.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
January 02 2011 12:06 GMT
#1347
On January 02 2011 21:05 shannn wrote:
Show nested quote +
On January 02 2011 21:04 The KY wrote:
On January 02 2011 21:03 shannn wrote:
On January 02 2011 20:58 Pudge_172 wrote:
Actually what I want is if a group goes 2-0 1-1 1-1 0-2 then two players who are tied 1-1 in the group stage that the player who won the meeting between the 1-1 players should be 2nd in the group with the other placing 3rd.

This is the only flaw I have with their group system. If it goes 2-0 2-0 0-2 0-2 then you have the 2-0 vs 2-0 for 1st/2nd and the 0-2 vs 0-2 for 3rd/4th.

If it goes 1-1 1-1 1-1 1-1 then you will end up 2-1 2-1 1-2 1-2 with clear tiebreaks.

It's just the 2-0 1-1 1-1 0-2 that they screwed up.

...

Let me ask a simple question. What's the point when 2 players are 1-1 who is 2nd and 3rd?
They both have the same amount of games and results. They will play again in the 5th match to decide who is 2nd and 3rd. Which would mean it would end up with 2-0 2-1 1-2 0-2 which makes it fair and logical then right?
So doesn't it kinda strike to you that it's irrelevant who's at 2nd or 3rd after just 2 rounds?


Maybe they'll FLIP A FUCKING COIN like they did at Dreamhack. (still mad)

This system has no tie breakers

Come again?
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 02 2011 12:07 GMT
#1348
On January 02 2011 21:06 TheBB wrote:
Show nested quote +
On January 02 2011 21:05 shannn wrote:
On January 02 2011 21:04 The KY wrote:
On January 02 2011 21:03 shannn wrote:
On January 02 2011 20:58 Pudge_172 wrote:
Actually what I want is if a group goes 2-0 1-1 1-1 0-2 then two players who are tied 1-1 in the group stage that the player who won the meeting between the 1-1 players should be 2nd in the group with the other placing 3rd.

This is the only flaw I have with their group system. If it goes 2-0 2-0 0-2 0-2 then you have the 2-0 vs 2-0 for 1st/2nd and the 0-2 vs 0-2 for 3rd/4th.

If it goes 1-1 1-1 1-1 1-1 then you will end up 2-1 2-1 1-2 1-2 with clear tiebreaks.

It's just the 2-0 1-1 1-1 0-2 that they screwed up.

...

Let me ask a simple question. What's the point when 2 players are 1-1 who is 2nd and 3rd?
They both have the same amount of games and results. They will play again in the 5th match to decide who is 2nd and 3rd. Which would mean it would end up with 2-0 2-1 1-2 0-2 which makes it fair and logical then right?
So doesn't it kinda strike to you that it's irrelevant who's at 2nd or 3rd after just 2 rounds?


Maybe they'll FLIP A FUCKING COIN like they did at Dreamhack. (still mad)

This system has no tie breakers

Come again?


This system is specifically set up to avoid tie breakers.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 02 2011 12:08 GMT
#1349
On January 02 2011 21:06 TheBB wrote:
Show nested quote +
On January 02 2011 21:05 shannn wrote:
On January 02 2011 21:04 The KY wrote:
On January 02 2011 21:03 shannn wrote:
On January 02 2011 20:58 Pudge_172 wrote:
Actually what I want is if a group goes 2-0 1-1 1-1 0-2 then two players who are tied 1-1 in the group stage that the player who won the meeting between the 1-1 players should be 2nd in the group with the other placing 3rd.

This is the only flaw I have with their group system. If it goes 2-0 2-0 0-2 0-2 then you have the 2-0 vs 2-0 for 1st/2nd and the 0-2 vs 0-2 for 3rd/4th.

If it goes 1-1 1-1 1-1 1-1 then you will end up 2-1 2-1 1-2 1-2 with clear tiebreaks.

It's just the 2-0 1-1 1-1 0-2 that they screwed up.

...

Let me ask a simple question. What's the point when 2 players are 1-1 who is 2nd and 3rd?
They both have the same amount of games and results. They will play again in the 5th match to decide who is 2nd and 3rd. Which would mean it would end up with 2-0 2-1 1-2 0-2 which makes it fair and logical then right?
So doesn't it kinda strike to you that it's irrelevant who's at 2nd or 3rd after just 2 rounds?


Maybe they'll FLIP A FUCKING COIN like they did at Dreamhack. (still mad)

This system has no tie breakers

Come again?

I need to repeat?
The system is made to avoid all tie breakers with 2 or 3 players having 1-2 or 2-0. So there is no tie breaker in this system.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
January 02 2011 12:12 GMT
#1350
On January 02 2011 21:08 shannn wrote:
Show nested quote +
On January 02 2011 21:06 TheBB wrote:
On January 02 2011 21:05 shannn wrote:
On January 02 2011 21:04 The KY wrote:
On January 02 2011 21:03 shannn wrote:
On January 02 2011 20:58 Pudge_172 wrote:
Actually what I want is if a group goes 2-0 1-1 1-1 0-2 then two players who are tied 1-1 in the group stage that the player who won the meeting between the 1-1 players should be 2nd in the group with the other placing 3rd.

This is the only flaw I have with their group system. If it goes 2-0 2-0 0-2 0-2 then you have the 2-0 vs 2-0 for 1st/2nd and the 0-2 vs 0-2 for 3rd/4th.

If it goes 1-1 1-1 1-1 1-1 then you will end up 2-1 2-1 1-2 1-2 with clear tiebreaks.

It's just the 2-0 1-1 1-1 0-2 that they screwed up.

...

Let me ask a simple question. What's the point when 2 players are 1-1 who is 2nd and 3rd?
They both have the same amount of games and results. They will play again in the 5th match to decide who is 2nd and 3rd. Which would mean it would end up with 2-0 2-1 1-2 0-2 which makes it fair and logical then right?
So doesn't it kinda strike to you that it's irrelevant who's at 2nd or 3rd after just 2 rounds?


Maybe they'll FLIP A FUCKING COIN like they did at Dreamhack. (still mad)

This system has no tie breakers

Come again?

I need to repeat?
The system is made to avoid all tie breakers with 2 or 3 players having 1-2 or 2-0. So there is no tie breaker in this system.

All matches are tie breakers... or none of them are. They just come on different levels. Here you could say there are three levels of tie breakers. The first two games, the next two games, and the final one or two.

Tie breakers break ties. Since you start with a tie, surely you need tie breakers (i.e. games).

Some systems have tie breakers which may not happen, or tie breakers with indeterminable length. Neither of these are necessary qualities for tie breakers to have.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Scoop
Profile Joined August 2010
Finland482 Posts
Last Edited: 2011-01-02 12:15:10
January 02 2011 12:12 GMT
#1351
Actually the system is fine. But would be better if they cut that last match and make these bo3.

In the case of 2-0, 1-1, 1-1, 0-2, the guys with 1-1 have already played a bo3 and the winner advances.
Wheats
Profile Joined October 2010
United States68 Posts
January 02 2011 12:15 GMT
#1352
Ok, I know a lot of people are going to disagree with this but... best game of the night was maka vs nestea. If maka had done better dropship/thor micro highground to low ground and back he would have held the ultras and his 3rd, leaving nestea on 1 base minerals. Also his 2x barracks +lab and bunker with single marauder walloff in the beginning was genius. I was surprised that neither tasteless or artosis commented on it.

Flame away if you want but I felt that game was a great deal closer than many people thought it was and I though maka even had it won. All the rest of the games were forgettable but I think thats how blistering TvZ might end up looking in the future, taking half the map and starving the zerg with terran defense advantage.
baller - "so ok maybe ur nothing like alicia keys."
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
January 02 2011 12:18 GMT
#1353
On January 02 2011 21:12 Scoop wrote:
Actually the system is fine. But would be better if they cut that last match and make these bo3.

In the case of 2-0, 1-1, 1-1, 0-2, the guys with 1-1 have already played a bo3 and the winner advances.

But that would allow someone to advance without winning two games.

What if they go 1-1 x4? Do you want the winners of the second games to advance then? Surely not.

So if, in the first winner vs loser game, the loser wins, he has to hope that in the other game, the winner wins, and then he'll advance? If not, he has to play another game?

How does that make sense?
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 02 2011 12:18 GMT
#1354
On January 02 2011 21:12 TheBB wrote:
Show nested quote +
On January 02 2011 21:08 shannn wrote:
On January 02 2011 21:06 TheBB wrote:
On January 02 2011 21:05 shannn wrote:
On January 02 2011 21:04 The KY wrote:
On January 02 2011 21:03 shannn wrote:
On January 02 2011 20:58 Pudge_172 wrote:
Actually what I want is if a group goes 2-0 1-1 1-1 0-2 then two players who are tied 1-1 in the group stage that the player who won the meeting between the 1-1 players should be 2nd in the group with the other placing 3rd.

This is the only flaw I have with their group system. If it goes 2-0 2-0 0-2 0-2 then you have the 2-0 vs 2-0 for 1st/2nd and the 0-2 vs 0-2 for 3rd/4th.

If it goes 1-1 1-1 1-1 1-1 then you will end up 2-1 2-1 1-2 1-2 with clear tiebreaks.

It's just the 2-0 1-1 1-1 0-2 that they screwed up.

...

Let me ask a simple question. What's the point when 2 players are 1-1 who is 2nd and 3rd?
They both have the same amount of games and results. They will play again in the 5th match to decide who is 2nd and 3rd. Which would mean it would end up with 2-0 2-1 1-2 0-2 which makes it fair and logical then right?
So doesn't it kinda strike to you that it's irrelevant who's at 2nd or 3rd after just 2 rounds?


Maybe they'll FLIP A FUCKING COIN like they did at Dreamhack. (still mad)

This system has no tie breakers

Come again?

I need to repeat?
The system is made to avoid all tie breakers with 2 or 3 players having 1-2 or 2-0. So there is no tie breaker in this system.

All matches are tie breakers... or none of them are. They just come on different levels. Here you could say there are three levels of tie breakers. The first two games, the next two games, and the final one or two.

Tie breakers break ties. Since you start with a tie, surely you need tie breakers (i.e. games).

Some systems have tie breakers which may not happen, or tie breakers with indeterminable length. Neither of these are necessary qualities for tie breakers to have.

You're going to discuss what a tie breaker is?


Tie breakers break ties. Since you start with a tie, surely you need tie breakers (i.e. games).

A tiebreaker or tiebreak is used to determine a winner from among players or teams that are tied at the end of a contest, or a set of contests. (in this case groupstage). Not during a contest.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 02 2011 12:21 GMT
#1355
On January 02 2011 21:12 TheBB wrote:
Show nested quote +
On January 02 2011 21:08 shannn wrote:
On January 02 2011 21:06 TheBB wrote:
On January 02 2011 21:05 shannn wrote:
On January 02 2011 21:04 The KY wrote:
On January 02 2011 21:03 shannn wrote:
On January 02 2011 20:58 Pudge_172 wrote:
Actually what I want is if a group goes 2-0 1-1 1-1 0-2 then two players who are tied 1-1 in the group stage that the player who won the meeting between the 1-1 players should be 2nd in the group with the other placing 3rd.

This is the only flaw I have with their group system. If it goes 2-0 2-0 0-2 0-2 then you have the 2-0 vs 2-0 for 1st/2nd and the 0-2 vs 0-2 for 3rd/4th.

If it goes 1-1 1-1 1-1 1-1 then you will end up 2-1 2-1 1-2 1-2 with clear tiebreaks.

It's just the 2-0 1-1 1-1 0-2 that they screwed up.

...

Let me ask a simple question. What's the point when 2 players are 1-1 who is 2nd and 3rd?
They both have the same amount of games and results. They will play again in the 5th match to decide who is 2nd and 3rd. Which would mean it would end up with 2-0 2-1 1-2 0-2 which makes it fair and logical then right?
So doesn't it kinda strike to you that it's irrelevant who's at 2nd or 3rd after just 2 rounds?


Maybe they'll FLIP A FUCKING COIN like they did at Dreamhack. (still mad)

This system has no tie breakers

Come again?

I need to repeat?
The system is made to avoid all tie breakers with 2 or 3 players having 1-2 or 2-0. So there is no tie breaker in this system.

All matches are tie breakers... or none of them are. They just come on different levels. Here you could say there are three levels of tie breakers. The first two games, the next two games, and the final one or two.

Tie breakers break ties. Since you start with a tie, surely you need tie breakers (i.e. games).

Some systems have tie breakers which may not happen, or tie breakers with indeterminable length. Neither of these are necessary qualities for tie breakers to have.


Quite simply..a ridiculous post; what are you trying to prove?

The format is not natural as it has not been done to this extent in other major tournaments; once we get used to it and see it executed through each round we will understand it better..

No games were really that great; which is shame for day 1.. but Nestea's muta bully was pretty cool to watch
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Scoop
Profile Joined August 2010
Finland482 Posts
Last Edited: 2011-01-02 12:23:13
January 02 2011 12:21 GMT
#1356
On January 02 2011 21:18 TheBB wrote:
Show nested quote +
On January 02 2011 21:12 Scoop wrote:
Actually the system is fine. But would be better if they cut that last match and make these bo3.

In the case of 2-0, 1-1, 1-1, 0-2, the guys with 1-1 have already played a bo3 and the winner advances.

But that would allow someone to advance without winning two games.

What if they go 1-1 x4? Do you want the winners of the second games to advance then? Surely not.

So if, in the first winner vs loser game, the loser wins, he has to hope that in the other game, the winner wins, and then he'll advance? If not, he has to play another game?

How does that make sense?


1-1 x4 is a different scenario obviously and would work just like it is now, except it would be bo3. In other words, the players who go 2-1 advance.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2011-01-02 12:25:20
January 02 2011 12:23 GMT
#1357
On January 02 2011 21:18 shannn wrote:
Show nested quote +
On January 02 2011 21:12 TheBB wrote:
On January 02 2011 21:08 shannn wrote:
On January 02 2011 21:06 TheBB wrote:
On January 02 2011 21:05 shannn wrote:
On January 02 2011 21:04 The KY wrote:
On January 02 2011 21:03 shannn wrote:
On January 02 2011 20:58 Pudge_172 wrote:
Actually what I want is if a group goes 2-0 1-1 1-1 0-2 then two players who are tied 1-1 in the group stage that the player who won the meeting between the 1-1 players should be 2nd in the group with the other placing 3rd.

This is the only flaw I have with their group system. If it goes 2-0 2-0 0-2 0-2 then you have the 2-0 vs 2-0 for 1st/2nd and the 0-2 vs 0-2 for 3rd/4th.

If it goes 1-1 1-1 1-1 1-1 then you will end up 2-1 2-1 1-2 1-2 with clear tiebreaks.

It's just the 2-0 1-1 1-1 0-2 that they screwed up.

...

Let me ask a simple question. What's the point when 2 players are 1-1 who is 2nd and 3rd?
They both have the same amount of games and results. They will play again in the 5th match to decide who is 2nd and 3rd. Which would mean it would end up with 2-0 2-1 1-2 0-2 which makes it fair and logical then right?
So doesn't it kinda strike to you that it's irrelevant who's at 2nd or 3rd after just 2 rounds?


Maybe they'll FLIP A FUCKING COIN like they did at Dreamhack. (still mad)

This system has no tie breakers

Come again?

I need to repeat?
The system is made to avoid all tie breakers with 2 or 3 players having 1-2 or 2-0. So there is no tie breaker in this system.

All matches are tie breakers... or none of them are. They just come on different levels. Here you could say there are three levels of tie breakers. The first two games, the next two games, and the final one or two.

Tie breakers break ties. Since you start with a tie, surely you need tie breakers (i.e. games).

Some systems have tie breakers which may not happen, or tie breakers with indeterminable length. Neither of these are necessary qualities for tie breakers to have.

You're going to discuss what a tie breaker is?

Show nested quote +

Tie breakers break ties. Since you start with a tie, surely you need tie breakers (i.e. games).

A tiebreaker or tiebreak is used to determine a winner from among players or teams that are tied at the end of a contest, or a set of contests. (in this case groupstage). Not during a contest.

My point is that if they are tied at the end of a contest, then the contest ends with a tie. If there are more games, it's not the end of the contest.

So I should be able to say that the second set of games are tiebreakers after the "end of the first set of games"? According to you?

But this is anyway a stupid discussion.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
January 02 2011 12:24 GMT
#1358
On January 02 2011 21:21 Scoop wrote:
Show nested quote +
On January 02 2011 21:18 TheBB wrote:
On January 02 2011 21:12 Scoop wrote:
Actually the system is fine. But would be better if they cut that last match and make these bo3.

In the case of 2-0, 1-1, 1-1, 0-2, the guys with 1-1 have already played a bo3 and the winner advances.

But that would allow someone to advance without winning two games.

What if they go 1-1 x4? Do you want the winners of the second games to advance then? Surely not.

So if, in the first winner vs loser game, the loser wins, he has to hope that in the other game, the winner wins, and then he'll advance? If not, he has to play another game?

How does that make sense?


1-1 x4 is a different scenario obviously and would work just like it is now, except it would be bo3. In other words, the players who go 2-1 advance.

From the point of view of each individual player going 1-1, a 1-1 x4 is exactly the same as a 2-0 1-1 1-1 0-2. In one case they play a tie breaker, in the other case one advances and the other does not. Which one applies is left out of the hands of the players involved. And that is the problem.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Odoakar
Profile Joined May 2010
Croatia1838 Posts
January 02 2011 12:29 GMT
#1359
This system is just...I don't know...retarded?

It places one player in such bad spot, the player 4 who has to play against player 1 is in a much tougher spot, as if he loses, and the player 3 wins against player 2, then the player 4 needs to win 2 games against player 3 if he wants to advance, but the player 3 only needs one win. So we have situations where Best advances even though he didn't have to play the strongest player in the group - NesTea.

Take this group for example:

oGsMC
oGsInCa
oGsNada
SanZenith

SanZenith is pretty much screwed. Let's say he loses to MC and Nada wins against Inca. MC then thrashes Inca, who is out. The rankings would then be:

MC 2:0 advances
Nada 1:0
Zenith 0:1
Inca 0:2

Now Zenith needs to win 2 games against Nada to advance, while Nada needs only one. But NaDa doesn't need to play against the strongest player in the group, while SenZenith had. It makes no sense.
Scoop
Profile Joined August 2010
Finland482 Posts
Last Edited: 2011-01-02 12:34:48
January 02 2011 12:31 GMT
#1360
On January 02 2011 21:29 Odoakar wrote:
This system is just...I don't know...retarded?

It places one player in such bad spot, the player 4 who has to play against player 1 is in a much tougher spot, as if he loses, and the player 3 wins against player 2, then the player 4 needs to win 2 games against player 3 if he wants to advance, but the player 3 only needs one win. So we have situations where Best advances even though he didn't have to play the strongest player in the group - NesTea.

Take this group for example:

oGsMC
oGsInCa
oGsNada
SanZenith

SanZenith is pretty much screwed. Let's say he loses to MC and Nada wins against Inca. MC then thrashes Inca, who is out. The rankings would then be:

MC 2:0 advances
Nada 1:0
Zenith 0:1
Inca 0:2

Now Zenith needs to win 2 games against Nada to advance, while Nada needs only one. But NaDa doesn't need to play against the strongest player in the group, while SenZenith had. It makes no sense.


Ever heard of seeds in tournaments? Know how playoffs work in the NHL? SanZenith is pretty lucky to even be in this tournament.
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