• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:04
CET 11:04
KST 19:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival10TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams4Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22Weekly Cups (Oct 13-19): Clem Goes for Four3
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BSL Season 21 BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL Runner-Up Race Stats ASL20 Pre-season Tier List ranking! [ASL20] Finals Preview: Arrival
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals ASL final tickets help [ASL20] Semifinal A
Strategy
Current Meta Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Roaring Currents ASL final
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1452 users

Kaspersky New Year's StarCraft II Invitational - Page 66

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 64 65 66 67 Next
xbankx
Profile Joined July 2010
703 Posts
December 30 2010 19:03 GMT
#1301
On December 31 2010 03:57 Blyadischa wrote:
Show nested quote +
On December 31 2010 03:41 cive wrote:
On December 31 2010 03:32 Blyadischa wrote:
Starcraft 2 = games like

+ Show Spoiler +
Game 1: FE vs 1 Base All In
Game 2: FE vs 1 Base All In
Game 3: FE vs Bad semi-cheesy voidrays so MC expands, game actually goes into mid game, so both guys 1a into each others armies at the exact center of the map to see who wins
Game 4: Both players fast expand, then expand again, nothing happens until both players are on 3 base and protoss have HT. MC actually manages to hit BAD storms, and loses the game.

Terran had better executed builds (winning FE vs 4 gate and FE vs voidray harass) and protoss executed poorly to beat the protoss better, game 4 was kind of strategical, but the protoss would have won if not for his bad storms (execution)


I'm pretty sure thats how all RTS games are. You either choose to secure an economy thus making you defensive or choose to collect a sizable army that will break that defense at a certain time.

I know for sure Starcraft Brood War was like this. Sometimes the deciding battles are more than one but could have been expressed exactly like what you wrote there.


Is that a joke?

Watch ANY OSL/MSL and tell me if you see 2 1 base all ins, then in another game failed cheesy harass, no action for 5 minutes, into 1a in the middle of the map, then for another game no action for 16 minutes, then one player killing his own units.

The point I'm trying to make is that the current state of the game (unit balance/map size mostly) encourage 1 base all inning, cheesing, or macroing then having a single 1a into each others army in the middle of the map to decide the game


Flash versus Jaedong in Shinghai OSL. 2x 6 pool and a random proxy rax in a BO5
Blyadischa
Profile Joined April 2010
419 Posts
December 30 2010 19:06 GMT
#1302
On December 31 2010 04:03 xbankx wrote:
Show nested quote +
On December 31 2010 03:57 Blyadischa wrote:
On December 31 2010 03:41 cive wrote:
On December 31 2010 03:32 Blyadischa wrote:
Starcraft 2 = games like

+ Show Spoiler +
Game 1: FE vs 1 Base All In
Game 2: FE vs 1 Base All In
Game 3: FE vs Bad semi-cheesy voidrays so MC expands, game actually goes into mid game, so both guys 1a into each others armies at the exact center of the map to see who wins
Game 4: Both players fast expand, then expand again, nothing happens until both players are on 3 base and protoss have HT. MC actually manages to hit BAD storms, and loses the game.

Terran had better executed builds (winning FE vs 4 gate and FE vs voidray harass) and protoss executed poorly to beat the protoss better, game 4 was kind of strategical, but the protoss would have won if not for his bad storms (execution)


I'm pretty sure thats how all RTS games are. You either choose to secure an economy thus making you defensive or choose to collect a sizable army that will break that defense at a certain time.

I know for sure Starcraft Brood War was like this. Sometimes the deciding battles are more than one but could have been expressed exactly like what you wrote there.


Is that a joke?

Watch ANY OSL/MSL and tell me if you see 2 1 base all ins, then in another game failed cheesy harass, no action for 5 minutes, into 1a in the middle of the map, then for another game no action for 16 minutes, then one player killing his own units.

The point I'm trying to make is that the current state of the game (unit balance/map size mostly) encourage 1 base all inning, cheesing, or macroing then having a single 1a into each others army in the middle of the map to decide the game


Flash versus Jaedong in Shinghai OSL. 2x 6 pool and a random proxy rax in a BO5


Anomaly caused by the players having playing against each other in too many long macro games that aren't 1 base all ins, failed semi cheesy harass, or 1as into each others armies
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 30 2010 19:07 GMT
#1303
On December 31 2010 03:46 ParasitJonte wrote:

Actually, on Shakuras I would consider MC's choice of build the worst possible VR opening against 1rax expand. Let me explain. Unless you are able to do severe economic damage with your VR (which never happens, realistically) the Terran has his expansion + orbital up significantly faster than you. So when you see that a Terran is going 1rax expand you need to pick one or the other - 1gateVR expo or 3gateVR pressure - the intermediate 2gate VR build is too indecisive to punish the greedy expand while not greedy enough to match Top's expand. The 1gateVR expand gives you a fighting chance in a macro game (using the VR to be annoying and killing what you can) wheras the 3gateVR almost always is able to offset any economic disadvantage through pressure (and often wins the game right there). 2gate VR works against a whole host of other builds though, so isn't a bad build, it just happens to be bad in this case.

From the economic deficit there really wasn't much MC can do except hope to win a battle - which never happened because Top was completely on top of his game with perfect concaves and excellent expansion timing. Really, his play couldn't be faulted.
Administrator~ Spirit will set you free ~
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-12-30 19:22:35
December 30 2010 19:08 GMT
#1304
On December 31 2010 03:00 Liquid`Nazgul wrote:
Show nested quote +
On December 31 2010 02:39 PartyBiscuit wrote:
Serious question though, what did TOP do that was so different? The base trade was kind of a luck situation for game 1 so ignore that. The 2nd game was the standard Raven/Banshee push (more of a Jinro style than say Polt). The 3rd/4th game was standard MMM+vikings. I genuinely think that TOP had simply superior mechanics overall which won him the series as surprising as that sounds against MC.

I really don't see it the same way. What you considered 'standard' only happened after Top had already secured an advantage by playing (also strategically) better not by being mechanically superior.

In game 3 he got a big advantage by holding off the Void Rays brilliantly and having his expansion running safely way before MC did. Game 4 he countered with 6 marines which allowed him to get a quick gold expansion up and MC was fighting an uphill battle from that point on. MC never even got his gold up in that game I don't see how you can point at this games and say it was standard so mechanics must have made the difference. Every single game that lead up to standard armies Top went into that stage with an advantage due to strategy.

Contrary to what many here believe losing 0-4 does not make Top the better and superior player. It makes him the better and superior player today. Nothing else. To really say something about who is better you need to look at a much larger sample of games.


Although I agree with everything I've written, I think the poster you quoted didn't mean "mechanics" in the sense we are used to this expression from broodwar but overall strategical gameplay and decisionmaking - I think what he has meant to say is, that Top didn't use any "new, innovative" strategies to overcome the (supposed/claimed) toss lategame imbalance. Instead he used what everybody else used: marauder/medivac/viking/ghost, just better, at least today.

This I genuinely think was the point he wanted to make, that Top showed that it is indeed very possible to outplay toss and win the game with the very standard unit-composition, especially without relying on some cutesy or even luck - contrary to what has recently been increasingly claimed by some terran-users here.

EDIT:

On December 31 2010 04:07 Plexa wrote:
Show nested quote +
On December 31 2010 03:46 ParasitJonte wrote:

Actually, on Shakuras I would consider MC's choice of build the worst possible VR opening against 1rax expand. Let me explain. Unless you are able to do severe economic damage with your VR (which never happens, realistically) the Terran has his expansion + orbital up significantly faster than you. So when you see that a Terran is going 1rax expand you need to pick one or the other - 1gateVR expo or 3gateVR pressure - the intermediate 2gate VR build is too indecisive to punish the greedy expand while not greedy enough to match Top's expand. The 1gateVR expand gives you a fighting chance in a macro game (using the VR to be annoying and killing what you can) wheras the 3gateVR almost always is able to offset any economic disadvantage through pressure (and often wins the game right there). 2gate VR works against a whole host of other builds though, so isn't a bad build, it just happens to be bad in this case.

From the economic deficit there really wasn't much MC can do except hope to win a battle - which never happened because Top was completely on top of his game with perfect concaves and excellent expansion timing. Really, his play couldn't be faulted.


Agree completely - a very simple rule that I found working perfectly when 1 gate stargating against MM-expand play (if you scout 1/1/1 you need early robotics against the possibility of cloak): just balance out the gateway/rax count compared to what your opponent is doing:
1 rax FE? go 1 gate stargate expand IMMEDIATELY (especially on maps like shakuras and scrap station where void rays really are annoying enough to prevent any super early pressure)
2 rax FE? add a 2nd gate before the expansion to have sufficient warp-in capabilities in case terran goes aggressive (had some semi-all-ins happening to me where terran pulled "some" SCVs and counted on doing enough damage to be ahead with 2 orbital mules - I found that I'm always forced to cancel if I throw down the nexus too early)

The build of MC played perfectly into the gaming-concept of Top....he got the early economic lead, didn't have to face a (semi) all-in with 4 gate or 3 gate void ray and MC didn't even harass the expansion: I'm sure players like Bisu, Stork etc. would be able to handle void ray harass at multiple locations that early in the game quite comfortably. As much as I love stargate openings vs Terran, this one unfortunately didn't pay off in the slightest.
"You see....YOU SEE..." © 2010 Sen
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 30 2010 19:10 GMT
#1305
On December 31 2010 04:06 Blyadischa wrote:
Show nested quote +
On December 31 2010 04:03 xbankx wrote:
On December 31 2010 03:57 Blyadischa wrote:
On December 31 2010 03:41 cive wrote:
On December 31 2010 03:32 Blyadischa wrote:
Starcraft 2 = games like

+ Show Spoiler +
Game 1: FE vs 1 Base All In
Game 2: FE vs 1 Base All In
Game 3: FE vs Bad semi-cheesy voidrays so MC expands, game actually goes into mid game, so both guys 1a into each others armies at the exact center of the map to see who wins
Game 4: Both players fast expand, then expand again, nothing happens until both players are on 3 base and protoss have HT. MC actually manages to hit BAD storms, and loses the game.

Terran had better executed builds (winning FE vs 4 gate and FE vs voidray harass) and protoss executed poorly to beat the protoss better, game 4 was kind of strategical, but the protoss would have won if not for his bad storms (execution)


I'm pretty sure thats how all RTS games are. You either choose to secure an economy thus making you defensive or choose to collect a sizable army that will break that defense at a certain time.

I know for sure Starcraft Brood War was like this. Sometimes the deciding battles are more than one but could have been expressed exactly like what you wrote there.


Is that a joke?

Watch ANY OSL/MSL and tell me if you see 2 1 base all ins, then in another game failed cheesy harass, no action for 5 minutes, into 1a in the middle of the map, then for another game no action for 16 minutes, then one player killing his own units.

The point I'm trying to make is that the current state of the game (unit balance/map size mostly) encourage 1 base all inning, cheesing, or macroing then having a single 1a into each others army in the middle of the map to decide the game


Flash versus Jaedong in Shinghai OSL. 2x 6 pool and a random proxy rax in a BO5


Anomaly caused by the players having playing against each other in too many long macro games that aren't 1 base all ins, failed semi cheesy harass, or 1as into each others armies
You clearly have no idea what you are talking about. How often do you see 3 hatch hydra all in vs Protoss FE? How often do you see SCV+rine bunker rushes against 14 Nexus Protoss? Further, your analysis of the MC-Top series shows you have zero comprehension of SC2 as such a drastic simplification of the games is impossible. I mean, did you even notice the cloak cancel in game 2? Top saw what MC was up to and reacted to it perfectly.
Administrator~ Spirit will set you free ~
Goolpsy
Profile Joined November 2010
Denmark301 Posts
December 30 2010 19:11 GMT
#1306
Well.. oGsMC already won one bo7 (all games play'd), then beat 3 players in a row in bo3's in Gisado's tour on Gomtv and afterwards, without any real break had to play TOP in a bo7 for Kaspersky.

Might we assume MC being sleightly tired ? (Im not saying he would have won otherwise, just stating it might make a difference between 2-4 and 0-4 in score - what seems like an even series and what seems like an "Asswhooping")
On_Slaught
Profile Joined August 2008
United States12190 Posts
December 30 2010 19:19 GMT
#1307
Not a suprise: 2 korean progamers in finals.

A suprise: Top 4-0s MC in TvP. TOP is clearly good but I think the fact they are teammates plays into it since if anyone knows the holes in MCs stellar TvP it would be his teammates.
cchuntem
Profile Joined December 2010
51 Posts
December 30 2010 19:22 GMT
#1308
Rumors from Korea are saying that it was MC's cat who was playing in these games.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-12-30 19:23:05
December 30 2010 19:22 GMT
#1309
Ultimately the last two games boil down to 1rax FE giving Top a significant economic lead and MC playing catchup for the rest of the game. The first game basically game down to a decision making, micro and luck. The 2nd game was Top getting a good read on MC and changing up his build to hard counter what MC was up to.
Administrator~ Spirit will set you free ~
decaf
Profile Joined October 2010
Austria1797 Posts
December 30 2010 19:29 GMT
#1310
Anyone know where I can the those ZvZ (Ret vs Zenio) replays from?
SeR3NiTy
Profile Joined March 2009
France206 Posts
December 30 2010 19:36 GMT
#1311
Full replays pack on FTP *cause hotfile is cute but not that great =P* : ftp://ftp.jeux-strategie.com/StarCraft2/replays/Kapersky-2010.zip

Sorry if it's already posted somewhere in the topic, but it's not in the first message.
Brandus
Profile Joined September 2010
148 Posts
December 30 2010 19:45 GMT
#1312
On December 31 2010 02:02 Alphaes wrote:
This Marauder + Ghost composition seemed to have worked quite well. Interesting last game.


this is probably the most brutal combo for PvT. Not sure what the counter is except perfect pre-emptive feedbacks on the ghost?
decaf
Profile Joined October 2010
Austria1797 Posts
December 30 2010 19:45 GMT
#1313
On December 31 2010 04:36 SeR3NiTy wrote:
Full replays pack on FTP *cause hotfile is cute but not that great =P* : ftp://ftp.jeux-strategie.com/StarCraft2/replays/Kapersky-2010.zip

Sorry if it's already posted somewhere in the topic, but it's not in the first message.

THANKS.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2010-12-30 19:50:28
December 30 2010 19:47 GMT
#1314
The thing is Top never stood on 2 bases, each time he took a relativly early third and fourth. Too bad the stream I watched never showed his base after he took his third, I wonder how many raxes he had.
Still some small mistakes from both, ie in game 4 MC had an obs on the middle of the map when he made some storm snipe on the marauders : but Top had 2 FULL ENERGY medivacs, so the storm did nothing (because of heal) and MC could have one shooted both medivacs with feedbacks, then he could have stormed and made a lot of damage.
At the same moment, Top was storm-sniped he should have understood he was observed, he didn't scan until very late game.
But that game was really good, Top attacking everywhere was fun to see, and MC defended well the first few assaults.

Good serie overall, but imo MC wasn't at his full skill level, he is more solid usualy. Or perhaps Top's builds are designed to be solid against MC's aggro openings. Interresting still, thanx Kapersky.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
December 30 2010 19:49 GMT
#1315
On December 31 2010 04:07 Plexa wrote:
Show nested quote +
On December 31 2010 03:46 ParasitJonte wrote:

Actually, on Shakuras I would consider MC's choice of build the worst possible VR opening against 1rax expand. Let me explain. Unless you are able to do severe economic damage with your VR (which never happens, realistically) the Terran has his expansion + orbital up significantly faster than you. So when you see that a Terran is going 1rax expand you need to pick one or the other - 1gateVR expo or 3gateVR pressure - the intermediate 2gate VR build is too indecisive to punish the greedy expand while not greedy enough to match Top's expand. The 1gateVR expand gives you a fighting chance in a macro game (using the VR to be annoying and killing what you can) wheras the 3gateVR almost always is able to offset any economic disadvantage through pressure (and often wins the game right there). 2gate VR works against a whole host of other builds though, so isn't a bad build, it just happens to be bad in this case.

From the economic deficit there really wasn't much MC can do except hope to win a battle - which never happened because Top was completely on top of his game with perfect concaves and excellent expansion timing. Really, his play couldn't be faulted.


I somewhat agree with you. But I shy away from giving too much criticism to MC because everytime he does his aggressive play I say to myself: "I would never do that..." and then he somehow wins.

But I would never play the way he did on Shakuras. Just, it's hard to tell MC "you can't do that with 3 void rays". Because he'll punch you and do it...
Hello=)
GenoPewPew
Profile Blog Joined August 2010
United States347 Posts
December 30 2010 19:53 GMT
#1316
On December 31 2010 04:36 SeR3NiTy wrote:
Full replays pack on FTP *cause hotfile is cute but not that great =P* : ftp://ftp.jeux-strategie.com/StarCraft2/replays/Kapersky-2010.zip

Sorry if it's already posted somewhere in the topic, but it's not in the first message.

thank you sir!
Caster for GosuGamers.Net and www.binary-gaming.org for my team!
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
December 30 2010 20:11 GMT
#1317
it's weird because you see MC destroy most 1rax FE builds but loses against TOP 3/4 times. I'm guessing the difference is with players going reactor before tech or on their 2nd rax which puts them too far behind in unit production to hold off 4 gate pressure. In all games TOP went c-shell -> shields -> stim
razy
Profile Joined February 2010
Russian Federation899 Posts
December 30 2010 20:37 GMT
#1318
added both Lonely's and SeR3NiTy's links to the latest replay packs in the OP. Enjoy and Happy New Year everybody :D

P.S. Thanks for the tournament and great organisation <3
B.I.G.
Profile Blog Joined August 2010
3251 Posts
December 30 2010 20:46 GMT
#1319
On December 31 2010 03:00 Liquid`Nazgul wrote:
Show nested quote +
On December 31 2010 02:39 PartyBiscuit wrote:
Serious question though, what did TOP do that was so different? The base trade was kind of a luck situation for game 1 so ignore that. The 2nd game was the standard Raven/Banshee push (more of a Jinro style than say Polt). The 3rd/4th game was standard MMM+vikings. I genuinely think that TOP had simply superior mechanics overall which won him the series as surprising as that sounds against MC.

I really don't see it the same way. What you considered 'standard' only happened after Top had already secured an advantage by playing (also strategically) better not by being mechanically superior.

In game 3 he got a big advantage by holding off the Void Rays brilliantly and having his expansion running safely way before MC did. Game 4 he countered with 6 marines which allowed him to get a quick gold expansion up and MC was fighting an uphill battle from that point on. MC never even got his gold up in that game I don't see how you can point at this games and say it was standard so mechanics must have made the difference. Every single game that lead up to standard armies Top went into that stage with an advantage due to strategy.

Contrary to what many here believe losing 0-4 does not make Top the better and superior player. It makes him the better and superior player today. Nothing else. To really say something about who is better you need to look at a much larger sample of games.

so any chance you will share your idea with us about who has been performing better recently? I never really took notice of Top before kaspersky's tournament and he didnt seem that extremely good in his match against zenio, so i was quite surprised to see him perform so well against mc
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-12-30 20:53:37
December 30 2010 20:52 GMT
#1320
On December 31 2010 04:22 Plexa wrote:
Ultimately the last two games boil down to 1rax FE giving Top a significant economic lead and MC playing catchup for the rest of the game. The first game basically game down to a decision making, micro and luck. The 2nd game was Top getting a good read on MC and changing up his build to hard counter what MC was up to.


I agree except I feel like game 2 MC should've been able to defend just barely if he had engaged properly. Meaning zealots in front rather than being clumped up in the back, engaging at the smallest choke, and casting better force fields.

Probably gonna take a look at game 1 later on since I missed that game.
beep boop
Prev 1 64 65 66 67 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
10:00
Crank Gathers S2: Preliminary
CranKy Ducklings23
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 202
Codebar 19
sas.Sziky 10
StarCraft: Brood War
firebathero 2508
Sea 1473
EffOrt 421
Jaedong 337
Stork 199
Pusan 181
Rush 134
ToSsGirL 63
Liquid`Ret 11
yabsab 4
Dota 2
XcaliburYe134
ODPixel115
League of Legends
JimRising 825
Counter-Strike
olofmeister1375
zeus711
shoxiejesuss483
oskar155
allub117
Other Games
summit1g9014
singsing1454
Happy266
Mew2King50
Dewaltoss23
Organizations
Counter-Strike
PGL6309
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
1h 56m
CrankTV Team League
2h 56m
Streamerzone vs Shopify Rebellion
TBD vs Team Vitality
Monday Night Weeklies
6h 56m
BSL 21
14h 56m
WardiTV Invitational
1d 1h
CrankTV Team League
1d 2h
BASILISK vs TBD
Team Liquid vs Team Falcon
BSL 21
1d 14h
Replay Cast
1d 23h
OSC
2 days
CrankTV Team League
2 days
[ Show More ]
Replay Cast
2 days
The PondCast
2 days
CrankTV Team League
3 days
Replay Cast
3 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
4 days
BSL Team A[vengers]
5 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
5 days
Sparkling Tuna Cup
5 days
BSL Team A[vengers]
6 days
Cross vs Motive
Sziky vs HiyA
BSL 21
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.