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On December 06 2010 19:36 Liquid`Ret wrote: people who keep talking about 'hatch first' really don't have a clue.. 2 rax constant marines dominates pool first so bad because there's only so few larve off 1 hatch untill after the first queen inject...the marines can just push you back non stop till that first inject finishes and you are in danger of being bunker blocked
not to mention you have to blindly make ~20 lings in that case so if terran just stops after 5 mariens and puts down a CC you are economically fucked
nestea fucked up his drone/ling control pretty bad there but hatch first is the only choice really...hency why steppes is auto loss vs terran, im sure nestea expected to lose set 2 Quoting for all those scrub Terrans who think they're good.
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Whoever Poopfeast420 is, you're awesome.
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"I'm sorry guys but this guy has a lot of good questions"
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the one thing that those games show: terran has the opportunity to pull some micro out of their sleeves, while zerg units give almost no opportunity to micro at all. atleast not in early to early midgame, where all u have is slow banes and speedlings. zergs can only amove their weak units, not having a chance to micro against stimmed marines. thats why almost all korean Ts abuse this fact by putting insane pressure earlyon. sure, if z is given the opportunity to macro up they are quite strong against terrans, but terrans realy have such an insane early pressure to negate zergs macro.
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POOPFEAST420 makes another appearance!
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Poor John feels terrible, i don't blame him. It was a terrible hour of sc2
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look, even Rain kinda feel guilty answering that "rush" question.
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our next question is from poopfeast420
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On December 06 2010 20:19 ParasitJonte wrote: Career choices for SC2:
1) Choose Zerg and practice macro skills to the max. Overwhelm your opponents. Note: requires insane skill.
2) Choose Protoss and practice for that perfect game. Note: making a single mistake may cost you the entire game! Fragility and power combined in one.
3) Choose Terran. Now, here's the thing. Either you can practice real hard, or just grab some marines and SCVs every game. Note: perfect for slackers who aren't really good but want the easy way to 100 000 dollars.
Quality post lol i may add abit in: Zerg Note: insane skill or mh in order to hold off crazy early pressure.
funny how toss has no viable early harassment and zerg's early bling is suicidal (to the econ) while terran can do whatever 'all-in' they want but suffer minimal econ damage due to mule...=_=
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atleast we got to hear poopfeast420
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He probably bought to much porn on the internet and now he has to pay the bill. And now he needs to cheese his way to 87000 dollar. I am mad.
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The return of poopfeast420!
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On December 06 2010 20:25 Fa1nT wrote: patch 1.3
Building marine requires a factory Superb suggestion imo.
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Poopfeast420 has questions!
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Thanks Blizzard, what a great game you made there. Dustin Browden should be given a huge bonus.
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On December 06 2010 20:26 Warrior Madness wrote:Show nested quote +On December 06 2010 20:24 Teogamer wrote: Why did he choose to go 14hatch on the 5th set after getting marine rushed almost every game? Because it's the best response to a 2 rax? Extra larva early on + creep for a spine. Zergbong just didn't micro as well as he could've.
Why can't you put that hatch on the cliff?
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On December 06 2010 20:25 Holgerius wrote:Show nested quote +On December 06 2010 20:22 eloist wrote:On December 06 2010 20:19 ParasitJonte wrote: Career choices for SC2:
1) Choose Zerg and practice macro skills to the max. Overwhelm your opponents. Note: requires insane skill.
2) Choose Protoss and practice for that perfect game. Note: making a single mistake may cost you the entire game! Fragility and power combined in one.
3) Choose Terran. Now, here's the thing. Either you can practice real hard, or just grab some marines and SCVs every game. Note: perfect for slackers who aren't really good but want the easy way to 100 000 dollars. I don't understand where people get the idea that Zerg macro is somehow particularly hard. I play Z quite OK with 2 hotkeys. There's incredibely much more to being a good macro player than just the unit production per se.
seriously, there's is stupid macro, u'll get punished by being too greedy. and there is godly macro, exactly knowing when to do what and not being too greedy, while not being to shabby. THAT'S zerg.
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"And now a question from Poopbeast420." classic
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