On December 06 2010 20:24 Teogamer wrote: Why did he choose to go 14hatch on the 5th set after getting marine rushed almost every game?
Hatch first is like 10x better vs delayed all-in builds (aka. BitByBit style). Hatch first is only slightly weaker to the bunker hopping that we saw in game 5.
This was kinda disappointing. Was really rooting for nestea. Maybe 14 hatch is a no-no on these maps, with close distances. Wonder how a baneling bust would've worked out...
On December 06 2010 20:26 ch33psh33p wrote: Wait... NesTea lost 3 times to the same shit, and didn't adapt the second or third time WHATSOEVER?
And you're calling Rain the shitty player? Sure he was cheesing/all-in/whatever you want to call it, but NesTea, as a champion, should've anticpated it on Game 5 EASILY, went pool first, and outmacroed rain from there.
On December 06 2010 20:25 Frazzlehoon wrote: Stop blaming matchups people. T > Z midgame depending on how the games play out. Why aren't T slow pushing more with tanks?
Because mutas rape your mineral lines if you move out in the mid game. Need to push earlier.
Stop dissing rain, he did the correct thing to counter Nestea's strategy, and that paid off.
Too bad those were rushes, if every game was 40 minutes long I don't think there would be so much backlash, but definitely he executed it well (not perfectly).
I wonder how long people will keep whining that Zerg shouldn't go hatch-first even though pros like Ret and Idra agree that it's the better opening even vs double rax play.
The thing is, a player like fruitdealer would have repelled those allin (or at least one of them), nestea has bad micro and bad pressure management (bad target choice, average micro at best) and Rain really abused that. And it's +6k$ for him ) Nestea is rich enough atm.