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[GSL] S3 Ro8 Day 1 - Page 146

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 144 145 146 147 148 158 Next
evil_lesh
Profile Joined July 2010
Latvia68 Posts
December 06 2010 14:06 GMT
#2901
Woooooooooow at the results

ffs, I had a feeling that I'll miss something awesome today, darn work
DIE DIE DIE
Darhaja
Profile Joined September 2010
United States108 Posts
December 06 2010 14:07 GMT
#2902
They just trollin' don't feed em simple as that everyone knows pool first doesn't make any difference in defending a double rax. They just wanna get that post count up i thinks
Meatnose
Profile Joined August 2010
United States141 Posts
December 06 2010 14:07 GMT
#2903
Darhaja, read the first line in the OP and quit crying. Your tears are flooding this thread.

:Mod Edit:
NO balance discussion, whining, complaining, crying of any kind. Please, please post like you have a level head. We are not the battle.net forums, lets keep it that way


Hell is other people.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
December 06 2010 14:10 GMT
#2904
I went to sleep last night thinking... what if nestea AND fruitdealer lost. and look what happend. I think Jinro has a really good chance of taking this now
WWJD (What Would Jaedong Do)
Darhaja
Profile Joined September 2010
United States108 Posts
December 06 2010 14:10 GMT
#2905
Meh i just think no one has an answer to my statement, but w/e i'll stop. So what should i comment on these games today.. hmmmmmm, i guess all-ins are good. Not really to much to comment on for todays matches was the biggest let down of all time. Hopefully pvt is a more stable matchup go jinro and MC!!
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 06 2010 14:10 GMT
#2906
The problem with terran all-ins vs zerg is only the mappool. Close spawns on LT and meta are retarded, steppes is a bit retarded and DQ is a bit silly. On all other maps all-ins can easily be stopped by Z and the matchup probably favors Z a bit.
All in all I think removing the veto system has screwed Z this GSL, the maps currently have like 6 good maps for Z (some with bad spawn positions) and 1 really bad (steppes). With the veto system zerg never ever played steppes and couln't care about a good map being removed (scrap usually). Now Z got steppes quite often in the tourney AND some critical players had unlucky spawns on LT and meta (for example idra).

PvZ is imo just fine and FD simply got outplayed hard by Hongun, in fact FD has a pretty louse ZvP imo. He only had to play it once before in GSL which he won by cheesing a poor playing Inca...

PvP finals would be great! (it would be the first PvP of the tournament? 4th total in GSL history i think). It's a crappy matchup at subtop level as there is too mcuh cheese but at the highest level it's actually a decent matchup imo as 4 gates are rarely used by the best protoss (because it's not that good).
betaV1.25
Profile Joined April 2010
425 Posts
December 06 2010 14:10 GMT
#2907
A noob like me doesnt understand why an in base hatch is such a bad idea. yes you can have some issues with the wall off. But it provides safety and larvea. If the wall in comes (your drone was unable to block the placement) it will allso cost the T or P crystals and will set him back just as well.


mordk
Profile Blog Joined November 2010
Chile8385 Posts
December 06 2010 14:11 GMT
#2908
14 hatch is a greedy zerg BO, as such it has very obvious difficulties dealing with fast and strong all ins, zerg shouldn't go for 14 hatch if he does not have clues that his opponent is going for a macro game, or at least not an all in. As in, I see no gas terran = marine/scv all in likely = no 14 hatch, etc. Can't go 14 hatch every game and expect to win always, opponents WILL adapt and teams will practice strategies directed to counter this build.
ahwala
Profile Joined April 2010
Germany418 Posts
December 06 2010 14:14 GMT
#2909
On December 06 2010 22:21 Huragius wrote:
Show nested quote +
On December 06 2010 22:19 Alpina wrote:
On December 06 2010 22:12 Huragius wrote:
I think Nestea and FD are way to overrated now. First of all they are zergs (no wonder why so much hype) and at that level where they play, zerg is the most favoured race. They lost because they didn't adapt to the game. Don't blame all ins, blame them because of not knowing how to deal with them. It seems that you want every race just to do FE against FE zerg and play macro game, sorry, won't happen.

I'm a Terran player, but I think oGsMC is the new power in GSL3. I don't think that Foxer will win, because it seems that Protoss are doing against Terran way too good.


Nestea, Fruitdealer, IdrA, Ret and pretty much every other top zerg having big trouble with those all ins, so maybe those all ins ARE that strong?


And they shouldn't be strong vs 14 hatch ?


no, they shouldn't be as strong as they are because zerg needs to outexpand toss and terran anyway (and this is just to be on par) and because it's fucking boring if every game ends in less than 10 minutes.
Darhaja
Profile Joined September 2010
United States108 Posts
Last Edited: 2010-12-06 14:16:16
December 06 2010 14:14 GMT
#2910
On December 06 2010 23:11 mordk wrote:
14 hatch is a greedy zerg BO, as such it has very obvious difficulties dealing with fast and strong all ins, zerg shouldn't go for 14 hatch if he does not have clues that his opponent is going for a macro game, or at least not an all in. As in, I see no gas terran = marine/scv all in likely = no 14 hatch, etc. Can't go 14 hatch every game and expect to win always, opponents WILL adapt and teams will practice strategies directed to counter this build.


No gas can also indicate fast expo.. interesting its like the build is just that flexible. =O ( the clear response to a FE terran is also a FE btw, cool -.-)

Side note: funny how u say u cant expect to go 14 hatch and win every game. I swear i just heard in TSL_Rains interview that he didnt have much practice so he did this strategy, which means u can expect to go double rax and win ever game? interesting...
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
December 06 2010 14:14 GMT
#2911
Ugh to all those complaining about how "hard" zerg is. If anyone should complain it should be the toss players. Srsly, 2 GSL winners were zergs and STILL people whine about how "nerfed" zerg is? If these two GSL players lost, then grats to the winners.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
Last Edited: 2010-12-06 14:22:02
December 06 2010 14:19 GMT
#2912
On December 06 2010 23:14 Darhaja wrote:
Show nested quote +
On December 06 2010 23:11 mordk wrote:
14 hatch is a greedy zerg BO, as such it has very obvious difficulties dealing with fast and strong all ins, zerg shouldn't go for 14 hatch if he does not have clues that his opponent is going for a macro game, or at least not an all in. As in, I see no gas terran = marine/scv all in likely = no 14 hatch, etc. Can't go 14 hatch every game and expect to win always, opponents WILL adapt and teams will practice strategies directed to counter this build.


No gas can also indicate fast expo.. interesting its like the build is just that flexible. =O ( the clear response to a FE terran is also a FE btw, cool -.-)

Side note: funny how u say u cant expect to go 14 hatch and win every game. I swear i just heard in TSL_Rains interview that he didnt have much practice so he did this strategy, which means u can expect to go double rax and win ever game? interesting...


You can win every game if your opponent makes a 14 hatch every game, it's just a direct counter, kinda like saying 'Hey dude, let's play rock, paper, scissors, I'll go rock every time'. And if you see no gas and opt to make some units, then dont see the all in, then expand, you'll be a little behind but you won't be dead. I still believe the best zerg builds in this tournament were July's ones, they just were more solid all-round, MC just played too good in their matches.
Darhaja
Profile Joined September 2010
United States108 Posts
December 06 2010 14:20 GMT
#2913
On December 06 2010 23:14 Crissaegrim wrote:
Ugh to all those complaining about how "hard" zerg is. If anyone should complain it should be the toss players. Srsly, 2 GSL winners were zergs and STILL people whine about how "nerfed" zerg is? If these two GSL players lost, then grats to the winners.


To be fair tester did amazing in GSL S1 (top 4) and hes an amazing player only in season 2 did protoss not deliver. Dunno why u had to bring up why zergs hard thats just going to make people troll you, also yes hongun played very well... TSL_Rain not so much but i mean its only 87 grand anyways we as spectators only want to see the most deserving player win, which IMO should be jinro or MC bec they have shown the most solid play out of everyone all season.
Darhaja
Profile Joined September 2010
United States108 Posts
Last Edited: 2010-12-06 14:28:19
December 06 2010 14:22 GMT
#2914
On December 06 2010 23:19 mordk wrote:
Show nested quote +
On December 06 2010 23:14 Darhaja wrote:
On December 06 2010 23:11 mordk wrote:
14 hatch is a greedy zerg BO, as such it has very obvious difficulties dealing with fast and strong all ins, zerg shouldn't go for 14 hatch if he does not have clues that his opponent is going for a macro game, or at least not an all in. As in, I see no gas terran = marine/scv all in likely = no 14 hatch, etc. Can't go 14 hatch every game and expect to win always, opponents WILL adapt and teams will practice strategies directed to counter this build.


No gas can also indicate fast expo.. interesting its like the build is just that flexible. =O ( the clear response to a FE terran is also a FE btw, cool -.-)

Side note: funny how u say u cant expect to go 14 hatch and win every game. I swear i just heard in TSL_Rains interview that he didnt have much practice so he did this strategy, which means u can expect to go double rax and win ever game? interesting...


You can win every game if your opponent makes a 14 hatch every game, it's just a direct counter. And if you see no gas and opt to make some units, then dont see the all in, then expand, you'll be a little behind but you won't be dead. I still believe the best zerg builds in this tournament were July's ones, they just were more solid all-round, MC just played too good in their matches.


Yes, i did like july's opening alot i do agree but i also think that double rax forces that build which is less economical for literally no reason, 14 hatch or 14 pool 15 hatch is way better in the long run. For 1 EARLY builds like double rax should not completely deny an expo it's just insane, u can hold a 4 gate off a FE, u can hold off almost anything with a FE, except a double rax which is really dumb. Basically zerg can't force any builds upon their opponent until the 9-12 minute mark, so forcing fast speed into expo every game because double rax is just that versatile is just bleh, and tbh double rax doesn't even set back terran its just that solid it's disgusting. In a way you could say that double rax is the zergs 14 hatch, because they always open with it except it has no downside. Also the zerg cannot punish a terran that double rax's.. sigh got my sadface on right now.
DrGreen
Profile Joined July 2010
Poland708 Posts
December 06 2010 14:23 GMT
#2915
Yes, yes, yes! Hongun did it! :D

Looking forward to Jinro vs Hongun finals (eventually Hongun vs MC - that would be first PvP this season right?)
GinDo
Profile Blog Joined September 2010
3327 Posts
December 06 2010 14:23 GMT
#2916
So happy with the results. Terran HWAITING

Liquid Jinro Hwaiting.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Bagonad
Profile Joined November 2010
Denmark173 Posts
December 06 2010 14:25 GMT
#2917
Once again, without the early hatch you will never be able to sustain the larva to hold off 2-gate and you won't be able to put defenses outside your ramp or have units to prevent a bunker rush.

When the hatch actually has time to complete, you will ALWAYS be better off than if you'd gone pool first, agaist rushes. Pool first is more likely to die to 2-rax.
KevinIX
Profile Joined October 2009
United States2472 Posts
December 06 2010 14:26 GMT
#2918
I think Zergs are just too greedy. You don't need a 15 hatch to beat a Terran. Going pool first or even just getting a couple of spine crawlers doesn't hurt your economy that much.
Liquid FIGHTING!!!
Meatnose
Profile Joined August 2010
United States141 Posts
December 06 2010 14:28 GMT
#2919
On December 06 2010 23:10 Darhaja wrote:
Meh i just think no one has an answer to my statement, but w/e i'll stop. So what should i comment on these games today.. hmmmmmm, i guess all-ins are good. Not really to much to comment on for todays matches was the biggest let down of all time. Hopefully pvt is a more stable matchup go jinro and MC!!


I agree with you, all-ins are discouraging. The good thing about this tournament in particular is that Jinro seems to be able to handle any all-in from his opponents and his mid to late game is devastating. Its all in his favor.

Go Jinro.
Hell is other people.
Heimatloser
Profile Joined March 2009
Germany1494 Posts
December 06 2010 14:28 GMT
#2920
no fucking way, op trolling?
All what KT currently needs is a Zerg and a second Terran
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