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[GSL] John: The truth behind the maps - Page 5

Forum Index > StarCraft 2 Tournaments
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Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
December 01 2010 10:09 GMT
#81
Well thanks for clearing it up. I was beginning to suspect something fishy was going on since Steppes just disappeared from Ro16 but i guess lightening does strike multiple times on the same coordinates. Oh and i understand why you removed the veto system but it's still a bad idea. Entertainment is important in any sports but it should never be prioritised over quality of play. Nonetheless, we appreciate your hard work.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Rb6v King
Profile Joined December 2010
Australia54 Posts
December 01 2010 10:14 GMT
#82
Well it's good to know that they aren't fixing the maps, and it's really nice of John to release information like this to us, really shows that the e-sports is being taken seriously and that GomTV is caring.
Hard work pays off over time, laziness pays off now.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
December 01 2010 10:31 GMT
#83
Lol someone tell Junnka about random.org so we don't get one map way more often because one ripped slip of paper is bigger or more bent or sticky or something.
Grend
Profile Blog Joined April 2010
1600 Posts
Last Edited: 2010-12-01 11:13:50
December 01 2010 11:13 GMT
#84
EDIT: Wrong thread.
♞ Against the Wind - Bob Seger ♞
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
December 01 2010 11:37 GMT
#85
Well, I think if GOM wants to rid itself of the accusations then they should hold the bracket pairings and map draws in public
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2010-12-01 11:40:12
December 01 2010 11:38 GMT
#86
sorry, wrong thread
Do you really want chat rooms?
GoBackToGo
Profile Joined July 2010
187 Posts
December 01 2010 11:56 GMT
#87
i cant see how viewers would prefer random maps over a veto system? what this does is give u alot of games that have less quality because some map-imballance is "abused". this doesnt make the game more interesting to watch.
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
December 01 2010 17:48 GMT
#88
I definitely don't believe maps were fixed but I also believe GomTV should take charge and make their own maps. It is a very high profile tournament so the excuse that ladder players won't be familiar won't apply. And if experience is a rule esports organizations can make better maps than Blizzard. They can release the maps to the teams before the seasons start, or even change it only every two seasons or something.

But watching the same maps over and over again gets boring. Even playing them does, but I guess that's up to Blizzard to fix.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Leviwtf
Profile Joined October 2010
174 Posts
December 01 2010 17:56 GMT
#89
Who the heck were the people that complained about having the same maps over and over again?

(The funny response would be: Terran players)
soulcrusher
Profile Joined August 2010
United States143 Posts
December 01 2010 18:00 GMT
#90
I'm glad GOM is forcing less favored maps to be played. Bliz will eventually make more maps and or custom maps will become more used.

Even if you don't like the way GOM is doing it... at least it is fair for all the players. No one is getting any sort of advantage by the random picking, doesn't matter what their race is. Because they had the same percentage to draw out Scrap Station for a Zerg as they did Lost Temple for a Terran, etc.
CEVO SC2 Official
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
December 01 2010 18:11 GMT
#91
I'm actually kinda shocked that they thought the most efficient way to randomize something is through paper drawing from a box.
ccHaZaRd
Profile Joined February 2009
Canada1024 Posts
December 01 2010 18:13 GMT
#92
cant really blame gom for this

blizzard is the real bad guy here, they release all those stats about races/players doing well but dont give us shit on maps and haven't shown an incentive to fix/create/scrap maps (desert/kulas being the only exception here). Blizzard needs an active map making team that keeps in close touch with players/gom.
rackdude
Profile Blog Joined January 2010
United States882 Posts
December 01 2010 18:13 GMT
#93
People are complaining about seeing the same maps over and over again, but they don't want to use ICCUP maps? By GSL 5, Blistering Sands will be old. You're going to need some way to introduce more maps.
Sweet.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
December 01 2010 18:16 GMT
#94
it's funny that blizzard encourages tournament admins to use custom maps but tournament admins don't want to do that because "players can't practise on those" because they are not in the ladder mappack.
someone needs to make the first step really..
http://www.twitch.tv/czelpredy
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
December 01 2010 18:18 GMT
#95
On December 02 2010 03:13 rackdude wrote:
People are complaining about seeing the same maps over and over again, but they don't want to use ICCUP maps? By GSL 5, Blistering Sands will be old. You're going to need some way to introduce more maps.

They said they didn't want to use custom maps when most players can't practice them.

IMO when it comes to the GSL of next year, they should look at custom maps, when there's a player pool set. Those players should take on the responsibility of practicing said custom maps.

When holding an open tournament though, it's hardly fair to make it custom maps, and that's what GSL1-3 were, open tournaments.
Hopefully going forward they might develop it more and get some fresh maps out.
HOLY CHECK!
Draconicfire
Profile Joined May 2010
Canada2562 Posts
December 01 2010 18:19 GMT
#96
They use a box and draw slips?

Why cant they just do a basic program that randomizes it? Takes like 5 minutes.
@Drayxs | Drayxs.221 | Drayxs#1802
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-12-01 18:26:49
December 01 2010 18:20 GMT
#97
Drawing papers from a box is a pretty solid way to randomize something. As long as you shake the box properly, you'll get a random map out of the selection process. I guess it's a bit odd in this modern age to spend 20 minutes making a box and sheets when you can just use a random-number generator, but the result is the same more or less.

Junkka makes it sound like there hasn't been much discussion between GOM and Blizzard about the map pool. They might be able to work out something to provide a better map pool for the GSL. But Junkka's points are good. Players without a team couldn't really practice GSL maps if they're not on the ladder.
Looky
Profile Joined April 2010
United States1608 Posts
December 01 2010 18:22 GMT
#98
john i dont think u shouldve get drawn in to the trolling.

but players do agree that not vetoing maps sucks
Reptilia
Profile Joined June 2010
Chile913 Posts
December 01 2010 18:23 GMT
#99
Some maps are imbalanced, but GOMTV has nothing to do with it. Its blizzards fault
The secret to creativity is knowing how to hide your sources
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
December 01 2010 18:30 GMT
#100
I'm hoping that since GSL3 is going to be over (there will be a small break finally before the GSL S-class seasons etc to start), that some new rules/maps are introduced. Also, it'd be really easy for Blizzard to do a ladder reset (and allow for some new maps) around this time, since Blizzcon 2010 is over and all...
the farm ends here
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