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[GSL] S3 Ro64 Day 2 - Page 123

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 121 122 123 124 125 177 Next
Hurfdurf
Profile Joined November 2010
United States45 Posts
November 23 2010 10:28 GMT
#2441
Awesome drone micro, damn.
The only thing that shuts my pie hole is pie.
leo23
Profile Blog Joined November 2010
United States3075 Posts
November 23 2010 10:28 GMT
#2442
On November 23 2010 19:27 Tx-MisfiT wrote:
You just blew my mind Artosis


Good catch
banelings
sammler
Profile Blog Joined June 2010
United Kingdom381 Posts
November 23 2010 10:29 GMT
#2443
Can't seem to enjoy that matchup. But I did find out something about pumpkins.
"I wish I was good enough to be called bad by IdrA." - Moa
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
November 23 2010 10:29 GMT
#2444
Now we get to hear Fruit's sexy voice!
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
November 23 2010 10:29 GMT
#2445
On November 23 2010 19:27 happyness wrote:
Show nested quote +
On November 23 2010 19:23 Pyrrhuloxia wrote:
Ever since the stealth worker buff, zerglings are worse than SCVs or Drones at fighting (except lings are faster). 6 pool and 8 pool are, I suspect, not viable at top level play.


What was this buff exactly and when did it happen? Because it has been pretty noticable that every 6/8 pool has failed lately.

The workers are now cutting corners or something is what I read after Rainbow's interview in gsl2 I think which makes them able to attack better thus rushes are effectively being nerfed a bit indirectly.

Still need a link though so if anyone can provide it (don't know where to look).
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
ruxin
Profile Joined August 2010
United States183 Posts
November 23 2010 10:29 GMT
#2446
I don't understand why tasteless/artosis are surprised that 14 drones beats 6 zerglings early on
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
November 23 2010 10:29 GMT
#2447
On November 23 2010 19:28 nekuodah wrote:
Show nested quote +
On November 23 2010 19:27 happyness wrote:
On November 23 2010 19:23 Pyrrhuloxia wrote:
Ever since the stealth worker buff, zerglings are worse than SCVs or Drones at fighting (except lings are faster). 6 pool and 8 pool are, I suspect, not viable at top level play.


What was this buff exactly and when did it happen? Because it has been pretty noticable that every 6/8 pool has failed lately(in top levels of play).


I think they stopped gliding so got attacks off faster, or something like that


I think the 1 : 3 ratio has something to do with the 6 early pools failing.
https://steamcommunity.com/id/*tlusernamehere*/
fean0r
Profile Joined October 2010
Germany117 Posts
November 23 2010 10:29 GMT
#2448
oh no haypro and rainbow crushed my liquibet :|


lyn FTW
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
November 23 2010 10:29 GMT
#2449
On November 23 2010 19:29 floorboard wrote:
I don't understand why tasteless/artosis are surprised that 14 drones beats 6 zerglings early on


It's their job to act excited at everything.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
November 23 2010 10:29 GMT
#2450
On November 23 2010 19:24 Genome852 wrote:
Show nested quote +
On November 23 2010 19:23 Pyrrhuloxia wrote:
Ever since the stealth worker buff, zerglings are worse than SCVs or Drones at fighting (except lings are faster). 6 pool and 8 pool are, I suspect, not viable at top level play.


What?

Zerglings are still much better than workers at fighting... the only difference is that workers don't hover anymore.


Like Hollowlord said, I would like to see a thread about this stealth buff that Rainbow mentioned in GSL2. You are probably more informed about this, but I have noticed that lings seem completely impotent against SCVs / Drones. 6 pools and 8 pools seem completely worthless compared to 4 pool / 5 pool in SC1. We just saw a zerg fast hatch against 8 pool and he literally didn't know about the lings until they were in his main. And it was minimally effective. There's no question early lings are less dangerous to have in your base than in SC1. Zerglings are probably better than workers at fighting - I was exaggerating but I would not favor 6 lings against 12 scvs or 12 drones, I would not be surprised in such fights if 1 or less workers were killed. I would be very surprised if 6 lings managed to do enough damage to win a game for the rusher.
killerkoala
Profile Joined October 2010
518 Posts
November 23 2010 10:30 GMT
#2451
Sweet FD!
Let's go Lyn! :D

Btw, TL Mods, can we possibly get a :slapstick: emote? :D<3
Panda Bear guy is PISSED
frucisky
Profile Joined September 2010
Singapore2170 Posts
November 23 2010 10:30 GMT
#2452
Since when did FD have such a deep voice.
<3 DongRaeGu <3
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
November 23 2010 10:31 GMT
#2453
On November 23 2010 19:29 Pyrrhuloxia wrote:
Show nested quote +
On November 23 2010 19:24 Genome852 wrote:
On November 23 2010 19:23 Pyrrhuloxia wrote:
Ever since the stealth worker buff, zerglings are worse than SCVs or Drones at fighting (except lings are faster). 6 pool and 8 pool are, I suspect, not viable at top level play.


What?

Zerglings are still much better than workers at fighting... the only difference is that workers don't hover anymore.


Like Hollowlord said, I would like to see a thread about this stealth buff that Rainbow mentioned in GSL2. You are probably more informed about this, but I have noticed that lings seem completely impotent against SCVs / Drones. 6 pools and 8 pools seem completely worthless compared to 4 pool / 5 pool in SC1. We just saw a zerg fast hatch against 8 pool and he literally didn't know about the lings until they were in his main. And it was minimally effective. There's no question early lings are less dangerous to have in your base than in SC1. Zerglings are probably better than workers at fighting - I was exaggerating but I would not favor 6 lings against 12 scvs or 12 drones, I would not be surprised in such fights if 1 or less workers were killed. I would be very surprised if 6 lings managed to do enough damage to win a game for the rusher.


In my personal experience, not that I EVER do 6pools................

Anyway, yeah 4 pool was hella easier than 6 pool. 6 pool just gets squashed for some reason.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Zingerac
Profile Joined July 2010
United States138 Posts
November 23 2010 10:31 GMT
#2454
On November 23 2010 19:30 frucisky wrote:
Since when did FD have such a deep voice.

Forever. Its also the coolest voice in SC2.
So basically the difference between me and deezer is that I don't need to look at his stream to know what hes doing- Liquid'Ret
LittLeD
Profile Joined May 2010
Sweden7973 Posts
November 23 2010 10:31 GMT
#2455
Okay, now its Lyn fightingggg. Atleast I didnt miss his match ; )
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2010-11-23 10:31:51
November 23 2010 10:31 GMT
#2456
On November 23 2010 19:29 Pyrrhuloxia wrote:
Show nested quote +
On November 23 2010 19:24 Genome852 wrote:
On November 23 2010 19:23 Pyrrhuloxia wrote:
Ever since the stealth worker buff, zerglings are worse than SCVs or Drones at fighting (except lings are faster). 6 pool and 8 pool are, I suspect, not viable at top level play.


What?

Zerglings are still much better than workers at fighting... the only difference is that workers don't hover anymore.


Like Hollowlord said, I would like to see a thread about this stealth buff that Rainbow mentioned in GSL2. You are probably more informed about this, but I have noticed that lings seem completely impotent against SCVs / Drones. 6 pools and 8 pools seem completely worthless compared to 4 pool / 5 pool in SC1. We just saw a zerg fast hatch against 8 pool and he literally didn't know about the lings until they were in his main. And it was minimally effective. There's no question early lings are less dangerous to have in your base than in SC1. Zerglings are probably better than workers at fighting - I was exaggerating but I would not favor 6 lings against 12 scvs or 12 drones, I would not be surprised in such fights if 1 or less workers were killed. I would be very surprised if 6 lings managed to do enough damage to win a game for the rusher.


The change was that workers no longer hover when turning.

For example, if you set a worker to chase an enemy's scouting worker, you'd almost never catch up before the stealth buff.

Now, your worker will catch up (doing perfect turns) to the scouting probe with no hovering. They handle more like zerglings, or any other ground unit now. This means it's much faster for them to get surrounds, which is especially noticeable against 6/8 pool rushes.
sgblack
Profile Joined September 2010
Finland95 Posts
November 23 2010 10:31 GMT
#2457
junkka rocking a ballin' coat.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
November 23 2010 10:31 GMT
#2458
On November 23 2010 19:27 happyness wrote:
Show nested quote +
On November 23 2010 19:23 Pyrrhuloxia wrote:
Ever since the stealth worker buff, zerglings are worse than SCVs or Drones at fighting (except lings are faster). 6 pool and 8 pool are, I suspect, not viable at top level play.


What was this buff exactly and when did it happen? Because it has been pretty noticable that every 6/8 pool has failed lately(in top levels of play).

I first heard about it when Rainbow mentioned it early in GSL 2. So it was the patch that fixed the ultra splash bug or the one that upped roach range / made rax require depot.
iNoobSoWhat
Profile Joined October 2010
Russian Federation370 Posts
Last Edited: 2010-11-23 10:32:40
November 23 2010 10:31 GMT
#2459
On November 23 2010 19:29 floorboard wrote:
I don't understand why tasteless/artosis are surprised that 14 drones beats 6 zerglings early on

They surprised that died only 1 drone.
Sideburn
Profile Joined August 2010
United States442 Posts
November 23 2010 10:32 GMT
#2460
Man, Fruitdealer has an intense voice. I like him so much more after hearing him.
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