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[GSL] S3 Ro64 Day 2 - Page 110

Forum Index > StarCraft 2 Tournaments
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isM
Profile Joined September 2010
United States735 Posts
November 23 2010 07:29 GMT
#2181
On November 23 2010 16:09 Subversion wrote:
Show nested quote +
On November 23 2010 16:08 Kraz.Del wrote:
Yeah, fruitdealer looked bad when foxer took him out.

Bit was one step ahead of haypro. He went for a unique and hard to defend all in build that wasn't easily scout able. The only thing he could have done was not build any mutas and instead went banelings, but he doesn't know if the attack will come with 4 banshees or 1.


It's really not hard to scout with an ovie or overseer.


By the time overseer tech is out its too late, and overlords aren't exactly the fastest units in sc2.
Loose lips sink ships
Lunares
Profile Joined May 2010
United States909 Posts
November 23 2010 07:29 GMT
#2182
On November 23 2010 16:28 mizU wrote:
Show nested quote +
On November 23 2010 16:21 Subversion wrote:
On November 23 2010 16:18 Ocedic wrote:
On November 23 2010 16:12 Stoned wrote:
On November 23 2010 16:06 Liquid`Ret wrote:
Haypro was doing insanely well in practice... I think nerves combined with the almost impossible to scout builds used by this terran got the best of him....its extremely easy to die to these kind of timing builds, that's starcraft 2 for you, it all happens a lot faster than it did in sc1 and you need almost psyhic abilities to consistently win in this game..,,and that's why you see so many upsets.


thats good to hear but people on here make it sound like these builds would be SOOO easy to counter when in a professional standpoint they really are extremely hard to prepare for let alone mount the proper defense upon your reaction of seeing it coming


Why is everyone making ridiculous excuses for Haypro? If the sides were switched and Haypro was the Terran here, people would just be commenting on how brilliant his timing was. Haypro lost and he was fully capable of winning. It was not from any inability for Zerg to scout or any of that nonsense. Is that a joke? He SAW the Banshee coming, and it's not like Raven was some cheesey unit. He simply didn't defend at all, the very definition of greedy econ hungry Zergs.

Also, this wasn't even an upset. Based on what previous matchups was Haypro supposed to be favored over a guy no one knew anything about?


agree with this entirely. im all for foreigner worship but haypro played really really badly and he could have held all that off, or just NOT 14hatched...

this has nothing to do with terran being cheesy, this was his fault. and im a zerg player.


what should he have done instead? 1 based? 6 pooled?


How about 14 pool 15 hatch so he has more lings?
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
November 23 2010 07:29 GMT
#2183
If anything else, making (like idra did vs chicken combo) a shitload of lings and having the ability to make banelings out of them isn't that bad even if they don't go scv hunting... cause remember kids; Zerg can actually go on the godamn offencive at times!

Anyway Haypro you know we love your melancholy face, go get em next time !
My Comment Doesnt Matter Because No One Reads It
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
Last Edited: 2010-11-23 07:30:59
November 23 2010 07:29 GMT
#2184
I have played against 2 rax a TON.. It's usually a lot more allin, with 3-5 scvs at the start.but after that the usual follow-up seems to be a CC after the initial pressure fades off. This 4 rax thing is an obvious timing attack that aims at zergs who feel comfortable after the 2 rax seems to have 'not worked'. Terran never even planned on doing initial damage, that's why he only sent 1 scv with his marines. He added the quick 2 rax to come with a very large force marines at a timing hayder is not used to.

Anyway, of course haypro shouldve had a baneling nest and a ling infront of terrans base, and he should have won these games. I just wanted to explain what I think happend in those games...and I just want to say again that I think Haypro is an amazing player, and he will definately produce good results in the future, he has the potential.
Team Liquid
billyX333
Profile Blog Joined January 2008
United States1360 Posts
November 23 2010 07:30 GMT
#2185
On November 23 2010 16:27 Subversion wrote:
Show nested quote +
On November 23 2010 16:24 Liquid`Ret wrote:
actually I have not even once played against 2 rax into 4 rax and ive been laddering for a week. Ive only seen intotherainbow do it before against the wind in Gstar tournament.


thats kinda weird. artosis has been twittering about it a shit ton and saying its all korean terrans do right now.

but ret u say u haven't faced it - but have u been 14hatching?

no. artosis has been saying the 2rax is unscoutable
you dont know if hes gonna commit to marine + scvs or just scan and then throw down a fast CC instead so you'll have completely wasted all your money/larva on lings/spine/baneling nest when hes just going to expand
and if you drone and he scans it, he'll just bring 10 scvs and 12 marines and win
dutpotd
Profile Joined September 2010
Canada49 Posts
November 23 2010 07:30 GMT
#2186
On November 23 2010 16:10 mcleod wrote:
Show nested quote +
On November 23 2010 16:06 Liquid`Ret wrote:
Haypro was doing insanely well in practice... I think nerves combined with the almost impossible to scout builds used by this terran got the best of him....its extremely easy to die to these kind of timing builds, that's starcraft 2 for you, it all happens a lot faster than it did in sc1 and you need almost psyhic abilities to consistently win in this game..,,and that's why you see so many upsets.

do you agree with Artosis that zergs have to blindly make a baneling nest
because it really seems to be a neccesity now in TvZ
i assume haypro wasnt suprised by this 2 barracks opening, and pherhaps nerves got the best of him


Interesting discussion. I don't think an expansion as early as 14 should be 'safe', which is the only way to justify having (being forced) to go banelings for defense in response. i.e. You are expanding blindly, it stands to reason you might have to do a few other things blind to compensate.

I don't think it is a matter of psychic abilities or perfect scouting for that matter, there are safety nets that need to be inserted into any sort of fast expand build that players sometimes omit - especially when they don't have positive confirmation (from scouting) that they are 'needed'.

It sucks that Haypro lost, I am a big fan. But I just couldn't imagine any sort of high level performance 'consistency' in a game that has been on the markets for about a quarter, and that is still enduring balance changes monthly. I don't think it is fair to credit starcraft 2, citing the prevalence of build order losses, for inconsistent performances. I think it is inevitable due to the stage of development starcraft 2 is in - infancy.

I would be highly surprised if within a year there isn't the emergence of some very consistent performances by many a player, in fact Ret/Haypro/Jinro/Huk/Idra/et.al are top of my spectator wish-list to become said competitors. I highly doubt that any of these players, once "there" will say it is their psychic performance that keeps them there; well, they will likely credit luck being that they are humble, but honestly the consistent players will find the competitive edge which I'd wager will be found with either safety netting economic footholds or with agressive or forceful tech/scouting, everything in between I agree to be a guessing game.

“Dream as if you'll live forever. Live as if you'll die today.”
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 23 2010 07:31 GMT
#2187
In next patch: "Orbital command now requires factory"
theriv
Profile Joined August 2010
United States149 Posts
November 23 2010 07:32 GMT
#2188
On November 23 2010 16:31 DaCruise wrote:
In next patch: "Orbital command now requires factory"


lol....prob
shutdown_exploded
Profile Joined June 2010
United States133 Posts
Last Edited: 2010-11-23 07:34:04
November 23 2010 07:32 GMT
#2189
On November 23 2010 16:31 DaCruise wrote:
In next patch: "Orbital command now requires factory"

nah: mules now require you have scv's mining



EDIT:

On November 23 2010 16:33 Logican wrote:
mules need a nerf looolz


hey guys, remember protoss? lol me neither.
Serpico
Profile Joined May 2010
4285 Posts
November 23 2010 07:32 GMT
#2190
On November 23 2010 16:31 DaCruise wrote:
In next patch: "Orbital command now requires factory"

costs 100min/100gas :D
mrkent
Profile Joined January 2010
United States160 Posts
Last Edited: 2010-11-23 07:36:30
November 23 2010 07:32 GMT
#2191
On November 23 2010 16:24 Liquid`Ret wrote:
actually I have not even once played against 2 rax into 4 rax and ive been laddering for a week. Ive only seen intotherainbow do it before against the wind in Gstar tournament.


lol. Why are you at home posting on TL instead of at the studio cheering Haypro on?

Also, do TL players consult artosis for advise or discuss strategy/metagame usually?
Lunares
Profile Joined May 2010
United States909 Posts
November 23 2010 07:32 GMT
#2192
On November 23 2010 16:02 Hypatio wrote:
Show nested quote +
On November 23 2010 16:00 Kavas wrote:
Bad position to engage for Haypro. Was interesting build from BitByBit. I still don't understand the Raven though.

probably just to clean up tumors.


In the interview he said that it was so that he could deploy an autoturret to absorb baneling damage
Veritassong
Profile Joined April 2010
Canada393 Posts
November 23 2010 07:33 GMT
#2193
mules need a nerf looolz
人族英巴
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 23 2010 07:34 GMT
#2194
On November 23 2010 16:29 Liquid`Ret wrote:
I have played against 2 rax a TON.. It's usually a lot more allin, with 3-5 scvs at the start.but after that the usual follow-up seems to be a CC after the initial pressure fades off. This 4 rax thing is an obvious timing attack that aims at zergs who feel comfortable after the 2 rax seems to have 'not worked'. Terran never even planned on doing initial damage, that's why he only sent 1 scv with his marines. He added the quick 2 rax to come with a very large force marines at a timing hayder is not used to.

Anyway, of course haypro shouldve had a baneling nest and a ling infront of terrans base, and he should have won these games. I just wanted to explain what I think happend in those games...and I just want to say again that I think Haypro is an amazing player, and he will definately produce good results in the future, he has the potential.


okay, this post is the winner lol. i think u summed up the terran skill and haypro's faults quite succintly there.

best of luck to you ret, i really expect you to go deep and will be rooting for you
Stoned
Profile Joined July 2010
United States69 Posts
Last Edited: 2010-11-23 07:35:35
November 23 2010 07:35 GMT
#2195
On November 23 2010 16:29 Liquid`Ret wrote:
I have played against 2 rax a TON.. It's usually a lot more allin, with 3-5 scvs at the start.but after that the usual follow-up seems to be a CC after the initial pressure fades off. This 4 rax thing is an obvious timing attack that aims at zergs who feel comfortable after the 2 rax seems to have 'not worked'. Terran never even planned on doing initial damage, that's why he only sent 1 scv with his marines. He added the quick 2 rax to come with a very large force marines at a timing hayder is not used to.

Anyway, of course haypro shouldve had a baneling nest and a ling infront of terrans base, and he should have won these games. I just wanted to explain what I think happend in those games...and I just want to say again that I think Haypro is an amazing player, and he will definately produce good results in the future, he has the potential.

thanks for the input
if we could go into imaginary land and you were playing on scrap station and had banelings waht do you think the auto turret would have done in that situation?
would enough banelings still crush through everything?
Legalize
RinoZerg
Profile Joined May 2008
Australia130 Posts
November 23 2010 07:35 GMT
#2196
Cheers to Ret for posting in the thread. Great to hear your thoughts.

C'arn Hayder! Get em next time!
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 23 2010 07:36 GMT
#2197
On November 23 2010 16:29 KashmirAZ wrote:
Show nested quote +
On November 23 2010 16:09 Subversion wrote:
On November 23 2010 16:08 Kraz.Del wrote:
Yeah, fruitdealer looked bad when foxer took him out.

Bit was one step ahead of haypro. He went for a unique and hard to defend all in build that wasn't easily scout able. The only thing he could have done was not build any mutas and instead went banelings, but he doesn't know if the attack will come with 4 banshees or 1.


It's really not hard to scout with an ovie or overseer.


By the time overseer tech is out its too late, and overlords aren't exactly the fastest units in sc2.


by the time u have lair its too late?

u realise im talking about game 2 not game 1 ^^
blackh3d
Profile Joined September 2010
Australia49 Posts
November 23 2010 07:36 GMT
#2198
On November 23 2010 16:17 Ojahh wrote:
Show nested quote +
On November 23 2010 16:07 blackh3d wrote:
On November 23 2010 16:00 imPERSONater wrote:
On November 23 2010 15:58 Liveon wrote:
How could someone like that qualify while InControl, HuK and Tester couldn't? So bad...

That's a naive comment to say the least. Haypro is a phenomenal player that was caught out of his element. In terms of raw skill, he is probably one of the best foreigners around.



No offence but your counter-comment sir, is naive as well. If you claim that Haypro is a 'phenomenal player', I would appreciate you back it up with evidence / proof claiming he is of such standard. From what we saw today (and I'm assuming many ppl have not seen Haypro's play much), wouldn t you agree that he does not fit the bill of a 'phenomenal player'?

In my opinion, Haypro has much to improve on. He may possess the mechanics to make him a good player but I personally believe he needs to improve his gameplay sense, to be able to counteract what he's being faced with.



Whats wrong with you people?? Stop shitting up threads when you don't know what you are talking about.
MAN it's HayprO!!!!! He has probably been playing SC longer than you can hold a Mouse sheeeshh....

http://wiki.teamliquid.net/starcraft/HayprO

edit: spell-check


I am HayprO's age. So maybe you should retract your statement about the mouse. Perhaps you assume everyone here is juvenile apart from you. I beg to differ.

Also, this is not 'shitting up threads' as you so claim it is. I merely asked for some reference to him being a 'phenomenal player'. From today's showing, he clearly did not fit that bill.

I provided my opinion and if you are unhappy with it, so be it.

In any case, thanks for providing the link to Haypro's page.
GP
Profile Blog Joined September 2010
United States1056 Posts
November 23 2010 07:36 GMT
#2199
Haypro played pretty poorly, I'm sure his nerves got to him. I hope he does better next time.
Corrik
Profile Joined September 2010
United States1416 Posts
November 23 2010 07:36 GMT
#2200
It's quite obvious in game 2 that scouting was not the issue. The player clearly wanted Haypro to see what he was doing in every case. He moved the factory out to the front right where he knew the overseer was positioned to show off his hellion.

This forced Haypro to go Roach Warren and Roaches. By making one hellion, the opponent made Haypro tech into something he wanted and made him also, to an extent, build more in response to the hellion than he should have (this is why he put the factory on the tech lab, giving impression of blue hellion drop).

Then he put the starport in exactly the same position to show banshee. As Artosis and Tasteless commented "I can't believe he didn't go a second banshee", this is exactly what Haypro probably was thinking also. With the starport on the techlab and the first banshee out, this forced Haypro to overreact and build a overseer, an extra queen, a Spire, and I believe a few spore crawlers also.

While it may seem like this provided no advantage, the Terran was slowly getting small advantages each time he forced a tech change and an overreaction. This was all in preparation for a timing attack / I guess All-In which the Terran seemed to have planned from the start.

Thus, Haypro's loss wasn't scouting because he saw everything coming... the opponent made sure that he did.
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