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[IEM] Gamescom Day 4 + TLO vs NaDa! - Page 36

Forum Index > StarCraft 2 Tournaments
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Pebble
Profile Blog Joined April 2010
Germany326 Posts
August 21 2010 09:45 GMT
#701
On August 21 2010 18:44 a11 wrote:
And the commentators not talking about it in the slightest.


Don't you consider it inappropriate bashing blizzard in such a huge event for such things?
Still it's blizzards fail and they have to take responsibility but I think Sean+Shaun are really professional regarding that problem right now.
3:50 PM jaedung: scouting is useless in sc2
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 21 2010 09:45 GMT
#702
TLO-Nada Showmatch 0 : 1 BNet 0.2
If you cant say what you're meaning, you can never mean what you're saying.
Nuublet
Profile Joined February 2010
Sweden130 Posts
August 21 2010 09:45 GMT
#703
i think this thread just jumped up 5 pages in 2 seconds.
-Desu-
Profile Blog Joined June 2010
Turkey173 Posts
August 21 2010 09:45 GMT
#704
blizzard .uck you...

sorry if I will get banned but I am so angry right now.. sorry..
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
August 21 2010 09:45 GMT
#705
Hey guys, do we REALLY want LAN ?
I will never ever play Mech against Protoss. - MVP
monXikk
Profile Joined May 2010
Poland742 Posts
August 21 2010 09:45 GMT
#706
Not even funny, QQ blizzard
yet another IdrA's #1 fan
Edswor
Profile Joined January 2009
Spain41 Posts
August 21 2010 09:45 GMT
#707
Battle.net 2.0 is overpowered!!! It needs a nerf.
Vampires are inmortal until they are killed.
SteakhouseXT
Profile Joined August 2010
United States32 Posts
August 21 2010 09:45 GMT
#708
[image loading]
Scrubwave
Profile Joined July 2010
Poland1786 Posts
August 21 2010 09:46 GMT
#709
--- Nuked ---
True_Spike
Profile Joined July 2004
Poland3433 Posts
August 21 2010 09:46 GMT
#710
Bnet 2.0 is the most pathetic thing in the history of gaming. And Blizzard actually calls it a great "progaming platform". Games made 10 years ago were light years ahead of SC2 in this regard.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
August 21 2010 09:46 GMT
#711
Rematch
Moderator<:3-/-<
sva
Profile Blog Joined March 2010
United States749 Posts
August 21 2010 09:46 GMT
#712
On August 21 2010 18:45 billyX333 wrote:
[image loading]

why would you need lan when you have battle.net 2.0, guise?



bhahahaha this is so good.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 21 2010 09:46 GMT
#713
blizzard have really done it this time. how DARE you interrupt nada's match?
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 21 2010 09:46 GMT
#714
There are many Europeans that have loads of American friends, and have a problem finding matches with Americans. I know you've already promised to bridge this divide...

[Bob Colayco: That's not the case.]

No, it'll be structured very similarly to World of Warcraft, where you've got the European region and players matched against the other players within their region.

[BC: We haven't promised anything like that. That's something we'll look into, but I just wanted to jump in and clarify that.]

But you're not excluding the possibility – you're just saying there are no current plans for it?

There are no current plans for it, and if you're a European player and you've got friends that are in another region that you want to be able to connect with, we definitely want to support that. It might mean that you have to access it through the US client, but those facilities will definitely be available in terms of, if you want the US client, go to the US website, download the US client.

So I can use my same account?

No.

So I need to buy two clients, that's what you're saying?

Yeah.

But I can have two of them in my Battle.net account?

You'd have an EU Battle.net account, and a US Battle.net account.

And that wouldn't be against the Terms of Service or End User License Agreement?

No. I'm pretty sure that's not against the TOS or EULA, but you'd be subject to the terms of the EULA for the region in which you're playing.

Another thing I thought you'd promised was chat rooms within Battle.net...

Nope. No plans for specific chat rooms at this time. You'll be able to open up chats direct with your friends, and when we add clans and groups there'll be chats for your clans and groups, but no specific plans for chat rooms right now. Do you really want chat rooms?

Loads of people within the community are wanting Looking For Group chat rooms, and that sort of thing.

Well, if we've done our job right in terms of the matchmaking service, then hopefully they won't feel like they'll need it for that service.

With the whole divide thing, though, Australians have ended up with the south-east Asia region. They've been wondering why you'd choose to do that, as obviously there'll be primarily non-English people playing with them.

That's an interesting challenge for us, because we want to make sure that the connectivity to the servers is such that the game experience is not impacted by a high-latency connection, and the latency between Australia and New Zealand to the servers in the US was such that we felt we would be able to deliver a better gaming experience by using their servers in south-east Asia.

You guys aren't the first people to do this, as this has happened recently with another game. Generally, this seems to be the problem with the Australasian reason. Is that across the board? Do you think that's the reason?

I can't speak on behalf of any other game developers, but definitely for us. A high-latency connection to the servers for StarCraft 2 is going to impact the game experience.

Is there going to be any kind of work to resolve that issue, to get them onto an English-speaking server of some description?

You know, it depends on the technology infrastructure provided by the telecommunications providers. It's something that we'll be constantly evaluating and looking at. In an ideal world, the Blizzard gaming community would be unified in one global region, but the technology's just not there yet. Ten years ago, we weren't making 3D games. Hopefully, in the same way that we're making 3D games today and we weren't ten years ago, down the road the connectivity in terms of the internet will be such that we can bring everyone together in a unified community, but it's just not possible right now. That's the ideal world.

[BC: The other thing is that the Asian players are playing on an English client, so they should be able to speak enough English to communicate a "gg" or "attack now," "help." Singapore is an English speaking country, the Philippines is an English-speaking country...]

Hong Kong.

[BC: It's not like it's going to be one Australian surrounded by 500,000 Thai people. There's going to be plain English spoken.]

Plus, isn't StarCraft 2 the universal language of RTSes? How much English do you need to speak to communicate with your opponent and kick his ass? [Laughs]
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Pufftrees
Profile Joined March 2009
2449 Posts
August 21 2010 09:46 GMT
#715
The above responses some this up lol... seriously Blizz!
Chance favors the prepared mind.
SKaysc
Profile Joined May 2010
United States305 Posts
August 21 2010 09:46 GMT
#716
Hey! THERE'S NO NEED TO HAVE LAN EH?!?
rocketboy77
Profile Joined July 2010
171 Posts
August 21 2010 09:46 GMT
#717
On August 21 2010 18:44 taketobreak wrote:
do you really want LAN?

This is your first post?
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 21 2010 09:46 GMT
#718
To be fair, this is not unheard of in BW either.
Kandryn
Profile Joined April 2010
30 Posts
August 21 2010 09:46 GMT
#719
Bring the LAN back blizzard...
ahwala
Profile Joined April 2010
Germany418 Posts
August 21 2010 09:46 GMT
#720
fuck blizzard, fuck b.net 0.2, fuck starcraft 2, fuck esl, fuck octoshape...
Prev 1 34 35 36 37 38 249 Next
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