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On July 24 2010 10:31 st3roids wrote:Show nested quote +On July 24 2010 10:16 kino.heezy wrote: Blizzard posted game 2 of TLO and Tester on their facebook and linked day[9] tonight. Hope we break 9,000 users tonight ! um nice way to advertise - play terran stay in defence forever and into 1 base mules and win vs 4 base protoss , yea great example .
Lol, are you serious?
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United States5162 Posts
It's a shame so many people have to act like fools. The TLO vs Tester games were great. Both players played well, but not perfect, with Tester playing better(he won, so can't really argue that) There's nothing to take away from either player or any of the games. And people need to stop complaining about advertisements - it's how this tournament is being played. With out the ads we wouldn't have the tournament.
Its like some people will never be satisfied, and they should really just not watch in the first place since it won't be up to their standards anyways.
So, thanks Day[9] for putting together this awesome tournament and doing your best to stream to everyone possible. It's unfortunate that so many people have to say the players are bad and act so unappreciative in general.
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On July 24 2010 10:06 Stratos_speAr wrote:Show nested quote +
How could you lose a FE Nexus and NOT be playing from behind? Those things you are naming were examples of Tester's excellent play after the loss of his Nexus (which permanently set him back, and in an even-skill/even-play game would have doomed him).
I agree that he was out-multitasked towards the end of the game. Terran drops are so easy, just select the dropship, D, click, then T your units once you're out. Obviously he had to pay pretty close attention to other drops, such as his game-ending Pylon snipe drop (which was brutal), but in general Terran drops are obscenely cost and micro efficient.
Protoss just doesn't have as many options. We saw what Toss has to do- basically take its entire army and blink or recall. That leaves you vulnerable to backstabs (just how Tester lost his gold). Terran, on the other hand, is not going to miss a single dropship and 8 marines, yet can use them to end the game with minimal micro in a moment of chaos.
Protoss drop abuse is almost non-existent. Just because they don't bother doesn't mean they don't have options. And by your logic, the person that stays behind first plays from behind the entire game? Sure, Tester lost a Nexus, but he held off TLO very well and then made great attacks into TLO's natural several times. There's no way you can say Tester was behind that entire game. He made up for the Nexus loss with several good attacks and great micro at the right times.
There is a reason Protoss players don't drop, and that is because Protoss drops suck.
Terran drops have: -Low cost- just the cost of the medivac and 400 minerals for Marines. -Stimpack gives you insane DPS and the medivac can heal off the damage it deals. -Starport is almost always built TvP, usually fairly early unless you're Ghost rushing.
Protoss drops have: -Comparatively high cost. 4 Zealots cost the same as 8 Marines, but they aren't ranged and can't stim. Likewise, 4 Stalkers cost way more than 8 Marines (600min 200gas instead of 400min) and their DPS isnt as good as stimmed Marines (or god forbid, marauders). -Robo bay is often busy making Colossi and Immortals, and you have zero use for a Warp Prism aside from drops (not true for Medivacs) -As mentioned above, much lower mobility and DPS than a Terran drop.
On top of that, Terran players are far more likely to have Vikings ready to kill your transport than Protoss are to have Phoenixes.
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On July 24 2010 10:44 brain_ wrote:Show nested quote +On July 24 2010 10:06 Stratos_speAr wrote:
How could you lose a FE Nexus and NOT be playing from behind? Those things you are naming were examples of Tester's excellent play after the loss of his Nexus (which permanently set him back, and in an even-skill/even-play game would have doomed him).
I agree that he was out-multitasked towards the end of the game. Terran drops are so easy, just select the dropship, D, click, then T your units once you're out. Obviously he had to pay pretty close attention to other drops, such as his game-ending Pylon snipe drop (which was brutal), but in general Terran drops are obscenely cost and micro efficient.
Protoss just doesn't have as many options. We saw what Toss has to do- basically take its entire army and blink or recall. That leaves you vulnerable to backstabs (just how Tester lost his gold). Terran, on the other hand, is not going to miss a single dropship and 8 marines, yet can use them to end the game with minimal micro in a moment of chaos.
Protoss drop abuse is almost non-existent. Just because they don't bother doesn't mean they don't have options. And by your logic, the person that stays behind first plays from behind the entire game? Sure, Tester lost a Nexus, but he held off TLO very well and then made great attacks into TLO's natural several times. There's no way you can say Tester was behind that entire game. He made up for the Nexus loss with several good attacks and great micro at the right times. There is a reason Protoss players don't drop, and that is because Protoss drops suck. Terran drops have: -Low cost- just the cost of the medivac and 400 minerals for Marines. -Stimpack gives you insane DPS and the medivac can heal off the damage it deals. -Starport is almost always built TvP, usually fairly early unless you're Ghost rushing. Protoss drops have: -Comparatively high cost. 4 Zealots cost the same as 8 Marines, but they aren't ranged and can't stim. Likewise, 4 Stalkers cost way more than 8 Marines (600min 200gas instead of 400min) and their DPS isnt as good as stimmed Marines (or god forbid, marauders). -Robo bay is often busy making Colossi and Immortals, and you have zero use for a Warp Prism aside from drops (not true for Medivacs) -As mentioned above, much lower mobility and DPS than a Terran drop. On top of that, Terran players are far more likely to have Vikings ready to kill your transport than Protoss are to have Phoenixes.
*cough*storm drop *cough*
That can turn the tide in a game if used correctly
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Do anyone missed when 2 maybe 3 steamed marines killed that warp prison in like 2 seconds ?
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On July 24 2010 10:44 brain_ wrote:Show nested quote +On July 24 2010 10:06 Stratos_speAr wrote:
How could you lose a FE Nexus and NOT be playing from behind? Those things you are naming were examples of Tester's excellent play after the loss of his Nexus (which permanently set him back, and in an even-skill/even-play game would have doomed him).
I agree that he was out-multitasked towards the end of the game. Terran drops are so easy, just select the dropship, D, click, then T your units once you're out. Obviously he had to pay pretty close attention to other drops, such as his game-ending Pylon snipe drop (which was brutal), but in general Terran drops are obscenely cost and micro efficient.
Protoss just doesn't have as many options. We saw what Toss has to do- basically take its entire army and blink or recall. That leaves you vulnerable to backstabs (just how Tester lost his gold). Terran, on the other hand, is not going to miss a single dropship and 8 marines, yet can use them to end the game with minimal micro in a moment of chaos.
Protoss drop abuse is almost non-existent. Just because they don't bother doesn't mean they don't have options. And by your logic, the person that stays behind first plays from behind the entire game? Sure, Tester lost a Nexus, but he held off TLO very well and then made great attacks into TLO's natural several times. There's no way you can say Tester was behind that entire game. He made up for the Nexus loss with several good attacks and great micro at the right times. There is a reason Protoss players don't drop, and that is because Protoss drops suck. Terran drops have: -Low cost- just the cost of the medivac and 400 minerals for Marines. -Stimpack gives you insane DPS and the medivac can heal off the damage it deals. -Starport is almost always built TvP, usually fairly early unless you're Ghost rushing. Protoss drops have: -Comparatively high cost. 4 Zealots cost the same as 8 Marines, but they aren't ranged and can't stim. Likewise, 4 Stalkers cost way more than 8 Marines (600min 200gas instead of 400min) and their DPS isnt as good as stimmed Marines (or god forbid, marauders). -Robo bay is often busy making Colossi and Immortals, and you have zero use for a Warp Prism aside from drops (not true for Medivacs) -As mentioned above, much lower mobility and DPS than a Terran drop. On top of that, Terran players are far more likely to have Vikings ready to kill your transport than Protoss are to have Phoenixes.
Do you play the no templar tech style of Protoss?
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Does anyone else feel that Battle Cruisers for the Terran Players are Over Powered? With its range and armor, if the Terran Player has 3 or 4 BC, they basically have Air Dominance. And TLO had like 7 BCs, WOW!
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On July 24 2010 10:44 brain_ wrote:Show nested quote +On July 24 2010 10:06 Stratos_speAr wrote:
How could you lose a FE Nexus and NOT be playing from behind? Those things you are naming were examples of Tester's excellent play after the loss of his Nexus (which permanently set him back, and in an even-skill/even-play game would have doomed him).
I agree that he was out-multitasked towards the end of the game. Terran drops are so easy, just select the dropship, D, click, then T your units once you're out. Obviously he had to pay pretty close attention to other drops, such as his game-ending Pylon snipe drop (which was brutal), but in general Terran drops are obscenely cost and micro efficient.
Protoss just doesn't have as many options. We saw what Toss has to do- basically take its entire army and blink or recall. That leaves you vulnerable to backstabs (just how Tester lost his gold). Terran, on the other hand, is not going to miss a single dropship and 8 marines, yet can use them to end the game with minimal micro in a moment of chaos.
Protoss drop abuse is almost non-existent. Just because they don't bother doesn't mean they don't have options. And by your logic, the person that stays behind first plays from behind the entire game? Sure, Tester lost a Nexus, but he held off TLO very well and then made great attacks into TLO's natural several times. There's no way you can say Tester was behind that entire game. He made up for the Nexus loss with several good attacks and great micro at the right times. There is a reason Protoss players don't drop, and that is because Protoss drops suck. Terran drops have: -Low cost- just the cost of the medivac and 400 minerals for Marines. -Stimpack gives you insane DPS and the medivac can heal off the damage it deals. -Starport is almost always built TvP, usually fairly early unless you're Ghost rushing. Protoss drops have: -Comparatively high cost. 4 Zealots cost the same as 8 Marines, but they aren't ranged and can't stim. Likewise, 4 Stalkers cost way more than 8 Marines (600min 200gas instead of 400min) and their DPS isnt as good as stimmed Marines (or god forbid, marauders). -Robo bay is often busy making Colossi and Immortals, and you have zero use for a Warp Prism aside from drops (not true for Medivacs) -As mentioned above, much lower mobility and DPS than a Terran drop. On top of that, Terran players are far more likely to have Vikings ready to kill your transport than Protoss are to have Phoenixes.
A Warp Prism is 200 minerals compared to a 100/100 Medivac. In terms of harassing units, we barely see any DT, Immortal, HT Colossi drop/abuse, and all of these are options. Does it cost more? Sure, but in BW Reaver drops cost a lot more than Marine drops. People still used those, didn't they?
Oh, and Protoss have Blink Stalkers (awesome at catching flying units) and Photon Cannons to defend against drops.
Does anyone else feel that Battle Cruisers for the Terran Players are Over Powered? With its range and armor, if the Terran Player has 3 or 4 BC, they basically have Air Dominance. And TLO had like 7 BCs, WOW!
BC's are destroyed by Void Rays, Stalkers, Blink, Feedback, etc.... BC's are good as support units. Tester lost to them because he fell behind and by the time all the BC's came out TLO was able to have a really good army composition + Tester reacted too late to the BC's. They're actually pretty terrible with just a BC army.
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um warp prisms can warp in 6-8 unit AND carry a payload......much more dangerous than a single dropship and cheaper.
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On July 24 2010 10:48 petev1975 wrote: Does anyone else feel that Battle Cruisers for the Terran Players are Over Powered? With its range and armor, if the Terran Player has 3 or 4 BC, they basically have Air Dominance. And TLO had like 7 BCs, WOW!
Except their so expensive... in order to be able to utilize battlecruisers, you have to basically turtle like TLO (yes it was a turtle, no i dont want anyone telling me it wasnt, and i agree its an ok strategy to use, blah blah blah) and in order to spend the money on them and not on other units that would be needed to hold off a properly aggressive opponent, you would have to be an exceptional player to pull it off. TLO can do it, because, as stated, he is an exceptional player. but whenever most people tried to use em on me in platinum and low diamond, which was rare, they werent too difficult to deal with.
yes they might possibly be over powered if your opponent has 7 or 8 of them. but you also can make the argument its your fault if you allow him to do so and build up enough. they dont need to be balanced. their expensive enough to make it balanced already.
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---------------- Except their so expensive... in order to be able to utilize battlecruisers, you have to basically turtle like TLO--------------------------
Bcs cost almost as much as carriers , so since protoss cant do that , does this means carriers are useless with ur logic ?
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Who's playing first tonight? IdrA and TLO or qxc and IntoTheRainbow?
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Going for 5k viewers right now woot , regardless my previous sarcastic comments yea this advertisement is great
Ibet we gonna see some1 going into rage mode ;p ( or went into rage mode since games have been played already )
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QXC vs IntotheRainbow, gogogo
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51429 Posts
i know this is a long shot but my internet sucks and can't watch the normal ustream day provides. can anyone be nice and restream on livestream?
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On July 24 2010 10:16 kino.heezy wrote: Blizzard posted game 2 of TLO and Tester on their facebook and linked day[9] tonight. Hope we break 9,000 users tonight !
Do you have a link for this? I tried looking on their facebook page and couldn't find anything...
EDIT: nevermind, someone screen shotted it up there ^_^
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I don't know if this is worth anything but Day9 just mentioned that HuK did, infact, take a game off EACH of his opponents.
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Gtr I would but I'm at work, if someone put it on JTV that would be awesome because then I can watch from iphone, JTV's iPhone ap is sol much better than ustreams :/
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