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I like how you triple posted but still edited those posts.
On March 24 2010 10:02 DeCoup wrote: Quick question.. If it is well known that 2 workers per mineral has 0 loss of efficiency then why is almost every player in Zotac maynarding to the point where they only 12 workers at their main? Isn't that just a pure loss? Wouldn't sending only workers you have over the 16 cap be efficient? Is this just a diehard SC1 habit? I always thought a significant point was to reach saturation ASAP at an expansion too, so if you just Maynard a handful of workers and then fill the rest with SCVs one at a time from the CC (which may be upgrading comsat or fortress btw) it will take forever and you will have to supplement it with SCVs from your main SCV. This in effect 'maynards' them anyway right? So you'd have to send just as many workers that distance no matter what.
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On March 24 2010 14:54 iCCup.deL wrote:I like how you triple posted but still edited those posts. Show nested quote +On March 24 2010 10:02 DeCoup wrote: Quick question.. If it is well known that 2 workers per mineral has 0 loss of efficiency then why is almost every player in Zotac maynarding to the point where they only 12 workers at their main? Isn't that just a pure loss? Wouldn't sending only workers you have over the 16 cap be efficient? Is this just a diehard SC1 habit? I always thought a significant point was to reach saturation ASAP at an expansion too, so if you just Maynard a handful of workers and then fill the rest with SCVs one at a time from the CC (which may be upgrading comsat or fortress btw) it will take forever and you will have to supplement it with SCVs from your main SCV. This in effect 'maynards' them anyway right? So you'd have to send just as many workers that distance no matter what. So what your saying is that if I have full saturation at my main at the time I make my expansion I may aswell send half to the expansion at that time because if I don't I will have to rally my main CC to my expansion anyway and will end up equal? You make a perfectly valid point. Thanks for the post. I honestly didn't get it till now. :D
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FA I have a request. After watching your first TvZ where you apologized for the use of Thors and went on to say that you feel they are very good in TvZ and that you were using your standard build it got me wondering about why it is exactly that you like them in this match-up. If you have the time and are inclined, would you mind making a thread about Thor in TvZ which lists the reasons why you use it in the match up? I would love to see the theory craft (not really theory if your actually using it I guess ;P) behind your TvZ Thor usage.
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Less than a day left to sign up for the 5th ZOTAC Cup.
Register for the tournament HERE.
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Canada5565 Posts
Zotac in the morns'
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Going to enter for first time, hopefully first round a plat player just to see the difference betweeen him and myself!!!!! :D
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Can u add the stream into first post, so more people know of it
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Cheers. I like the commentators even though they are keeping it on a very basic level.
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fucking ajgkojajkghjkas lost to someone completely horrible in R1 cos the computer lagged right when the fight was coming up. He had only marines and i had a shitton of banelings and my hydra and banelings went separately and died separately. Life tilt.
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i lost to mass mutas!! lol, didnt have enough gateways to pump stalkers only had 2 after harass with voidrays lol, oh well my own fault!!!!
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gg iam out, i lost to mass muta as terran. Since the patch came out, I just cant beat a good zerg player
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terrans dropping like flies, gogo morrow+demuslim
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