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The LotV Zerg Help Me Thread - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 14 15 16 17 18 68 Next
ThePastor
Profile Joined February 2012
New Zealand380 Posts
January 16 2016 07:14 GMT
#301
Look at how many posts and guides the mighty Blade555555555555555 has written and you will understand !
redloser
Profile Joined May 2011
Korea (South)1751 Posts
January 16 2016 13:45 GMT
#302
When you're using roach/ravager composition against T, what should be the ratio of roaches to ravagers?
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 16 2016 15:23 GMT
#303
On January 16 2016 22:45 redloser wrote:
When you're using roach/ravager composition against T, what should be the ratio of roaches to ravagers?


That question is very vague. Do you mean when Roach Ravager push? or when defending?

I always have atleast 5 ravager so I can kill stuff with corrosive bile even if I use 1-2 ravager.

I don't often play Roach Ravager but when I do then I do morph a lot of them because they are better than roaches in my opinion.

Most of time I micro back injured roaches and then morph them into ravager. That is super strong to recover health

I actually think ravagers are better for offensive. It is hard to hit corrosive bile. Only good versus Liberator, Buildings or with fungal.

Bad versus :

- Banshees
- Marine
- Marauder
- Medivac
- Viking
- Tanks with medivac.

I only like ravager when timing push to hit scvs repairing buildings or buildings like bunker.

If you have lot of gas then you can morph roach into ravager I think.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
kottbullar
Profile Joined August 2012
Australia490 Posts
January 17 2016 04:02 GMT
#304
If I know for sure 3 rax reaper's coming on prion terraces, what's the best way to open ?
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 17 2016 13:58 GMT
#305
On January 17 2016 13:02 kottbullar wrote:
If I know for sure 3 rax reaper's coming on prion terraces, what's the best way to open ?


Add extra queens
Build Roach warren
Build Zerglings until roach warren finish
Build Roaches
Morph Roaches with low HP into Ravager -> counter push win.

or

Mass Zerglings and 2 extra queens
good micro surround kill all repear
add baneling nest -> baneline bust terran and zergling run mainbase win


http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
TelecoM
Profile Blog Joined January 2010
United States10828 Posts
January 17 2016 18:27 GMT
#306
On January 17 2016 22:58 A_needle_jog wrote:
Show nested quote +
On January 17 2016 13:02 kottbullar wrote:
If I know for sure 3 rax reaper's coming on prion terraces, what's the best way to open ?


Add extra queens
Build Roach warren
Build Zerglings until roach warren finish
Build Roaches
Morph Roaches with low HP into Ravager -> counter push win.

or

Mass Zerglings and 2 extra queens
good micro surround kill all repear
add baneling nest -> baneline bust terran and zergling run mainbase win



Your solely basing your builds, strategies and openings on the fact that you HOPE the Terran will make a mistake. Do you realize how easy it is to kite reaper / ravager with a 2-3 Rax Reaper opening? Going Roach / Ravager against 2-3 Rax Reaper is 100% dependent on the Terran making a mistake in order for that to work. Following up with a baneling all in is also hoping for your opponent to make a mistake, it is possible for Terran to wall off with Barracks at the Ramp, not to mention how easy it is for mass reapers to Kite baneling / ling as well... These types of follow ups will work, but are not sound advice to improve and at a higher level.
AKA: TelecoM[WHITE] Protoss fighting
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2016-01-17 19:09:10
January 17 2016 19:07 GMT
#307
On January 18 2016 03:27 GGzerG wrote:
Show nested quote +
On January 17 2016 22:58 A_needle_jog wrote:
On January 17 2016 13:02 kottbullar wrote:
If I know for sure 3 rax reaper's coming on prion terraces, what's the best way to open ?


Add extra queens
Build Roach warren
Build Zerglings until roach warren finish
Build Roaches
Morph Roaches with low HP into Ravager -> counter push win.

or

Mass Zerglings and 2 extra queens
good micro surround kill all repear
add baneling nest -> baneline bust terran and zergling run mainbase win



Your solely basing your builds, strategies and openings on the fact that you HOPE the Terran will make a mistake. Do you realize how easy it is to kite reaper / ravager with a 2-3 Rax Reaper opening? Going Roach / Ravager against 2-3 Rax Reaper is 100% dependent on the Terran making a mistake in order for that to work. Following up with a baneling all in is also hoping for your opponent to make a mistake, it is possible for Terran to wall off with Barracks at the Ramp, not to mention how easy it is for mass reapers to Kite baneling / ling as well... These types of follow ups will work, but are not sound advice to improve and at a higher level.


Wait what? Going roach/ravager is the best way to defend against reapers.

When I scout 2-3 rax reaper, immediately upon completion of my pool I throw down a roach warren. The next couple of overlords I make go into areas where the Reapers can go. For example on Prion Terraces I will have an overlord in the area by the spot where they can jump into the main, then I have another overlord down the ramp area by the natural. I leave a few roaches at the main spot, keep the rest by the natural ramp.

They can not go up the ramp without getting hit by a roach/ravager. If you micro the grenades won't matter. As reapers cannot shoot air, you will always know where they are trying to go with the reapers so you can reinforce areas as needed. Then you can take a third pretty easily once the Terran starts making his expansion (which you should be watching with one of the first 2 overlords of the game).

From there you can go into any sort of macro game you want, although you want to know his follow up as some Terrans will do a 2 base non stim bio push after reapers hoping to catch you droning hard after the reaper harass has been fended off.
When I think of something else, something will go here
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 17 2016 20:12 GMT
#308
On January 18 2016 03:27 GGzerG wrote:
Show nested quote +
On January 17 2016 22:58 A_needle_jog wrote:
On January 17 2016 13:02 kottbullar wrote:
If I know for sure 3 rax reaper's coming on prion terraces, what's the best way to open ?


Add extra queens
Build Roach warren
Build Zerglings until roach warren finish
Build Roaches
Morph Roaches with low HP into Ravager -> counter push win.

or

Mass Zerglings and 2 extra queens
good micro surround kill all repear
add baneling nest -> baneline bust terran and zergling run mainbase win



Your solely basing your builds, strategies and openings on the fact that you HOPE the Terran will make a mistake. Do you realize how easy it is to kite reaper / ravager with a 2-3 Rax Reaper opening? Going Roach / Ravager against 2-3 Rax Reaper is 100% dependent on the Terran making a mistake in order for that to work. Following up with a baneling all in is also hoping for your opponent to make a mistake, it is possible for Terran to wall off with Barracks at the Ramp, not to mention how easy it is for mass reapers to Kite baneling / ling as well... These types of follow ups will work, but are not sound advice to improve and at a higher level.



It is also possible to only use the units for defence and then build drones and hatchery and make macro game. In my honest opinion I think that it is wise to have different ways of playing instead of always going long macro games.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Destruktor
Profile Joined June 2013
Spain60 Posts
January 18 2016 07:35 GMT
#309
Hi! I like to play macro games vs Terran and I always take my third, make almost pure drones until saturate my three bases and then make units BUT, I usually lose because some Terran timing or push in that moment. Terran player has 2 bases and attacks while his is taking his third. I have a lot of drones but not enough army units. I don't know if I have to improve my macro or cut drone producction earlier.

Should I saturate my third before make units?
Should I make units with only 2 bases saturation?
I feel if I make units but Terran takes his third instead make a push I will be behind in economy.

Thanks in advance
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 18 2016 07:58 GMT
#310
On January 18 2016 16:35 Destruktor wrote:
Hi! I like to play macro games vs Terran and I always take my third, make almost pure drones until saturate my three bases and then make units BUT, I usually lose because some Terran timing or push in that moment. Terran player has 2 bases and attacks while his is taking his third. I have a lot of drones but not enough army units. I don't know if I have to improve my macro or cut drone producction earlier.

Should I saturate my third before make units?
Should I make units with only 2 bases saturation?
I feel if I make units but Terran takes his third instead make a push I will be behind in economy.

Thanks in advance

So I am only gold, but I think I can answer this.

You can't decide when to cut drones ahead of the game. It depends on what your opponent is doing. So you need to scout what he is doing, and then decide whether you should drone or unit depending on what you see. Use zerglings (build a few when your pool pops) and overlords at the start.

Then exactly how to react to what you see, I'll leave to someone more qualified. But if you want to play reactive defensive macro, the basic principle is that you want to figure out when he will attack, and then build enough units as late as possible to defend the attack. Before that only economy, tech to what you want to defend with, and enough defense to hold of harassment. It's really hard to hit that timing exactly, and you look really silly when you get it wrong and sit with only drones and a push is coming into your natural. The other extreme is building a lot of units too early, and then have them sit in your base doing nothing while your economy is suffering.

You also have the options of building units before magic point to go all-in, snipe a third, harass and that kind of things, but you seemed to want to go the most defensive macro style possible.
Magus.421
Profile Joined November 2011
France159 Posts
January 18 2016 11:34 GMT
#311
On January 18 2016 16:35 Destruktor wrote:
Hi! I like to play macro games vs Terran and I always take my third, make almost pure drones until saturate my three bases and then make units BUT, I usually lose because some Terran timing or push in that moment. Terran player has 2 bases and attacks while his is taking his third. I have a lot of drones but not enough army units. I don't know if I have to improve my macro or cut drone producction earlier.

Should I saturate my third before make units?
Should I make units with only 2 bases saturation?
I feel if I make units but Terran takes his third instead make a push I will be behind in economy.

Thanks in advance


You should not saturate your third until you scout the terran. You must suicide an overlord around 3:20 to see what he's doing. If you see a third CC, he can push but it will not be that hard to defend. Just look at this buildings. If you see only rax, it will be a marine/maraudeur push so you need speedling. If you see factory + starport, put one spore by base (and maybe 2 more spores to defends more spots) at 4:15 and make queens.

If you don't see any third base on the way, just add 8 drones to your third to have the same income as the terran (more or less) and make units dependings of what you scout.
No whine, just play.
fp_aldrich
Profile Joined January 2016
5 Posts
January 18 2016 12:22 GMT
#312
Hi,

Just some background - After completing LotV and re-playing WOL and HOTS campaigns, I decided maybe it is time to try multiplayer and picked Zerg.

There is an insane amount of sites, build orders, variations, tips etc and most of them still focused on HOTS OR on specific strategies so I'm very confused and don't know where to start. I've done a lot of research on Zerg mechanics etc. so I'm ok with that, I'm lacking basic build orders to start with. Can someone please help with a few basic build orders (one for each match-up), appropriate for LotV, to learn as "my first" build orders to get into multiplayer?

Thanks
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 18 2016 14:56 GMT
#313
On January 18 2016 21:22 fp_aldrich wrote:
Hi,

Just some background - After completing LotV and re-playing WOL and HOTS campaigns, I decided maybe it is time to try multiplayer and picked Zerg.

There is an insane amount of sites, build orders, variations, tips etc and most of them still focused on HOTS OR on specific strategies so I'm very confused and don't know where to start. I've done a lot of research on Zerg mechanics etc. so I'm ok with that, I'm lacking basic build orders to start with. Can someone please help with a few basic build orders (one for each match-up), appropriate for LotV, to learn as "my first" build orders to get into multiplayer?

Thanks



Well since you are probably on a lower league I give you some safe basic build orders that are kind of safe versus cheese


ZvP :


- 13 Overlord
- 17 Hatch Expansion
- 18 Gas
- 18 Pool
- 20 Overlord
build drones and keep 2 larvae when pool pops, research zergling speed, build 4 lings and 2 queens
and from there on you have to scout/decide yourself if you go reactive play or offensive

alternatively you can go 2 expansion hatches before pool, but then you lose versus proxy gate. No idea how much cheese there is on lower leagues


ZvT:

- 13 Overlord
- 17 Hatch Expansion
- 17 Gas
- 17 Pool
- 20 Overlord
build drones and keep 3 larvae when pool pops, research zergling speed, build 6 lings and 2 queens, add another 2 queens if opponent comes with more than 2 reapers
and from there on you have to scout/decide yourself if you go reactive play or offensive


ZvZ:

Basically safest way to play is 13 gas 12 pool then 14 overlord and wait for 6 zergling to come out. You can also go 14 Gas 14 Pool or 17 gas 17 pool with fast baneling nest.
Some people play hatch first, but it is hard to defend on some maps against 13/12.
ZvZ is a bit of weird matchup atm.
I have a pretty high winrate in ZvZ, but I don't know why haha
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Maxie
Profile Joined August 2010
Sweden2653 Posts
Last Edited: 2016-01-18 15:01:51
January 18 2016 14:59 GMT
#314
If I were you I'd take a look at PiG's guides for ZvP and ZvT, they are here in the strategy section.

Since PiG's ZvT guide is ling/bling centric, if you want to try out roach/ravager in ZvT you could check this out.

As for ZvZ you have blade's guide which is also in the strategy section. Personally I open 16 gas 16 pool (or maybe it's 17 17? I can't remember) 18 hatch which is an opener that is fairly safe.
LoveTool
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2016-01-18 15:04:24
January 18 2016 15:03 GMT
#315
On January 18 2016 16:35 Destruktor wrote:
Should I saturate my third before make units?
Should I make units with only 2 bases saturation?
I feel if I make units but Terran takes his third instead make a push I will be behind in economy.


If terran has made a 3rd CC at all you should be able to drone up to 66 drones. However...

There is a LOT of early and mid-game pressure that terran can do, and also 2-base pushes (in which case you may need to cut drones before 3base sat). So you need to scout for these, be able to recognize what is going on, then respond. Some of the defenses will be very challenging to your multi-tasking, of your macro will slip while dealing w the harass and you risk falling behind.

Some fundamentals are a 3:30 overlord scout. Is there starport done? Can you confirm a 3rd CC? Is there more than 1 rax? Is there tank production? What is being reactored out? What add-ons? Is there an armory+ etc etc etc

Also, always place a ling outside terran's potential 3rd/attack path, so you recognize when your opponent moves out and/or establishes a 3rd.

A small tip, if you always open with 6-7 queens and a spine at your 3rd you can deal with a lot of pressure without a huge army plus get some good creep spread going.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 18 2016 15:47 GMT
#316
On January 18 2016 16:35 Destruktor wrote:
Hi! I like to play macro games vs Terran and I always take my third, make almost pure drones until saturate my three bases and then make units BUT, I usually lose because some Terran timing or push in that moment. Terran player has 2 bases and attacks while his is taking his third. I have a lot of drones but not enough army units. I don't know if I have to improve my macro or cut drone producction earlier.

Should I saturate my third before make units?
Should I make units with only 2 bases saturation?
I feel if I make units but Terran takes his third instead make a push I will be behind in economy.

Thanks in advance


Depending on how a terran plays you have lost the game at some point early on actually.

I have lost a lot of games to terrans that went the following :


- Terran starts 2 rax
- Terran builds about 4-6 reapers
- Terran adds 2 CC's


Depending on how you defend the early reaper harass you will already have lost the game. It happened to me quite a lot, because I defended the reaper push but was behind in drones because terran stopped with building reaper units and only build scv and cc's
Terran is at like 40 scv then and you are at 35 drones. Then zerg takes third hatch, but terran already has 3rd cc finished and flies to third.
Zerg will eventually catch up with drones at about 55-60, but it doesn't matter anymore because terran has mined more already and is preparing units for push now.

Only options are :

- Better defending and earlier third base
or
- Timing push with Baneling/Zergling or Roach/Ravager and crush the greedy terran.

http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
January 19 2016 02:05 GMT
#317
I keep hearing people talk about optimal first ov timings. Is this anywhere on tl? I'll spare my own thoughts on it as it started to become a small essay when I typed it out.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 19 2016 02:21 GMT
#318
On January 19 2016 11:05 guitarizt wrote:
I keep hearing people talk about optimal first ov timings. Is this anywhere on tl? I'll spare my own thoughts on it as it started to become a small essay when I typed it out.


at 13/14 when you have 100 minerals is optimal point
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
fp_aldrich
Profile Joined January 2016
5 Posts
January 19 2016 06:04 GMT
#319
On January 18 2016 23:56 A_needle_jog wrote:
Show nested quote +
On January 18 2016 21:22 fp_aldrich wrote:
Hi,

Just some background - After completing LotV and re-playing WOL and HOTS campaigns, I decided maybe it is time to try multiplayer and picked Zerg.

There is an insane amount of sites, build orders, variations, tips etc and most of them still focused on HOTS OR on specific strategies so I'm very confused and don't know where to start. I've done a lot of research on Zerg mechanics etc. so I'm ok with that, I'm lacking basic build orders to start with. Can someone please help with a few basic build orders (one for each match-up), appropriate for LotV, to learn as "my first" build orders to get into multiplayer?

Thanks



Well since you are probably on a lower league I give you some safe basic build orders that are kind of safe versus cheese


ZvP :


- 13 Overlord
- 17 Hatch Expansion
- 18 Gas
- 18 Pool
- 20 Overlord
build drones and keep 2 larvae when pool pops, research zergling speed, build 4 lings and 2 queens
and from there on you have to scout/decide yourself if you go reactive play or offensive

alternatively you can go 2 expansion hatches before pool, but then you lose versus proxy gate. No idea how much cheese there is on lower leagues


ZvT:

- 13 Overlord
- 17 Hatch Expansion
- 17 Gas
- 17 Pool
- 20 Overlord
build drones and keep 3 larvae when pool pops, research zergling speed, build 6 lings and 2 queens, add another 2 queens if opponent comes with more than 2 reapers
and from there on you have to scout/decide yourself if you go reactive play or offensive


ZvZ:

Basically safest way to play is 13 gas 12 pool then 14 overlord and wait for 6 zergling to come out. You can also go 14 Gas 14 Pool or 17 gas 17 pool with fast baneling nest.
Some people play hatch first, but it is hard to defend on some maps against 13/12.
ZvZ is a bit of weird matchup atm.
I have a pretty high winrate in ZvZ, but I don't know why haha


Thank you, much appreciated!

From the little I have read, if I understand correctly these ZvP and ZvT builds are good middle-ground ones (balance between economic and aggression, can go either way) but the ZvZ one is more towards aggression? Just want to wrap my head around where it can go from there
fp_aldrich
Profile Joined January 2016
5 Posts
January 19 2016 06:05 GMT
#320
On January 18 2016 23:59 Maxie wrote:
If I were you I'd take a look at PiG's guides for ZvP and ZvT, they are here in the strategy section.

Since PiG's ZvT guide is ling/bling centric, if you want to try out roach/ravager in ZvT you could check this out.

As for ZvZ you have blade's guide which is also in the strategy section. Personally I open 16 gas 16 pool (or maybe it's 17 17? I can't remember) 18 hatch which is an opener that is fairly safe.


Thanks, will have a look
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