• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:55
CET 20:55
KST 04:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast RepMastered™: replay sharing and analyzer site ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group C [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1832 users

The LotV Protoss Help Me Thread - Page 63

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 61 62 63 64 65 75 Next
Ben...
Profile Joined January 2011
Canada3485 Posts
June 06 2018 18:50 GMT
#1241
What is the best way to deal with proxy barracks without getting behind? Think Byun vs. Stats. I've been facing it a ton on Lost and Found and finding that because the map is so big, it's not possible to scout it in time usually.

I've also been facing a variant where they hide two barracks, not necessarily in the same location, and crank out reapers. This variant feels pretty strong because it looks like single proxy barracks reaper and all of a sudden 5-6 reapers are in your base and you have at most a couple stalkers. Is shield batteries the way to go?
"Cliiiiiiiiiiiiiiiiide" -Tastosis
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2018-06-07 12:16:50
June 07 2018 12:08 GMT
#1242
On June 07 2018 03:50 Ben... wrote:
What is the best way to deal with proxy barracks without getting behind? Think Byun vs. Stats. I've been facing it a ton on Lost and Found and finding that because the map is so big, it's not possible to scout it in time usually.

I've also been facing a variant where they hide two barracks, not necessarily in the same location, and crank out reapers. This variant feels pretty strong because it looks like single proxy barracks reaper and all of a sudden 5-6 reapers are in your base and you have at most a couple stalkers. Is shield batteries the way to go?

Well, the hardest part (from my experience) is a proper interpretation of your intel data. Usually 1 gas + nothing on main = some kind of proxy barracks play (either marauders or reapers). But the game you mentioned Byun went for 2 gas (no buildings in the main). That is an indication of proxy factory pushes (at least is supposed to be). That was the tricky part. But anyways. My response to any kind of proxy is: core before nexi, insta 2nd gas, into multiple stalker chrono into SG. Nexi could be delayed (don't stop probe production then). And defend at nat with SB. If this turnes out to be proxy mass reapers all u need is stalkers. 1 SB in the mineral line (main) could be a good idea as well. Never really got any problems with these styles so... nothing to add really.
Less is more.
Obamarauder
Profile Joined June 2015
697 Posts
Last Edited: 2018-06-08 15:57:13
June 08 2018 15:56 GMT
#1243
On June 07 2018 21:08 insitelol wrote:
Show nested quote +
On June 07 2018 03:50 Ben... wrote:
What is the best way to deal with proxy barracks without getting behind? Think Byun vs. Stats. I've been facing it a ton on Lost and Found and finding that because the map is so big, it's not possible to scout it in time usually.

I've also been facing a variant where they hide two barracks, not necessarily in the same location, and crank out reapers. This variant feels pretty strong because it looks like single proxy barracks reaper and all of a sudden 5-6 reapers are in your base and you have at most a couple stalkers. Is shield batteries the way to go?

Well, the hardest part (from my experience) is a proper interpretation of your intel data. Usually 1 gas + nothing on main = some kind of proxy barracks play (either marauders or reapers). But the game you mentioned Byun went for 2 gas (no buildings in the main). That is an indication of proxy factory pushes (at least is supposed to be). That was the tricky part. But anyways. My response to any kind of proxy is: core before nexi, insta 2nd gas, into multiple stalker chrono into SG. Nexi could be delayed (don't stop probe production then). And defend at nat with SB. If this turnes out to be proxy mass reapers all u need is stalkers. 1 SB in the mineral line (main) could be a good idea as well. Never really got any problems with these styles so... nothing to add really.


Not necessarily. 2 gas proxy can still just be a single reaper then lift barracks back home and make a factory at home. You need to keep the probe patrolling around his base to make sure. If the factory is proxied then you need to make a zealot as a meatshield against cyclones for your stalkers. Otherwise vs proxy reaper, you just micro your probes (core before nexus) until you have stalkers and just play a normal game from there.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
June 12 2018 22:36 GMT
#1244
recently in PvT, I'm falling way behind when they ebay my natural. Any tips?
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2018-06-13 09:06:13
June 13 2018 09:04 GMT
#1245
On June 13 2018 07:36 HelpMeGetBetter wrote:
recently in PvT, I'm falling way behind when they ebay my natural. Any tips?

You'll be surprised but the difference between nexus timings is not that big as long as you chrono probes on main like crazy. Ebay blocks may look OP at first glance, but in reality Pros don't practice it. And the reason is it doesnt put terran ahead. When you see an ebay block insta build a second pylon+gaz and chrono zealot and don't stop probe production. 1-2 probes should kill scv as fast as possible. If you do everything right ebay won't go above ~20-30%. As i mentioned nexus timings are not THAT impactful on your eco (within a moderate timing window ofc). You could check that yourself in a custom game. The difference between a 20 nexus and a 27-29 nexus won't exceed 100-150 minerals -> The exact value of ebay, that also delays his tech.
Less is more.
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
June 26 2018 13:01 GMT
#1246
Can someone explain to me why double adept opening is a thing in pvp?

I always do double stalker instead and I've noticed that double stalker wins vs double adept almost always in the opening, yet almost all other protosses except me seems to be going double adept.

What's the point?
Do something today that your future self will be thankful for.
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2018-06-27 01:35:33
June 27 2018 01:29 GMT
#1247
On June 26 2018 22:01 Jan1997 wrote:
Can someone explain to me why double adept opening is a thing in pvp?

I always do double stalker instead and I've noticed that double stalker wins vs double adept almost always in the opening, yet almost all other protosses except me seems to be going double adept.

What's the point?

It only costs 50 gas, is useful for scouting, and if your opponent doesn't pay attention or try and counter it you can get a pretty big advantage from it since you're usually at least guaranteed enough worker kills to give you an advantage if the adepts get in and there's no non-probe units defending. That extra 50 gas from going adepts instead of stalkers first lets you tech faster at the expense of being slightly less safe. It's a trade off of sorts.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
July 05 2018 06:15 GMT
#1248
In PvP (I'm gold on K server) I see a lot of protosses building a wall, then going up to void rays and carriers. Is there a typical way to counter this? A good timing? How do you attack through cannons and shield batteries? I am able to contain them on two bases, but two bases have enough resources to build a large army.
To ease another's heartache is to forget one's own - Lincoln
ArtyK
Profile Joined June 2011
France3143 Posts
July 05 2018 11:48 GMT
#1249
On July 05 2018 15:15 phantomfive wrote:
In PvP (I'm gold on K server) I see a lot of protosses building a wall, then going up to void rays and carriers. Is there a typical way to counter this? A good timing? How do you attack through cannons and shield batteries? I am able to contain them on two bases, but two bases have enough resources to build a large army.


If they turtle like this you can easily get a third and 66 probes, then translate the economic advantange into an upgrade lead with mass archons (get shield upgrades, not armor).

Just expand faster than them and tech to archons while keeping them at home with blink stalkers (which you should eventually kill off to free supply, ideally with a suicide mission to destroy important tech or probes).

200/200 archons don't beat 200/200 carriers, but you can max out (and remax) on archons way faster than them. So once your 3-4 base economy starts paying off, you should be able to start denying their expands and starve them out by killing interceptors over and over and recharging shields

Because you'll be floating a ton of minerals fro making only high templars, you can make chargelot runbys while their army is busy with the archons, but you don't want to waste too much supply on that.
A fun strat if they turtle like crazy is to put a pylon in the middle of the map with a million shield batteries, force fights to kill interceptors then run back to the batteries and put pressure on again even faster.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2018-07-06 11:29:41
July 06 2018 11:26 GMT
#1250
On July 05 2018 20:48 ArtyK wrote:
Show nested quote +
On July 05 2018 15:15 phantomfive wrote:
In PvP (I'm gold on K server) I see a lot of protosses building a wall, then going up to void rays and carriers. Is there a typical way to counter this? A good timing? How do you attack through cannons and shield batteries? I am able to contain them on two bases, but two bases have enough resources to build a large army.


If they turtle like this you can easily get a third and 66 probes, then translate the economic advantange into an upgrade lead with mass archons (get shield upgrades, not armor).

Just expand faster than them and tech to archons while keeping them at home with blink stalkers (which you should eventually kill off to free supply, ideally with a suicide mission to destroy important tech or probes).

200/200 archons don't beat 200/200 carriers, but you can max out (and remax) on archons way faster than them. So once your 3-4 base economy starts paying off, you should be able to start denying their expands and starve them out by killing interceptors over and over and recharging shields

Because you'll be floating a ton of minerals fro making only high templars, you can make chargelot runbys while their army is busy with the archons, but you don't want to waste too much supply on that.
A fun strat if they turtle like crazy is to put a pylon in the middle of the map with a million shield batteries, force fights to kill interceptors then run back to the batteries and put pressure on again even faster.

4.3k diamond here - i ran into this yesterday and lost to it. i responded the way you said - greedy third (and fourth) with mass archons. i camped outside his third base, which he never took - instead he sent about 6 carriers around the edge of the map to go for a base snipe. i defended with archons and didn't lose a base, but because of recall he lost nothing and forced my units to run around the map. he did this over and over until he had so many carriers that my archons couldn't win a straight fight anymore. there was nowhere to do a "runby" because he built literally at least 20-30 cannons at the front of his base, so my zealots were wasted supply. maybe i could have waited for him to move out and then dropped a speed prism into his main to kill his stargates or something, i don't know

i know theoretically how to play against a turtling player, but i don't understand what to do when the skytoss player dictates the engagements. i don't understand how i'm supposed to "force a fight in the middle of the map" when he's sitting in his base or on the edge of the map with air units. the shield battery idea is pretty interesting but how in the world am i supposed to get him to fly into my shield batteries?

i just don't think carriers are a fun unit in any matchup :/ i know people like them because they're an "iconic" capital ship from brood war, but i can't think of the last time they made a game more fun to play or watch. i do use them frequently in PVZ but only because there's not another real option for super lategame against zerg
TL+ Member
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2018-07-06 13:02:02
July 06 2018 12:58 GMT
#1251
On July 06 2018 20:26 brickrd wrote:
Show nested quote +
On July 05 2018 20:48 ArtyK wrote:
On July 05 2018 15:15 phantomfive wrote:
In PvP (I'm gold on K server) I see a lot of protosses building a wall, then going up to void rays and carriers. Is there a typical way to counter this? A good timing? How do you attack through cannons and shield batteries? I am able to contain them on two bases, but two bases have enough resources to build a large army.


If they turtle like this you can easily get a third and 66 probes, then translate the economic advantange into an upgrade lead with mass archons (get shield upgrades, not armor).

Just expand faster than them and tech to archons while keeping them at home with blink stalkers (which you should eventually kill off to free supply, ideally with a suicide mission to destroy important tech or probes).

200/200 archons don't beat 200/200 carriers, but you can max out (and remax) on archons way faster than them. So once your 3-4 base economy starts paying off, you should be able to start denying their expands and starve them out by killing interceptors over and over and recharging shields

Because you'll be floating a ton of minerals fro making only high templars, you can make chargelot runbys while their army is busy with the archons, but you don't want to waste too much supply on that.
A fun strat if they turtle like crazy is to put a pylon in the middle of the map with a million shield batteries, force fights to kill interceptors then run back to the batteries and put pressure on again even faster.

4.3k diamond here - i ran into this yesterday and lost to it. i responded the way you said - greedy third (and fourth) with mass archons. i camped outside his third base, which he never took - instead he sent about 6 carriers around the edge of the map to go for a base snipe. i defended with archons and didn't lose a base, but because of recall he lost nothing and forced my units to run around the map. he did this over and over until he had so many carriers that my archons couldn't win a straight fight anymore. there was nowhere to do a "runby" because he built literally at least 20-30 cannons at the front of his base, so my zealots were wasted supply. maybe i could have waited for him to move out and then dropped a speed prism into his main to kill his stargates or something, i don't know

i know theoretically how to play against a turtling player, but i don't understand what to do when the skytoss player dictates the engagements. i don't understand how i'm supposed to "force a fight in the middle of the map" when he's sitting in his base or on the edge of the map with air units. the shield battery idea is pretty interesting but how in the world am i supposed to get him to fly into my shield batteries?

i just don't think carriers are a fun unit in any matchup :/ i know people like them because they're an "iconic" capital ship from brood war, but i can't think of the last time they made a game more fun to play or watch. i do use them frequently in PVZ but only because there's not another real option for super lategame against zerg


Well if you attack his base surely he can't be running around the map all the time right?
I can't imagine someone having enough money on 2 bases to build carriers AND have enough cannons without support to defend archons.
Why is the turtle player the one pinning you at home? He's forcing a fight because he attacks your infrastructures and economy, you should be the one doing that. Doesn't mean you have to commit as long as it keeps him occupied.
If you're on their side of the map they will think twice before moving out, and if they do you can initiate basetrades faster, which you should win with more bases, probes and faster prodution. With recall cooldown it's not like he can repeat the process every minute anyway.

The shield battery thing is fun but I can't confirm how viable it is :p though you don't have to wait for them to fight. If you attack them you'll take damage from whatever defense they have and then run back to the batteries.

Send the replay if you're still not sure ^^
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
July 06 2018 13:34 GMT
#1252
On July 06 2018 20:26 brickrd wrote:
Show nested quote +
On July 05 2018 20:48 ArtyK wrote:
On July 05 2018 15:15 phantomfive wrote:
In PvP (I'm gold on K server) I see a lot of protosses building a wall, then going up to void rays and carriers. Is there a typical way to counter this? A good timing? How do you attack through cannons and shield batteries? I am able to contain them on two bases, but two bases have enough resources to build a large army.


If they turtle like this you can easily get a third and 66 probes, then translate the economic advantange into an upgrade lead with mass archons (get shield upgrades, not armor).

Just expand faster than them and tech to archons while keeping them at home with blink stalkers (which you should eventually kill off to free supply, ideally with a suicide mission to destroy important tech or probes).

200/200 archons don't beat 200/200 carriers, but you can max out (and remax) on archons way faster than them. So once your 3-4 base economy starts paying off, you should be able to start denying their expands and starve them out by killing interceptors over and over and recharging shields

Because you'll be floating a ton of minerals fro making only high templars, you can make chargelot runbys while their army is busy with the archons, but you don't want to waste too much supply on that.
A fun strat if they turtle like crazy is to put a pylon in the middle of the map with a million shield batteries, force fights to kill interceptors then run back to the batteries and put pressure on again even faster.

4.3k diamond here - i ran into this yesterday and lost to it. i responded the way you said - greedy third (and fourth) with mass archons.

haha I'm glad I'm not the only one this happens to.
To ease another's heartache is to forget one's own - Lincoln
PolloAndres99
Profile Joined July 2018
1 Post
July 10 2018 11:52 GMT
#1253
On July 06 2018 22:34 phantomfive wrote:
Show nested quote +
On July 06 2018 20:26 brickrd wrote:
On July 05 2018 20:48 ArtyK wrote:
On July 05 2018 15:15 phantomfive wrote:
In PvP (I'm gold on K server) I see a lot of protosses building a wall, then going up to void rays and carriers. Is there a typical way to counter this? A good timing? How do you attack through cannons and shield batteries? I am able to contain them on two bases, but two bases have enough resources to build a large army.


If they turtle like this you can easily get a third and 66 probes, then translate the economic advantange into an upgrade lead with mass archons (get shield upgrades, not armor).

Just expand faster than them and tech to archons while keeping them at home with blink stalkers (which you should eventually kill off to free supply, ideally with a suicide mission to destroy important tech or probes).

200/200 archons don't beat 200/200 carriers, but you can max out (and remax) on archons way faster than them. So once your 3-4 base economy starts paying off, you should be able to start denying their expands and starve them out by killing interceptors over and over and recharging shields

Because you'll be floating a ton of minerals fro making only high templars, you can make chargelot runbys while their army is busy with the archons, but you don't want to waste too much supply on that.
A fun strat if they turtle like crazy is to put a pylon in the middle of the map with a million shield batteries, force fights to kill interceptors then run back to the batteries and put pressure on again even faster.

4.3k diamond here - i ran into this yesterday and lost to it. i responded the way you said - greedy third (and fourth) with mass archons.

haha I'm glad I'm not the only one this happens to.


man just go fast third and i will recommend do phoenix (with upgrades they just rekt carriers, u have to micro well vs voidrays), but voidrays are sick vs carriers ( same rule of thumb, if they go phoenix with good micro its gg for u), remember that airtoss only can be beaten with airtoss ( early game you can win with blink stalkers but if they turtle dumb like this blink into photon cannons are a suicide)
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
July 13 2018 11:55 GMT
#1254
My PvT is 41% after almost 300 games laddered, I need help cause it's annoying to have such a onesided matchup.

I just want to know what composition that is viable nowadays? I've tried so much stuff different stuff , archons/phoenix/chargelot/sentry immortal allin/voidray/oracle/colossus but the bio ball keeps getting me. I can't figure out a good setup.

What do you guys roll with?

Do something today that your future self will be thankful for.
ArtyK
Profile Joined June 2011
France3143 Posts
July 13 2018 16:57 GMT
#1255
On July 13 2018 20:55 Jan1997 wrote:
My PvT is 41% after almost 300 games laddered, I need help cause it's annoying to have such a onesided matchup.

I just want to know what composition that is viable nowadays? I've tried so much stuff different stuff , archons/phoenix/chargelot/sentry immortal allin/voidray/oracle/colossus but the bio ball keeps getting me. I can't figure out a good setup.

What do you guys roll with?


You need splash vs bio, or a lot of chargelots with immortals and a few stalkers.

I personally open blink into charge + storm, so my composition end up with around 12 stalkers, a few high templars, mass chargelots, and immortals whenever I can afford them.

Blink into 3 colossi then disruptors is also viable, or colossi into storm.
Even if you open stargate you usually make 2-3 oracles while transitioning to something else, void rays are expensive and bad vs bio.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
July 14 2018 04:10 GMT
#1256
^ I'll try what you mentioned in my next sessions. I watched a livestream yesterday of a 6k toss and he went blink into chargelot immortal sentry in PvT and that looked pretty slick. I'll try that too.
Do something today that your future self will be thankful for.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2018-07-17 12:49:33
July 17 2018 12:38 GMT
#1257
^ blink/charge is a lot of fun to play in pvt. it's basically like going mass roach but it shoots up and scales a bit better with supply. you need to start trading for terran army in the midgame, trade decently, then either go all-in on stalker/zealot and try to break him or do a late transition while harassing. the way parting played it against byun today he added a lot of sentry immortal because he likes to use forcefields and immortals are good, but you can even skip that and just go stalker/zealot with only 1 or 2 sentries and 0 or 1 immortal

ideally what you want is to finish blink and charge before terran realizes what you're doing, and then the first engagement should favor you a lot because blink and charge make it so easy to chase an army down when it's retreating. if your zealots are alive you should be targeting medivacs with stalkers. if the zealots die just blink away and warp in more. don't forget about your blink after charge comes into play - you still want to use it a lot for sniping liberators, defending drops, and chasing armies after a good engage. it's really "blink+charge" more so than it's "blink into charge"

it's an aggressive low tech comp that gets harder to use when you go up against better terrans. you'll play games where it seems so good it should be standard, then you'll play against a terran who scouts what you're doing, adds mass widow mine and kites very well, then suddenly you have no army and no tech

one really important thing to be aware of is that if you're going to go heavy stalker/zealot and try to win the game off of that you will NOT need more than three gases. seriously. take your third base off of 3 gas and don't add any more gas until you're adding splash damage. or if you're in master+ and you think your build will be scouted maybe build the fourth assimilator but don't mine from it. i think i've seen RotterdaM on stream even intentionally mine his third gas with only 2 probes instead of 3. that might be a little silly, but he's higher MMR than me and he seems to think there's something to it

if you're in an advantage you can even go double forge and fourth base off 3 gas with this style because it's insanely zealot heavy. sometimes terrans will send out one lazy drop to try harassment and if it fails they'll fly home and macro. what i like to do is deflect that drop and then take a super fast fourth base - most terrans aren't even really expecting a fourth base at that timing, so you can snowball it pretty quickly. you want a lot of gates as well, like 10-12 on 3 base and on 4+ bases just keep adding them until you transition
TL+ Member
SHODAN
Profile Joined November 2011
United Kingdom1152 Posts
Last Edited: 2018-07-28 17:39:32
July 28 2018 17:34 GMT
#1258
can any of you ez race tossers recommend me a decent (recent) pro VOD of terran vs stalker / disruptor?

5500 mmr, getting destroyed by this composition.

I don't wanna doom drop, cuz blink, cuz recall, so I stop producing medivacs pretty early. liberators seem like the only way to beat this comp on the ground, head-on, so I don't wanna make more than 4 medivacs. if you manage to snipe all the obs and find an opening... yeah, you can R + left click while you boost in, then hold position all your bio as it unloads. this gives you a sweet pre-spread and takes longer for toss to clean up... more time to get your other army into position to snipe a nexus. this tactic works vs phoenix / colossus, but not quite as good vs stalker / disruptor.

I've tried making my third cc a planetary, continuing tank production after the usual 2-3. I'm considered making a 2nd factory for marine / tank. saw maru try the 2nd factory vs robo play on stream. didn't work out so well... I can survive and get maxed on 3 bases. then, when it comes to pushing out, I don't make it very far. so what's the verdict? is mass liberator the answer?
Ryndika
Profile Blog Joined August 2010
1489 Posts
July 30 2018 18:57 GMT
#1259
Why isn't there any builds on this thread?
as useful as teasalt
Socke
Profile Joined November 2002
Germany451 Posts
August 02 2018 21:43 GMT
#1260
anyone got vod of highlvl pvp cannonrush defense?
Prev 1 61 62 63 64 65 75 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 433
elazer 234
OGKoka 229
TKL 169
UpATreeSC 167
ProTech124
JuggernautJason63
StarCraft: Brood War
Britney 16199
Calm 3535
Mini 740
EffOrt 474
Shuttle 304
ggaemo 236
actioN 92
Mind 51
Mong 50
Aegong 33
[ Show more ]
Bale 9
IntoTheRainbow 8
Dota 2
Gorgc8140
Counter-Strike
pashabiceps2962
Heroes of the Storm
Liquid`Hasu316
Other Games
Grubby3105
FrodaN2572
Beastyqt750
B2W.Neo442
mouzStarbuck85
C9.Mang074
QueenE71
ZombieGrub23
Organizations
StarCraft 2
ComeBackTV 236
Dota 2
PGL Dota 2 - Main Stream25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 3
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• 80smullet 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV809
• lizZardDota260
League of Legends
• Nemesis3780
• TFBlade660
Other Games
• imaqtpie847
• Shiphtur173
Upcoming Events
Replay Cast
4h 6m
KCM Race Survival
13h 6m
The PondCast
14h 6m
WardiTV Team League
16h 6m
OSC
16h 6m
Replay Cast
1d 4h
WardiTV Team League
1d 16h
Big Brain Bouts
1d 21h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
3 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.