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The LotV Protoss Help Me Thread - Page 34

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TokO
Profile Joined July 2011
Norway577 Posts
Last Edited: 2016-06-08 12:50:26
June 07 2016 23:06 GMT
#661
On June 08 2016 04:59 Hyper1 wrote:
Does anyone have a good build for a PvZ double gateway opening? I've been trying to send out double adept for early pressure and scouting, but I'm really just winging it the whole time. I checked Spawning Tool but couldn't find it. The closest I found all have nexus first openings, like 17 expand then double gateway behind it. Do those builds allow you to get units out early enough to hold early ling pushes?


I worked with a 2gate PvZ for a while. I would do a opening identical to 2gate PvP, first three pylons in main, nexus after 4 stalkers and 4th pylons for the natural wall. My justification for stalkers is that they can kill overlords and kite slowlings forever. Bring MsC for recall when things get sticky. From there you could aim to do a 5:15 adept push with around 10 adepts, or you could try some other things. I experimented a bit with stalker sentry, but it ended up not working out too well. After any follow up aggression you just go into immortals and counter as appropriately, get 3rd, upgrades, a bunch of gates.

If your stalker micro is decent you can do a lot of dmg to low-mid diamonds who skips speed. You can force a decent amount of lings, and there's a possibility of the zerg doing an all-in. I think doing well relies on you outskilling your opponent from the 'chaotic' situation that you create with your early aggression.

EDIT: Some replays that might be something you could aim for. (Although I lose both games eventually)

http://ggtracker.com/matches/6679183
http://ggtracker.com/matches/6679176

Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2016-06-07 23:36:58
June 07 2016 23:36 GMT
#662
On the discussion about Zealots, from a Terran Player's perspective Zealots are great in a straight up fight which you almost never see in this matchup anymore. The main reasons to use Adepts / Blink Stalkers instead of Zealots is because of their ability to effectively be in two places at once, which makes it difficult to be aggressive or even just defend in the early-mid game, and then their ability to navigate around liberators in mid-late game and defend tempests without getting pulled too far away from them. Zealots just aren't as threatening in early-mid game and then get wrecked by liberators in mid-late game. I think they're still quite useful as a mineral dump for runbyes out of a warp prism, or adding in a couple as a meat shield, but that's about it.
In Somnis Veritas
NinjaToss
Profile Blog Joined October 2015
Austria1383 Posts
June 08 2016 21:47 GMT
#663
I'm a bronzie noob, and I played this game with a friend of mine on Dasan Station to check out the map, it turned out to be a pretty back and forth game (probably the best I have ever played) and it ended up with me losing. Regardless to say, PvP is my worse map up, our composition was pretty familiar, except for me not taking the 6th base, I'm not quite sure what else could I have been doing better

replay: http://ggtracker.com/matches/6679648
I'm sorry for all those that got their hearts broken by Zest | Zest, Bisu, soO, herO, MC, Maru, TY, Rogue, Trap, TaeJa", Favourite foreigners: ShoWTimE, Snute, Serral and Nerchio| KT BEST KT |
Hyper1
Profile Joined December 2015
158 Posts
June 08 2016 23:19 GMT
#664
On June 09 2016 06:47 NinjaToss wrote:
I'm a bronzie noob, and I played this game with a friend of mine on Dasan Station to check out the map, it turned out to be a pretty back and forth game (probably the best I have ever played) and it ended up with me losing. Regardless to say, PvP is my worse map up, our composition was pretty familiar, except for me not taking the 6th base, I'm not quite sure what else could I have been doing better

replay: http://ggtracker.com/matches/6679648


Hi, I watched that entire game, and there were a lot of points where you could have just won the game. There's a lot of little things that would have really helped, like dropping your pylon on time, expanding earlier... but I'll just touch on some of the bigger things for now. Scouting, you need to do it. Quite literally had you scouted more, this would have been a drastically different game. You never knew how many bases he was on, didn't know his tech paths, army locations, or army composition until after he attacked. Your spending was great, but you spent WAY too much on production facilities and not nearly enough on making units from them. At one point you were on 4 stargates, 3 robo's, and 11 gateways, but weren't making more than 3 units at a time.

You also need to be A LOT more aggressive. Had you scouted even to just know he had bases and where they were, you could have very easily sent a DT or two to nearly all of his bases, crippled his economy, and possibly even taken his bases out entirely if he didn't respond correctly. He had no observers when you first started getting DT's, and then he only had one for most of the game. He could have only defended at one place at a time, and you could have effectively won right there.

Very few of the engagements went in your favor, mostly do to pushing in when you shouldn't. When he attacked you through the choke point in the middle, you shouldn't have tried pushing back, but rather set up a concave to eat his army as he walks through. Had you scouted his army comp, you would have also noticed that for a large part of the game, he had nearly no units that could shoot up. It was mostly a combination of zealot, immortal, DT, colossus, and at most 9 stalkers. Had you massed void rays from your 4 stargates, in second you would have eaten his entire army. When he attacked your base on the west, I think it was your 4th maybe. It was mined out, and his army had destroyed it all, and you pushed into his army through a choke point. You should have just let it go. You couldn't save it, and couldn't engage against his army.

Sentries would have made a huge difference at many times during that game. Being able to cut his army in half would have allowed yours to easily eat the rest. Disruptors would have also destroyed massive amounts of his army in each volley. After your cybernetics core was destroyed, you build 2 right next to each other, but had researched all but one upgrade from it already, making the second one completely worthless.
OPDream
Profile Joined September 2012
Canada77 Posts
June 10 2016 18:50 GMT
#665
What's the goal army composition in pvt? Mine is ht, tempest, immortal, archon, and some gateway units. But I am not sure if I should get disruptors or colossus once T has ghosts. My question is how do you counter ghost nowadays?
Chidoriiiii
Profile Joined January 2011
United States21 Posts
June 10 2016 21:07 GMT
#666
Pertaining to zealots, they aren't used in the early to early mid-game anymore because without charge they have to be on top of the unit in order to do damage. On the other hand, an adept to take it's place can still act as a tanking unit (just like the zealot) but it also can deal damage (due to it's ranged attack). Adepts fall off in the late game however, because they only do bonus damage vs. light whereas zealots always do 16 damage (without weapons upgrades).
Only the dead have seen the end of war
Charoisaur
Profile Joined August 2014
Germany16084 Posts
June 10 2016 23:00 GMT
#667
On June 11 2016 03:50 OPDream wrote:
What's the goal army composition in pvt? Mine is ht, tempest, immortal, archon, and some gateway units. But I am not sure if I should get disruptors or colossus once T has ghosts. My question is how do you counter ghost nowadays?

disruptors are the best counter to ghosts but quite hard to control in combination with tempests and hts so you can skip them and instead just spread your templar so they don't get hit all by emp. tempest + revalation can snipe ghosts from a distance.
Generally in pvt lategame the easiest answer to most things is build more tempests.
Many of the coolest moments in sc2 happen due to worker harassment
OPDream
Profile Joined September 2012
Canada77 Posts
June 11 2016 16:20 GMT
#668
After Protoss has ht tech in pvt, do you transition to zealot archon immortal composition or stay on adept stalker immortal composition?
Hyper1
Profile Joined December 2015
158 Posts
June 11 2016 17:17 GMT
#669
On June 12 2016 01:20 OPDream wrote:
After Protoss has ht tech in pvt, do you transition to zealot archon immortal composition or stay on adept stalker immortal composition?


It really depends on their army comp, at least for me. In general my end game tech ends up being HT/Tempest. I pretty much never use immortals later in the game against terran, I generally don't side toward archons because of the short range of their attacks. Zealots I rarely use because I face a lot of tank/liberator play and my zealots just melt charging into that. To fill my army I go adept if they have a heavy ground army, and stalker if they have a stronger flying army to protect my Tempests. It's been working pretty well for me.
Hyper1
Profile Joined December 2015
158 Posts
June 11 2016 18:06 GMT
#670
Seriously, WTF? I just faced a diamond player somehow, who did a proxy Thor rush. I scouted for a proxy but he didn't put the proxy down unit after my probe scouted. It was Dusk Towers and he completely walled off before I got there so I couldn't scout that it was a one base play. Plus I've never seen a Thor rush. I didn't even know you could have Thors at your base at the 4 min mark. What was I supposed to do to hold that push? He was attacking with T3 units before warp gate was even done. I wasn't playing exceptionally greedy, I did a standard gateway expand. Droped another Gate and stargate and went to take my third as I've seen protoss trying to take an early third lately against terran. Unless I completely change my build to open preparing for a Thor push, and leaving me vulnerable to basically everything else terran can do early game, I'm not sure what else I can do. I feel there should be a way to hold this, but I'm just not seeing it. Thanks for the help.

http://ggtracker.com/matches/6683508
Extenz
Profile Joined October 2011
Italy822 Posts
June 11 2016 18:16 GMT
#671
On June 12 2016 03:06 Hyper1 wrote:
Seriously, WTF? I just faced a diamond player somehow, who did a proxy Thor rush. I scouted for a proxy but he didn't put the proxy down unit after my probe scouted. It was Dusk Towers and he completely walled off before I got there so I couldn't scout that it was a one base play. Plus I've never seen a Thor rush. I didn't even know you could have Thors at your base at the 4 min mark. What was I supposed to do to hold that push? He was attacking with T3 units before warp gate was even done. I wasn't playing exceptionally greedy, I did a standard gateway expand. Droped another Gate and stargate and went to take my third as I've seen protoss trying to take an early third lately against terran. Unless I completely change my build to open preparing for a Thor push, and leaving me vulnerable to basically everything else terran can do early game, I'm not sure what else I can do. I feel there should be a way to hold this, but I'm just not seeing it. Thanks for the help.

http://ggtracker.com/matches/6683508


I'm gonna point out all your mistakes:

At the start you stop making probes, no no, you keep making probes and build a gateway and gas in between when you get the minerals.

You make the second pylon before the cybercore, that doesn't exist in any build, you get expo, core then pylon and gas.
You don't make a second gate before teching, unless you scout a proxy rax or something, you make adept, research, mothership then robo/stargate (I recommend robo, it's easier).

After you see no reaper, you can send the first adept scouting, you would have seen the armory, and you should have had a robo, thus making immortals.

That push was still bad you could have easily held if you didn't sac the first 3 adepts and pulled all the probes in your main.
ThreeLilpigs
Profile Joined January 2016
14 Posts
June 13 2016 00:45 GMT
#672
Hey guys before i start with a question i would like to thank everyone i just got promoted so you guys were great with the tips and stuff but as we all know the grind never ends.

For PvT i open with the standard gate expand. i would just like to ask for your consensus what do you guys follow up with DT opening, Blink stalkers, or attack speed for adept. i personally go dts but i find it to risky when Terran gets liberators and i dont have ample amount of stalkers for defense. If i go for blink i might lose the harass potential. Lastly i noticed that i only harass in the early stages of the game but tend to fall back and turtle. what are the other ways to harass mid game when they have turrets all over the place.

For PvZ would you guys happen to have a link on how to sim city in maps. also how many gates do you get in early game

For PvP when do you attack and whats the best response to gas steal
public_entity
Profile Joined June 2016
3 Posts
June 13 2016 14:22 GMT
#673
best strategy in PVP is to open with a couple of stalkers so u can defends adeptsand oracles, and get a fast stargate and pump out fenix, when u have 5 or 6 stop fenix production and go charge inmortal, then at the 8 or 9 minutes drop a templar archvies and make as many archos as possible and atack, when atacking lift inmortal and sentrys and distruptors with fenix and let the charge zelots and archos do their job .... dont need armor or wepons upgrades, ive won with 0/0 upgrades against 2/2 easily
Alluton
Profile Joined February 2015
Finland113 Posts
Last Edited: 2016-06-13 19:06:24
June 13 2016 19:05 GMT
#674
On June 13 2016 09:45 ThreeLilpigs wrote:
Hey guys before i start with a question i would like to thank everyone i just got promoted so you guys were great with the tips and stuff but as we all know the grind never ends.

For PvT i open with the standard gate expand. i would just like to ask for your consensus what do you guys follow up with DT opening, Blink stalkers, or attack speed for adept. i personally go dts but i find it to risky when Terran gets liberators and i dont have ample amount of stalkers for defense. If i go for blink i might lose the harass potential. Lastly i noticed that i only harass in the early stages of the game but tend to fall back and turtle. what are the other ways to harass mid game when they have turrets all over the place.

For PvZ would you guys happen to have a link on how to sim city in maps. also how many gates do you get in early game

For PvP when do you attack and whats the best response to gas steal



PvT midgame harass is about finding a sweet spot between the turrets to fly in. If there is no place to fly in there is no need to harass. (Making so many missle turrets is a big investment.)

For PvZ simcity this has 5 current maps. https://www.reddit.com/r/allthingsprotoss/comments/4cd0gq/2016_season_2_wall_offreaper_wall_guide/

PvP: Attack when you have some advantage that you can use to win the game (more upgrades, better composition, bigger army). Don't let your opponent to steal both your gasses. If that happens you lost. If one of your gasses got stolen you might want to invest into a zealot to kill the geyser faster. Otherwise play safe since you are behind in either units or tech cause you had less gas.

mentalmath
Profile Joined August 2015
United States38 Posts
June 17 2016 23:16 GMT
#675
is it too soon to update the original post? I know the meta is still changing but I think we collectively have a pretty centralized game plan for all three MUs at this point.
breakin down backwoods rollin gasolina
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2016-06-18 09:17:28
June 18 2016 09:17 GMT
#676
On June 18 2016 08:16 mentalmath wrote:
is it too soon to update the original post? I know the meta is still changing but I think we collectively have a pretty centralized game plan for all three MUs at this point.


The problem is we currently have none on staff with the time/commitment to maintain the OP. It's actually a lot of work.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
HeyJude
Profile Joined July 2010
United States157 Posts
June 21 2016 22:19 GMT
#677
Gold player here, need some help PvZ. For starters, I'm terrible with disruptors. Really, really bad with them. If I micro them I forget to macro so I'm wondering just how bad colossi are? I know they got nerfed from HOTS, but they would still be a dps upgrade from gate units right?

And at what point should I take my third? I don't think this happens at pro level, but at my level a very common thing is for zergs to go all-in roach/ravager on 2 bases. Even if I'm building specifically for that build it's still hard to stop. I usually open gate/cyber/expand/stargate and use a couple phoenixs for scouting and harass. Once I see the zerg go for his third base I usually take mine also, but I have trouble holding it.
swim224
Profile Joined May 2010
Botswana368 Posts
June 22 2016 16:03 GMT
#678
Does anyone know where I can find good builds for LOTV? I played season 1 in WOL and haven't touched the game since.
....unless Taeja suddenly parachutes into the studio with explosions behind him and lands on a skateboard which he jumps over the booth before jumping in. If that happened it would be so sweet it would be physically impossible for them to lose. - Haydin
Sweetness.751
Profile Joined April 2011
United States225 Posts
June 22 2016 18:52 GMT
#679
On June 13 2016 23:22 public_entity wrote:
best strategy in PVP is to open with a couple of stalkers so u can defends adeptsand oracles, and get a fast stargate and pump out fenix, when u have 5 or 6 stop fenix production and go charge inmortal, then at the 8 or 9 minutes drop a templar archvies and make as many archos as possible and atack, when atacking lift inmortal and sentrys and distruptors with fenix and let the charge zelots and archos do their job .... dont need armor or wepons upgrades, ive won with 0/0 upgrades against 2/2 easily


This is misleading. Upgrades are always super useful in a mirror match, especially in an army composition that doesn't rely on Disruptors or Colossi. With that being said. You don't need get upgrades to make it work, but don't think they are bad.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Sweetness.751
Profile Joined April 2011
United States225 Posts
Last Edited: 2016-06-22 19:18:25
June 22 2016 19:14 GMT
#680
On June 22 2016 07:19 HeyJude wrote:
Gold player here, need some help PvZ. For starters, I'm terrible with disruptors. Really, really bad with them. If I micro them I forget to macro so I'm wondering just how bad colossi are? I know they got nerfed from HOTS, but they would still be a dps upgrade from gate units right?

And at what point should I take my third? I don't think this happens at pro level, but at my level a very common thing is for zergs to go all-in roach/ravager on 2 bases. Even if I'm building specifically for that build it's still hard to stop. I usually open gate/cyber/expand/stargate and use a couple phoenixs for scouting and harass. Once I see the zerg go for his third base I usually take mine also, but I have trouble holding it.


Yes, you can go Colossus. You should be pretty safe, versus everything Zerg can throw at you with double robo and 5+ Phoenixes. Then it just comes down to making the right units to counter his. Try to not get too much AoE though. i.e 4 Disruptors / 4 HTs / 4 Colossus are all you need AoE wise. After that, your Hts are better used to make Archons and the Robo to make Immortals

Here are some units to get depending on what Zerg has:

Sentires (Forcefield)/Colossus/HTs (Storm)/Archons vs Banelings
Phoenix/Chargelots/Blink Stalkers vs Ravagers
Immortals/Sentries(Forcefield)/Disruptor vs Roach
Immortal/Chargelots/Oracle (Revelation) vs Lurkers
Colossus/HTs (Storm)/Chargelots/Disruptors vs Hydras
Phoenix/ Blink Stalkers vs Mutas
Tempest/Void Ray/Oracle (Revelation) vs Broodlord/Corruptor
Void Ray/Immortal vs Ultras
HTs (Feedback) vs Infestors or Vipers
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
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