• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:55
CET 20:55
KST 04:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1077 users

The LotV Terran Help Me Thread - Page 17

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 15 16 17 18 19 110 Next
Tenks
Profile Joined April 2010
United States3104 Posts
January 05 2016 01:44 GMT
#321
On January 05 2016 08:44 Elentos wrote:
Show nested quote +
On January 05 2016 08:16 Gullis wrote:
What is the general approach to tvp?
What is the unit comp I should go for?
Is late game viable?

The only ways I eek out some wins is by either going full aggresive and drop everywhere or just turtle up with ghosts and liberators and wait for the map to run out of minerals and neither feels very solid :/
(diamond lvl)

The general comp is marine/marauder/medivac/liberator, mines and ghosts can also be added. The general approach atm is to be defensive. The goal is to take as little damage from the Protoss as possible and then to close it out with good engagements with the help of a good liberator count. There's not quite as much opportunity for Terran in the midgame as in HotS for drop play but you can try getting it in aswell as liberator harass. Just mind adept/blink stalker/immortal compositions, they will fuck up pure bio something fierce. Early on there's still not much you can do if the Protoss doesn't mess up because of pylon overcharge.

Late game TvP is the best for Terran it's ever been thanks to liberators (esp. with their range upgrade) tbh.

Show nested quote +
On January 05 2016 08:31 Tenks wrote:
Anyone having any luck with Raven harass in the early game TvT? I just kind of of did it on a whim (open cloak banshee, make 2 banshees then 2 ravens) and it worked out fairly well. The Terran will naturally make some turrets to deal with the banshees so once that harassment is effectively shut down with turrets + marines you just duck your Raven in and drop a turret at the back of the mineral line and duck out. Marines somewhat suck against them now that the AT has been buffed and you can get some respectable damage.

I don't think there's a reason to get a second raven early on, the 200 gas is too much of an investment for what it represents. Consider that the turrets only last a few seconds so if your opponent is quick they just pull the workers away and don't attack it in the early game, the damage is negligible. 1 is fine but the second one could be upgrades (or factories if mech).


I agree the second may be overkill. What I was doing with the second is so he couldn't just ping-pong his workers quite so easily between bases. Because whichever they went to I had the ability to drop a turret. I'll play around with it a bit more.
Wat
Elentos
Profile Blog Joined February 2015
55561 Posts
January 05 2016 11:29 GMT
#322
On January 05 2016 09:10 Gullis wrote:
Thank you for the response!

A different thing INnoVation showcased in TvP by the way is full on marine/tank but I'm not sure how good that will turn out to be.
Every 60 seconds in Africa, a minute passes.
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
Last Edited: 2016-01-05 13:57:47
January 05 2016 13:57 GMT
#323
The general comp is marine/marauder/medivac/liberator, mines and ghosts can also be added. The general approach atm is to be defensive.


The general comp is more marines(a lot)/marauder(a few)/tanks/2 to 4 medivacs and liberators, it allows you to pressure the protoss 3td with the tank range (and avoid photon overcharge) and force the protoss to engage, mines are now close to be useless in tvp against standard P comp (except for harass), it's only good if P goes for a heavy archon or zealots army.

And you still need to add add ghost against archon~templar, vikings on a 2nd starport against 3+ colossus, and a lot of marauders against a heavy stalkers army.
If your opponent is of choleric temper, irritate him.
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
January 05 2016 16:00 GMT
#324
Imo the new snipe is horrible for tvp. My ghosts get feedbacked and i cannot snipe templars in time. The only option is to try to kill the observer but that is very situational. Do you also have the same problem in the ghost templar interaction?
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
January 05 2016 16:55 GMT
#325
On January 06 2016 01:00 SpecKROELLchen wrote:
Imo the new snipe is horrible for tvp. My ghosts get feedbacked and i cannot snipe templars in time. The only option is to try to kill the observer but that is very situational. Do you also have the same problem in the ghost templar interaction?


I mainly use ghosts to emp the whole army now if there are archons on the field, templars are not so good with lotv because the goal of the Terran player is to force the P to engage into a sieged 3 bases army (tanks, liberators + bio), so you can pre-split and templars cant reach you with storm, I guess that's why most of the protoss players uses disruptors or colossus, tvp is really different from hots.

If your opponent is of choleric temper, irritate him.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-01-05 18:32:55
January 05 2016 18:30 GMT
#326
What is the proper response after you held off a 3 rax reaper attack in TvT?

Should you counter attack or just play normally? What surprises me in my games is that even though my opponent wasted so much gas on reapers I am not really ahead after the attack, even though I should be.

I normally open 1-1-1 into mech but if I suspect reaper cheese I go double rax factory instead.
wjat
Profile Joined August 2015
385 Posts
January 05 2016 18:50 GMT
#327
On January 06 2016 03:30 MockHamill wrote:
What is the proper response after you held off a 3 rax reaper attack in TvT?

Should you counter attack or just play normally? What surprises me in my games is that even though my opponent wasted so much gas on reapers I am not really ahead after the attack, even though I should be.

I normally open 1-1-1 into mech but if I suspect reaper cheese I go double rax factory instead.


Banshee cloack. The opponent will have to waste a lot of ressource to deal with it. (be carrefull of cyclone+scan.) Then you should be ahead.
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
Last Edited: 2016-01-06 13:42:03
January 05 2016 21:10 GMT
#328
The standard follow-up to 3 rax reaper is 2cc because you have a lot of extra mineral, so hellion drop, banshees or liberators are good follow-up if you hold a 3rax reaper.

I always counter with a hellion drop to force the reapers back then I push with all my marines + hellions + medivac
If your opponent is of choleric temper, irritate him.
GreenHealing
Profile Joined December 2015
82 Posts
Last Edited: 2016-01-06 15:32:20
January 06 2016 15:32 GMT
#329
What is safe tvt opener, because I always lose to either liberator at mineral line, banshee cloak, or reaper/hellion allin. Opponent can place buildings so that scans scout nothing and initial reaper scout doesnt help either and all of those require different response.
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
January 06 2016 18:12 GMT
#330
On January 07 2016 00:32 GreenHealing wrote:
What is safe tvt opener, because I always lose to either liberator at mineral line, banshee cloak, or reaper/hellion allin. Opponent can place buildings so that scans scout nothing and initial reaper scout doesnt help either and all of those require different response.


one quick cyclone is ideal for defense in tvt. It does fine vs banshee and is also good vs liberators if used corrrectly. additionally you can use a viking that can also be used for vision when you counter push with tankivac after defended.
Tenks
Profile Joined April 2010
United States3104 Posts
January 07 2016 18:18 GMT
#331
After you get 3/3 marines and 3/0 tanks is there really a viable transition out of this composition in TvT or a "next step"? Or do you just keep making it and keep attacking with it.
Wat
Elentos
Profile Blog Joined February 2015
55561 Posts
January 07 2016 18:43 GMT
#332
On January 08 2016 03:18 Tenks wrote:
After you get 3/3 marines and 3/0 tanks is there really a viable transition out of this composition in TvT or a "next step"? Or do you just keep making it and keep attacking with it.

Honestly, so far in marine/tank I haven't gotten into a situation where I was thinking "Man, I should go for battlecruisers now" yet. I don't really go for transitions unless I face the rare mech player.
Every 60 seconds in Africa, a minute passes.
Tenks
Profile Joined April 2010
United States3104 Posts
January 07 2016 20:39 GMT
#333
On January 08 2016 03:43 Elentos wrote:
Show nested quote +
On January 08 2016 03:18 Tenks wrote:
After you get 3/3 marines and 3/0 tanks is there really a viable transition out of this composition in TvT or a "next step"? Or do you just keep making it and keep attacking with it.

Honestly, so far in marine/tank I haven't gotten into a situation where I was thinking "Man, I should go for battlecruisers now" yet. I don't really go for transitions unless I face the rare mech player.


Same. I was in kind of a slug fest yesterday where we were constantly trading out marine/tank and I kept wondering if there was anything better I could build. I couldn't think of anything in the game outside of just trying to get better trades with my marine/tank. I just wasn't sure if the Terran community had an agreed upon transition. He did add in a few liberators and it could force the issue a bit with them but they didn't seem all that great in the comp.

Another thing I saw on Demu's stream is in the late game TvZ he made a bunch of Thor + Ghost and pretty much used his medivacs and marines exclusively to drop all over the map. Is that a pretty agreed upon late game composition? I struggle with Ultras.
Wat
Sissors
Profile Joined March 2012
1395 Posts
January 07 2016 22:10 GMT
#334
On January 06 2016 03:30 MockHamill wrote:
What is the proper response after you held off a 3 rax reaper attack in TvT?

Should you counter attack or just play normally? What surprises me in my games is that even though my opponent wasted so much gas on reapers I am not really ahead after the attack, even though I should be.

I normally open 1-1-1 into mech but if I suspect reaper cheese I go double rax factory instead.

I notice this issue myself too. The problem is that 3-rax reapers leaves the opponent with an economy which is pretty much identical to yours (unless you managed to go FE without dying). He is gas limitted, so he is starting to bank minerals anyway and can expand just as fast as you can. The third CC you can take faster, and also banshees is something I have done since the opponent should be behind in tech. However he has an advantage: He is generally the one who decides when to switch tech, and for me at least it is hard to figure out if he retreated and is going to tech up, or if he just got 6 more reapers and you kinda lack defense against it.

So this way I often lose against 3 rax reapers, even though I have no issues defending the build itself (if scouted). What I do now, and which has worked at least the last 3 times I used it vs 3 rax reapers, is a reactive 3 rax reapers. I don't even really know why it works (for me). Maybe it is because my reaper micro is I think above average for my rank (meanwhile my late game micro is bad and half my opponents laugh at me for my low APM), so I simply win the reaper battle. In general while my second rax is later than his (because it is reactive), I do have the defenders advantage, and my opponents (high diamond, low masters) just like to attack into it. Kill 2-3 of his reapers, and now it snowballs into an advantage for you and you can kill him. It is not like he has the option to tech into something else before your reapers go to work in his base .

So absolutely no guarantee this is in general a good idea, but it is something which works really well for me.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 08 2016 22:21 GMT
#335
Why are people building cyclones vs warp prism and banshee. Is it not more useful to just build a viking instead? Plus you do not waste factory time on cyclones and can build a tank instead.
Sissors
Profile Joined March 2012
1395 Posts
January 09 2016 09:13 GMT
#336
Against banshees either one is fine for me. But against warp prism the viking is simply too slow at killing it, and can't really do anything else in that stage of the game vs protoss, while a cyclone can afterwards help deal with adepts for example. But the big one for me is that a viking will never prevent the warp in from happening, while a cyclone can do that.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
January 10 2016 01:53 GMT
#337
is it better to go for armor upgrades or attack upgrades for your liberators?
Many of the coolest moments in sc2 happen due to worker harassment
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-01-10 07:07:41
January 10 2016 07:05 GMT
#338
Against protoss I like armor, against zerg I like attack ups. Against protoss you're usually overkilling units by a lot anyway and off the top of my head I don't think it changes the number of shots it takes to kill something with its AG cannon. Against zerg you have ultras and queens. Attack upgrades will reduce the number of shots it takes to kill a queen and AA effectiveness is more important.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 10 2016 10:32 GMT
#339
If you play mech what it the counter build to 2-base roach/ravager? I guess I can go tank/banshee of double gas but then it is harder to pressure his third if go for an expand instead.

I normally open 1-1-1 and pressure his third with marine/hellion/liberator which works excellent if he is greedy but it very weak against roach/ravager due to marines and hellions only tickling roaches.
Sissors
Profile Joined March 2012
1395 Posts
January 10 2016 12:03 GMT
#340
There are alot of timings for the roach ravagers to arrive, so I don't think there really is one answer. For the very fast ones I hope to scout it and with bunker(s) hold it. (Just micro your SCVs so they don't take bile shots). After that since I go double starport banshees they are not really a big deal for me to hold. (Not completely true, it happens quite often they just arrive before the first banshees, and do a ton of damage, still it is quite a big investment for them, and with banshees not a single one of the units is going to make it back + they need to invest quite a bit in queens and spores, which sets them back).
Prev 1 15 16 17 18 19 110 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#35
RotterdaM1095
TKL 421
SteadfastSC250
IndyStarCraft 230
kabyraGe 175
BRAT_OK 138
EnkiAlexander 12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1095
mouzHeroMarine 471
TKL 421
SteadfastSC 250
IndyStarCraft 230
BRAT_OK 138
MaxPax 134
trigger 44
StarCraft: Brood War
Larva 382
Dewaltoss 128
firebathero 111
Mini 60
910 29
Yoon 20
Dota 2
XcaliburYe869
Heroes of the Storm
Liquid`Hasu74
Other Games
Grubby5611
FrodaN2139
fl0m886
Beastyqt847
ceh9546
B2W.Neo342
C9.Mang0114
QueenE94
Mew2King87
Trikslyr44
ZombieGrub10
Organizations
Other Games
BasetradeTV52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 42
• HeavenSC 5
• Reevou 4
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 19
• Azhi_Dahaki11
• Eskiya23 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1668
League of Legends
• Nemesis2916
• TFBlade767
Other Games
• imaqtpie1268
• Shiphtur238
Upcoming Events
WardiTV Invitational
1d 16h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.