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[D] TVZ FlaSh/Bbyong's Hellions runby+Marine drops

Forum Index > StarCraft 2 Strategy
Post a Reply
freeAll
Profile Joined May 2013
34 Posts
Last Edited: 2014-09-21 12:26:15
September 03 2014 13:00 GMT
#1
Recently I watched many korean Terrans such as FlaSh, Bbyong, Cure and Journey using this build against Zerg. Snute was also caught by suprise during IEM Toronto Quarterfinals.

The idea is quite simple, 1 Reaper Expand then 4-6 Marines to deny scout. Later utilize Reaper and Hellions to scout, harass and try to burn down creeps, lings or even Queens. ~7:30 attack with 8 Marines drop and 4 (sometimes more) Hellions runby.

Firstly I saw this on Journey's stream where he built ~8 Hellions to do a runby on Nimbus, then Bbyong vs Revolution in RBBG qualifiers and FlaSh against Scarlett and Snute in IEM Toronto. I think it's a new available regular opening in TVZ.

*EDIT: Optimized the Build Order refering to IMBAbuild format thanks to SC2John's advice.
*EDIT2: Add Mutations of this build refering to GSL CODES RO16 Group D.[/i]

Build Order (A mixture of FlaSh and Bbyong's build by myself lol)

12 - Rax (train single Reaper then Reactor)
12 - Gas
17 - CC
19 - Factory

@100% Reaper, start Reactor on Rax
@Reactor finishes, train 4 Marines, then swap off the Factory onto Reator and keep training Marines to totally 8.
@Factory should build 4 Hellions - 2 Mines - 2 Hellions before 7:30
@100% Factory, start Starport (*better deep in the main)
@100% First two Hellions, Pull them (and the others 2 later) with the reaper to spot if there's a 3rd and harass.
@100% Starport, build Medivac and 1 Viking
@100% Medivac, start Tech lab on Rax.

Benchmark: when the first Medivac pumps out, you should have 1 Reaper, 4 Hellions, 7-8 Marines.

Pull out with 1 Reaper, 7-8 Marines, 1 Medivac and 4 Hellions, drop 8 Marines in Zerg's main or nature while Hellions runby at his 3rd (hit ~7:30).

Burrow two mines on your ramp when you scout some kind of All-in otherwise lay them where Zerg would pass through.

@100% 4 Hellions - 2 Mines - 2 Hellions, lift the Factory and start another Reactor and 2 Rax.(~8:00)
@100% 2 Rax, swap them off onto Factory's Reactor start 4,5th Rax (add on Reactor). Start a new Reactor on Factory to build Widow Mines
@100% 4,5th Rax, start 2 Reactors.

KEY Timings

~6:20 - 2nd Gas
~7:15 - 3rd
~7:40 - Stim
~8:00 - Rax*2
~9:00 - Reactor on Starport
~9:30 - 3rd & 4th Gas
~10:00 - Double EBays

Tips

·Reaper should stay at the top of the ramp in case of a Zergling runby.

·4 Marines should stay at the edge of your main in order to deny Overlord scout.

·Your drop and runby should permenantly focus on killing Drones.

·Keep A-moving around the whole map with the Viking to snipe the Overlord, Zerg could do nothing till Mutas pump out.

Pros and Cons

This build could do a gigantic damage to Zerg's economy, the Multitask will make Zerg very busy to deal with your drop and runby, let alone that you could still pick your units with Medivac and keep him under your pressure. The single Viking will NOT be countered until Mutas pumps out, which also gives economic and productive hit to Zerg.

It, however, is vulnerable against some All-ins such as Mass Roaches when you are not well prepared. But if you make a good scout with your drop and runby, you could react properly in time, Start 2-3 Bunkers to strengthen your defence. The 2 Widow Mines, Stim and Medivac are also very helpful. Don't forget to pull the SCVs when it's necessary.

Replays

FlaSh vs Snute: http://spawningtool.com/13938/
FlaSh vs Scarlett: http://spawningtool.com/13919/
Bbyong vs Revolution: http://spawningtool.com/13659/

Mutation 1: Banshee======================================================================

Build Order

+ Show Spoiler +


12 - Rax (train single Reaper then Reactor)
12 - Gas
17 - CC
19 - Factory

@100% Reaper, start Reactor on Rax
@Reactor finishes, train 4 Marines, then swap off the Factory onto Reator and keep training Marines to totally 8.
@Factory should build 8 Hellions
@100% Factory, start Starport (*better deep in the main)
@100% First two Hellions, Pull them (and the others 2 later) with the reaper to spot if there's a 3rd and harass.
@100% Starport, build Medivac.
@100% Medivac, start Tech lab on Rax and Starport.

Benchmark: when the first Medivac pumps out, you should have 1 Reaper, 4 Hellions, 7-8 Marines.

Pull out with 1 Reaper, 7-8 Marines, 1 Medivac and 4 Hellions, drop 8 Marines in Zerg's main or nature while Hellions runby at his 3rd (hit ~7:30). Rally the others Hellions in Zerg's bases.

@100% Tech lab on Starport, start Cloak, 2 Banshees and 1 Viking
@100% Tech lab on Rax, start Stim and keep training Marines.
@100% Viking, start Reactor on Starport.

KEY Timings

~6:20 2nd Gas
~7:00 Tech Lab on Rax
~8:00 Stim
~8:40 3rd, Double Ebays, start Reactor on Factory
~9:30 3rd and 4th Gas, Rax*4.



Pros and Cons

This mutation is a natural counter against Roaches and Baneling All-in due to 2 Banshees and potential Widow Mines. However, it requires a lot of Micro and delay significently Medivacs, 3rd and Units Production. You must be sure your attack deal a huge damage to Zerg so he couldn't simply surpass you with economic and units supply advantage.

VOD

FlaSh did this to soO in the matches of GSL CODES RO16 Group D.

vs soO, FlaSh's build and harassment was actually perfect but due to lack of micro in the engagement he lost in the end.

http://www.twitch.tv/gsl/b/565364104

Mutation 2: Hellbat=======================================================================

Build Order

+ Show Spoiler +


12 - Rax (train single Reaper then Reactor)
12 - Gas
17 - CC
19 - Factory

@100% Reaper, start Reactor on Rax
@Reactor finishes, train 4 Marines, then swap off the Factory onto Reator and keep training Marines to totally 8.
@Factory should build 6-8 Hellions
@100% Factory, start Starport (*better deep in the main)
@100% First two Hellions, Pull them (and the others 2 later) with the reaper to spot if there's a 3rd and harass.

~4:30 2nd Gas
~6:00 start Armory

@100% Starport, build Medivac and 1 Viking
@100% Medivac, start Tech lab on Rax.

Benchmark: when the first Medivac pumps out, you should have 1 Reaper, 4 Hellions, 7-8 Marines.

Pull out with 1 Reaper, 7-8 Marines, 1 Medivac and 4 Hellions, drop 8 Marines in Zerg's main or nature while Hellions runby at his 3rd (hit ~7:30). Rally the others Hellions in Zerg's bases.

The Armory will be finished as soon as you hit Zerg's base, transform your Hellions into Hellbat and Burn them down to hell!



VOD

FlaSh did this to TRUE in the matches of GSL CODES RO16 Group D.

vs TRUE, FlaSh perfectly excecuted his build and instantly kill Zerg.

http://www.twitch.tv/gsl/b/565356338

Conclusion: Maps

The Original Build is almost available in every map of the current ladder.
On Maps like Merry Go Round and Foxtrot Labs where Banshee could do a lot of damage the Banshee build is favorable.
On Maps like Overgrowth and Deadwing where Chokes are small and Hellbat could not be easily surrounded the Hellbat is perferred.

I know there might be a lot of mistakes in my summary so if you have any questions or advises, plz share with me and the community
watchlulu
Profile Joined February 2013
Germany475 Posts
September 03 2014 13:09 GMT
#2
My Brother plays this since... like... forever?! :D
Well he's only diamond and sure he probably won't have the perfect build order but he has the same idea of playing.
Also he always ebay-blocks the natural of the zerg (on 2 player maps) to confuse him
Have a nice day!
EJK
Profile Blog Joined September 2013
United States1302 Posts
September 03 2014 13:19 GMT
#3
it's actually taeja's build, he first started using it in his WCS premier group against both hendralisk and that chinese zerg i forget his name
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
freeAll
Profile Joined May 2013
34 Posts
September 03 2014 13:22 GMT
#4
On September 03 2014 22:19 EJK wrote:
it's actually taeja's build, he first started using it in his WCS premier group against both hendralisk and that chinese zerg i forget his name


ye Heart also did this against XiGua but kinda different
orvinreyes
Profile Joined June 2007
577 Posts
Last Edited: 2014-09-03 13:41:16
September 03 2014 13:40 GMT
#5
wrong thread
http://youtu.be/LfmrHTdXgK4
Rickyvalle21
Profile Joined July 2012
United States320 Posts
September 03 2014 13:57 GMT
#6
Yes this is taejas build.
people say practice is perfect but if nothing is perfect whats the point in practicing?
Desive
Profile Joined July 2012
Spain13 Posts
September 03 2014 16:18 GMT
#7
are you able to hold the 1-1 roach push with this build? everytime I have tried this build i die to that ;_;
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
September 03 2014 18:54 GMT
#8
Please tag threads in the future.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 03 2014 19:09 GMT
#9
On September 03 2014 22:19 EJK wrote:
it's actually taeja's build, he first started using it in his WCS premier group against both hendralisk and that chinese zerg i forget his name


On September 03 2014 22:57 Rickyvalle21 wrote:
Yes this is taejas build.


On September 04 2014 01:18 Desive wrote:
are you able to hold the 1-1 roach push with this build? everytime I have tried this build i die to that ;_;


Let's not get too much into semantics here. TaeJa has definitely used it a lot more. He used it also to great effect against Violet at the Quarterfinals of IEM:



As a bonus, you get to hear Nathanias talk about TaeJa using it in WCS as well, so we can take it a bit more as fact. As you can see, violet goes roaches in this game (and I think Snute did one game against Flash too on this same map), and it gets shut down super hard because TaeJa deals so much damage and transitions very smoothly.


Quick note to the OP: If you want to post something like this, post an introduction -> replays/VoDs -> build -> explanation of build, much like I do the SC2 notes. Also, put your build order in [ list] format instead of in spoilers. Also, try to follow a build order format like IMBAbuilds.com, which has a very nice and professional format. It looks a lot better and makes your post look like you really know what you're talking about (those damn pinstripes!).
StrategyAllyssa Grey <3<3
freeAll
Profile Joined May 2013
34 Posts
Last Edited: 2014-09-04 01:02:11
September 04 2014 01:01 GMT
#10
On September 04 2014 01:18 Desive wrote:
are you able to hold the 1-1 roach push with this build? everytime I have tried this build i die to that ;_;


Widow Mines and at least 3 Bunkers. When Roaches hit u should already get Medivacs and Stim, if u macro well u would have enough to defend that.

AND THANK YOU SC2JOHN FOR THE ADVICE!!
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
Last Edited: 2014-09-04 01:30:33
September 04 2014 01:30 GMT
#11
It's cool until Zergs remember that they can easily wall off in front, and make a swell of lings around that time instead of constant drones
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
B-rye88
Profile Joined October 2013
Canada168 Posts
September 04 2014 16:54 GMT
#12
On September 04 2014 10:30 Jer99 wrote:
It's cool until Zergs remember that they can easily wall off in front, and make a swell of lings around that time instead of constant drones


At this point you've done economic damage by forcing lings with minimal losses, as your hellions can disengage and you can pickup your drop pretty easily. Seems like a good time to put pressure on their third by putting your hellions and your drop in their mineral line after as well.
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
September 04 2014 17:22 GMT
#13
On September 03 2014 22:19 EJK wrote:
it's actually taeja's build, he first started using it in his WCS premier group against both hendralisk and that chinese zerg i forget his name

It's actually Flash build, Taeja copied it from him.
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2014-09-04 23:05:50
September 04 2014 23:05 GMT
#14
On September 05 2014 02:22 TheScriptan wrote:
Show nested quote +
On September 03 2014 22:19 EJK wrote:
it's actually taeja's build, he first started using it in his WCS premier group against both hendralisk and that chinese zerg i forget his name

It's actually Flash build, Taeja copied it from him.

when i asked taeja at redbull detroit, he said flash copied it from him and that it was his (taeja's) build
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
September 04 2014 23:35 GMT
#15
On September 05 2014 08:05 EJK wrote:
Show nested quote +
On September 05 2014 02:22 TheScriptan wrote:
On September 03 2014 22:19 EJK wrote:
it's actually taeja's build, he first started using it in his WCS premier group against both hendralisk and that chinese zerg i forget his name

It's actually Flash build, Taeja copied it from him.

when i asked taeja at redbull detroit, he said flash copied it from him and that it was his (taeja's) build


actually bomber made this build (saw on stream) and both taeja and flash copied it from him
missicbc
Profile Joined September 2014
Algeria3 Posts
September 05 2014 10:02 GMT
#16
--- Nuked ---
freeAll
Profile Joined May 2013
34 Posts
September 05 2014 16:16 GMT
#17
I optimized the Build Order refering to IMBAbuild format thanks to SC2John's advice and add Mutations of this build refering to GSL CODES RO16 Group D. Plz come and discuss
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