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[G] Arium's 8 Gate Blink Stalker PvZ

Forum Index > StarCraft 2 Strategy
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Ariumtv
Profile Blog Joined May 2013
United States106 Posts
Last Edited: 2014-08-11 04:26:43
August 11 2014 02:19 GMT
#1
Hello everyone I am here today to finally show you guys the same build I used in my WCS matches verses Revival. So lets get to it!

I originally made this build randomly on the spot and decided that it actually had potential, and since I have been asked a lot to make a guide I finally decided it is time! So here we go.

I made video guide of my doing a voice over of a game I played while doing the build which can be found over here :


The build order can be found here :

9 pylon
13 gateway
14 gas
16 pylon
18 cyber
19 make a zealot to and check with a probe if you ar e being proxy hatched, if not cancel zealot and proceed with build
21 nexus
21 pylon (at ramp)
(scout after you put this pylon down)
21 mothership core
23 gas
24 stalker
28 twilight
32 double gateway at ramp
At around 8-10 workers at your natural, pull one probe of each gas and send to your natural.
~6 minutes blink should be started
38 double gas
~7 minutes start to add on gateways while constintaly making probes
Go up to 8 gateways and stop at 16 probes each mineral line and 2 in each gas.
7:45 move out, if he has lings in front of your base and trying to deny you from moving out feel free to warp in 3 stalkers.
if not warp in at proxy pylon and continue on with the attack


- Victory


Replay verses Jonsnow (that was used in the video guide) : http://ggtracker.com/matches/5316585
Replay verses Revival : http://ggtracker.com/matches/5316587

If you guys have any questions or concerns or tips for future guides let me know.

Also if you want to follow me on any of my social medias my twitter is https://twitter.com/mYiArium and my twitch is www.twitch.com/ariumtv

Shout out to my team mYinsanity and my sponsors Bison, Logitech and eSports Clothing!
Won't stop, till I am at the top.
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
Last Edited: 2014-08-11 03:08:07
August 11 2014 03:07 GMT
#2
Same link for the replays! :/

I was literally about to bust out my notebook and start taking notes haha, thanks for the help! I love these kinds of attacks as Protoss.

But now that I main Zerg, I'm curious what kinds of things Zerg does against this that are really frustrating? Other than game changing cheese/unorthodox type stuff that changes any normal gameplan.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
JonSnow
Profile Joined May 2012
United States67 Posts
August 11 2014 03:50 GMT
#3
This is a very strong build, I've lost to it many times. And it has made me very sad.
LongShot27
Profile Joined May 2013
United States2084 Posts
August 11 2014 04:10 GMT
#4
On August 11 2014 12:50 JonSnow wrote:
This is a very strong build, I've lost to it many times. And it has made me very sad.


So humble, yet so hilarious
If all men were created equal there would be no reason to declare it.
Ariumtv
Profile Blog Joined May 2013
United States106 Posts
August 11 2014 04:27 GMT
#5
On August 11 2014 12:07 Kommatiazo wrote:
Same link for the replays! :/

I was literally about to bust out my notebook and start taking notes haha, thanks for the help! I love these kinds of attacks as Protoss.

But now that I main Zerg, I'm curious what kinds of things Zerg does against this that are really frustrating? Other than game changing cheese/unorthodox type stuff that changes any normal gameplan.


To be honest I have only lost a couple times when doing this build, a couple times when I screwed up my micro and another time when my friend blindly tried to hard counter it by going really fast mass hydra ling.
Won't stop, till I am at the top.
Champi
Profile Joined March 2010
1422 Posts
August 11 2014 04:52 GMT
#6
jeeeesus christ, those blinks! :O lol

cheers for the build man :D
Mojito99
Profile Joined October 2013
Germany154 Posts
Last Edited: 2014-08-11 07:19:47
August 11 2014 07:19 GMT
#7
This is very strong because the gas timings on the natural usually indicate something else than a pre 10 min 2 base attack.
On the other hand this build is very scoutable on 2 player maps.

Even in the case an overlord scout gets denied by three stalkers or so, that should tip you off.
Survivor61316
Profile Joined July 2012
United States470 Posts
August 12 2014 01:23 GMT
#8
Holy shit dude, you're only 14? Mad props
Liquid Fighting
vult
Profile Blog Joined February 2012
United States9400 Posts
August 12 2014 01:51 GMT
#9
Damn those blinks son.
I used to play random, but for you I play very specifically.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 12 2014 01:54 GMT
#10
have you ever played against mass +1/+1 upgraded zergling style with this build?
TL+ Member
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
August 12 2014 03:09 GMT
#11
On August 12 2014 10:54 brickrd wrote:
have you ever played against mass +1/+1 upgraded zergling style with this build?


This was going to be my next question actually. I haven't played this in a while, and I know that I haven't seen any pro zergs do it for a while now (though I may have just missed it). I think it's a really fun way to play out a PvZ so I was curious if it wrecks this mass unupgraded stalker play or not. Especially, if not, WHY not? Seems like it might on paper, but it may be more of a blind counter type relationship? Like you can't reactively go into that style of play AFTER scouting this type of 2 base blink timing or something?

Do you know JonSnow? <Insert obligatory "You know nothing, Jon Snow" joke>
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
Shaoer
Profile Joined July 2012
United States60 Posts
August 13 2014 05:46 GMT
#12
The BO is missing when to get warp gate research!
I GG all the time
Ariumtv
Profile Blog Joined May 2013
United States106 Posts
August 13 2014 07:41 GMT
#13
On August 13 2014 14:46 Shaoer wrote:
The BO is missing when to get warp gate research!

My bad you get it as fast as you can the stuff I left out are pretty self explanatory
Won't stop, till I am at the top.
DuckloadBlackra
Profile Joined July 2011
225 Posts
August 20 2014 17:54 GMT
#14
I can't seem to make this work consistently against top 5 diamonds/masters. They usually get ling hydra or quick speed roach with burrow + lings and they often disrupt the build by trying to break through my ramp with speedlings which slows me way down because i have to defend that before I can push. In most the games when I attack they have an overwhelming amount of units and I can't ever break them...

What do? :/
Shaoer
Profile Joined July 2012
United States60 Posts
August 20 2014 18:37 GMT
#15
I also wonder if we could do this off like FFE and make it look like parting's immortal sentry (that also gets one stalker early to deny scouting). It would incur a roach response (or a muta one), which all die to blink stalkers like :D
I GG all the time
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 20 2014 18:57 GMT
#16
Pretty sure we included something like this in the Book of Bullshit.

Also, why do you go 8gates if you are so low econ (no gasses at natural etc)? Isnt 6/7 fine?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Don Jimbo
Profile Joined August 2014
70 Posts
August 20 2014 20:04 GMT
#17
What is the advantage of doing this style instead of the old school +2 blink attack? I mean something like:

http://wiki.teamliquid.net/starcraft2/7_Gate_+2_Blink_Stalker_All-In

or

http://wiki.teamliquid.net/starcraft2/7_Gate_Blink_+2_(vs._Zerg)
When you gaze into the abyss, the abyss gazes into you
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
August 20 2014 20:09 GMT
#18
--- Nuked ---
cythaze
Profile Joined June 2011
830 Posts
August 20 2014 20:46 GMT
#19
On August 21 2014 05:04 Don Jimbo wrote:
What is the advantage of doing this style instead of the old school +2 blink attack? I mean something like:

http://wiki.teamliquid.net/starcraft2/7_Gate_+2_Blink_Stalker_All-In

or

http://wiki.teamliquid.net/starcraft2/7_Gate_Blink_+2_(vs._Zerg)


hits earlier, comes off a 1 gate fe instead of ffe. squeezing the forge in this build would be pretty much after the TC which would only let you get +1 attack anyways which makes pretty much no difference (+2 attack is the critical point for stalkers vs lings)
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 20 2014 21:03 GMT
#20
On August 21 2014 05:04 Don Jimbo wrote:
What is the advantage of doing this style instead of the old school +2 blink attack? I mean something like:

http://wiki.teamliquid.net/starcraft2/7_Gate_+2_Blink_Stalker_All-In

or

http://wiki.teamliquid.net/starcraft2/7_Gate_Blink_+2_(vs._Zerg)


This build hits absurdly fast mostly
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
August 20 2014 21:40 GMT
#21
--- Nuked ---
Ariumtv
Profile Blog Joined May 2013
United States106 Posts
August 20 2014 22:54 GMT
#22
Sorry I haven't been able to answer some of your questions! Have had a lot of stuff to do. The reasoning behind the high gateway count is because mathematically you are able to afford with only 2 in each gas 8 gate constant stalker production is perfect! Not only that but this build his a lot faster then any other blink stalker all in. And the problem DuckloadBlackra is having is probably cause he isn't hitting fast enough, they usually never have speedlings to break down your wall and usually can never have roach speed plus burrow.
Won't stop, till I am at the top.
DuckloadBlackra
Profile Joined July 2011
225 Posts
August 22 2014 04:12 GMT
#23
On August 21 2014 06:40 SatedSC2 wrote:
Show nested quote +
On August 21 2014 02:54 DuckloadBlackra wrote:
I can't seem to make this work consistently against top 5 diamonds/masters. They usually get ling hydra or quick speed roach with burrow + lings and they often disrupt the build by trying to break through my ramp with speedlings which slows me way down because i have to defend that before I can push. In most the games when I attack they have an overwhelming amount of units and I can't ever break them...

What do? :/

Post some replays and we'll try to see what you're doing wrong?


I think Arium was right about me not hitting early enough before. Been practicing the build a lot and now winning most of my games with it.

However, this master league zerg beat me twice with the same ling bling bust into ling hydra. This is the second game which went a lot better than the first, but still bad: http://drop.sc/385145. Please watch from my perspective with player cam.

I scouted his gas, scouted no 3rd, started the 2 gates at ramp at 30 supply instead of 32 because I was concerned about possible very quick lings. I send a probe out at 6:35 to his natural to see if there are any lings on the way to my base, but I didn't pay attention to the path the probe went and it went the wrong way away from where his lings were. I thought my stalker was fully walling but apparently not - speedlings came in at 7 mins, slipped through and surrounded it (was the pylon/2 gateway placement wrong?). I overcharge nat and try to triple pylon block the main. Blings come in and break the pylon wall. I was afraid lings would kill cyber so I made another cyber and forgot to cancel before it finished. I hold, but the timing is already totally fucked up by this attack. When I finally move out he surrounds stalkers with speedlings. I let my probe get ahead of my stalkers because it looked like he wasn't going to try to target the probe down and I was busy blinking too. He abandons the stalkers and snipes the probe so I can't get any proxy pylons near his base. When I get to him he has too many lings and hydra compared to my small stalker force and it's GG.

So I know I made mistakes like forgetting to cancel cyber, accidental 5 probes in a gas in the heat of the moment during the attack, probe to make proxy pylons getting sniped, etc. But even if none of those mistakes had been made I feel like I still would've had no chance. The ling bling attack seems to screw up the timing too badly and when it finally hits he has plenty of ling hydra ready.

Thoughts?
Solus420
Profile Joined April 2013
United States53 Posts
September 06 2014 02:52 GMT
#24
Added to The Ultimate Starcraft Guide

http://www.reddit.com/r/starcraft/comments/2f2g98/wip_the_ultimate_starcraft_guide_wip/
http://www.reddit.com/r/starcraft/comments/2i9clc/the_ultimate_starcraft_directory/
Xecutor
Profile Joined March 2011
Canada12 Posts
September 06 2014 17:47 GMT
#25
Arium, I am glad I was able to see you use this build live on your stream Really cool build!

+1
Feel the Power of the Protoss
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
October 13 2014 23:03 GMT
#26
--- Nuked ---
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