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The Return of the Hellbats - Page 3

Forum Index > StarCraft 2 Strategy
58 CommentsPost a Reply
Prev 1 2 3 All
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
July 13 2014 23:05 GMT
#41
Thanks for all the work on this
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
July 14 2014 07:28 GMT
#42
Is this the counter to OctZerg?
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
Mahtasooma
Profile Joined November 2010
Germany475 Posts
July 14 2014 09:18 GMT
#43
Time to get off the ladder until this has been figured out.
http://twitch.tv/mahtasooma
XiZeL
Profile Joined July 2014
Switzerland92 Posts
Last Edited: 2014-07-14 09:41:58
July 14 2014 09:39 GMT
#44
looks alot like Day9's analysis of (T)Maru gamplay against (Z)Soulkey By using a hellbat marine (T)PuSh he manages to delay the zergs 4th and layer tech

I dont think Terran needs to be buffed they have just taken more time to figure out how to counter what P and Z have. look at last night RB BG TvT final.
I watch more starcraft than i play it
SeriousLus
Profile Joined July 2012
169 Posts
July 14 2014 11:47 GMT
#45
when hellbats kill roaches i know everything is fubar.. thx Dave
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
July 14 2014 12:16 GMT
#46
On July 14 2014 20:47 SeriousLus wrote:
when hellbats kill roaches i know everything is fubar.. thx Dave


Did you even watch the vods?
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Hot_Ice
Profile Joined January 2013
139 Posts
July 14 2014 13:18 GMT
#47
--- Nuked ---
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 15 2014 12:11 GMT
#48
On July 13 2014 06:29 SC2John wrote:
Show nested quote +
On July 13 2014 05:26 [F_]aths wrote:
What is the best defense for gold league level? I tried lings, spines, roaches.

Lings get roasted anyway

Spine crawlers are neat but I still lose a lawt of drones.

Roaches rock, but later on in the game suck (versus rine/rauder/tank.)


Just open with 4 roaches before lair. This will help you secure your third, push back the hellions, and give you the tech necessary to defend hellbats IF you need it. If he doesn't do a hellbat timing, you just transition into muta/ling/bling with no problems and only 100 gas behind. If he does, then you can just flood roaches and lings, defend the timing, and then counterattack while droning up your 3rd base.

Can I still go hatch-first?
You don't choose to play zerg. The zerg choose you.
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
July 15 2014 12:40 GMT
#49
On July 15 2014 21:11 [F_]aths wrote:
Show nested quote +
On July 13 2014 06:29 SC2John wrote:
On July 13 2014 05:26 [F_]aths wrote:
What is the best defense for gold league level? I tried lings, spines, roaches.

Lings get roasted anyway

Spine crawlers are neat but I still lose a lawt of drones.

Roaches rock, but later on in the game suck (versus rine/rauder/tank.)


Just open with 4 roaches before lair. This will help you secure your third, push back the hellions, and give you the tech necessary to defend hellbats IF you need it. If he doesn't do a hellbat timing, you just transition into muta/ling/bling with no problems and only 100 gas behind. If he does, then you can just flood roaches and lings, defend the timing, and then counterattack while droning up your 3rd base.

Can I still go hatch-first?


Yes
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Mojito99
Profile Joined October 2013
Germany154 Posts
July 15 2014 12:48 GMT
#50
On July 14 2014 18:18 Mahtasooma wrote:
Time to get off the ladder until this has been figured out.


How about you get ON the ladder and try to figure it out.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 15 2014 13:53 GMT
#51
On July 15 2014 21:11 [F_]aths wrote:
Show nested quote +
On July 13 2014 06:29 SC2John wrote:
On July 13 2014 05:26 [F_]aths wrote:
What is the best defense for gold league level? I tried lings, spines, roaches.

Lings get roasted anyway

Spine crawlers are neat but I still lose a lawt of drones.

Roaches rock, but later on in the game suck (versus rine/rauder/tank.)


Just open with 4 roaches before lair. This will help you secure your third, push back the hellions, and give you the tech necessary to defend hellbats IF you need it. If he doesn't do a hellbat timing, you just transition into muta/ling/bling with no problems and only 100 gas behind. If he does, then you can just flood roaches and lings, defend the timing, and then counterattack while droning up your 3rd base.

Can I still go hatch-first?


Yeah, these hellbat timings don't really affect the game until 8:00-10:00, so everything before that can be pretty much the same. Adding on the roaches is as simple as adding a roach warren with your double evos and getting those 4 roaches with the next 100 gas instead of lair.
StrategyAllyssa Grey <3<3
TheGloob
Profile Blog Joined April 2012
97 Posts
July 15 2014 16:47 GMT
#52
this is glorious <3 thank you!
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 15 2014 22:20 GMT
#53
On July 15 2014 22:53 SC2John wrote:
Show nested quote +
On July 15 2014 21:11 [F_]aths wrote:
On July 13 2014 06:29 SC2John wrote:
On July 13 2014 05:26 [F_]aths wrote:
What is the best defense for gold league level? I tried lings, spines, roaches.

Lings get roasted anyway

Spine crawlers are neat but I still lose a lawt of drones.

Roaches rock, but later on in the game suck (versus rine/rauder/tank.)


Just open with 4 roaches before lair. This will help you secure your third, push back the hellions, and give you the tech necessary to defend hellbats IF you need it. If he doesn't do a hellbat timing, you just transition into muta/ling/bling with no problems and only 100 gas behind. If he does, then you can just flood roaches and lings, defend the timing, and then counterattack while droning up your 3rd base.

Can I still go hatch-first?


Yeah, these hellbat timings don't really affect the game until 8:00-10:00, so everything before that can be pretty much the same. Adding on the roaches is as simple as adding a roach warren with your double evos and getting those 4 roaches with the next 100 gas instead of lair.

I now did some ladder games on EU (gold league as I mentioned) and go 15-hatch-15-pool and use my first 100 gas for zergling speed. The next gas goes into roaches (however I often overproduce and build about 6 roaches.) When the terran sees them, he normally drives his hellions away and does not attack.

Later on I use my roaches (plus some speedlings and slow banelings) to defend my third.

So far this seems to be successful.
You don't choose to play zerg. The zerg choose you.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
July 15 2014 22:25 GMT
#54
Going roaches that fast really sacrifices lots of economy; i think the standard way to go roach into third is to get the third hatch before the roach warren.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ilovezerg
Profile Joined March 2014
4 Posts
July 16 2014 09:36 GMT
#55
There was also good marauder-heavy build by MKP vs hyvva
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
July 16 2014 14:44 GMT
#56
Marauders are pretty expensive though to get in addition to double Hellions + Armory (comparable to double Marine production). Two Marines deal about equal DPS to a Roach as one Marauder (armor values excepted), but more damage to everything else, as well as being able to shoot up to kill Overlords.

They are more resistant to Banelings and Roaches due to their health and unit type though, and Concussive Shells will make it easier for the Hellbats to close the distance to their targets.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Sogetsu
Profile Joined July 2011
514 Posts
July 19 2014 02:39 GMT
#57
Thanks a lot for the guide, almost a year without playing TvZ, only quitting from the MU and playing TvP on customs, it is time to learn this thing all over again.
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 02 2014 04:16 GMT
#58
On July 14 2014 16:28 deathgod6 wrote:
Is this the counter to OctZerg?


No, the counter to OctZerg is a bowling ball with holes too small for his fingers.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Dan26
Profile Blog Joined September 2012
Australia239 Posts
Last Edited: 2014-08-11 13:04:43
August 11 2014 13:01 GMT
#59
On July 12 2014 02:08 Mojito99 wrote:
Show nested quote +
On July 12 2014 01:14 mikwow wrote:
I'm surprised there is no mention of a good hellbat build off of a CC first into a third CC. My go-to build in TvZ is the standard greedy build of : 14CC, 15 rax, 16 gas, fact, 3rd CC. Instead of stopping at 6 hellions, I usually go up to 8-10 hellions. I build the armory at arround 7:30. I hit the zerg's third with 8-10 hellbats and I can often kill it if he doesn't have a roach warren already. The zerg will rarely see this coming because he thinks you're going to be really passive since you went with one of the greediest build possible.



i played around a CC first opening. Essentially you are floating minerals if you go without a 2nd gas.

I feel like a CC first gains no advantage if all you do is a hellbat timing. I think it could set you up nicely for a +1/+1 10-12 hellbats with 3 rax stim timing and medivacs around 11 min.

I have yet to figure out the best time to take your 2nd gas.


*edit* Note I am referencing this build: http://imbabuilds.com/hots-terran/hots-tvz/tvz-innovations-reactor-hellion-3cc/

If you knew the 3OC hellion build, you'd know that the 2nd gas is taken as you research stim on your first rax. Making up to an additional 6 hellions on top of your first 6 doesn't really do that much to the integrity of the build at all. You can still hit a sick 2-2 timing around 14 minutes no problem, thanks to the CC first.

I guess you would add the armory a bit earlier in order to have the hellbat ability, which, in conjunction with your factory making hellions and not making reactors for rax, would put off the standard 3OC hellion build a little bit, but honestly not much at all. I've been practicing Innovations 3OC build against elite AI, and really like the idea of pumping out a heap more hellions for some hellbat aggression.

So he isn't "just doing a hellbat timing", he is simply modifying a small part of a robust economical build, that doesn't hurt it's original goal. Probably just delay the 2-2 timing by 30 secs... And if your 8-10 hellbats on the 3rd did damage, then Zerg is in for a world of hurt when it does come.


Eat like a King, Train like a Champion, Sleep like a Baby
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