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[G]How to Mech them cry : Lyyna's Mech in HotS - Page 5
Forum Index > StarCraft 2 Strategy |
Gwavajuice
France1810 Posts
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Lyyna
France776 Posts
I also added some explanations in TvZ lategame about ghosts, since i've started using them again. Planned : TvP Mine/Tank midgame | ||
[PkF] Wire
France24192 Posts
On September 24 2014 16:47 Gwavajuice wrote: I've seen a beautiful game yesterday, when watching Rain's stream. He was on King Sejong's, the Terran opened with mine/helion drops, which rain took care of with not so many losses while going for the usual blink/colo opener, then upon seeing mech, Rain proceeded to take his third while adding a second robo for mass immos. Then, as the terran started to turtle with viking/tanks/helions (a few runbyes of these killed quite a few probes) Rain used double warprism drop in the third and in the main while delaying the 4th of the Terran as much as possible (Rain took is 4th meanwhile). Once both 4th were established (with big difficulties for the terran) Rain added HT and archons and kept harrasing with his warpprisms, but the terran's ghost managed to keep him from destroying the 4th completly. Rain choosed to go for triple stargate mass tempest at this point, sacrificing his remaining colossi to free pop space, and used the tempest with oracle's revelation to siege the 4 th while taking his 5th and 6th base. Terran really seemed in the ropes but ravens came barely in time to counter the tempest. He somehow managed to get his own 5th which rain kept harassing with 4 immortals (the 2 warpprisms were still active ont the main and third and being a pita). Rain's 6th base was totally uncontested at this point. Then the game stabilized while rain added carriers to his mix and the terran started to sacrifice a lot of scv's. And then, the final battle : Rain : HT, archons, tempest, carriers (maybe a few immos I don't remember) Terran : mass viking/ravens, 6-7 Battle cruisers and 5-6 tanks with ghosts. Rain's army simply was obliterated as PDD's, yamamotos and the viking DPS cleared out the sky and the tanks/ghosts toasted the HT and archons. Rain gg'ed out just after. It was one of the best games I've seen this month. The terran was 15th on Kr ladder, I would have loved to see the game from his point of view. Anyway it was an impressive example of Mech usage vs Protoss. TL;DR top protoss being toasted by a mech compo in a very late game scenario : inspiring Edit 2 : sigh not anymore ![]() Someone beating Rain in lategame with mech is really impressive. | ||
micjmac
42 Posts
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KtJ
United States3514 Posts
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Lyyna
France776 Posts
On November 03 2014 07:32 KtJ wrote: well i know what i'm practicing tommorow Enjoy :p On October 28 2014 08:10 micjmac wrote: Thanks for this guide! Do you stream by any chance? I do, at http://www.twitch.tv/lyyna/ (right now actually). However i got to admit i'm terrible at streaming often / with good schedules >< On October 20 2014 05:21 [PkF] Wire wrote: Someone beating Rain in lategame with mech is really impressive. At least we know someone is meching even at the highest lvl on the ladder ! | ||
micjmac
42 Posts
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nyccine
United States12 Posts
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Gene(S)is
Sweden419 Posts
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Lyyna
France776 Posts
On November 10 2014 09:58 micjmac wrote: Do you have more replays where the opponent aggressively tries to deny your third? I noticed you had a couple TvTs like this, where the game could have gone either way. For me it feels way too difficult defending third without exposing my natural and/or main. If I split my army at natural and third I am spread too thin. You are also really susceptible to drop play before your turret ring kicks in (which you kind of need a third for). I noticed in a lot of your replays the opponent did not exploit this weakness and chose to play more of a macro game with you. Mech macro feels so slow without 6 geysers too, so it really messes up my macro when I have to lift my third back into my main. Not something i see often these days for some reason ; most people either try to be agressive waaaayyy before the 3rd can be thinked about, turning the game into a long 2 bases vs 2 bases starving, and others don't attack until your 3rd is landed and defended. A big key, especially in HotS, is to really use the fact you'll have a gas deficit to mass up a big hellbat force : they trade really well with almost everything, while providing an extremely hard to kill buffer to protect your few mech units. Pull SCVs whenever you have a doubt on the issue of the fight, and, on most maps, get a sensor tower to spot either at your third, or at the side of your base that is the most exposed to drop. Also, try to locate his army before landing your third, so your army can move from its 2 bases defensive position to your third On November 17 2014 07:46 nyccine wrote: How do you deal with *huge* early aggression. I'm talking zergs who forgo early hatches for massive zergling pushes before your bunker can be up, 8/8/8 terrans, blink stalker aggression. I've watched the replays, and don't see the huge pushes I'm seeing literally every match on ladder. I'm just folding because I can't possibly have enough units to deal with the kind of all-ins/extreme aggression I see literally every match. That is mostly a matter of openings. For example, in TvZ, lift your natural, wait until 4 hellions + banshee, reconquer your natural : pure lings will never get past your main wall, and hellions will fry them quickly. 8/8/8 is mostly a battle of micro, saving your first marines, using scvs , and being able to get a hellion out to totally stop the rush. Blink.. well, get tanks, bunker, and pray :p If you have mostly problems with the early game, i suggest to try to find a closely looking pro opening, and see how it deals with similar agressions in pro games. Best way imo ! On November 18 2014 17:48 Gene(S)is wrote: Lynna have you moved to sweden? ![]() For this school year, yeah ! | ||
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