• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:05
CEST 13:05
KST 20:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers12Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 Strategy, Pimpest Plays Discussions [ASL21] Ro16 Preview Pt2: All Star Data needed BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1227 users

[G]How to Mech them cry : Lyyna's Mech in HotS - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Lyyna
Profile Joined June 2011
France776 Posts
July 08 2014 11:17 GMT
#41
Well, at least this season it looks like we do not need 5 vetos :D

My impressions so far :
Catallena : NOP. Way too much, too much attack paths. This kind of circular map with "around the clock" expand pattern is for me a no-go with mech (this is shared with merry go round), it exposes too much surface to drop, and force you to extend way too much to defend all your bases. You have to defend both sides of your "expand arc" while being able to respond to drops, and denying any attack from the center of the map, and at some points your expansion is going to "collide" with his, creating way too much fronts to defend.

Nimbus : Relatively easy to get 3 bases, but way harder after that, and the 3rd can be a bit tricky to defend in some situations. Require more testing

Deadwing : omfg. 5 bases for free. My first game on it was a 1 hour and 15 minutes long TvZ on 6 bases versus 9 or 10 . . . The layout is great for mech, but it is easy to become trapped in your too easy to defend position. Beware of backdoors too !

Foxtrot : haven't played it yet, but the layout is interesting and offers a lot of positions for defense and offense.

My vetos for now are Catallena, Merry go round, and Nimbus (i plan to get rid of this one later)
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
BurningRanger
Profile Joined January 2012
Germany303 Posts
July 08 2014 14:36 GMT
#42
On July 08 2014 20:17 Lyyna wrote:
Catallena : NOP. Way too much, too much attack paths. This kind of circular map with "around the clock" expand pattern is for me a no-go with mech (this is shared with merry go round), it exposes too much surface to drop, and force you to extend way too much to defend all your bases. You have to defend both sides of your "expand arc" while being able to respond to drops, and denying any attack from the center of the map, and at some points your expansion is going to "collide" with his, creating way too much fronts to defend.

Just to add a small point to this, Catallena actually has a spawn position imbalance. The top and bottom main both have pretty big airspace to cover. The left main does not, because it so close to the map border. That's what you get, when you insist on putting maps with an odd number of spawn locations in.
I was just fiddling around with the map, trying to find out what expand pattern to use, when I realized that huge airspace -> insta Veto (I already hate to build 360° turretrings on King Sejong Station).
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Lyyna
Profile Joined June 2011
France776 Posts
July 27 2014 00:11 GMT
#43
https://www.mediafire.com/?ld23qocjl82tl98
A little replay pack. Doing good games on new maps was a bit hard , but well, i think there is enough games to allow some studies for people interested !
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 27 2014 07:08 GMT
#44
Don't the new Widow Mines oneshot interceptors now?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
MoonFan
Profile Joined July 2013
Vietnam55 Posts
July 27 2014 09:46 GMT
#45
happier to see your replay pack than to see IEM replay pack =))
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
Last Edited: 2014-07-27 10:31:47
July 27 2014 09:46 GMT
#46
On July 27 2014 16:08 SC2Toastie wrote:
Don't the new Widow Mines oneshot interceptors now?


havn't they always done that?

how much health do interceptor have?

EDIT:

Lyyna I just saw one of your "classic TvZ" and was thinking don't you die to a 1/1 roach aggression skipping tanks? I havn't seen all your replays, just picking them out bit by bit so I might've missed ify ou have such a game
Curious
Lyyna
Profile Joined June 2011
France776 Posts
July 28 2014 09:02 GMT
#47
On July 27 2014 16:08 SC2Toastie wrote:
Don't the new Widow Mines oneshot interceptors now?

They do in the whole area now, and are sick vs carriers for this reason ! Enjoy killing 20 interceptors with each shot


On July 27 2014 18:46 MoonFan wrote:
happier to see your replay pack than to see IEM replay pack =))

Thanks <3 <3

On July 27 2014 18:46 KonanTenshi wrote:
Show nested quote +
On July 27 2014 16:08 SC2Toastie wrote:
Don't the new Widow Mines oneshot interceptors now?


havn't they always done that?

how much health do interceptor have?

EDIT:

Lyyna I just saw one of your "classic TvZ" and was thinking don't you die to a 1/1 roach aggression skipping tanks? I havn't seen all your replays, just picking them out bit by bit so I might've missed ify ou have such a game

They've 40/40, and mine now does 40 + 40 in the whole area instead of a tiny circle :p

Well, 1/1 roach attacks is this kind of thing you either see coming and defend easily, or don't see in time and die to no matter what. But when you know they're coming, going behind a wall or in a choke (retreat / lift 3rd if needed) with like 8 hellbats + 2 thors + 3-4 banshees + tons of scv repairing does the trick
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Helikptrfisk
Profile Joined February 2012
Sweden35 Posts
August 25 2014 13:48 GMT
#48
Wow nice tvt on foxtrot against biomech into air!

I love your chat hehehe.

Once when I tried this I died to a massive notscouted thor switch that just walked over me. Obviously I had to many vikings but what is the correct answer to mass thor?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 25 2014 13:52 GMT
#49
On August 25 2014 22:48 Helikptrfisk wrote:
Wow nice tvt on foxtrot against biomech into air!

I love your chat hehehe.

Once when I tried this I died to a massive notscouted thor switch that just walked over me. Obviously I had to many vikings but what is the correct answer to mass thor?

Wondering this too, I have had problems with this sort of mech against a sudden explosion of thors.
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 25 2014 13:56 GMT
#50
both tanks and yamato absolutely destroy thors.
"Not you."
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2014-08-25 14:09:51
August 25 2014 14:09 GMT
#51
Just to make it clear, you're talking about facing a mass thor mech player when going from biomech into skyterran, right ?
Or is is the other way around, a mech player going for his raven/viking(/bc) transition and facing a biomech player going for thors ?
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Helikptrfisk
Profile Joined February 2012
Sweden35 Posts
August 25 2014 15:43 GMT
#52
I go with your style. Going mech into viking/raven with tank and turret support.

Then the other terran suddenly walks on me with 200/200 thors
Lyyna
Profile Joined June 2011
France776 Posts
August 25 2014 18:02 GMT
#53
First, general stuff about the tank/viking/raven composition (which'll be added to the op) :
Especially nowadays, i tend to make way slower transition towards also. The thing is that, even before, i wouldn't transition to raven without it being the "right" move. Actually i don't even like to call it a transition, but more like an addition to my existing composition, since i believe that mech requires you to have balanced units numbers with high synergy which get added when needed

When is it the right move ?
First thing to ALWAYS take into account, I know my opponent actual composition (what he has on the field), and what is going to come afterwards (economy lvl, upgrades, infrastructure, general game flow) : It means that i would first actively make sure to know he's going for thor heavy play before any kind of transition, and aiming for a counter composition instead of doing the transition. It also means, for example, that if i see that his actual or soon-to-be composition requires me to get ravens, this condition before the switch becoming suddenly a reason to actively do it

The conditions :
- So, obvious from what i just said : your opponent goes for air. Then you need the ravens, more vikings, maybe some thors to help
- Otherwise, when the game is stabilizing. This one is pretty vague, usually vs mech it's because we're both securing tank lines and tons of gas, meaning i can cut ground units and get ravens to win more positions, or to prepare for his own air switch, and vs bio, it means i also got enough tanks, and can safely get a couple of ravens to help fight the increasing amount of marauders, to reduce my expensive tanks loss, and prepare the air fight.

So, when it comes to the mass thor thing
First of all, if you can, do whatever possible to reduce his concave. Thors are big and slow ; obvious thing. If they can get in a proper line and charge into you, it can get bad, EXTREMELY quickly. Try to force a fight into a choke ; try to pick off front or side thors when he's moving (tanks are actually an ok marauder-like unit there :p) ; and very important, make sure to kill low health thors asap. They're like ultralisks. A red health one become a friend for life, and we'll come back green for the next fight... Especially when losing a fight, this is a priority, it can make the difference between holding the line with your next round of units and losing the game.

When it comes to your composition, well, at this point you should have maybe a couple of ravens / banshees (at least, for me, the 1 of each i make early game), vikings, and a mix of hellbat/tank/thor.
Once again, thors are like ultras. With mech, you need two things : A big buffer, some meat to stop the charge, and behind this, something to actually deal damage. Getting a couple of thors of your own is always good, they do both, but not much ; when fighting thors with tank-based army, you want to have a superior firepower concentration and thors are terrible with that.
Your goal is to make sure your tanks have as much free time as possible to fire, and this is done in various ways :
- Banshees / vikings with PDD. To be honest, this is a pretty nice way to win time, especially if you have a couple of ravens already. Thors shoot air slowly, giving you a couple of free tanks volley.
- Flying your vikings above the thor ball before it engages your ground : again, thors, especially the ones at the back, will lock onto the vikings, losing some time. More tanks shots.
- Moving your hellbats / landed vikings (yes, there you want landed vikings ! They're relatively small, and have the ability to focus fire thors kinda well) forward to break his charge, then backwards. Yes, you can kite thors. Anyway your hellbats won't be able to really connect (2 lines of thors shooting at hellbats...), so instead what you want to do is to make sure only the first line of thors can shoot by staying far from them.

About your tanks, both sieged and unsieged can be ok. But usually, in big scales battles, sieged is better ; unsieged is more for low scale fight where your tanks can actually maneuver and focus fire.

Overall, the "right" way to counter it is to 1) have stuff that is not raven (=don't make the transition too early), 2) making sure to abuse the thor's size and AI to gain more time for your tanks to do their job. BCs can also be a solution depending of the game, actually.

Anyway, do not hesitate to show a replay so i can help more !
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
BurningRanger
Profile Joined January 2012
Germany303 Posts
August 25 2014 19:14 GMT
#54
On August 26 2014 03:02 Lyyna wrote:
Your goal is to make sure your tanks have as much free time as possible to fire, and this is done in various ways :
- Banshees / vikings with PDD. To be honest, this is a pretty nice way to win time, especially if you have a couple of ravens already. Thors shoot air slowly, giving you a couple of free tanks volley.
- Flying your vikings above the thor ball before it engages your ground : again, thors, especially the ones at the back, will lock onto the vikings, losing some time. More tanks shots.


This sounds a little gimmicky or at least a somewhat hard to pull off. What do you think about using the Raven energy for throwing Auto-Turrets in front of the Thors to stall them (instead of throwing PDDs and moving Banshees/Vikings in range)?
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Lyyna
Profile Joined June 2011
France776 Posts
August 26 2014 10:33 GMT
#55
On August 26 2014 04:14 BurningRanger wrote:
Show nested quote +
On August 26 2014 03:02 Lyyna wrote:
Your goal is to make sure your tanks have as much free time as possible to fire, and this is done in various ways :
- Banshees / vikings with PDD. To be honest, this is a pretty nice way to win time, especially if you have a couple of ravens already. Thors shoot air slowly, giving you a couple of free tanks volley.
- Flying your vikings above the thor ball before it engages your ground : again, thors, especially the ones at the back, will lock onto the vikings, losing some time. More tanks shots.


This sounds a little gimmicky or at least a somewhat hard to pull off. What do you think about using the Raven energy for throwing Auto-Turrets in front of the Thors to stall them (instead of throwing PDDs and moving Banshees/Vikings in range)?

Yes, it is hard to do. Actually, it might not even work that well nowadays with the new thor AI (since all of them are going to destroy everything that flies in seconds, instead of having only the ones in the back shooting air units while the front is getting demolished by your ground.)... but i haven't really had this case presents itself since the patch

For the pdd/turret thing, well, i prefer to throw PDD because otherwise i might lose way too much ravens / vikings to the thors volleys ; one bad clump and suddenly you lost those precious 10 vikings that could have cleaned the ground... turrets takes a while to dump, requires to expose your ravens, means your air units will be quickly blasted out of the sky, and can be quite hard to find room for in a thor vs hellbat/Tank/landed viking battle
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Helikptrfisk
Profile Joined February 2012
Sweden35 Posts
August 27 2014 00:40 GMT
#56
Thanks for the thorough answer.
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
Last Edited: 2014-08-27 10:53:31
August 27 2014 08:54 GMT
#57
I've had a lot of roach openers in TvZ kind of similar to this one.

http://drop.sc/385353

Is this a response to my reapers or is it some kind of meta right now to do a roach pressure similar to that.


Why is mech looked down so heavily on in the ladder? Right now I play 1-2 games then I quit because it sucks to get raged/BMed at during every game I play...
Curious
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2014-08-27 14:42:53
August 27 2014 14:40 GMT
#58
Not sure about the roach thing, zer always liked to throw in a couple of weird roaches stuff sooo..

Your opening is a bit weird however ; you shouldn't go for a that fast second factory, force you to cut stuff and doesn't bring much early

About the BM being looked down.. well, there is a couple of reasons for it (for people reading, don't take it badly, just some assumptions) :
- Mech has always be a strategy traditionally associated with low APM players (hi Panzer General, i love you <3), which is "bad" is this game where APM are considered some kind of skill measurement
- Mech isn't something you see often usually, and unusual play tends to be frustrating
- Mech draw the game away from the traditional mechanic-based games we see normally. It is not about macro'ing a parade push, not about microing a bunch of tanks and marines against muta/ling/bling, it is not even like a standard deathball, it is something quite apart from all of this....
- Mech tends to be associated with long, boring games (even when it does produce great games people will just remember THE bad one..).
- Also, a certain vaguely popular streamer makes sure mech gets permanently associated with BM, rage, and "i won't ever attack you lol noob"
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 27 2014 14:45 GMT
#59
On August 27 2014 23:40 Lyyna wrote:

About the BM being looked down.. well, there is a couple of reasons for it (for people reading, don't take it badly, just some assumptions) :
- Mech has always be a strategy traditionally associated with low APM players (hi Panzer General, i love you <3), which is "bad" is this game where APM are considered some kind of skill measurement
- Mech isn't something you see often usually, and unusual play tends to be frustrating
- Mech draw the game away from the traditional mechanic-based games we see normally. It is not about macro'ing a parade push, not about microing a bunch of tanks and marines against muta/ling/bling, it is not even like a standard deathball, it is something quite apart from all of this....
- Mech tends to be associated with long, boring games (even when it does produce great games people will just remember THE bad one..).
- Also, a certain vaguely popular streamer makes sure mech gets permanently associated with BM, rage, and "i won't ever attack you lol noob"


yeah, fuck these noobs that use the last letter in RTS, APM all the way right? =/
"Not you."
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
August 27 2014 20:54 GMT
#60
Hmm what's so strange about my opener? I really like it because I like the early BF it gives me. What would you recommend to change/do different`?
Curious
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Playoffs Day 1
herO vs Classic
SHIN vs Cure
Solar vs Percival
Liquipedia
Afreeca Starleague
10:00
Ro16 Group D
Barracks vs Leta
Royal vs Light
Afreeca ASL 14316
StarCastTV_EN352
Liquipedia
GSL
08:00
2026 Season 1: Qualifiers
herO vs Rogue
Maru vs SHIN
Cure vs ClassicLIVE!
IntoTheiNu 403
CranKy Ducklings SOOP190
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 316
TKL 23
StarCraft: Brood War
Calm 11403
Sea 6596
Jaedong 5762
BeSt 1246
Horang2 1013
Rush 805
Pusan 424
Mind 285
Zeus 273
Larva 249
[ Show more ]
JYJ 174
ToSsGirL 113
Sharp 99
ggaemo 85
Britney 82
Sexy 40
Killer 29
[sc1f]eonzerg 28
Bale 27
Shine 26
Sacsri 10
SilentControl 10
GoRush 10
Noble 9
JulyZerg 8
Terrorterran 5
Icarus 3
eros_byul 0
Dota 2
Gorgc2581
XaKoH 465
Counter-Strike
olofmeister2502
zeus323
x6flipin308
allub284
edward176
Super Smash Bros
Mew2King120
Other Games
singsing1774
crisheroes210
Trikslyr116
QueenE45
B2W.Neo38
Happy6
Organizations
Dota 2
PGL Dota 2 - Main Stream9487
PGL Dota 2 - Secondary Stream4916
Other Games
gamesdonequick370
StarCraft: Brood War
UltimateBattle 254
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1273
• Stunt577
Upcoming Events
RSL Revival
22h 55m
Replay Cast
1d 12h
The PondCast
1d 22h
KCM Race Survival
1d 22h
WardiTV Map Contest Tou…
1d 23h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
3 days
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
[ Show More ]
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.