• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:43
CET 02:43
KST 10:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA13
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation [Game] Osu!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2016 users

[D] SC2 Notes: Effort's Anti-Hellbat Build ZvT

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2014-06-10 21:20:43
June 10 2014 19:07 GMT
#1
[image loading]
How to beat this ridiculousness



There's been a new sensational build as of late with the removal of the Transformation Servos upgrade: "Some Kind of Mass Hellbat All-in". Oh noz. Luckily, Effort created a beautiful anti-hellbat build which incorporates overlord speed, roaches, and later on a nydus to scout, deflect the attack, then turn around and crush the Terran player. So, without further ado:


VoD:

Effort vs. Maru, Set 1 on Merry Go Round


The Build:

    9 overlord
    15 hatch
    16 gas
    15 pool
    17 overlord
    @100% pool -> zerglings x2, queen x2
    @100 gas -> zergling speed
    **pull 2 drones off of gas**
    25 overlord
    28 queen
    32 overlord
    42 overlord
    **overlord poke @6:00**
    IF DENIED ->
    @6:00 -> start overlord speed + roach warren
    Add 2nd gas + put drones back on gas
    @7:00 -> double overlord scout
    Add 3rd gas
    @7:15 -> 3rd hatchery + lair
    Start queen/roach production

    After holding pressure:

    Add 4th gas
    Start nydus network
    Start overlord drops (optional)



First thing to note, this is simply a variant of standard play. If Effort scouts with his initial overlord and gets a full read, he can simply take a 3rd at the standard time (6:15) and continue to play a normal macro game. Additionally, after holding your opponent's pressure, you can opt to simply saturate your 3rd base and continue with a roach/ling based mid game instead of following up with an all-in. You don't even have to go roach/queen, you can defend with banelings and go into two-base muta instead, etc.. That said, there are a lot of branches to this build, making it very interesting and possibly even a little bit deceptive at times.

In this particular game, Maru goes for an odd marine/hellbat/banshee attack that hits at 9:00. There are some incredibly early pressures that hit at 8:00 (8 hellbats/2 medivacs), but this build can scout and defend them in time as well. The main things that Effort is looking for when he's scouting into the Terran main at 6:00 and 7:00 are:

  • The presence of a 3rd CC
  • The configuration of buildings
  • The add-ons


The first piece of the puzzle is whether or not the Terran has a 3rd CC. Simply put, the presence of a 3rd CC means that there is unlikely to be any pressure before 10:00. However, if there's no CC around, that generally means that the minerals are being spent elsewhere and indicate some kind of 2-base pressure that hits before 10:00. The second piece of scouting info is the configuration of buildings, that is, the number of barracks, factories, and starports. Very often, the configuration is either 3 barracks or a 1-1-1 combination, but there are a few other combinations including double barracks or double factories instead. Knowing the configuration of buildings helps you understand the kind of threat that's on the way, whether it's a CS pressure, standard hellion/banshee, mine drops, 2fact BFH, etc., etc. The final piece of scouting is which add-ons the Terran player has. The most common configuration is 1 reactor and 1 tech lab, which generally powers hellion/banshee or hellions -> fast stim. 2 reactors signifies aggression and typically has to do with hellbat timings; this is the biggest thing we're looking for with these new hellbat builds!

Effort delays his 3rd base in favor of more gas and a slightly faster lair (which is never a bad idea against 2-base aggression). Once he finds out what he's up against, he starts roach/queen production to deflect the attack, which he does quite easily.

[image loading]
NYDUS WORMUHHHHHH!!!!


After the attack, Effort is sitting on 50 drones but has 3 bases up and a lair complete. From here he can either counterattack with his roaches while using queens for defense and droning hard or he can opt for a more aggressive options: the nydus network. In this particular case, Effort felt that he was far enough ahead to make a nydus network work, but he could have just as easily continued on a macro track. This nydus network option makes a lot of sense because Effort just has a bunch of queens and roaches now, lair tech, and the Terran is just now getting his delayed infrastructure up, especially if he opted to go 3rd CC into upgrades AND THEN into extra rax or factories. The optional overlord drops I mentioned in the build can be used to more reliably make your nydus work. It allows you to drop 5-6 overlords full of queens/roaches while simultaneously protecting the nydus worm as it goes up. Again, this makes sense because you already have overlord speed researched and a bunch of queens and roaches out.

All in all, it's a good build that makes a lot of sense. I highly recommend it to anyone who is having a lot of trouble with these types of early hellbat builds (which is mostly everyone). Good luck, have fun! And let me know if there are any questions!


_
StrategyAllyssa Grey <3<3
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
June 10 2014 19:12 GMT
#2
I CAN'T BELIEVE YOU DID THIS
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
McRatyn
Profile Joined January 2013
Poland901 Posts
June 10 2014 19:22 GMT
#3
Wow this is fast :o
Thanks!
papapanda
Profile Joined April 2010
Taiwan326 Posts
Last Edited: 2014-06-10 23:37:19
June 10 2014 19:35 GMT
#4
Thanks! What great game sense from effort.
Haku
Profile Joined August 2013
Germany550 Posts
June 10 2014 20:01 GMT
#5
On June 11 2014 04:07 SC2John wrote:

The Build:

    9 overlord
    15 hatch
    16 gas
    15 pool
    17 overlord
    @100% pool -> zerglings x2, queen x2
    @100 gas -> zergling speed
    **pull 2 drones off of gas**
    25 overlord
    28 queen
    32 overlord
    42 overlord
    **overlord poke @6:00**
    IF DENIED ->
    @6:00 -> start overlord speed + roach warren
    @7:00 -> double overlord scout
    Add 3rd gas
    @7:15 -> 3rd hatchery + lair
    Start queen/roach production

    After holding pressure:

    Add 4th gas
    Start nydus network
    Start overlord drops (optional)





_


Where is the second gas :o
Jaedong | Life | MKP | PartinG | LosirA | ByuN | TaeJa | TY | TLO | Bomber | HerO | Rotti | Dark | Stephano | Maru | Ragnarok | MC | IdrA | Serral | Creator | Bunny | INnoVation | Liquid | Prime | JinAir
varsovie
Profile Joined December 2013
Canada326 Posts
June 10 2014 20:09 GMT
#6
So what you say is less greed, more scouting, react to what you see and if can't see, scout more and less greed....

Jer99
Profile Blog Joined April 2011
Canada8159 Posts
June 10 2014 20:43 GMT
#7
On June 11 2014 05:09 varsovie wrote:
So what you say is less greed, more scouting, react to what you see and if can't see, scout more and less greed....


Scouting information is a valuable resource, can't have everything for free
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2014-06-10 21:20:02
June 10 2014 21:18 GMT
#8
On June 11 2014 05:01 EXRNaRa wrote:
Show nested quote +
On June 11 2014 04:07 SC2John wrote:

The Build:

    9 overlord
    15 hatch
    16 gas
    15 pool
    17 overlord
    @100% pool -> zerglings x2, queen x2
    @100 gas -> zergling speed
    **pull 2 drones off of gas**
    25 overlord
    28 queen
    32 overlord
    42 overlord
    **overlord poke @6:00**
    IF DENIED ->
    @6:00 -> start overlord speed + roach warren
    @7:00 -> double overlord scout
    Add 3rd gas
    @7:15 -> 3rd hatchery + lair
    Start queen/roach production

    After holding pressure:

    Add 4th gas
    Start nydus network
    Start overlord drops (optional)





_


Where is the second gas :o


Oh, I apologize, it's right after his overlord gets denied. He starts overlord speed/roach warren/2nd gas all around the same time. I'll edit that in the OP though!

Granted, in his game against Maru, he actually starts the second gas before his overlord scout, indicating that he was probably planning on some kind of roach pressure or 2-base lair play...but the build works just the same if you do the 2nd gas as a response.
StrategyAllyssa Grey <3<3
Universum
Profile Joined January 2011
Canada192 Posts
June 10 2014 21:46 GMT
#9
Seriously SC2John, you rock ! I've read a lot of your guides and it really helped me developp my skills as a Non-Cheesy Random Player. Keep up the good work ! It's awesome !
You often learn more from losing than winning. Don't rage, it's a game!
mooseman1710
Profile Blog Joined July 2011
United States153 Posts
June 10 2014 22:48 GMT
#10
how can i transition this to ling bling muta if there is a bio followup? i guess evo chamber/bane nest timing would be the info needed. how many defensive roaches can we make before we are behind if he doesnt commit to a push?
esReveR
Profile Joined February 2010
United States567 Posts
Last Edited: 2014-06-10 23:16:14
June 10 2014 23:15 GMT
#11
On June 11 2014 07:48 mooseman1710 wrote:
how can i transition this to ling bling muta if there is a bio followup? i guess evo chamber/bane nest timing would be the info needed. how many defensive roaches can we make before we are behind if he doesnt commit to a push?


This match was less than 24 hours ago. I'd imagine it would take some testing to get that transition down efficiently.
Skill is relative.
LarDonG
Profile Joined March 2014
France2 Posts
June 10 2014 23:54 GMT
#12
So nice job John !! But we have to keep in mind that Effort expected this kind of strategy, if we do this blindly on ladder we will be slightly behind economicly...
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-06-11 01:57:55
June 11 2014 01:57 GMT
#13
On June 11 2014 08:54 LarDonG wrote:
So nice job John !! But we have to keep in mind that Effort expected this kind of strategy, if we do this blindly on ladder we will be slightly behind economicly...

opening with defensive roaches has been seen at pro level before to defend hellion harass / be safe against blue flame / mindgame terran into expecting aggression. yes, it's less optimal economically, but that's the point of the patch. zerg has to invest more now to be safe. as a zerg player i think it's quite fair and i think roach openers can be quite standard now rather than being considered "behind". moonglade was saying the same on the proleague cast
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2014-06-11 03:43:19
June 11 2014 03:31 GMT
#14
On June 11 2014 08:54 LarDonG wrote:
So nice job John !! But we have to keep in mind that Effort expected this kind of strategy, if we do this blindly on ladder we will be slightly behind economicly...


Nonono. As you see, you do an overlord scout at 6:00, which is a normal scout timing anyway. If it gets denied and you CANNOT get information, it's likely some kind of two-base play which the Terran is actively trying to deny scouting information of, in which case getting overlord speed and a blind roach warren is pretty safe. There is the possibility that your opponent is just hiding a very well-placed 3rd CC and he inefficiently built a few marines in order to deny the overlord, but we can assume you'll have good enough vision coverage and enough scouting info to rule that out most of the time.

If you scout normally at 6:00 and see normal stuff, just continue on with your normal strategy! Perhaps I didn't make it clear enough, but this build diverges heavily based on this very important timing.


On June 11 2014 07:48 mooseman1710 wrote:
how can i transition this to ling bling muta if there is a bio followup? i guess evo chamber/bane nest timing would be the info needed. how many defensive roaches can we make before we are behind if he doesnt commit to a push?


Obviously, there aren't very super specific numbers yet, but transitioning into muta/ling/bling should be quite simple: add double evo, a baneling nest, and a spire while saturating your third base and taking a 4th as money allows.


On June 11 2014 10:57 Waise wrote:
Show nested quote +
On June 11 2014 08:54 LarDonG wrote:
So nice job John !! But we have to keep in mind that Effort expected this kind of strategy, if we do this blindly on ladder we will be slightly behind economicly...

opening with defensive roaches has been seen at pro level before to defend hellion harass / be safe against blue flame / mindgame terran into expecting aggression. yes, it's less optimal economically, but that's the point of the patch. zerg has to invest more now to be safe. as a zerg player i think it's quite fair and i think roach openers can be quite standard now rather than being considered "behind". moonglade was saying the same on the proleague cast



To be honest, I actually don't think Zergs need to change their openings too drastically to deal with these new threats. After doing some talking with Jowj, we both agreed that the primary issues are simply: 1) getting a definite scout of a 3rd CC vs. 2-base pressure and 2) not being too greedy with gas. That said, any 2-base pressures that are scouted can easily be deflected with a 6:30 baneling nest/roach warren and necessary static defense (and delayed upgrades). 3-base dedicated pressure all comes after 10:00, and can be deflected easily with either roach/ling or ling/bling. For the latter, you simply need to make sure you have the amount of units necessary RIGHT AT 10:00 or you're going to get steamrolled by some of these new hellbat timings (most people wait until they see units walking across the map or until they see hellions transforming to start making units). It's possible that we MAY see a blind baneling nest before upgrades as kind of a safety net for earlier attacks, but I doubt Zergs will really need to deviate that much as long as they're scouting well.

Jowj believes it's possible to defend all 2-base pressure with earlier spines (~7:30-8:00) and ling/queen, but I'm a little bit skeptical of this one.
StrategyAllyssa Grey <3<3
v0rtex
Profile Joined November 2011
123 Posts
June 11 2014 05:48 GMT
#15
If I have not scouted a 3rd CC with my 6:00 ovie scout, I have actually been getting a ~6:40 bane nest alongside my 2 evo's and I continue queen production. The idea is to get up to 5-6 queens and have around 8-10 banes or more depending on his army. You need to get your creep spread to your third however for this otherwise its really hard to get good engagements on the army but most players can get that creep spread going! I have not deviated into roaches as often they bring marauders with or lots of marines and I find the roaches struggle to hold very well but I don't think my roach opener was very optimized but yeah I still think you can hold these pushes with ling/queen/bane just if he has medivacs with, focus fire them with your queens!

However this build looks awesome and I am sure to give it a go!
JD, Snute, TLO, Soulkey, $o$, HerO, Suppy, Hendralisk, MKP, Maru
Jazzman88
Profile Joined January 2012
Canada2228 Posts
June 12 2014 13:54 GMT
#16
On June 11 2014 08:54 LarDonG wrote:
So nice job John !! But we have to keep in mind that Effort expected this kind of strategy, if we do this blindly on ladder we will be slightly behind economicly...


I think people make too big a deal out of being 'slightly behind'. Sure, if you get a little bit behind Polt or Hyun, they will flatten you because they're not going to sacrifice that lead, but especially on ladder, the killer instinct and mechanics aren't nearly as good. I will take being slightly behind with excellent information over blind leads that I'm coinflipping on every single day of the week. This is, after all, a strategy game - information is absolutely key to victory.

I'm really impressed with this build. Specifically, I wonder why more Zerg players don't leave themselves the option like Effort does of going fast 2-base Lair tech and catching up with a greedy fourth after the late third. Whenever I see a build like that, it always seems like such a difficult read for the Terran to make (is it Mutas? Roach/Bane bust? Nydus? etc.) and when the third does get taken off the back of that pressure, it's nearly always uncontested.

Speaking as a Terran player, I wonder if the best counter move in this scenario is to just ensure it ISN'T two-base Muta, park 2 Medivacs with Hellbats near the natural and building third, and then just take my own third, punishing the Zerg with many roasty Drones if they try to counter. This build from Terran transitions easily into either mech or bio, so you can grab Siege Tanks to defend Roach play while teching up. I'd love to see a longer-form game where there are a bunch of headfakes like that back and forth between the Zerg and Terran players.
CanadianSC
Profile Joined October 2009
Canada53 Posts
June 12 2014 15:39 GMT
#17
amaze I really hope this is the start of effort coming back to BW strength.
Zerg is a hard race. -DRG
EJK
Profile Blog Joined September 2013
United States1302 Posts
June 12 2014 19:10 GMT
#18
On June 11 2014 12:31 SC2John wrote:
Show nested quote +
On June 11 2014 08:54 LarDonG wrote:
So nice job John !! But we have to keep in mind that Effort expected this kind of strategy, if we do this blindly on ladder we will be slightly behind economicly...


Nonono. As you see, you do an overlord scout at 6:00, which is a normal scout timing anyway. If it gets denied and you CANNOT get information, it's likely some kind of two-base play which the Terran is actively trying to deny scouting information of, in which case getting overlord speed and a blind roach warren is pretty safe. There is the possibility that your opponent is just hiding a very well-placed 3rd CC and he inefficiently built a few marines in order to deny the overlord, but we can assume you'll have good enough vision coverage and enough scouting info to rule that out most of the time.

If you scout normally at 6:00 and see normal stuff, just continue on with your normal strategy! Perhaps I didn't make it clear enough, but this build diverges heavily based on this very important timing.


Show nested quote +
On June 11 2014 07:48 mooseman1710 wrote:
how can i transition this to ling bling muta if there is a bio followup? i guess evo chamber/bane nest timing would be the info needed. how many defensive roaches can we make before we are behind if he doesnt commit to a push?


Obviously, there aren't very super specific numbers yet, but transitioning into muta/ling/bling should be quite simple: add double evo, a baneling nest, and a spire while saturating your third base and taking a 4th as money allows.


Show nested quote +
On June 11 2014 10:57 Waise wrote:
On June 11 2014 08:54 LarDonG wrote:
So nice job John !! But we have to keep in mind that Effort expected this kind of strategy, if we do this blindly on ladder we will be slightly behind economicly...

opening with defensive roaches has been seen at pro level before to defend hellion harass / be safe against blue flame / mindgame terran into expecting aggression. yes, it's less optimal economically, but that's the point of the patch. zerg has to invest more now to be safe. as a zerg player i think it's quite fair and i think roach openers can be quite standard now rather than being considered "behind". moonglade was saying the same on the proleague cast



To be honest, I actually don't think Zergs need to change their openings too drastically to deal with these new threats. After doing some talking with Jowj, we both agreed that the primary issues are simply: 1) getting a definite scout of a 3rd CC vs. 2-base pressure and 2) not being too greedy with gas. That said, any 2-base pressures that are scouted can easily be deflected with a 6:30 baneling nest/roach warren and necessary static defense (and delayed upgrades). 3-base dedicated pressure all comes after 10:00, and can be deflected easily with either roach/ling or ling/bling. For the latter, you simply need to make sure you have the amount of units necessary RIGHT AT 10:00 or you're going to get steamrolled by some of these new hellbat timings (most people wait until they see units walking across the map or until they see hellions transforming to start making units). It's possible that we MAY see a blind baneling nest before upgrades as kind of a safety net for earlier attacks, but I doubt Zergs will really need to deviate that much as long as they're scouting well.

Jowj believes it's possible to defend all 2-base pressure with earlier spines (~7:30-8:00) and ling/queen, but I'm a little bit skeptical of this one.

the bold is wrong.

http://www.twitch.tv/dragon/b/537754262 2:19:00 dedicated pressure that is hitting with 8 hellbats and 5 marines a full minute earlier than 10 minutes off of fast 3CC
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 12 2014 21:07 GMT
#19
On June 13 2014 04:10 EJK wrote:
Show nested quote +
On June 11 2014 12:31 SC2John wrote:
On June 11 2014 08:54 LarDonG wrote:
So nice job John !! But we have to keep in mind that Effort expected this kind of strategy, if we do this blindly on ladder we will be slightly behind economicly...


Nonono. As you see, you do an overlord scout at 6:00, which is a normal scout timing anyway. If it gets denied and you CANNOT get information, it's likely some kind of two-base play which the Terran is actively trying to deny scouting information of, in which case getting overlord speed and a blind roach warren is pretty safe. There is the possibility that your opponent is just hiding a very well-placed 3rd CC and he inefficiently built a few marines in order to deny the overlord, but we can assume you'll have good enough vision coverage and enough scouting info to rule that out most of the time.

If you scout normally at 6:00 and see normal stuff, just continue on with your normal strategy! Perhaps I didn't make it clear enough, but this build diverges heavily based on this very important timing.


On June 11 2014 07:48 mooseman1710 wrote:
how can i transition this to ling bling muta if there is a bio followup? i guess evo chamber/bane nest timing would be the info needed. how many defensive roaches can we make before we are behind if he doesnt commit to a push?


Obviously, there aren't very super specific numbers yet, but transitioning into muta/ling/bling should be quite simple: add double evo, a baneling nest, and a spire while saturating your third base and taking a 4th as money allows.


On June 11 2014 10:57 Waise wrote:
On June 11 2014 08:54 LarDonG wrote:
So nice job John !! But we have to keep in mind that Effort expected this kind of strategy, if we do this blindly on ladder we will be slightly behind economicly...

opening with defensive roaches has been seen at pro level before to defend hellion harass / be safe against blue flame / mindgame terran into expecting aggression. yes, it's less optimal economically, but that's the point of the patch. zerg has to invest more now to be safe. as a zerg player i think it's quite fair and i think roach openers can be quite standard now rather than being considered "behind". moonglade was saying the same on the proleague cast



To be honest, I actually don't think Zergs need to change their openings too drastically to deal with these new threats. After doing some talking with Jowj, we both agreed that the primary issues are simply: 1) getting a definite scout of a 3rd CC vs. 2-base pressure and 2) not being too greedy with gas. That said, any 2-base pressures that are scouted can easily be deflected with a 6:30 baneling nest/roach warren and necessary static defense (and delayed upgrades). 3-base dedicated pressure all comes after 10:00, and can be deflected easily with either roach/ling or ling/bling. For the latter, you simply need to make sure you have the amount of units necessary RIGHT AT 10:00 or you're going to get steamrolled by some of these new hellbat timings (most people wait until they see units walking across the map or until they see hellions transforming to start making units). It's possible that we MAY see a blind baneling nest before upgrades as kind of a safety net for earlier attacks, but I doubt Zergs will really need to deviate that much as long as they're scouting well.

Jowj believes it's possible to defend all 2-base pressure with earlier spines (~7:30-8:00) and ling/queen, but I'm a little bit skeptical of this one.

the bold is wrong.

http://www.twitch.tv/dragon/b/537754262 2:19:00 dedicated pressure that is hitting with 8 hellbats and 5 marines a full minute earlier than 10 minutes off of fast 3CC


First of all, that is a sick fucking build by Innovation. The fact that he has 3CCs and still hits at 9:00 with hellbats WITH STIM FINISHED and his upgrades already on the way and his additional barracks finished is...ridiculous.

So, with that, I'm willing to amend that number to 9:00, since that's about when the reaper/hellion/banshee poke hits as well. To be fair, I think pressure like this is easily thwarted if Zerg isn't too careless with their queens and doesn't skip out on a spine crawler (with ling/bling). I think the biggest issue for Life in this game was the fact that he was doing a counter pressure and had just morphed in 13 banelings and was unable to morph in more back at home. But 14 banes at home...yeah, this thing's gonna get shut down hard.
StrategyAllyssa Grey <3<3
EJK
Profile Blog Joined September 2013
United States1302 Posts
June 12 2014 21:42 GMT
#20
On June 13 2014 06:07 SC2John wrote:
Show nested quote +
On June 13 2014 04:10 EJK wrote:
On June 11 2014 12:31 SC2John wrote:
On June 11 2014 08:54 LarDonG wrote:
So nice job John !! But we have to keep in mind that Effort expected this kind of strategy, if we do this blindly on ladder we will be slightly behind economicly...


Nonono. As you see, you do an overlord scout at 6:00, which is a normal scout timing anyway. If it gets denied and you CANNOT get information, it's likely some kind of two-base play which the Terran is actively trying to deny scouting information of, in which case getting overlord speed and a blind roach warren is pretty safe. There is the possibility that your opponent is just hiding a very well-placed 3rd CC and he inefficiently built a few marines in order to deny the overlord, but we can assume you'll have good enough vision coverage and enough scouting info to rule that out most of the time.

If you scout normally at 6:00 and see normal stuff, just continue on with your normal strategy! Perhaps I didn't make it clear enough, but this build diverges heavily based on this very important timing.


On June 11 2014 07:48 mooseman1710 wrote:
how can i transition this to ling bling muta if there is a bio followup? i guess evo chamber/bane nest timing would be the info needed. how many defensive roaches can we make before we are behind if he doesnt commit to a push?


Obviously, there aren't very super specific numbers yet, but transitioning into muta/ling/bling should be quite simple: add double evo, a baneling nest, and a spire while saturating your third base and taking a 4th as money allows.


On June 11 2014 10:57 Waise wrote:
On June 11 2014 08:54 LarDonG wrote:
So nice job John !! But we have to keep in mind that Effort expected this kind of strategy, if we do this blindly on ladder we will be slightly behind economicly...

opening with defensive roaches has been seen at pro level before to defend hellion harass / be safe against blue flame / mindgame terran into expecting aggression. yes, it's less optimal economically, but that's the point of the patch. zerg has to invest more now to be safe. as a zerg player i think it's quite fair and i think roach openers can be quite standard now rather than being considered "behind". moonglade was saying the same on the proleague cast



To be honest, I actually don't think Zergs need to change their openings too drastically to deal with these new threats. After doing some talking with Jowj, we both agreed that the primary issues are simply: 1) getting a definite scout of a 3rd CC vs. 2-base pressure and 2) not being too greedy with gas. That said, any 2-base pressures that are scouted can easily be deflected with a 6:30 baneling nest/roach warren and necessary static defense (and delayed upgrades). 3-base dedicated pressure all comes after 10:00, and can be deflected easily with either roach/ling or ling/bling. For the latter, you simply need to make sure you have the amount of units necessary RIGHT AT 10:00 or you're going to get steamrolled by some of these new hellbat timings (most people wait until they see units walking across the map or until they see hellions transforming to start making units). It's possible that we MAY see a blind baneling nest before upgrades as kind of a safety net for earlier attacks, but I doubt Zergs will really need to deviate that much as long as they're scouting well.

Jowj believes it's possible to defend all 2-base pressure with earlier spines (~7:30-8:00) and ling/queen, but I'm a little bit skeptical of this one.

the bold is wrong.

http://www.twitch.tv/dragon/b/537754262 2:19:00 dedicated pressure that is hitting with 8 hellbats and 5 marines a full minute earlier than 10 minutes off of fast 3CC


First of all, that is a sick fucking build by Innovation. The fact that he has 3CCs and still hits at 9:00 with hellbats WITH STIM FINISHED and his upgrades already on the way and his additional barracks finished is...ridiculous.

So, with that, I'm willing to amend that number to 9:00, since that's about when the reaper/hellion/banshee poke hits as well. To be fair, I think pressure like this is easily thwarted if Zerg isn't too careless with their queens and doesn't skip out on a spine crawler (with ling/bling). I think the biggest issue for Life in this game was the fact that he was doing a counter pressure and had just morphed in 13 banelings and was unable to morph in more back at home. But 14 banes at home...yeah, this thing's gonna get shut down hard.

well, i just posted it as i was watching, innovation ends up doing these hellbat timings the following 2 games as well. THe biggest problem seems to be differentiating when hellbats are coming and when its just hellino pressure, because he doesn't add an armory until right before he moves out, a nd the difference between defending 8 hellions vs 8 hellbats + marine poke out is pretty huge
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 253
NeuroSwarm 129
RuFF_SC2 2
StarCraft: Brood War
Calm 3407
NaDa 62
Noble 28
ivOry 16
Dota 2
PGG 260
Heroes of the Storm
Khaldor181
Other Games
summit1g11353
ToD102
RotterdaM98
Trikslyr63
Organizations
Other Games
gamesdonequick883
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 100
• musti20045 48
• Airneanach12
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21631
Other Games
• Scarra1375
• imaqtpie1195
Upcoming Events
RSL Revival
5h 48m
Classic vs SHIN
Maru vs TBD
herO vs TBD
Wardi Open
12h 18m
IPSL
18h 18m
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
18h 18m
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
21h 18m
OSC
1d 7h
Monday Night Weeklies
1d 15h
OSC
1d 21h
Wardi Open
2 days
Replay Cast
3 days
[ Show More ]
Wardi Open
3 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
Replay Cast
4 days
LAN Event
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-21
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.